Sign in

Samuel Horti

@samuelhorti.bsky.social
445 followers 341 following 162 posts

Freelance editor and reporter, mainly about video games for PC Gamer, IGN, Rock Paper Shotgun, Remap Radio, and many others. Previously BBC News and The Bureau of Investigative Journalism. Portfolio is samuelhorti.com / email sphorti@gmail.com

PostsRepliesMedia
Reposted by Samuel Horti
No Escape from the Tyranny of Virtue 🏴🏳️‍⚧️🇵🇸 @noescapevg.com · 14/10/2026
Listen there's so much in this review I agree with, and feel the same way about, and there's a bit I don't align with Dia on, but motherfucker nobody's doing it like her
My earliest memory of the joy of flight was formed in Kill Devil Hills, North Carolina. My mom and I, on the top deck of a rented beach house, with balsa wood gliders. Not even a whole dollar for one. They came in all kinds. Ones with wings designed to do loops, ones with plastic and wire propellers that spun up on rubber bands, ones that went farther than you’d believe you could throw. She'd hold on to the strap of my Oshkosh with one hand and her Coors Light in the other, and perched as high as I could get, I'd send my little planes flying. Watching them crest over the other houses between us and the beach, descending somewhere beyond the brief, already eroding dunes of the Outer Banks. We'd send my stepfather off to retrieve them. And then we'd do it again until the sun started to set.

