Reposted by Sébmmalex @mmalex.bsky.social · 29/09/2026still messin' with erik (synth prototype). random technical thread, so i'll open with a vid: as an experiment, all code runs once per '4 samples', at 16khz; the only data type is a float4 ie 4 samples in a row, or a single note: pitch, gate, sequence and sample no (think: tracker cell) 3384
Reposted by SébD.W.A.P. (Ben) @andwap.bsky.social · 24/09/2026When your gamedev friend shows you progress on their new engine. 2648781717
Séb @sebdegraff.bsky.social · 24/09/2026Just thought of a GREAT solution to a game engine design problem that was rolling in my head for a couple months. What an amazing feeling when it happens! 140
Séb @sebdegraff.bsky.social · 17/09/2026Re-installing windows on my gaming PC (previous ssd died). Rufus is a godsend! 161
Reposted by SébSéb @sebdegraff.bsky.social · 16/09/2026This was a good stream! - implemented the monkey tester in like 10 lines - let it run - it finds a bug (pointer to item in a growing array) - fix the bug, add a mode to detect similar bugs faster (force realloc for every element added to growing arrays) 041
Séb @sebdegraff.bsky.social · 16/09/2026Going to implement automatic "monkey testing" for my game on stream, in a bit. No AI, of course. Join me: www.youtube.com/watch?v=qQqV...youtube.comAdding "monkey testing" to my game (no AI)YouTube video by Sébastien de Graffenried 120
Reposted by SébHaunted Anubi @anubiarts.at.app.wafrn.net · 07/09/2026art is not content dang it #PixelArt #Art #Comic #Comics #AnubiArts 110023
Reposted by SébChris Wade @luckshotgames.com · 08/09/2026Valve should lower their rev share portion to 15% for the first $1m a game earns. Not because it would would help small teams survive to make more games (it would), but because they would earn more money in the long term. 629779
Séb @sebdegraff.bsky.social · 23/08/2026Going to #gamescom with not one, but TWO games this year!! One is a strategy tile placement roguelike I'm making with my studio 👾 The other is a ravioli cooking game I'm making with my girlfriend 🥟👵🏼 Both made in an in-house engine written in C. Hit me up if you want to talk gamedev / tech :) 081
Reposted by SébHaley MacLean @haleyfax.bsky.social · 12/08/2026All I know is what I see, and what I see is dozens upon dozens of executed publishing agreements w/ anti gen-ai clauses. It's not as accepted as the corps selling the ai tools want us to think. From my perspective, the indie industry is fully anti-ai. (thanks to @woodwould.bsky.social for the chat!) 312732
Reposted by Sébmmalex @mmalex.bsky.social · 08/08/2026another productivity tip for creative coders/gamedev: how long have you spent mindlessly clicking thru the ui to get to the 'start point' of your current test/repro? always have your dev build reboot to exactly where you were last, or a specified point 6508
Reposted by SébStefan Reinalter @molecularmusing.bsky.social · 07/08/2026People know that I care about performance, especially since we've almost collectively forgotten how fast our machines actually are (except for a few people that *do* care - you know who you are). This now sits at 720ms in a master build. Thread with optimizations: 27810
Séb @sebdegraff.bsky.social · 04/08/2026Loving this calendar event I have at the end of this month. Farewell unity, it was fun for a while but I'm afraid I won't miss you 😬 190
Séb @sebdegraff.bsky.social · 03/08/2026I implemented a record+replay feature in C for the "interrogation" mechanic of our game jam game. I think it turned out quite well! More details in the blogpost 050
Reposted by SébGame Maker's Toolkit @gamemakerstoolkit.com · 26/07/2026It's not a competition, obviously - but it's absolutely bananas that GMTK Game Jam 2026 actually received more submissions than this year's Global Game Jam. That makes GMTK the biggest game jam in existence. (Maybe GGJ allowing AI-generated submissions put some devs off... who knows?) 1443822
