Jure Triglav @juretriglav.bsky.social · 23/07/2026Any WebGPU aficionados still roaming the #SIGGRAPH2026 halls? 010
Jure Triglav @juretriglav.bsky.social · 20/07/2026Hey Fable, play Insomnia by Faithless. #SIGGRAPH2026 020
Jure Triglav @juretriglav.bsky.social · 24/04/2026Timelapse of a sun cycle in the browser powered by #WebGPU 0170
Reposted by Jure Triglavcabanier.bsky.social @cabanier.bsky.social · 23/04/2026Quest Browser 146.0 now has experimental support for WebGPU in #WebXR. Turn on "webXR experimental features" in "chrome://flags" and the API will be available. Thanks @toji.dev for the demo file! Feedback welcome. 0166
Jure Triglav @juretriglav.bsky.social · 23/04/2026Testing of the #WebGPU Markov Chain Path Guiding continues 0100
Reposted by Jure TriglavRyosuke @whoisryosuke.bsky.social · 21/04/2026Interested in how Geometry Nodes work in Blender? In this blog I walk through the process of making a 3D node-based renderer from scratch using #WebGPU and Typescript. whoisryosuke.com/blog/2026/we...whoisryosuke.comWebGPU Node Graph - RyosukeIn this blog I’ll break down the process of writing a node based renderer for WebGPU, what the architecture looks like, and how it practically works. 2269
Jure Triglav @juretriglav.bsky.social · 21/04/2026We have a clear winner: a #WebGPU implementation of Lucas Alber's "Real-Time Markov Chain Path Guiding for Global Illumination and Single Scattering" with 26 votes! 🎉 OGC was second with 18, and the intro to neural shading 3rd with 7 votes. Your support == more awesome tech: github.com/sponsors/juregithub.comSponsor @jure on GitHub SponsorsHi, I'm Jure. I build state-of-the-art open source 3D graphics for the web: global illumination, GPU physics, neural rendering, and more. 020
Jure Triglav @juretriglav.bsky.social · 20/04/2026Four hours of voting remaining, looks like Markov Chain Path Guiding will win it. 000
Jure Triglav @juretriglav.bsky.social · 20/04/2026Half-time results are in! When counting both platforms, the Markov Chain Path Guiding project is in a slight lead, followed by Offset Geometric Contact! ████████████████████ MCPG (20) █████████████████ OGC (17) ████ Neural Shading (4) There's still time to vote for your favorite project! 🫵 100
Jure Triglav @juretriglav.bsky.social · 19/04/2026What should I work on next? I'll share what's on my computer right now and you decide which gets completed next. And finally (3/3), we have a new blog post: Introduction to Neural Shading with WebGPU. Likes count as one vote, reposts as 2, and supporters (github.com/sponsors/jure) x4. Vote away! 141
Jure Triglav @juretriglav.bsky.social · 19/04/2026What should I work on next? I'll share what's on my computer right now and you decide which gets completed next. Second (2/3), we have: the #WebGPU Offset Geometric Contact implementation. Likes count as one vote, reposts as 2, and supporters (github.com/sponsors/jure) x4. 081
Jure Triglav @juretriglav.bsky.social · 19/04/2026What should I work on next? I'll share what's on my computer right now and you decide which gets completed next. First up (1/3), we have: the #WebGPU Markov Chain Path Guiding. Likes count as one vote, reposts as 2, and supporters (github.com/sponsors/jure) x4. 0100
Jure Triglav @juretriglav.bsky.social · 17/04/2026Working on the next blog post. Last year at SIGGRAPH there was this amazing course called "Introduction to Neural Shading" and it's been stuck in my head ever since. 0210
Jure Triglav @juretriglav.bsky.social · 17/04/2026Huge shout out to Kenan for sponsoring webphysics on github.com/sponsors/jure! What a legend 050
Jure Triglav @juretriglav.bsky.social · 16/04/2026After a great response from Chris Giles, one of the authors of the AVBD paper, a new +>100% performance boost for the #WebGPU physics engine just landed on github.com/jure/webphys... Thanks Chris! 1144
Jure Triglav @juretriglav.bsky.social · 09/04/2026The #WebGPU AVBD-based physics engine is now live! Webphysics Live Demo: jure.github.io/webphysics/ Code: github.com/jure/webphys... 0134
Jure Triglav @juretriglav.bsky.social · 05/04/2026Running a few more advanced stability tests for the upcoming #WebGPU physics engine - Thanks "Domino" Tim for the patterns! 041
Jure Triglav @juretriglav.bsky.social · 04/04/2026Yo, I heard you like #WebGPU, so I put some #WebGPU in your #WebGPU. 082
Jure Triglav @juretriglav.bsky.social · 01/04/2026Finally, chair-o-plane safety testing can be done from the comfort of your browser. Thanks, #WebGPU! 030
Jure Triglav @juretriglav.bsky.social · 31/03/2026Make a cool demo, they said. It will be fun, they said. 090
