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SceneTree

@scentree.bsky.social
116 followers 15 following 57 posts

Promoting open source game development. Running GodotCon Boston. conference.godotengine.org/US/2026

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SceneTree @scentree.bsky.social · 17/08/2026
Toolbelt from 30+ Game Jams: bsky.app/profile/scen...
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SceneTree @scentree.bsky.social · 17/08/2026
Marek Belski knows game jams. During his tenure as a game jammer he's built up quite a bit of knowledge. Today, he's rolling out the Toolbelt from 30+ Game Jams in a quick Lightning Talk! m.youtube.com/watch?v=mnP6...
m.youtube.com
Toolbelt from 30+ Game Jams
YouTube video by SceneTree
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SceneTree @scentree.bsky.social · 17/08/2026
Async Godot: bsky.app/profile/scen...
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SceneTree @scentree.bsky.social · 17/08/2026
Tired of waiting for your functions to finish? Got a sync'ing feeling that blocking calls are cause for concern? "There's gotta be a better way!" Introducing @thebenbot.bsky.social's Async Godot! Turn those frowns upside down with asynchronous calls for all ages! m.youtube.com/watch?v=kPK9...
m.youtube.com
Async Godot or: How I Learned to Stop Worrying and Love Coroutines
YouTube video by SceneTree
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SceneTree @scentree.bsky.social · 17/08/2026
Making Gameplay Moments Stick: bsky.app/profile/scen...
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SceneTree @scentree.bsky.social · 17/08/2026
Want to know the driving principles behind Cory Darby's A Game About Feeding a Black Hole? In this talk, Cory tells us how he makes gameplay moments stick. m.youtube.com/watch?v=EoEf...
m.youtube.com
Making Gameplay Moments Stick
YouTube video by SceneTree
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SceneTree @scentree.bsky.social · 14/08/2026
Editor Tools the Easy Way: bsky.app/profile/scen...
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SceneTree @scentree.bsky.social · 14/08/2026
Video 2 today! (Of 2.) Are you tired of doing Editor Tools the HARD Way? Luckily for you, Julian Heuser has a great talk about Editor Tools the EASY Way. Isn't that convenient!? www.youtube.com/watch?v=tOTh...
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Editor Tools the Easy Way
YouTube video by SceneTree
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SceneTree @scentree.bsky.social · 14/08/2026
Considering Consoles: bsky.app/profile/scen...
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SceneTree @scentree.bsky.social · 14/08/2026
Videoday again! We have two new videos to whet your whistle. First up is @chad.binarysolo.com talking about things to keep in mind when you eventually want to release on console. That whole ounce of prevention adage. www.youtube.com/watch?v=kAJC... (yes. it me.)
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Considering Consoles
YouTube video by SceneTree
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SceneTree @scentree.bsky.social · 13/08/2026
Postmortem: A Game About Feeding a Black Hole: bsky.app/profile/scen...
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SceneTree @scentree.bsky.social · 13/08/2026
Last but not least, have you played A Game About Feeding a Black Hole? If so, you'll love Cory Darby giving a postmortem on his game A Game About Feeding a Black Hole. If not... Spoiler alert: The game is about Feeding a Black Hole. www.youtube.com/watch?v=pydJ...
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Community Postmortems: A Game About Feeding a Black Hole
YouTube video by SceneTree
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SceneTree @scentree.bsky.social · 13/08/2026
You can make a 3D action game with Blender: bsky.app/profile/scen...
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SceneTree @scentree.bsky.social · 13/08/2026
Okay, fine. If Ace isn't going to give us something about 3D, we'll find someone else. Introducing @szunami.bsky.social. He'll tell you all about how you can make a 3D action game with Blender. www.youtube.com/watch?v=0mG3...
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You Can Make a 3D Action Game With Blender
YouTube video by SceneTree
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SceneTree @scentree.bsky.social · 13/08/2026
Video Game Victims of Cinematography: bsky.app/profile/scen...
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SceneTree @scentree.bsky.social · 13/08/2026
More videos for you all! Today we have our resident Godot graphical guru, @acerola.gg with a completely different tack. Instead of graphics, let's talk cinematography! Ace chats about why he believes some games have become victims of cinematography. www.youtube.com/watch?v=DG7d...
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Video Game Victims of Cinematography
YouTube video by SceneTree
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SceneTree @scentree.bsky.social · 13/08/2026
Go get 'em!
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Reposted by SceneTree
Godot Engine @godotengine.org · 13/08/2026
GodotFest is coming back to Munich on November 3 & 4. Expect two days of talks, panels, games, and plenty of time to meet the people building with Godot Engine. The full announcement: godotengine.org/article/godo...
godotengine.org
GodotFest 2026 returns to Munich this November – Godot Engine
The second GodotFest takes place on the 3rd and 4th of November in Munich, Germany.
