Sign in

Adriano Gil

@sandmangil.bsky.social
175 followers 625 following 30 posts

Game AI Researcher & ML/VR/AR Dev | Interested in computer graphics & procedural content generation. He/him. 🇺🇸🇫🇷🇧🇷🇯🇵 adrianogil.github.io

PostsRepliesMedia
Reposted by Adriano Gil
Jendrik Illner @jendrikillner.bsky.social · 13/09/2026
Graphics Programming weekly - Issue 454 - September 6th, 2026 www.jendrikillner.com/post/graphic...
05318
Adriano Gil @sandmangil.bsky.social · 12/08/2026
Desde ontem sentindo cheiro de queimada, acho que voltou de vez a época da fumaça em Manaus, agora é aguentar mais uns 4 meses disso.
010
Reposted by Adriano Gil
Jendrik Illner @jendrikillner.bsky.social · 31/07/2026
Graphics Programming weekly - Issue 448 - July 27th, 2026 www.jendrikillner.com/post/graphic...
14716
Reposted by Adriano Gil
Alan Wolfe @demofox.bsky.social · 01/08/2026
A Texture Lookup Approach to Bézier Curve Evaluation on the GPU jcgt.org/published/00... New published paper! The premise is that you can offload polynomial evaluation to the texture sampling unit, which can be useful for improving execution times if you are compute bound.
Figure 2 from the paper, showing how bilinear texture interpolation can evaluate the de Casteljau algorithm.Table 1 from the paper, showing how to calculate Seiler interpolation values, and how to store them in textures.
15810
Adriano Gil @sandmangil.bsky.social · 31/05/2026
Wrote a quick post about some Git commands I use all the time: adrianogil.github.io/posts/favori...
adrianogil.github.io
My favorite Git commands · GilLabs
000
Reposted by Adriano Gil
Jendrik Illner @jendrikillner.bsky.social · 15/04/2026
Graphics Programming weekly - Issue 436 - April 12th, 2026 www.jendrikillner.com/post/graphic...
05825
Reposted by Adriano Gil
Jendrik Illner @jendrikillner.bsky.social · 17/02/2026
Graphics Programming weekly - Issue 428 - February 15th, 2026 www.jendrikillner.com/post/graphic...
05020
Reposted by Adriano Gil
Xor @xordev.com · 03/02/2026
Structure vec3 q,p;for(float d,i,l;l++<1e2;p+=normalize(round(FC.rgb)*2.-r.xyy)*d)for(q=p-8.,d=q.y,i=1e2;i>.4;i*=.3)q.xz*=.1*mat2(8,6,-6,8),d=max(d,min(min(q=i*.8-abs(mod(q,i+i)-i),q.y).x,q.z));o=vec4(1,1.2,1.4,1)-fwidth(ceil(p.z/.1));
36414
Reposted by Adriano Gil
Jure Triglav @juretriglav.bsky.social · 29/01/2026
New post on how to do real-time diffuse global illumination using surfels and #WebGPU: juretriglav.si/surfel-based... #threejs
117029
Reposted by Adriano Gil
Arthur Juliani @awjuliani.bsky.social · 21/01/2026
I'm trying to figure out where to live next, and one big consideration is the climate. So naturally I made a tool that represents monthly average temperatures for cities as 3D rings so they can be compared more easily. Check it out: awjuliani.github.io/weather-expl...
021
Reposted by Adriano Gil
Jendrik Illner @jendrikillner.bsky.social · 23/01/2026
Graphics Programming weekly - Issue 424 - January 18th, 2026 www.jendrikillner.com/post/graphic...
15017
Reposted by Adriano Gil
Jendrik Illner @jendrikillner.bsky.social · 07/01/2026
Graphics Programming weekly - Issue 422 - January 4th, 2025 www.jendrikillner.com/post/graphic...
