Reposted by Adriano GilJendrik Illner @jendrikillner.bsky.social · 13/09/2026Graphics Programming weekly - Issue 454 - September 6th, 2026 www.jendrikillner.com/post/graphic... 05318
Adriano Gil @sandmangil.bsky.social · 12/08/2026Desde ontem sentindo cheiro de queimada, acho que voltou de vez a época da fumaça em Manaus, agora é aguentar mais uns 4 meses disso. 010
Reposted by Adriano GilJendrik Illner @jendrikillner.bsky.social · 31/07/2026Graphics Programming weekly - Issue 448 - July 27th, 2026 www.jendrikillner.com/post/graphic... 14716
Reposted by Adriano GilAlan Wolfe @demofox.bsky.social · 01/08/2026A Texture Lookup Approach to Bézier Curve Evaluation on the GPU jcgt.org/published/00... New published paper! The premise is that you can offload polynomial evaluation to the texture sampling unit, which can be useful for improving execution times if you are compute bound. 15810
Adriano Gil @sandmangil.bsky.social · 31/05/2026Wrote a quick post about some Git commands I use all the time: adrianogil.github.io/posts/favori...adrianogil.github.ioMy favorite Git commands · GilLabs 000
Reposted by Adriano GilJendrik Illner @jendrikillner.bsky.social · 15/04/2026Graphics Programming weekly - Issue 436 - April 12th, 2026 www.jendrikillner.com/post/graphic... 05825
Reposted by Adriano GilJendrik Illner @jendrikillner.bsky.social · 17/02/2026Graphics Programming weekly - Issue 428 - February 15th, 2026 www.jendrikillner.com/post/graphic... 05020
Reposted by Adriano GilXor @xordev.com · 03/02/2026Structure vec3 q,p;for(float d,i,l;l++<1e2;p+=normalize(round(FC.rgb)*2.-r.xyy)*d)for(q=p-8.,d=q.y,i=1e2;i>.4;i*=.3)q.xz*=.1*mat2(8,6,-6,8),d=max(d,min(min(q=i*.8-abs(mod(q,i+i)-i),q.y).x,q.z));o=vec4(1,1.2,1.4,1)-fwidth(ceil(p.z/.1)); 36414
Reposted by Adriano GilJure Triglav @juretriglav.bsky.social · 29/01/2026New post on how to do real-time diffuse global illumination using surfels and #WebGPU: juretriglav.si/surfel-based... #threejs 117029
Reposted by Adriano GilArthur Juliani @awjuliani.bsky.social · 21/01/2026I'm trying to figure out where to live next, and one big consideration is the climate. So naturally I made a tool that represents monthly average temperatures for cities as 3D rings so they can be compared more easily. Check it out: awjuliani.github.io/weather-expl... 021
Reposted by Adriano GilJendrik Illner @jendrikillner.bsky.social · 23/01/2026Graphics Programming weekly - Issue 424 - January 18th, 2026 www.jendrikillner.com/post/graphic... 15017
Reposted by Adriano GilJendrik Illner @jendrikillner.bsky.social · 07/01/2026Graphics Programming weekly - Issue 422 - January 4th, 2025 www.jendrikillner.com/post/graphic... 05324
Reposted by Adriano GilAlan Wolfe @demofox.bsky.social · 02/01/2026This is a great introduction to differentiable / inverse rendering - rasterization specifically. I've read through it and am currently working on implementing some things. jjbannister.github.io/tinydiffrast/jjbannister.github.ioTinyDiffRastA tiny course on differentiable rasterization. 0417
Reposted by Adriano GilEstee @esteeland.bsky.social · 26/12/2025here's my review of games that made me think about game design this year. ...and a short summary of what I learned about the art form from playing them. 315915
Reposted by Adriano Gil⭐ ᗰᗩᖇᛕ ᗩ. ǤᗩᖇᒪIᑕᛕ ⭐ @markgarlick.com · 20/12/2025#ArtAdventCalendar day 20. Already! Here's an animation of a space elevator. Made with #Blender3d because of course. #SciArt #spaceart Please repost 😊 610321
Reposted by Adriano GilDan | Wishlist SwitchTrack! 🚂 @dancainart.bsky.social · 27/11/2025Hi! I'm working on SwitchTrack, a coordination puzzle game about switches, levers and minecarts! Check it out and wishlist here: 🎮 s.team/a/3916040 #indiegame #gamedev #solodev #indiedev 515948
Reposted by Adriano GilOkomotive @okomotive.ch · 11/12/2025NEW GAME ANNOUNCEMENT 😍 PinKeep is a pinball deckbuilding roguelite – Master the ball and flippers to collect resources and defeat your enemies! Demo coming in January, wishlist now! 👇 14370104
Reposted by Adriano GilYoav Goldberg @yoavgo.bsky.social · 20/12/2025play this www.puzzlescript.net/play.html?p=... 074