Séb @sebdegraff.bsky.social · 24/07/2026I finally finished a blogpost making a game in C for the Global Game Jam 2026 (better late than never!) www.sebdegraff.com/posts/ggj_26... #indiedev #gamedev #c #enginedevsebdegraff.comMaking a game in C for the Global Game Jam: Inside JobIn this post I'll talk about how my team and I designed a local multiplayer investigation game, how I implemented a record-replay mechanic, the strange platform bugs we hit along the way, and how we s... 0100
Séb @sebdegraff.bsky.social · 23/07/2026Finally started implementing VFXs our artist @ryofougere.bsky.social made a while back. Looks promising! #indiedev #gamedev #pixelart 1204
Séb @sebdegraff.bsky.social · 21/07/2026Trying out streaming on twitch instead of youtube, I feel there's more game devs there maybe? Working on the ravioli game, adding currency and closing the gameplay loop. www.twitch.tv/seb_degraff #gamedev #indiedev #noai 2122
Reposted by SébAndre Weissflog @flohofwoe.bsky.social · 19/07/2026Ok, new sokol+box3d integration sample is out: floooh.github.io/sokol-html5/... Had to disable WASM SIMD last minute because of a LLVM/Clang regression in emsdk 6.0.3 (will investigate and write a ticket later). Also comes with a breaking sokol_shape.h update: github.com/floooh/sokol... 0275
Reposted by SébAlex Strook 🐭⚡️SQUEAKROSS @alexstrook.bsky.social · 17/07/2026Ive seen multiple posts online saying that "there are no game devs doing games without AI today" which is complete bullshit Raise yor hand if you don’t use any form of LLM and actively avoid it ✋ 4032773
Reposted by Sébnicebyte @nicebyte.bsky.social · 17/07/2026it's very disheartening to see a competent person you looked up to go off the deep end with "here's my ai friend" 2351
Séb @sebdegraff.bsky.social · 07/07/2026Glad they are not dead! Double fine is such a unique studio 000
Séb @sebdegraff.bsky.social · 07/07/2026Today I implemented randomized colors for villagers. At the start, you must pick a hero that you'll keep for the entire run. Each villager has different traits, but the randomized colors make them look more unique! #gamedev #indiedev 181
Reposted by SébJames GHOULizio 👻 @theswweet.myatproto.social · 23/06/2026This isn't a joke, it's not hyperbole, this is what they actually said - and GN mentioned the same is happening to companies like G. Skill who have been selling RAM to consumers for *decades* 2327791382
Reposted by SébSean Barrett @nothings.bsky.social · 22/06/2026AKA I continue to be confused to find I'm living in a world with so many people for whom either ethics don't matter OR who find AI's unfair use of copyrighted training data, licensewashing, bias laundering, job displacement, and environmental harm ethical. Regardless of any benefits. 3343
Séb @sebdegraff.bsky.social · 20/06/2026Added the game version, hash and time of the git commit at the time of the build to the pause menu of a game jam game. Nice way to be sure the version you're testing is the one you think! 110
Séb @sebdegraff.bsky.social · 20/06/2026I'm looking for an image of a graph I remember seeing on on bluesky (or maybe old twitter), but can't find anymore. It was a line graph about the "emotional rollercoaster of gamedev". The x axis was time, and the y axis was motivation/excitement to work on a game project. The curve has \ 110
Séb @sebdegraff.bsky.social · 19/06/2026In an hour I'll stream some game dev on Ravioli Planet, a cooking game I'm making with my girlfriend. Come say hi! www.youtube.com/live/n8RuF5g... #indiedev #programming #noai #c 0101
Séb @sebdegraff.bsky.social · 04/06/2026I'm implementing row "culling" for my immediate-mode table view. Here's debugging the stability of the row control IDs by visualizing them as colors. Much better than looking a numbers and try to spot a change! #gamedev #c #imgui #handmade 0151
