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Santum

@santumerino.com
84 followers 296 following 117 posts

23, game developer, supposed artist, translator, spanish-english-italian speaker... what else... bluesky user? hello :)

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Santum @santumerino.com · 28/09/2026
McSpaghetti is a game about cooking pasta with dubious ingredients, performing well under time pressure, and feeling underappreciated in the workplace. Made for #FallingBlockJam! Always a joy to get to do something with my friends lol :) Check it out here! ➡️ f4b1.itch.io/mcspaghetti
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Santum @santumerino.com · 21/08/2026
I just had a glitch where every single notification I've ever gotten here became unread and re-notified me. Scared the hell out of me, I thought something happened lmao
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Santum @santumerino.com · 18/08/2026
New #devlog alert!!! My sokoban game had an issue. What if a player is stuck? How do I let them keep progressing, without just letting them skip levels all willy-nilly? We're probably thinking the same thing: add a city, a commune and a small town guarding a mysterious door! youtu.be/hdhL141paIE
youtu.be
i may have gone too far | Moonlit Dreams #8
YouTube video by Santum
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Video Games Out of Context 🏳️‍⚧️🇵🇸 @videogamesooc.bsky.social · 05/08/2026
Endacopia
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Darío @dariosamo.bsky.social · 05/08/2026
Somebody asked me on Reddit why people who use AI to generate Recomp projects are currently being rejected from the communities and what they can do to fix this. I might tweak parts of this to be a more general blog post at some point, but this should be of help to anyone in a similar situation.
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Santum @santumerino.com · 25/07/2026
Unrelated but isn't it kinda crazy how many gamedev bots there are on Bluesky? I remember in the earliest days it was all human interaction... now you can still get that, but if you use hashtags, it's bot city... makes you think.
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Santum @santumerino.com · 25/07/2026
:0 #gamedev #indiedev #puzzlegames #madeingodot #screenshotsunday
A monochrome cyan pixel art scene, from the videogame Moonlit Dreams. A massive door with a huge keyhole is standing, partially shadowed, embedded within what looks like a cliff face or a stone wall. A dialogue box below reads "What kind of quaint little town has something like this?"
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Santum @santumerino.com · 23/07/2026
I had assumed my game would barely run, but now I'll have to seriously consider it! Also, that page is already teaching me new things. I hadn't considered you could use Git on Android lol, that's gonna be super useful for when I'm away from my PC. Insanely cool, thank you for your work on this! 🙌
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Santum @santumerino.com · 22/07/2026
Wanted to try out Godot on my Android tablet. Not only does it run well, it runs my project (aimed at PCs) perfectly. Besides some mysterious errors that don't show on PC but also don't seem to affect anything. I'm in awe @godotengine.org, amazing job to all the contributors that made this possible.
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Santum @santumerino.com · 21/07/2026
:) #gamedev #indiedev #madeingodot
A monochrome cyan pixel art scene, from the videogame Moonlit Dreams. The player character is standing in the middle of a town, houses and lampposts visible on the left and right, looking up at what appears to be some sort of stand. The stand has a crude drawing of a smiley face painted on the front, and it is manned by a character which the exact same facial expression as the drawing.
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Santum @santumerino.com · 10/07/2026
I felt the current logo was a little too Comic Sans-y, so I went back and made a whole dang new one from scratch. So here's a little before and after! #gamedev #indiedev
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🖤 Ina! ❤️ @ina-strangeworld.bsky.social · 30/06/2026
pretty sure I said this before the last time this quote was on the TL but the more confident you are about conveying your idea as-is the less lame it is. it becomes lamer the more you coat it in irony and/or self-deprecation
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Mark LaCroix 💾 @marklacroix.bsky.social · 08/07/2026
One that even gamedevs don't always realize about other games is that a lot of the time that thing you don't like is that way on purpose. Players usually think of games only as software, not art. Often, missing "quality of life" features or "inefficient" systems are affirmative creative choices.