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SceneTree @scentree.bsky.social · 11/08/2026
Community Postmortem: Dice Gun Commando Demo: bsky.app/profile/scen...
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SceneTree @scentree.bsky.social · 11/08/2026
Last one for today! @joshanthony1990.bsky.social speaks about his experience creating the demo for his Dice Gun Commando demo. www.youtube.com/watch?v=St_E...
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Community Postmortems: Dice Gun Commando Demo
YouTube video by SceneTree
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SceneTree @scentree.bsky.social · 11/08/2026
Beyond Audio Playback: Building Interactive Audio Systems in Godot: bsky.app/profile/scen...
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SceneTree @scentree.bsky.social · 11/08/2026
Tired of static audio? Let Werner Mendizabal take you Beyond Audio Playback to the land of Interactive Audio Systems. www.youtube.com/watch?v=tl65...
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Beyond Audio Playback: Building Interactive Audio Systems in Godot
YouTube video by SceneTree
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SceneTree @scentree.bsky.social · 11/08/2026
Optimizing for Low-Spec Devices: bsky.app/profile/scen...
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SceneTree @scentree.bsky.social · 11/08/2026
Check out their post on the subject here: www.w4games.com/blog/w4-game...
w4games.com
Where Every Millisecond Counts: Optimizing Godot for Standalone XR
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SceneTree @scentree.bsky.social · 11/08/2026
New videos are here! First up @clayjohn.bsky.social, @m4gr3d.bsky.social, and @name-not-unique.bsky.social of @w4games.com talk about optimizing for low-spec devices. They're kinda the experts on this! www.youtube.com/watch?v=d8HF...
youtube.com
Where Every Millisecond Counts: Optimizing Godot for Low-Spec Devices
YouTube video by SceneTree
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SceneTree @scentree.bsky.social · 07/08/2026
Extending Godot with Plugins: bsky.app/profile/scen...
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SceneTree @scentree.bsky.social · 07/08/2026
How to be a Good Godot Citizen: bsky.app/profile/scen...
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SceneTree @scentree.bsky.social · 07/08/2026
Mindfulness: bsky.app/profile/scen...
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SceneTree @scentree.bsky.social · 07/08/2026
Backstitch: bsky.app/profile/scen...
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SceneTree @scentree.bsky.social · 07/08/2026
Linking all videos as a mega thread. Here's @miziziziz.deeproot.dev talking tips and tricks. bsky.app/profile/scen...
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SceneTree @scentree.bsky.social · 07/08/2026
Finally, a lightning talk from Erin Uptegrove. Erin is a high school educator. When she's not teaching Godot at school she's helping @xogot.bsky.social with tutorials and other content online. In this talk, Erin explores the use of Godot on the classroom. www.youtube.com/watch?v=9jbX...
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Godot in the Classroom
YouTube video by SceneTree
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SceneTree @scentree.bsky.social · 07/08/2026
In the same vein, Aleks Litynski talks about his experience with Godot Plugins. Aleks compares contributing to the engine both via pull request or by creating a plug-in that other folks can grab (maybe via the new Asset Store!?) www.youtube.com/watch?v=XV47...
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Extending Godot with Plugins
YouTube video by SceneTree
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SceneTree @scentree.bsky.social · 07/08/2026
Friday videos! Another @godot.foundation member, Hein-Pieter van Braam, gives us his take on how you too could get involved positively with Godot. www.youtube.com/watch?v=BA0n... Hardcore graphics programming isn't the only way to contribute!
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How to Be a Good Godot Citizen
YouTube video by SceneTree
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Reposted by SceneTree
Fredia Huya-Kouadio @m4gr3d.bsky.social · 05/08/2026
My annual #Godot #Android update talk is live!
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SceneTree @scentree.bsky.social · 05/08/2026
And now for something completely different: A talk on mindfulness by Sonal Kalra of Connect Meditation. We like to mix it up during lightning talks and let folks cover something fun. www.youtube.com/watch?v=kE3d...
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Mindful Game Dev: Building Better Games Without Burnout
YouTube video by SceneTree
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SceneTree @scentree.bsky.social · 05/08/2026
Ever found yourself cursing git? Ran out of arms and legs for Perforce? Still on Subversion!? Justin Borque from @endlessaccess.org goes over a source control solution tailor made for Godot: Backstitch.dev www.youtube.com/watch?v=0sXf...