Reposted by SébNuno Afonso @nafonsopt.bsky.social · 29/05/2026Quite often when using tools you don't really get enough information about what system resources it is using. This is something that specially bugs me when using resource heavy apps, so from the next version of Ark VCS it tracks all its resources in real time. #gamedev 1134
Reposted by SébEternal Skies TCG RPG @eternalskies.neocities.org · 25/05/2026Hello everyone, I just made this starter pack for game devs who refuse to use generative AI. In any capacity at all, including for ideas or placeholders or code or inspiration or whatever excuses people have. No AI use, period. Let me know if you want added. go.bsky.app/6DRdowf 277843352
Reposted by SébMattias Ljungström @spacesofplay.com · 21/05/2026I'm soft-launching my compiler project minc today. It compiles directly to minimal native executables for x64 Windows (PE), x64/ARM64 Linux (ELF), ARM64 macOS (Mach-O), ARM64 iOS, ARM64 Android (.so), and WASM. See minc.devminc.devminc — A minimal language for building native softwareA minimal C replacement that compiles directly to native executables for Windows, Linux, macOS, iOS, and WebAssembly. No assembler, no linker, no runtime. 2713426
Séb @sebdegraff.bsky.social · 20/05/2026peak gamedev comedy is when an enemy deals damage every frame instead of once 0202
Séb @sebdegraff.bsky.social · 20/05/2026Enabled -Wimplicit-fallthrough on my engine+games codebase, and it solved a mystery for past seb! 040
Séb @sebdegraff.bsky.social · 14/05/2026I'm at A MAZE! Hit me up if you're into custom game engines or making game "from scratch" :) #amaze2026 060
Séb @sebdegraff.bsky.social · 04/05/2026YESSS! This is the baseline latency we should expect from a CI pipeline. Nice to see what can be done when you're in control and not github actions or whatever. (The time it takes for the little package icon to turn white or red is the duration my VPS takes to compile and run a trivial c file) 192
Séb @sebdegraff.bsky.social · 02/05/2026Working on a particle effect for this evil god. Doing random dithering instead of fading out with transparency, to match the pixel art aesthetic. What do you think? 170
Séb @sebdegraff.bsky.social · 29/04/2026looked a bit more into how Ark VCS has evolved, and there are really cool features! For example you can have your CI system annotate changelists (commits) with "build flags" (really build status). That will show a little icon next to the commit that can be clicked to open the corresponding build. 261
Reposted by SébDrSinBin @drsinbin.bsky.social · 19/04/2026I'm not joking when I say mRNA technology is more important than "AI" and it's a tragedy we're throwing billions into one while our government is aggressively defunding the other. 116150755539
Reposted by SébVerbante @verbante.bsky.social · 18/04/2026making an echolocation game for ludum dare #ldjam #gamedev #pico8 717727
Reposted by SébNiklas Lundberg @datgame.bsky.social · 13/04/2026Ark VCS has finally reached 1.0! 🎉 youtu.be/XSnIw4siQ6U get it from ark-vcs.comyoutu.beArk 1.0 - Version Control is about to changeYouTube video by Nuno Afonso 0178
Reposted by SébMike Turitzin @miketuritzin.bsky.social · 10/04/2026At long last, the Teardown talk from the 2025 Graphics Programming Conference has been posted 🎉 youtube.com/watch?v=IM1D... (as well as another drop of some other great-looking stuff, check the channel)youtube.comRaytracing Voxels in Teardown and BeyondYouTube video by Graphics Programming Conference 06813
Reposted by SébAlan Wolfe @demofox.bsky.social · 03/04/2026Agreed. As a game programmer and as a researcher. 0386
Reposted by SébNicholas Kole @nicholaskole.bsky.social · 24/03/2026hahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahaha 242107364
Reposted by SébNoel Berry @noelfb.bsky.social · 17/03/2026experimenting with a new enemy in City of None with @liamberry.ca (haven't done the creature art yet, not sure what it's gonna look like) 2550063