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Thomas Hooper

@tdhooper.bsky.social
1K followers 1.5K following 35 posts

Code artist. Graphics programmer (ex Jumpship Studio). Web developer (ex Last.fm). he/him mastodon.gamedev.place/@tdhooper · x.com/tdhooper · stainlessvision.com

PostsRepliesMedia
Reposted by Thomas Hooper
Matt Keeter @mattkeeter.com · 12/03/2025
hello my talk is online now and you can watch it www.youtube.com/watch?v=UxGx... (it's pretty good IMHO)
youtube.com
Implicit Surfaces & Independent Research
YouTube video by Matt Keeter
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Reposted by Thomas Hooper
Jarl Larsson @jarllarsson.bsky.social · 02/02/2025
I've written an article for my webpage on how the raymarcher for The Gunk was made! jarllarsson.github.io/gen/gunkraym... #gamedev #xbox #gp #graphicsprogramming #rendering #unreal
jarllarsson.github.io
Raymarching The Gunk
How the raymarched slime was developed for the game The Gunk.
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Thomas Hooper @tdhooper.bsky.social · 23/01/2025
The atomic structure of fractals
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Thomas Hooper @tdhooper.bsky.social · 20/01/2025
One of the tedious aspects of modeling SDFs with raw shader code is adjusting the position of objects, so I'm adding transform gizmos into my tool They write changes directly to the shader on disk, so I don't need an external object hierarchy tdhooper.github.io/offline-shad...
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Thomas Hooper @tdhooper.bsky.social · 04/12/2024
This one's from 2020, one again created entirely with a raymarching shader www.youtube.com/watch?v=ACqg... This time I'll talk about seamless camera movement...
youtube.com
Bloom 💀
YouTube video by tdhooper
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Reposted by Thomas Hooper
Jesse Louis-Rosenberg @nervousjesse.bsky.social · 02/12/2024
Our new Radiozoa jewelry collection and Patreon sculptures build on our work designing structures with anisotropic centroidal Voronoi diagrams. Here’s a deep dive thread on what that means and how we generate these forms. n-e-r-v-o-u-s.com/shop/line.ph... 🧵
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Thomas Hooper @tdhooper.bsky.social · 21/11/2024
Let's post some old work with a little behind-the-scenes This loop, Fractal Polycephaly, won the 2019 Revision Demoparty animated GIF competition It's rendered entirely within a raymarching shader, there's no polygonal geometry
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Thomas Hooper @tdhooper.bsky.social · 21/11/2024
Hi Bluesky! With the sudden closure of Jumpship, I'm looking for a new role I'm looking for anywhere I can make beautiful things with code, my ideal role would be a mix of graphics programming, technical art, and gameplay programming (or anything else interactive)
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