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Beginning Your Game Dev Journey with Backstitch
YouTube video by SceneTree
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SceneTree @scentree.bsky.social · 05/08/2026
Video time! First up is @miziziziz.deeproot.dev with Tips and Tricks From 9 Years of Making Games in Godot. If you've played Endoparisitic or Wrought Flesh, you can imagine they're are since exciting tips and tantalizing tricks. www.youtube.com/watch?v=wS0X...
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Tips & Tricks From 9 Years of Making Games in Godot
YouTube video by SceneTree
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Reposted by SceneTree
SceneTree @scentree.bsky.social · 04/08/2026
Like Godot but wish you had it on the go? Fredia covered Android, but the folks at @xogot.bsky.social have something really cool and special on iPad, iPhone, and Mac. @migueldeicaza.bsky.social gives us the scoop on what they've done and what comes next. www.youtube.com/watch?v=jQym...
youtube.com
Next Chapter: What Comes After a Year of Shipping Godot on iPad, iPhone and Mac
YouTube video by SceneTree
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Reposted by SceneTree
SceneTree @scentree.bsky.social · 04/08/2026
Today, it's time for another official update from @godotengine.org @godot.foundation, What's New in Android with @m4gr3d.bsky.social www.youtube.com/watch?v=VfSB...
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What's New in Android
YouTube video by SceneTree
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SceneTree @scentree.bsky.social · 04/08/2026
To round out today, our very own Tom Schultz of Scene Tree brings us the first of our Lightning Talks. Learn about Embedding LUA for both in-game and editor scripting. www.youtube.com/watch?v=0Bi0...
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EZPZ Lemon Squeezy: Embedding Lua for In-Game and Inspector Scripting!
YouTube video by SceneTree
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SceneTree @scentree.bsky.social · 04/08/2026
Like Godot but wish you had it on the go? Fredia covered Android, but the folks at @xogot.bsky.social have something really cool and special on iPad, iPhone, and Mac. @migueldeicaza.bsky.social gives us the scoop on what they've done and what comes next. www.youtube.com/watch?v=jQym...
youtube.com
Next Chapter: What Comes After a Year of Shipping Godot on iPad, iPhone and Mac
YouTube video by SceneTree
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SceneTree @scentree.bsky.social · 04/08/2026
Today, it's time for another official update from @godotengine.org @godot.foundation, What's New in Android with @m4gr3d.bsky.social www.youtube.com/watch?v=VfSB...
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What's New in Android
YouTube video by SceneTree
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SceneTree @scentree.bsky.social · 03/08/2026
Also today, @stellardad.net of @kar.games with his talk "5 Reasons You Might Want to Compile Your Own Version of Godot". youtu.be/uFs7gtsMR2w?...
youtu.be
5 Reasons You Might Want to Compile Your Own Version of Godot
YouTube video by SceneTree
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SceneTree @scentree.bsky.social · 03/08/2026
Choo choo! GodotCon Boston video train is leaving the station. Our engine train is powered by @clayjohn.bsky.social with the Godot Rendering Team Update. www.youtube.com/watch?v=AX3l... Posting multiple videos a day for the next few weeks!
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Godot Rendering Team Update
YouTube video by SceneTree
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SceneTree @scentree.bsky.social · 02/08/2026
And finally, thank you to our volunteers who really made all of this possible. Thank you to all of our speakers. Thank you to all of our attendees. We love you all. Let's do this again soon.
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SceneTree @scentree.bsky.social · 02/08/2026
Thank you to all our other sponsors who helped make this conference possible. @xogot.bsky.social, mikeklubnika.com, @endlessaccess.org, @sentry.io, and lookingforproject.com.
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SceneTree @scentree.bsky.social · 02/08/2026
This year was also our first trying out @meettomatch.bsky.social, and we have the makers of @photonengine.bsky.social, Exit Games to thank for that. They powered the conference networking and they're bringing their battle tested multiplayer solutions to Godot to power your game's networking as well.
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SceneTree @scentree.bsky.social · 02/08/2026
Huge shout out to @w4games.com for both their sponsorship and their talks this year. Stay tuned for videos. Their contributions both to the engine and the conference are a massive boon for the community.
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SceneTree @scentree.bsky.social · 02/08/2026
The most expensive parts of the conference could easily have been the venue. Thanks to @microsoft.com for hosting us at the NERD (New England Research and Development) Center this year. The space has been a life-saver. They remain committed to helping nonprofits and open source projects.
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SceneTree @scentree.bsky.social · 02/08/2026
Our first big thank you goes out to the @godot.foundation. We're all passionate about the Godot Engine or we wouldn't be here. Behind the scenes, there's a lot of work required on their end just to allow us to run it and we're super grateful for the trust placed in us to make this event phenomenal.
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