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Saph

@saphstelar.bsky.social
296 followers 214 following 1.5K posts

[He/Him] Autistic Mega Man Star Force fanatic ・ I like old video games and frosted sugar cookies ・ Don't forget to smile and eat lots of chocolate

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Grooves ❀ @groovesluna.bsky.social · 14h
Plz comm her, she's a very good friend of mine and deserves money! 🫶
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Elly Forte @ellymakesjazz.bsky.social · 12/10/2026
WindMan’s baptism by fire! #mmbn4 #rockmanexe4 #megamanbattlenetworklegacycollection #windman #searchsoul #windsoul #flamecross #programadvance #boss #clip #gaming #srank #poisonpharaoh
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Berry 🍇 @nyamukoneko.bsky.social · 12h
now this is truly a namco museum...
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depths of wikipedia @depthsofwikipedia.bsky.social · 11/10/2026
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NavyAzure @unparagon.bsky.social · 15h
EM Viruses 電波ウィルス #MMSF #MegaManStarforce #流星のロックマン
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𝔹𝔼𝔻𝔼 @bedescarlet.bsky.social · 23h
Non-AI Smash 64 Recomp!! With Remix support!! youtu.be/bjSo3E3ul4k
youtu.be
Smash 64: Recompiled Trailer (Smash 64 PC Port; Coming Soon!)
YouTube video by SrBananaMan64
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Saph @saphstelar.bsky.social · 23h
^_^ Once just another mutual from twitter days, we got close through priv moments, eventually introduced to this site where I started anew and now comfortable to regularly jab at each other, not to mention all the incredible injokes :starman:
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NavyAzure @unparagon.bsky.social · 11/10/2026
TRANSCODE: 001 ACID ACE!! トランスコード: 001 アシッド・エース!! #MMSF #MegaManStarforce #流星のロックマン
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Saph @saphstelar.bsky.social · 11/10/2026
Break in SF just equates to anything unblockable, in a game where blocking is a core mechanic. but they don't even give it crazy advantages to make up, it just sucks lel
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Saph @saphstelar.bsky.social · 11/10/2026
A translation patch was made for PSP Legends 1? Wowie! ...what's a 'Codex'..? oh ok, I had a feeling anyway. brb gonna go blow a gasket
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Saph @saphstelar.bsky.social · 11/10/2026
Frequencies for bosses only + combined visual
Bar graph visual for elemental weakness frequencies among bosses in Mega Man Star Force.

Pegasus (Elec, 2/11) - 18.18%
Leo (Aqua, 3/11) - 27.27%
Dragon (Fire, 3/11) - 27.27%

NOTE: SF1 technically has 13 bosses in all, but the Satellite Admins' fights are all version exclusives, so it's only 11 in practice.Bar graph visual for elemental weakness frequencies among bosses in Mega Man Star Force 2.

Zerker (Wood, 6/15) - 40.00%
Ninja (Fire, 5/15) - 33.33%
Saurian (Aqua, 6/15) - 40.00%Bar graph visual for elemental weakness frequencies among bosses in Mega Man Star Force 3.

Corvus/Taurus (Aqua, 5/16) - 31.25%
Cancer/Virgo (Elec, 4/16) - 25.00%
Gemini/Crown (Wood, 5/16) - 31.25%
Ophiuca/Wolf (Fire, 7/16) - 43.75%
Cygnus (Sword, 9/16) - 56.25%
Libra (Break, 16/16) - 100.00%Bar graph visual for elemental weakness frequencies among bosses across all three Mega Man Star Force games, in one visual.