Reposted by Adriano GilPocket Trap @pockettrap.bsky.social · 19/12/2025Ganhamos o prêmio de Melhor Indie Game da América Latina em 2025 no @indiegameawards.gg com o Pipistrello 🥹💜 Muito obrigado a todos que jogaram e nos apoiaram! 🇧🇷 1011829
Reposted by Adriano GilJendrik Illner @jendrikillner.bsky.social · 18/12/2025Graphics Programming weekly - Issue 420 - December 14h, 2025 www.jendrikillner.com/post/graphic... 05020
Reposted by Adriano GilJendrik Illner @jendrikillner.bsky.social · 08/12/2025Graphics Programming weekly - Issue 419 - December 7th, 2025 www.jendrikillner.com/post/graphic... 04819
Reposted by Adriano GilJendrik Illner @jendrikillner.bsky.social · 02/12/2025Graphics Programming weekly - Issue 418 - November 30th, 2025 www.jendrikillner.com/post/graphic... 06520
Reposted by Adriano GilKostas Anagnostou @kostasanagnostou.bsky.social · 14/08/2025Great Siggraph 2025 presentation of Gran Turismo's tonemapping pipeline, which also includes a fantastic introduction to light perception and tonemapping, its origins and how it evolved over the years with display technology, recommended read: blog.selfshadow.com/publications...blog.selfshadow.com 110633
Reposted by Adriano GilJeff Nascimento @jnascim.info · 31/08/2025A importância do Bolsa Família no socorro às famílias indígenas afetadas pela vassoura-de-bruxa nas lavouras de mandioca no Amapá #GloboRural 218455
Reposted by Adriano GilPekka Väänänen @pekkavaa.bsky.social · 20/07/2025A neat 3D example of fitting an oriented bounding box using the approximate first principal component method I wrote about. Note that in the bottom left corner there's a toggle button for comparing between the exact PCA (red) its approximation (green). 071
Reposted by Adriano GilRenato Souza @reporterenato.bsky.social · 07/07/2025Nesta semana, começa o recesso escolar. Como fiz no ano passado, neste semestre vou entregar material escolar a famílias de baixa renda da periferia do DF na volta às aulas. Quem quiser colaborar pode doar via pix: renatoradioacao@gmail.com, ou ajudar compartilhando. 4324128
Reposted by Adriano GilAlan Wolfe @demofox.bsky.social · 30/05/2025A neat video about the basics of rasterization. youtu.be/yyJ-hdISgnw?... I started game dev before hardware accelerated 3d rendering, and back then, there was a lot more emphasis on how to efficiently write the pixels of a triangle.youtu.beCoding Adventure: Software RasterizerYouTube video by Sebastian Lague 1408
Reposted by Adriano GilJendrik Illner @jendrikillner.bsky.social · 06/05/2025Graphics Programming weekly - Issue 390 - May 4th, 2025 www.jendrikillner.com/post/graphic... 17619
Reposted by Adriano GilJendrik Illner @jendrikillner.bsky.social · 14/04/2025Graphics Programming weekly - Issue 387 - April 13th, 2025 www.jendrikillner.com/post/graphic... 08123
Reposted by Adriano GilJendrik Illner @jendrikillner.bsky.social · 01/04/2025Graphics Programming weekly - Issue 385 - March 30th, 2025 www.jendrikillner.com/post/graphic... 05822
Reposted by Adriano GilJendrik Illner @jendrikillner.bsky.social · 24/03/2025Graphics Programming weekly - Issue 384 - March 24th, 2025 www.jendrikillner.com/post/graphic... 07222
Reposted by Adriano GilJendrik Illner @jendrikillner.bsky.social · 24/02/2025Graphics Programming weekly - Issue 380 - February 23rd, 2025 www.jendrikillner.com/post/graphic... 07123
Reposted by Adriano GilAngjoo Kanazawa @akanazawa.bsky.social · 24/02/2025Exciting news! MegaSAM code is out🔥 & the updated Shape of Motion results with MegaSAM are really impressive! A year ago I didn't think we could make any progress on these videos: shape-of-motion.github.io/results.html Huge congrats to everyone involved and the community 🎉 37417
Reposted by Adriano GilJulia Evans @b0rk.jvns.ca · 13/02/2025a friend asked "how do I add a directory to my PATH" and I couldn't find any directions I liked so I wrote up a quick guide: jvns.ca/blog/2025/02...jvns.caHow to add a directory to your PATHHow to add a directory to your PATH 1015929