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Santum @santumerino.com · 06/07/2026
I promise to keep this account mostly game dev focused, but I do have many loves in this life. Game dev, writing, drawing, making music… can't help it! The main ideas here came to me while I was going for a walk. It was a flash of inspiration outta nowhere, which I rarely get. Pretty crazay schtuff
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Santum @santumerino.com · 06/07/2026
I forgot to post this last month when it would've been thematically relevant… I wrote a little short story about some thoughts that were bouncing around my noggin. You can read it in Spanish: www.santumerino.com/text/el_disf... Or, I also wrote an English ver.: www.santumerino.com/text/the_cos...
santumerino.com
The Costume
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Santum @santumerino.com · 05/07/2026
After the Cerebral Puzzle Showcase and the Steam Next Fest, I'm back on that #devlog biz. I'm talking cold hard numbers here, cuz the power of showcases is a lil crazy for marketing lol You can check that out here :) youtu.be/XEuxmZG00rs #gamedev #indiedev #madewithgodot
youtu.be
How I quintupled my game's wishlists | Moonlit Dreams #7
YouTube video by Santum
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Rami Ismail (رامي) @ramiismail.com · 20/06/2026
60% drop in reviews if people even smell AI on your game - full supports the investors, developers, and publishers that took a hard "no gen-AI" stance, despite grifters' proclamations that they were "going to be left behind".
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Rami Ismail (رامي) @ramiismail.com · 18/06/2026
Truly inspiring to see large corporations like Unity and Epic openly learn from each other and create true interoperability, in that both engines now equally and seamlessly support "moving to Godot". www.unrealengine.com/news/the-roa...
unrealengine.com
The road to Unreal Engine 6. Read about our plans and timeline
We have started the road to UE6, where Unreal Engine and UEFN will come together into a single, unified engine. Read more about our vision, transition plans and timeline.
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bridget @bridget.party · 17/02/2026
Wow Signal
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Santum @santumerino.com · 10/06/2026
The Moonlit Dreams demo will be available during Next Fest! (And, don't tell anyone, but it's also available right now...) Check out a sokoban game with overlapping levels! store.steampowered.com/app/4482070/... #gamedev #puzzlegames #madewithgodot
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dendy crew @dendycrew.com · 08/06/2026
im about to print this and frame it
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splendidland🌱 @splendid.land · 03/06/2026
gamedev problem: my placeholder asset is too perfect to replace
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Santum @santumerino.com · 28/05/2026
Moonlit Dreams has a demo available at the Cerebral Puzzle Showcase, alongside many other fantastic games! You can check out the first few levels of my sokoban game with overlapping levels at this link: store.steampowered.com/app/4482070/... Hope you enjoy! 🙌 #gamedev #indiedev
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Santum @santumerino.com · 28/05/2026
Moonlit Dreams has a demo available at the Cerebral Puzzle Showcase, alongside many other fantastic games! You can check out the first few levels of my sokoban game with overlapping levels at this link: store.steampowered.com/app/4482070/... Hope you enjoy! 🙌 #gamedev #indiedev
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Cerebral Puzzle Showcase (May 28 - June 4 2026) @puzzleshowcase.bsky.social · 27/05/2026
We're excited to announce that the Cerebral Puzzle Showcase will begin TOMORROW and run from May 28 - June 4! Featuring discounts on a selection of excellent puzzle games, streams from our favorite streamers, demos for upcoming games & plenty more! Links below 👇 www.cerebralpuzzleshowcase.com
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Michael Kamm @michaelkamm.games · 26/05/2026
Last year, miHoYo copied my puzzle game Ouros in Zenless Zone Zero. Because they are a recognized, billion-dollar studio and my game isn't well known, some people are now assuming that their version is the original, and mine is the clone. I hope this video clears that up.
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Derek Yu @mossmouth.bsky.social · 25/05/2026
Genuinely, this concern about AI is one of the reasons why I think having friction in video games is good and why it's increasingly important to have games that simply exist instead of catering to our expectations. Reposting this message from Kojima about "pre-digested" art:
And he said, "If everyone likes it, it means it's mainstream. It means it's conventional. It means it's already pre-digested for people to like it. And I don't want that. I want people to end up liking things they didn't like when they first encountered it, because that's where you really end up loving something."