05324
Reposted by Adriano Gil
Alan Wolfe @demofox.bsky.social · 02/01/2026
This is a great introduction to differentiable / inverse rendering - rasterization specifically. I've read through it and am currently working on implementing some things. jjbannister.github.io/tinydiffrast/
jjbannister.github.io
TinyDiffRast
A tiny course on differentiable rasterization.
0417
Reposted by Adriano Gil
Estee @esteeland.bsky.social · 26/12/2025
here's my review of games that made me think about game design this year. ...and a short summary of what I learned about the art form from playing them.
315915
Reposted by Adriano Gil
⭐ ᗰᗩᖇᛕ ᗩ. ǤᗩᖇᒪIᑕᛕ ⭐ @markgarlick.com · 20/12/2025
#ArtAdventCalendar day 20. Already! Here's an animation of a space elevator. Made with #Blender3d because of course. #SciArt #spaceart Please repost 😊
610321
Reposted by Adriano Gil
Dan | Wishlist SwitchTrack! 🚂 @dancainart.bsky.social · 27/11/2025
Hi! I'm working on SwitchTrack, a coordination puzzle game about switches, levers and minecarts! Check it out and wishlist here: 🎮 s.team/a/3916040 #indiegame #gamedev #solodev #indiedev
515948
Reposted by Adriano Gil
Okomotive @okomotive.ch · 11/12/2025
NEW GAME ANNOUNCEMENT 😍 PinKeep is a pinball deckbuilding roguelite – Master the ball and flippers to collect resources and defeat your enemies! Demo coming in January, wishlist now! 👇
14370104
Reposted by Adriano Gil
Yoav Goldberg @yoavgo.bsky.social · 20/12/2025
play this www.puzzlescript.net/play.html?p=...
074
Reposted by Adriano Gil
Pocket Trap @pockettrap.bsky.social · 19/12/2025
Ganhamos o prêmio de Melhor Indie Game da América Latina em 2025 no @indiegameawards.gg com o Pipistrello 🥹💜 Muito obrigado a todos que jogaram e nos apoiaram! 🇧🇷
1011829
Reposted by Adriano Gil
Jendrik Illner @jendrikillner.bsky.social · 18/12/2025
Graphics Programming weekly - Issue 420 - December 14h, 2025 www.jendrikillner.com/post/graphic...
05020
Reposted by Adriano Gil
Jendrik Illner @jendrikillner.bsky.social · 08/12/2025
Graphics Programming weekly - Issue 419 - December 7th, 2025 www.jendrikillner.com/post/graphic...
04819
Reposted by Adriano Gil
Jendrik Illner @jendrikillner.bsky.social · 02/12/2025
Graphics Programming weekly - Issue 418 - November 30th, 2025 www.jendrikillner.com/post/graphic...
06520
Reposted by Adriano Gil
Kostas Anagnostou @kostasanagnostou.bsky.social · 14/08/2025
Great Siggraph 2025 presentation of Gran Turismo's tonemapping pipeline, which also includes a fantastic introduction to light perception and tonemapping, its origins and how it evolved over the years with display technology, recommended read: blog.selfshadow.com/publications...
blog.selfshadow.com
110633
Reposted by Adriano Gil
Jeff Nascimento @jnascim.info · 31/08/2025
A importância do Bolsa Família no socorro às famílias indígenas afetadas pela vassoura-de-bruxa nas lavouras de mandioca no Amapá #GloboRural
218455
Reposted by Adriano Gil
Pekka Väänänen @pekkavaa.bsky.social · 20/07/2025
A neat 3D example of fitting an oriented bounding box using the approximate first principal component method I wrote about. Note that in the bottom left corner there's a toggle button for comparing between the exact PCA (red) its approximation (green).
071
Reposted by Adriano Gil
Renato Souza @reporterenato.bsky.social · 07/07/2025
Nesta semana, começa o recesso escolar. Como fiz no ano passado, neste semestre vou entregar material escolar a famílias de baixa renda da periferia do DF na volta às aulas. Quem quiser colaborar pode doar via pix: renatoradioacao@gmail.com, ou ajudar compartilhando.