Reposted by Adriano GilOmer Shapira @omershapira.com · 11/02/2025📯CALL FOR PAPERS: Submit work to the Workshop on Computer Vision for Mixed Reality @ CVPR 2025! 📆 Deadline: March 15 → Papers appear in the CVPR Workshop Proceedings ✨ Topics: 3D/Image/Audio Capture/Understanding/Reconstruction, Spatial AI Agents, Human-AI Interaction. cv4mr.github.io 242
Reposted by Adriano GilKarl @hexaquo.at · 14/02/2025I rarely see Fractal Texturing used anywhere but find it really useful. It makes a single texture look good at any distance, without getting pixelated or blurry and tiled, by interpolating between different scales of the same texture based on the depth. #gamedev #godot #godotengine 1133254
Reposted by Adriano GilZi @majormcdoom.bsky.social · 10/02/2025Wish you could edit Godot scenes in context of a bigger scene, like in Unity? I scripted a plugin which hijacks your viewports to do exactly that. You just gotta hit save though 🤷. Grab it here: github.com/CozyCubeGame... #GodotEngine #gamedev 1437755
Reposted by Adriano GilMushtaq Bilal, PhD @mushtaqbilalphd.bsky.social · 07/02/2025Meta illegaly downloaded 80+ terabytes of books from LibGen, Anna's Archive, and Z-library to train their AI models. In 2010, Aaron Swartz downloaded only 70 GBs of articles from JSTOR (0.0875% of Meta). Faced $1 million in fine and 35 years in jail. Took his own life in 2013. 5174773987
Adriano Gil @sandmangil.bsky.social · 05/02/2025Wrote a quick post on how I use #Obsidian and Jekyll for blogging: adrianogil.github.io/blog/2025/02... 050
Reposted by Adriano GilAras Pranckevičius @aras-p.bsky.social · 04/02/2025"The 3D Gaussian Splatting Adventure: Past, Present, Future" by George Drettakis is a great lecture. www.youtube.com/watch?v=DjOq...youtube.comTUM AI Lecture Series - The 3D Gaussian Splatting Adventure: Past, Present, Futur (George Drettakis)YouTube video by Matthias Niessner 1187
Reposted by Adriano GilJendrik Illner @jendrikillner.bsky.social · 04/02/2025Graphics Programming weekly - Issue 377 - February 2nd, 2025 www.jendrikillner.com/post/graphic... 09525
Adriano Gil @sandmangil.bsky.social · 01/02/2025Starting a new blog series, I put together an introductory post about Git: - adrianogil.github.io/blog/2025/02... This will probably be the first in a series, going from the basics to more advanced topics. Let me know what you think!adrianogil.github.io First Steps with Git · GilLabs 141
Reposted by Adriano GilJendrik Illner @jendrikillner.bsky.social · 22/01/2025Graphics Programming weekly - Issue 375 - January 19th, 2025 www.jendrikillner.com/post/graphic... 07825
Reposted by Adriano GilBogdan Filipič @bogdanf.bsky.social · 09/01/2025#GECCO2025 expects your abstracts by 22 January and full papers by 29 January 2025 AoE. See also the new Paper Acceptance Regulations and Best Paper Regulations gecco-2025.sigevo.org/Call-for-Pap... 031
Reposted by Adriano GilJendrik Illner @jendrikillner.bsky.social · 06/01/2025Graphics Programming weekly - Issue 373 - January 5th, 2025 www.jendrikillner.com/post/graphic... 05819
Adriano Gil @sandmangil.bsky.social · 01/01/2025Getting back to blogging with a short post about my goals for 2025: adrianogil.github.io/blog/2025/01... 000
Reposted by Adriano GilZi @majormcdoom.bsky.social · 21/12/2024Added some cool features to my 3D lines-and-trails addon! You can now choose from 3 billboard modes: VIEW (default), Z, and NONE. You can also "pin" the texture instead of having it start from the head. Also lots of bug fixes! Link and details in thread below 👇: #GodotEngine #gamedev #indiedev 825126
Reposted by Adriano GilBastiaan Olij @mux213.bsky.social · 18/12/2024Posted a new video about some of the hand interaction features being improved in the upcoming Godot XR Tools: youtu.be/xJKQ2ca5zVwyoutu.beGodot XR Tools Improved Hand PhysicsYouTube video by Bastiaan Olij 0275
Reposted by Adriano GilMike Hixenbaugh @mikehixenbaugh.com · 13/12/2024UnitedHealth officials are pointing to their CEO's murder as a reason they cannot comment on an unrelated @propublica.org investigation into the company's practice of strategically limiting access to critical treatment for kids with autism. "We are in mourning," a spokesperson wrote. 58377952173