Pegasus (Elec, 2/11) - 18.18%
Leo (Aqua, 3/11) - 27.27%
Dragon (Fire, 3/11) - 27.27%

Zerker (Wood, 6/15) - 40.00%
Ninja (Fire, 5/15) - 33.33%
Saurian (Aqua, 6/15) - 40.00%

Corvus/Taurus (Aqua, 5/16) - 31.25%
Cancer/Virgo (Elec, 4/16) - 25.00%
Gemini/Crown (Wood, 5/16) - 31.25%
Ophiuca/Wolf (Fire, 7/16) - 43.75%
Cygnus (Sword, 9/16) - 56.25%
Libra (Break, 16/16) - 100.00%
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Nuke @nukastar.bsky.social · 03/10/2026
A guy had a Megaman Starforce sticker. Because I knew what it was, he gave it to me for free. Crying gallons of tears.
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NavyAzure @unparagon.bsky.social · 10/10/2026
Chibi Ace & Acid プチ暁さんとアシド #MMSF #MegaManStarforce #流星のロックマン
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Lui @poruwiki.bsky.social · 09/10/2026
Shirogane Luna doodle. #Megaman #Megamanstarforce #Doodle #DigitalArt
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Saph @saphstelar.bsky.social · 09/10/2026
That darned crow will pay for destroying me in Accelerate...
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Saph @saphstelar.bsky.social · 09/10/2026
I just may finally be able to play Tower Unite with my friends and not have my game suffocate in any decently populated lobby...truly delicious
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Saph @saphstelar.bsky.social · 09/10/2026
The ting may or may not be mine soon... Ryzen + 32 gigs ram...delicious...can't wait to see how that goes with moving to Cachy from Mint
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🎃Rocktoberfest Miyabi👻 @rockmiyabi.bsky.social · 08/10/2026
If I hadn't seen it elsewhere, wouldn't have realized today was officially the 20th anniversary of the first Ryuusei no Rockman anime episode. Crazy (not just that so much time has passed, but) that there was a whole 2 months/10 episodes of the show aired before the game even came out in Japan!
Scan of production sketches from Shingo Adachi's "Story of Meteor" doujin work, featuring art from the intro to the Ryuusei no Rockman/Mega Man Star Force anime.

Mega Man, ロックマン, Shooting Star Rockman, Geo Stelar, 星河スバル, Hoshikawa Subaru, MegamanStarForce, Megaman Star Force, Megaman Starforce, Mega Man Star Force, 流星のロックマン, Ryuusei no Rockman, Sonia Strumm, Sonia Sky, Misora Hibiki, 響ミソラ, Hope Stelar,  Hoshikawa Akane, 星河あかね, Kelvin Stelar, Hoshikawa Daigo, 星河大吾Omega-Xis, Warrock, War Rock, ウォーロッ, Tsukasa Futaba, Patrick Sprigs, 双葉ツカサ
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NavyAzure @unparagon.bsky.social · 07/10/2026
Ophiuca Noise Dsky GX is so broken オヒュカスノイズ ドラゴンスカイGX強すぎる #MMSF #MegaManStarforce #流星のロックマン
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Lyralamb 🐑 [Comms closed] @lyralamb.bsky.social · 10/09/2026
Comm for @oatmealyeye.bsky.social of Lanolin as Harp Note from Mega Man Star Force! I had such fun with this one! :> #lanolinthesheep #sonicartist #sth #sonicthehedgehog
Lanolin the sheep (Sonic IDW) in the outfit of Harp Note from Mega Man Star Force, she plays the titular instrument (based off of her buddy magenta wisp, Maggie) above a city street, the moon looming overhead
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Pierrelucstl @pierrelucstl.bsky.social · 05/10/2026
The Wii is not Retro #touhou #comic #art
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ฅ猫^•ω•^ฅ @nekoexe.bsky.social · 05/10/2026
カートゥーン要素を少し入れたアニメ線画風!✨ バスター、トレスしてしまいました!!ごめんなさい!!(描けなかった…)🙇‍♂️ もし誰か様の作画に似ていたらすみません!パクリではありません🙏 ※1度こんな感じのイラスト挑戦したかったんです! #ロックマンエグゼ
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Saph @saphstelar.bsky.social · 05/10/2026
All combined together in one visual. Gemini being a win button while having the least prevalent weakness of any form in the series is certainly a choice
Weakness Frequencies