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Santum @santumerino.com · 13/05/2026
SO happy to announce Moonlit Dreams will have a demo during the Cerebral Puzzle Showcase! You can read more here: store.steampowered.com/news/app/448... Thank you @puzzleshowcase.bsky.social for the opportunity! Hope everyone'll check out all the fantastic thinky games at the event when it starts!
store.steampowered.com
Moonlit Dreams - Moonlit Dreams will have a demo at the Cerebral Puzzle Showcase! - Steam News
The event runs from May 28th at 10AM PT to June 4th at 10AM PT, right here on Steam!
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.ajgenerated @clone.bsky.social · 12/05/2026
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Jenn Odd @jentranslations.bsky.social · 01/05/2026
More and more I see people say "it's ONLY used for translation" when it comes to genAI in games. As if the act of writing into another language is not worth respecting. As if people in other countries (both gamers and workers) don't matter at all. Translation IS writing. Translation IS art.
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Santum @santumerino.com · 02/05/2026
Moonlit Dreams is a sokoban game with overlapping levels, taking place inside your dreamscape! I've been working on it for a solid 3 months now, and it's shaping up to be very special... You can wishlist it on Steam! :D store.steampowered.com/app/4482070/... #gamedev #indiedev #screenshotsaturday
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Santum @santumerino.com · 01/05/2026
mi sona ala e ni! sona ni li musi li pona mute tawa mi; mi kama sona sin e sona sin a! sona sina li pona mute. ni la, mi ken pali pona e musi mi a! 🙌
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Santum @santumerino.com · 30/04/2026
pi is still very tricky for me, I know not to use it as "of" but I still struggle lol I was worried about over-sitelen'ing my translation a little (using it a bunch with diff meanings), but if I reformulate with "pana" like you suggested, that's no issue at all and it ends up clearer. Thanks again!
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Santum @santumerino.com · 30/04/2026
sona sina li pona tawa mi! tempo pini la mi sona e ni: nimi "monsuta" li sama e nimi Inli "monster"... nimi ni kin li "scary" a! mi kama sona e sona sin :) toki Pona li wile e wawa mute tawa mi a a a. o pona tawa sina!
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Santum @santumerino.com · 30/04/2026
Thank you very much for the advice! The only way to learn is by making mistakes, so all of this is immensely helpful 🙏 A nightmare might also be a "sitelen (pi?) lape ike", right? I might try different things, since a "broken rest" could be many things, too... Much to think about! o pona tawa sina!
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Santum @santumerino.com · 30/04/2026
It's very possible... the intention was to say "nightmare" (and, before, "dreams"), so I figured... well, let's say "fun sleep" and "broken sleep", close enough. But maybe that's not the best way to say it, I'm very green at this lol. Thank you!
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Santum @santumerino.com · 30/04/2026
pona! sina sona pona e sitelen, ni li nasa. mi wile toki "I don't paint (draw/depict/etc.) dreams nor nightmares, I paint my own reality". ni li toki tan Frida Kalho! lon musi la, ni li sona a a a now in english: it mostly came across, thank you! devoid of context it's hard to make sense of it lol 🙌
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Santum @santumerino.com · 30/04/2026
(and because i know i pakala'd writing this post, here's an english tl;dr lol: i wanna use toki pona in my game, but i'm too green at it to know if i made any mistakes, and where those mistakes are. does this bit of text make any sense? what do you understand this to mean? thank u kindly :))
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Santum @santumerino.com · 30/04/2026
kulupu #tokipona a! o pana e pona tawa mi 🙏 toki Pona la mi sin. taso, mi wile e kepeken ni lon (lon? insa?) musi mi. mi wile sona e ni: sitelen la, sina ken sona e ni anu seme? pakala li lon? pona tawa sina a! #gamedev
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lex luddy needs a nap @lexluddy.xyz · 17/04/2026
BAFTA pulling a trailer for an autobiographical game about surviving sexual assault only hours before it was said to be a part of a showcase is an exceptionally bad look.