4324128
Reposted by Adriano Gil
Alan Wolfe @demofox.bsky.social · 30/05/2025
A neat video about the basics of rasterization. youtu.be/yyJ-hdISgnw?... I started game dev before hardware accelerated 3d rendering, and back then, there was a lot more emphasis on how to efficiently write the pixels of a triangle.
youtu.be
Coding Adventure: Software Rasterizer
YouTube video by Sebastian Lague
1408
Reposted by Adriano Gil
Jendrik Illner @jendrikillner.bsky.social · 06/05/2025
Graphics Programming weekly - Issue 390 - May 4th, 2025 www.jendrikillner.com/post/graphic...
17619
Reposted by Adriano Gil
Jendrik Illner @jendrikillner.bsky.social · 14/04/2025
Graphics Programming weekly - Issue 387 - April 13th, 2025 www.jendrikillner.com/post/graphic...
08123
Reposted by Adriano Gil
Jendrik Illner @jendrikillner.bsky.social · 01/04/2025
Graphics Programming weekly - Issue 385 - March 30th, 2025 www.jendrikillner.com/post/graphic...
05822
Reposted by Adriano Gil
Jendrik Illner @jendrikillner.bsky.social · 24/03/2025
Graphics Programming weekly - Issue 384 - March 24th, 2025 www.jendrikillner.com/post/graphic...
07222
Reposted by Adriano Gil
Jendrik Illner @jendrikillner.bsky.social · 24/02/2025
Graphics Programming weekly - Issue 380 - February 23rd, 2025 www.jendrikillner.com/post/graphic...
07123
Reposted by Adriano Gil
Angjoo Kanazawa @akanazawa.bsky.social · 24/02/2025
Exciting news! MegaSAM code is out🔥 & the updated Shape of Motion results with MegaSAM are really impressive! A year ago I didn't think we could make any progress on these videos: shape-of-motion.github.io/results.html Huge congrats to everyone involved and the community 🎉
37417
Reposted by Adriano Gil
Julia Evans @b0rk.jvns.ca · 13/02/2025
a friend asked "how do I add a directory to my PATH" and I couldn't find any directions I liked so I wrote up a quick guide: jvns.ca/blog/2025/02...
jvns.ca
How to add a directory to your PATH
How to add a directory to your PATH
1015929
Reposted by Adriano Gil
Omer Shapira @omershapira.com · 11/02/2025
📯CALL FOR PAPERS: Submit work to the Workshop on Computer Vision for Mixed Reality @ CVPR 2025! 📆 Deadline: March 15 → Papers appear in the CVPR Workshop Proceedings ✨ Topics: 3D/Image/Audio Capture/Understanding/Reconstruction, Spatial AI Agents, Human-AI Interaction. cv4mr.github.io
242
Reposted by Adriano Gil
Karl @hexaquo.at · 14/02/2025
I rarely see Fractal Texturing used anywhere but find it really useful. It makes a single texture look good at any distance, without getting pixelated or blurry and tiled, by interpolating between different scales of the same texture based on the depth. #gamedev #godot #godotengine
1133254
Reposted by Adriano Gil
Zi @majormcdoom.bsky.social · 10/02/2025
Wish you could edit Godot scenes in context of a bigger scene, like in Unity? I scripted a plugin which hijacks your viewports to do exactly that. You just gotta hit save though 🤷. Grab it here: github.com/CozyCubeGame... #GodotEngine #gamedev
1437755
Reposted by Adriano Gil
Mushtaq Bilal, PhD @mushtaqbilalphd.bsky.social · 07/02/2025
Meta illegaly downloaded 80+ terabytes of books from LibGen, Anna's Archive, and Z-library to train their AI models. In 2010, Aaron Swartz downloaded only 70 GBs of articles from JSTOR (0.0875% of Meta). Faced $1 million in fine and 35 years in jail. Took his own life in 2013.