Pegasus (Elec) - 26.49%
Leo (Aqua) - 20.77%
Dragon (Fire) - 27.60%
Zerker (Wood) - 36.35%
Ninja (Fire) - 22.96%
Saurian (Aqua) - 19.06%
Corvus/Taurus (Aqua) - 24.08%
Cancer/Virgo (Elec) - 19.42%
Gemini/Crown (Wood) - 16.3%
Ophiuca/Wolf (Fire) - 25.09%
Libra (Break) - 52.86%
Cygnus (Sword) - 30.22%
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Saph @saphstelar.bsky.social · 05/10/2026
CC Abyss was excluded for same reasons as Un-Dimension and Vega's Hideout. I considered doing the same for Jamming Noise 1-6, though you're still required to check at least 3 of them, so I may as well keep in. Omega bosses (and other "Tier 5" special variants) excluded as well.
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Saph @saphstelar.bsky.social · 05/10/2026
Admittedly I put this one off a little, but SF3 numbers are finally crunched. This was quite a bit more to handle by comparison. Libra being vulnerable for over half of all possible random encounters is diabolical
Weakness Frequencies bar chart for elements and attributes in Mega Man Star Force 3.

Corvus/Taurus (Aqua) - 24.08%
Cancer/Virgo (Elec) - 19.42%
Gemini/Crown (Wood) - 16.3%
Ophiuca/Wolf (Fire) - 25.09%
Libra (Break) - 52.86%
Cygnus (Sword) - 30.22%
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Eiol @eiol.bsky.social · 04/10/2026
Aile posting Just some quick sketches #myart #aile #megamanzx #rockmanzx
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🦁 FunkyLion 'Yuyake' 🦁 @funkylion.bsky.social · 03/10/2026
Getting tired of untested vibecoded ports that are just buggy and because no experienced coders are around, they can't fix it? Never fear, as I have listed decomps and recomps done by actual people and it will continue expanding! If you know any, lemme know!
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JeliCrz @jelicrz.bsky.social · 03/10/2026
ko-fi.com/jelanicrz/go... I know this is very late but due to stressful stuff coming up my family and I will get kicked out of our room soon unless we can pay until the 8th. Any admitted help would be appreciated and again I'm sorry
ko-fi.com
Support JelaniCruz ❤️
Support JelaniCruz
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Saph @saphstelar.bsky.social · 03/10/2026
"Like siblings" but willing and ready to backstab you for being yourself. What a shithead of a "friend", I'm terribly sorry
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ATG/でがらし @tg-marlo.bsky.social · 02/10/2026
rkgkウォーロック。息抜きに描いてたはずが電波体のバリバリ感をバランスよく描くのが難しくてかなり手間取ってしまった…
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c0nc0rdance @c0nc0rdance.bsky.social · 01/10/2026
You've seen fireworks that look like jellyfish, but what about a jellyfish that looks like fireworks? The E/V Nautilus filmed this rare Halitrephes maasi jellyfish glowing like a firework at a depth of 4,019 feet (1,225 meters) off the coast of Baja California, Mexico. (📷: Ocean Exploration Trust)
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Hornswroggle @hornswroggle.bsky.social · 02/10/2026
Apparently it's actually a widespread account takeover attack. People get hacked and this bot then deletes all their posts and replaces it with an OF link, in addition to changing their display name and Bio to one of these "Julie-patterns". Here's a moderation list you can use:
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Saph @saphstelar.bsky.social · 02/10/2026
Crazier because I'm confident they'll need to similarly redo all the voice acting for Legends as well, as that's a whole other deal of VA issues. and with a much larger cast and script, and no alternate pre-established cast to fall back on
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Saph @saphstelar.bsky.social · 02/10/2026
You have to appreciate that all the extra stuff they planned for the 2006 X Collection is only now being re-implemented 20 years later and more...for Star Force of all things at that
'Development

Mega Man X Collection was originally planned to make more changes to its included games. These included: an English retranslation for Mega Man X6, new English dubs for Mega Man X4 and X6 by the Ocean Group (who previously voiced X8 and Command Mission), restoring the original names for the Mega Man X5 Mavericks and fixing localization errors for the game, and arranged soundtracks for Mega Man X and X2 (similar to the PlayStation port of Mega Man X3). However, these changes were scrapped due to Keiji Inafune wanting to save them for the at-the-time upcoming Mega Man: Maverick Hunter X subseries of remakes. Unfortunately, the Maverick Hunter X series never made it past the first installment, leaving the plans scrapped. Despite this, the back of the game's box advertises "...remixed soundtracks, plus much more!", implying that the planned changes were removed late into the collection's development.