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Tamsin the Sword ⚔️ Mother @tamsin.reimaginedgirl.com · 16/04/2026
This is the single funniest thing I have ever seen Bluesky staff do.
BEAT @beatskelton.bsky.social • 1h
I THINK WE'LL KNOW THE SITE IS FULLY BACK ONLINE WHEN HE FINALLY CAN LOG IN LONG ENOUGH TO DELETE THIS.
• Removed by author

Karl Olson 🌸 Ultraklystron
@karlrolson.com
Good thing i screencapped it

BEAT @beatskelton.bsky.social
I THINK WE'LL KNOW THE SITE IS FULLY BACK ONLINE WHEN HE FINALLY CAN LOG IN LONG ENOUGH TO DELETE THIS.

Why @why.bsky.team • 8d
Looking forward to what the "ai sucks ackshoeally" crowd has to say about this one.
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Santum @santumerino.com · 10/04/2026
Tempted to reply to this scam with something stupid like "the game's $4 on Steam you don't need the other $96" I wonder what the goal here genuinely is tho. Do they just buy the game and fill it with cryptominers? What's even the play here #gamedev #indiedev
Subject: We are interested in purchasing the rights for your STEAM game: Yet Another Rage Game.
Body: Hello,
We are interested in purchasing the rights for your game: Yet Another Rage Game.
[Link to Steam page]
We are looking for games that performed poorly on STEAM and you want to make some money back.
We can offer you at least $100 right away, to transfer us the rights for your game(s)
We aim to put together a larger catalogue and take the risks of promoting such games.
If you are interested, please reply to this email
Robert
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Noel Berry @noelfb.bsky.social · 09/04/2026
Experimenting with the idea of running save files on the title screen for very smooth game-loading ...
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mors @mors.games · 30/03/2026
fuck it, i had more thoughts about this, so i wrote them down mors.games/blog/do-we-e...
mors.games
Do We Even Deserve Localization?
I mean, yes, but not like this...
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Amora B. @amora.ink · 30/03/2026
Vendo um monte de gente aqui falando como se Toby Fox não soubesse da existência de "empresas profissionais de localização" e gostaria de lembrar que ISSO AQUI quase foi a loc oficial de Celeste, feita por empresa muito bem recomendada:
Speedrun clock: relógio de virada rápida
Perished: pareceram
Themself: com sigo mesmo
Messed up head of yours: nesse seu corpo bagunçado
You got this: deixa comigo
You've got this: pode deixar comigo
Challenge me: me mude
Call it quits: ficar quite
Coming from me: vindo atrás de mim
I didn't mean actually laugh: não queria rir de verdade
If you want me to go away: Se você quiser ir embora
Hunting: machucando
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Emma (IPG) @invoxiplaygames.uk · 30/03/2026
when developing any user-facing software, make localisation something you think about fairly early on in the development process. it gets a lot easier to work on in the future, even if you dont currently intend on it, if you already have groundwork laid out for it
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Jall | PLAY UNUSUAL TALES ✨ @jall.live · 19/03/2026
devs know pain when this happens to you
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KAFUI 🇬🇭 @mykafuiohkafui.bsky.social · 17/03/2026
Graduating high school before ChatGPT is like having a brain made of recovered steel from warships old enough to not have been weakened by atomic bomb isotopes.
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Hilltop @hilltopworks.bsky.social · 16/03/2026
Hi everyone. Things have been happening in the fan-translation scene and I've been overdue in talking about them. For the first time ever I've made a long writeup. Please read it and feel free to reach out to me with comments.
medium.com
The deadly serious part-time unofficial hobby of videogame fan-translation
The very serious part-time unofficial hobby of videogame fan-translation Hi. A couple of things have happened in the “scene” that prompted me to make this writeup, and I’m probably overdue in …
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mors @mors.games · 12/03/2026
i hope one day i will be able to make a post on this damn site with the word "gamedev" in it without this stupid bot account liking the post
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