“Torrenting from a corporate laptop doesn’t feel right”: Meta emails unsealedA photo of Aaron Swartz (1986-2013) when he was 19.
Last month, Meta admitted to torrenting a controversial large dataset known as LibGen, which includes tens of millions of pirated books. But details around the torrenting were murky until yesterday, when Meta's unredacted emails were made public for the first time. The new evidence showed that Meta torrented "at least 81.7 terabytes of data across multiple shadow libraries through the site Anna’s Archive, including at least 35.7 terabytes of data from Z-Library and LibGen," the authors' court filing said. And "Meta also previously torrented 80.6 terabytes of data from LibGen."
5174773987
Adriano Gil @sandmangil.bsky.social · 05/02/2025
Wrote a quick post on how I use #Obsidian and Jekyll for blogging: adrianogil.github.io/blog/2025/02...
050
Reposted by Adriano Gil
Aras Pranckevičius @aras-p.bsky.social · 04/02/2025
"The 3D Gaussian Splatting Adventure: Past, Present, Future" by George Drettakis is a great lecture. www.youtube.com/watch?v=DjOq...
youtube.com
TUM AI Lecture Series - The 3D Gaussian Splatting Adventure: Past, Present, Futur (George Drettakis)
YouTube video by Matthias Niessner
1187
Reposted by Adriano Gil
Jendrik Illner @jendrikillner.bsky.social · 04/02/2025
Graphics Programming weekly - Issue 377 - February 2nd, 2025 www.jendrikillner.com/post/graphic...
09525
Adriano Gil @sandmangil.bsky.social · 01/02/2025
Starting a new blog series, I put together an introductory post about Git: - adrianogil.github.io/blog/2025/02... This will probably be the first in a series, going from the basics to more advanced topics. Let me know what you think!
adrianogil.github.io
First Steps with Git · GilLabs
141
Reposted by Adriano Gil
Jendrik Illner @jendrikillner.bsky.social · 22/01/2025
Graphics Programming weekly - Issue 375 - January 19th, 2025 www.jendrikillner.com/post/graphic...
07825
Reposted by Adriano Gil
Bogdan Filipič @bogdanf.bsky.social · 09/01/2025
#GECCO2025 expects your abstracts by 22 January and full papers by 29 January 2025 AoE. See also the new Paper Acceptance Regulations and Best Paper Regulations gecco-2025.sigevo.org/Call-for-Pap...
031
Reposted by Adriano Gil
Jendrik Illner @jendrikillner.bsky.social · 06/01/2025
Graphics Programming weekly - Issue 373 - January 5th, 2025 www.jendrikillner.com/post/graphic...
05819
Adriano Gil @sandmangil.bsky.social · 01/01/2025
Getting back to blogging with a short post about my goals for 2025: adrianogil.github.io/blog/2025/01...
000
Reposted by Adriano Gil
Zi @majormcdoom.bsky.social · 21/12/2024
Added some cool features to my 3D lines-and-trails addon! You can now choose from 3 billboard modes: VIEW (default), Z, and NONE. You can also "pin" the texture instead of having it start from the head. Also lots of bug fixes! Link and details in thread below 👇: #GodotEngine #gamedev #indiedev
825126
Reposted by Adriano Gil
Bastiaan Olij @mux213.bsky.social · 18/12/2024
Posted a new video about some of the hand interaction features being improved in the upcoming Godot XR Tools: youtu.be/xJKQ2ca5zVw
youtu.be
Godot XR Tools Improved Hand Physics
YouTube video by Bastiaan Olij
0275
Reposted by Adriano Gil
Mike Hixenbaugh @mikehixenbaugh.com · 13/12/2024
UnitedHealth officials are pointing to their CEO's murder as a reason they cannot comment on an unrelated @propublica.org investigation into the company's practice of strategically limiting access to critical treatment for kids with autism. "We are in mourning," a spokesperson wrote.
58377952173