Jure Triglav @juretriglav.bsky.social · 30/03/2026Stacks! Low stacks, high stacks, lots of stacks! Cloth, ropes, bridges, springs! 50,000 block destruction in realtime! The #WebGPU physics engine, based on last year's SIGGRAPH "Real-Time Live!" winner AVBD, is almost here. Follow for updates! 0151
Reposted by Jure TriglavCem Yuksel @cemyuksel.com · 07/03/2026We have a new 3D AVBD Web Demo for our "Augmented Vertex Block Descent" method. Thanks, Chris Giles! Try it yourself: graphics.cs.utah.edu/research/pro... Source code available. 39927
Reposted by Jure TriglavDon McCurdy @donmccurdy.com · 02/03/2026“Surfel-based global illumination on the web, using three.js and WebGPU.” So much good stuff here by @juretriglav.bsky.social — demo! interactive illustrations! source code! A deep dive but clearly explained, fun, and worth the time. juretriglav.si/surfel-based...juretriglav.siSurfel-based global illumination on the webCan we use WebGPU to compute real-time global illumination with surface patches called surfels? Does it look good enough? Is it fast enough? And can we finally construct viable compute-heavy rendering... 0152
Jure Triglav @juretriglav.bsky.social · 27/02/2026Working on a #WebGPU implementation of the AVBD (Augmented Vertex Block Descent) paper by Giles et al., which had a jaw dropping demo at SIGGRAPH last year. Thousands and thousands of objects interacting in real time. 0180
Reposted by Jure TriglavGarrett Johnson @gkjohnson.bsky.social · 25/02/2026Environment map sampling & backgrounds are now supported in the WebGPU path tracer! Slowly but surely we're getting features ported over. Thanks to "TheBlek" for getting this added! #threejs #webgpu #javascript #raytracing 0174
Jure Triglav @juretriglav.bsky.social · 19/02/2026The #WebGPU global illumination engine is getting somewhere, now with volumetric light shafts (00:58) and fully destructible environments. Sorry about the mouse cursor, that's how you know it's real, AI would _never_. 0241
Jure Triglav @juretriglav.bsky.social · 12/02/2026Making a #WebGPU implementation of Lucas Alber's Markov Chain Path Guiding GI paper 0322
Jure Triglav @juretriglav.bsky.social · 02/02/2026V tem tednu praznovanja slovenske kulture, ki bo svoj vrhunec doseglo 8. februarja, na praznik našega največjega pesnika Franceta Prešerna, je aplikacija Poezije brezplačna. 🇸🇮 🎉 apps.apple.com/us/app/poezi... 100
Jure Triglav @juretriglav.bsky.social · 29/01/2026New post on how to do real-time diffuse global illumination using surfels and #WebGPU: juretriglav.si/surfel-based... #threejs 117029
Jure Triglav @juretriglav.bsky.social · 10/09/2025Made an app, biggest library of Slovenian public domain poetry, >3k poems, >90 authors, now #1 paid app in Books category & #2 overall in my country. No ads, no subscriptions, no in-app purchases, no tracking, no accounts - just a one time price for a great app. apps.apple.com/si/app/poezi...apps.apple.comPoezijePoezija v sodobni in dostopni obliki. Več kot 3800 pesmi, 90+ slovenskih pesnikov in pesnic, tematske zbirke in napredno iskanje – vse dostopno tudi brez internetne povezave. - Pesem dneva: vsak dan... 120
Jure Triglav @juretriglav.bsky.social · 15/08/2025Another #Siggraph, another tech crush. This time it’s surfels! ❤️💚💙 000
Reposted by Jure TriglavAri Tarr @xriel.bsky.social · 10/08/2025I’m presenting at SIGGRAPH with @ibrews.bsky.social Thursday at 10:15! 143
Jure Triglav @juretriglav.bsky.social · 25/10/2024Late night #BCON24 afterburner. The idea being that you write some compute shaders, run them in real time through the Python API, then make that data "real" with geometry nodes. PR to Blender that enables this is coming soon. 131
Jure Triglav @juretriglav.bsky.social · 25/10/2024Some hacking at #BCON24, a million cubes driven in real time by compute shaders exposed in the Python API. 020
Jure Triglav @juretriglav.bsky.social · 17/10/2024Thinking of going a bit further with my WebXR entry for this year’s #js13k. Not too much, just a bit… js13kgames.com/2024/games/t...js13kgames.comThe Dandelion WarsA game in the js13kGames 2024 competition. Play it now! 010
Jure Triglav @juretriglav.bsky.social · 24/10/2023First conference in a long time that I could take a train to! Started in Ljubljana, 6 hours later I was/am in lovely Vienna. If anyone’s at #AWE2023, let’s meet and talk XR :) 000
Jure Triglav @juretriglav.bsky.social · 24/09/2023Gave my #JS13K entry a life of its own: 1k257.com If you ever played Galcon then this concept should be familiar, but now in 3D and #WebXR VR.1k257.com1257 Samalas: The GameA WebXR game orignally built for the JS13K game jam. 010