When the Mega Man X Legacy Collection released years later, most of the planned changes for this collection were still not applied, save for restoring the original names of the Mavericks and fixing localization errors in Mega Man X5.'
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Tom Schalk - Voice Actor Guy @tomschalk.bsky.social · 18/10/2024
Skull Boy loves to share jokes with friends! (Bluesky Edition 💀)
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Void Omega @void0mega.bsky.social · 01/10/2026
Wandering through the desert #pixelart #ドット絵 #megaman #rockman #megamanzero #ロックマンゼロ
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Sasha's Retrobytes 🏳️‍⚧️ @sharkabytes.bsky.social · 01/10/2026
A recomp you can play without fear of it being AI Bro slop. And it's rejecting those who write whole issue reports with GenAi. You love to see it. 👏
A warning to AI Bros that it's proudly human made and that bans from repros will be handed out if Claude is a contributor on any PRs
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Michael A. Zekas @michaelazekas.com · 27/09/2026
Say it louder for those in the back. This is especially important in entertainment where predators can abuse parasocial behavior and harass others behind closed doors and often end up getting away with it if someone protecting them choses to "make it all go away" for business.
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NavyAzure @unparagon.bsky.social · 01/10/2026
⚔️ #MMSF #MegaManStarforce #流星のロックマン
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Saph @saphstelar.bsky.social · 01/10/2026
There was a bit more to this I didn't consider; G Virus hotspots were excluded, and Air Squiggles only counted if the field had ice/grass panels since their attack depends on that for element. Vega's Hideout and Un-Dimension excluded since in practice they're non-factors and only skew data.
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Saph @saphstelar.bsky.social · 01/10/2026
SF2 numbers crunched. Certainly more polarized distribution, seemingly to offset Zerker's side select advantage
Bar graph for elemental weakness frequencies of the three Tribe On forms for Mega Man Star Force 2.

Zerker (Wood) - 36.35%
Ninja (Fire) - 22.96%
Saurian (Aqua) - 19.06%
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Sigma Posting @sigmaposting.bsky.social · 01/10/2026
I see a lot of people out there (rightfully) disappointed that project after project appears to utilize some form of AI, whether it's in the code, assets, or wherever it is polluting, but there is a silver lining: Anything people pretend to make with it CAN be made by humans. AI can only COPY us.
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Saph @saphstelar.bsky.social · 01/10/2026
Not at all, very real statement if anything
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Saph @saphstelar.bsky.social · 30/09/2026
Much worth noting that this project is vibe-coded and has Claude visible on its GitHub
GitHub page for the above mentioned Cyberworld Endless project. Claude is visible in the files.
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NavyAzure @unparagon.bsky.social · 29/09/2026
🦖 #MMSF #MegaManStarforce #流星のロックマン
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NavyAzure @unparagon.bsky.social · 30/09/2026
🥷 Finished 完成 #MMSF #MegaManStarforce #流星のロックマン
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Saph @saphstelar.bsky.social · 30/09/2026
3 will be especially tough to do, not only do I have to account for all 4 elements as well as Sword and Break attributes, but TREZ doesn't have an enemy guide, so I'll have to do some manual testing to confirm. But it'll be worth to see how utterly fucked Libra is by the game
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Saph @saphstelar.bsky.social · 30/09/2026
Calculation done by checking each individual encounter from TREZ wiki and adding up total percent of encounters that have an enemy that can attack with that element. For areas that change with progression (i.e. after Sonia first transforms), the latest variant was used
Encounter data and information for Echo Ridge, from The Rockman EXE Zone wiki for Mega Man Star Force.
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Saph @saphstelar.bsky.social · 30/09/2026
SF1 has been tackled tonight. Aqua is surprisngly the least frequent by a good amount while Fire and Elec were close by. In other words, Leo finally gets a win
Spreadsheet showing elemental weakness frequencies for the three transformations in Mega Man Star Force.Bar graph visual for the previously shown data
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Saph @saphstelar.bsky.social · 30/09/2026
THAT'S OOMF!!!!!!!!!!!!
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