The earliest memory I have of the joy of aerial combat is taking one of those same balsa wood gliders and throwing it as hard as I could into the side of a classmate's stupid head. This is the corruption of the purity of flight.
2599
Reposted by Samuel Horti
Jeremy Peel @jeremypeel.bsky.social · 12/10/2026
For @ign.com: “Suddenly, Ash veers, mounting the pavement at high speed and rebounding from the roof of a bus stop to achieve incredible air. Momentum carries her through a perfect circle, barely bigger than a human body, that forms the second ‘O’ of ‘LIQUOR HOLE’.” www.ign.com/articles/im-...
ign.com
‘It’s Going To Solidify as One of the Greatest Games in History’ – Developers, Players, and Analysts Reveal How GTA 5 Took Over the World
Could GTA 6 be as big as its predecessor? We take a look at how GTA 5 became one of the biggest games in history, selling over 230m copies and being played by millions of people every week for over a ...
073
Reposted by Samuel Horti
Chris Kerr @kerrblimey.bsky.social · 12/10/2026
I spoke with @gibiz.bsky.social about why I’m launching Vertical Slice. The bottom line? I think game industry workers deserve quality reporting that serves their needs instead of looking to exploit them in pursuit of sales and ad revenue.
gamesindustry.biz
Game Developer veteran Chris Kerr launches Vertical Slice, a games publication "giving workers a voice and holding power to account"
The outlet, which is entirely funded by reader subscriptions, will also include a free repository of pitch and design documents
16722
Reposted by Samuel Horti
Chris Kerr @kerrblimey.bsky.social · 12/10/2026
🎉 HUGE CAREER ANNOUNCEMENT 🎉 Today, I'm launching Vertical Slice, a new independent trade outlet committed to producing quality video game journalism that inspires, informs, and interrogates. That means daily news, incisive interviews, vital investigative work, and more. www.verticalslice.news
351115329
Samuel Horti @samuelhorti.bsky.social · 11/10/2026
Cheers, yeah Podcastage is super useful. There are some hybrid USB/XLR mics that might let me start relatively cheaply and then upgrade to an interface if needed. MV7+ is extremely tempting though!
000
Samuel Horti @samuelhorti.bsky.social · 10/10/2026
Ah yeah that channel has come up a fair bit, good to know. Hoping buying second hand will help budget-wise. Cheers Chris
000
Samuel Horti @samuelhorti.bsky.social · 10/10/2026
Seems like good advice, thanks! I'll see what I can pick up
000
Samuel Horti @samuelhorti.bsky.social · 10/10/2026
I can't see if ever becoming my default, mind! The threat of PvP just adds so much more depth
010
Samuel Horti @samuelhorti.bsky.social · 10/10/2026
Yeah interested to see how it picks up. I do think you'll need properly powerful scary enemies to get any of the tension of the genre - something like what The Forever Winter does. But again I can see the fun in just going in and crushing stuff in both games, if only to test your best gear
110
Samuel Horti @samuelhorti.bsky.social · 10/10/2026
This is all so helpful, cheers Dash!
000
Samuel Horti @samuelhorti.bsky.social · 10/10/2026
@dashiellwood.com what would you recommend above that budget? I can do some eBay hunting to get the price down
110
Samuel Horti @samuelhorti.bsky.social · 10/10/2026
Thanks Dash! Good to know
110
Samuel Horti @samuelhorti.bsky.social · 10/10/2026
I agree that the most fun I've had with Arc Raiders is in lobbies where it's a mix of friendly and shoot-on-sight players. But I *do* see some merit to purely friendly lobbies. I think maybe there is space for both, and people will jump between based on mood? Interested to see where it goes
110
Samuel Horti @samuelhorti.bsky.social · 10/10/2026
Any reccs for a sub-£100/$100 microphone for podcasting/recording? Replacing a very old, crackly, budget one. Second-hand Blue Yetis are pretty cheap on eBay, but does anyone have anything else they love? (paging @robzacny.bsky.social in case...)
230
Reposted by Samuel Horti
Patrick Klepek @patrickklepek.bsky.social · 08/10/2026
Forever Ago is a sappy game, but I am a sucker for sappy stories, especially ones that center the anger and jealousy that people experiencing grief are often embarrassed to share or talk about. My chat with the game's developers for Remap: remapradio.com/articles/for...
remapradio.com
Forever Ago: Anger (and Change) in the Face of Death
From the world of advertising to weaving a story about becoming better people, even as mortality stares back.
1474
Reposted by Samuel Horti
Dia Lacina @dialacina.com · 07/10/2026
Sometimes you remember an old piece in the middle of writing and think "fuck me, how am I ever going to pull that off again."
1423
Reposted by Samuel Horti
Bo Moore @usebomswisely.bsky.social · 14/09/2026
Instead of celebrating that success, I'm mourning the loss of my and many of my talented colleagues' jobs. Please hire them. Please hire me. And please still read and watch our work. Our Steam Frame review is sharp and smartly critical of an extremely interesting piece of technology.
ign.com
Valve's Steam Frame Is a Great All-in-One Wireless PCVR Headset, but Is It Worth the Cost?
The Steam Machine is probably one of the first VR headsets that can do everything right out of the box, from standalone gaming to streaming 2D games from your PC. But the high price, short battery lif...
831552
Reposted by Samuel Horti
kheehoon chan Still Needs Work @crapstacular.bsky.social · 09/09/2026
"We’re looking for ambitious, high-volume writers who are eager to publish frequently and maximize their reach. With our sessions-based pay model, higher output and stronger-performing content lead to higher earning potential." This is bullshit collider.applytojob.com/apply/TzVU1N...
collider.applytojob.com
Polygon High-Performance Writer (Entertainment & Gaming) - Collider - Career Page
Apply to Polygon High-Performance Writer (Entertainment & Gaming) at Collider in Remote.
1104
Reposted by Samuel Horti
Raj Patel @rajio.bsky.social · 04/09/2026
For most of the publicly traded companies with the most games job layoffs, their gross profit year over year has been increasing every year. The overall trend among most public companies doing layoffs is continued growth. This does not show a revenue consolidation causing the wider layoff trends.
parent companies known to have experienced layoffs for games industry jobs since 2020, sorted by most known total layoff headcount.
311935
Samuel Horti @samuelhorti.bsky.social · 28/08/2026
Thanks for reading!
010
Samuel Horti @samuelhorti.bsky.social · 28/08/2026
If you missed it yesterday among the GTA kerfuffle, I wrote about Whiskerwood for Remap. It may end up being an all-time citybuilder when Early Access is through, but I'm not *fully* convinced by how it handles its historical themes. Have a read!
000
Reposted by Samuel Horti
Remap Radio @remapradio.bsky.social · 27/08/2026
Whiskerwood is already a charming and engaging city-builder, but where it’s ultimately headed is what makes it fascinating. remapradio.com/articles/of-mice-and…
remapradio.com
Of Mice and Mercantilism: Whiskerwood’s Ambitious City-Building
A cat-and-mouse revolution.
1305
Samuel Horti @samuelhorti.bsky.social · 27/08/2026
And thanks to @lukeplunkett.com for highlighting this game in the first place (I know others have too, including Sin Vega on RPS). Luke's article and podcast are linked in my Remap piece
110
Samuel Horti @samuelhorti.bsky.social · 27/08/2026
Whiskerwood may end up being an all-timer citybuilder - but I have questions and doubts about the limits of its colonial themes. I put some of them to its creator for this @remapradio.bsky.social piece. Thanks as ever to @robzacny.bsky.social for wrangling my words. remapradio.com/articles/of-...
remapradio.com
Of Mice and Mercantilism: Whiskerwood’s Ambitious City-Building
A cat-and-mouse revolution.
120
Reposted by Samuel Horti
Chris Tapsell @christapsell.bsky.social · 21/08/2026
This is a brilliant Propah Eurogamer feature from Matt, visiting the incredible, player-built, utopian civilisation at the edge of No Man's Sky and talking to one of its founding members:
eurogamer.net
I visited No Man's Sky's thriving player-made utopia at the end of the universe, and spoke to a founding member of the group behind it
In the distant reaches of a doomed universe, perpetually 16 minutes from total destruction, something wonderful is happ…
0116
Samuel Horti @samuelhorti.bsky.social · 29/07/2026
Yeah the customisation is amazing. As we discussed in the podcast, the granular difficulty is so much less fiddly than it seems at first
010
Samuel Horti @samuelhorti.bsky.social · 29/07/2026
Huge thanks to Rob for letting me chat baseball and one of my favourite games ever - it made me realise that I'm still a better writer than speaker, but I had a lot of fun! Please have a listen and read the accompanying piece if you can. Even if you're not a baseball fan, SMB4 is incredible.
000
Samuel Horti @samuelhorti.bsky.social · 29/07/2026
Thanks Brad!
010
Reposted by Samuel Horti
Rob Zacny @robzacny.bsky.social · 29/07/2026
Abused my position to make @samuelhorti.bsky.social talk to me about Super Mega Baseball 4, a game I'm currently obsessed with mostly because of his retrospective. remapradio.com/podcasts/epi...
remapradio.com
Samuel Horti on Super Mega Baseball
Samuel Horti joins Rob to talk about Super Mega Baseball. They discuss its brilliant “traits” system, never-to-be-beaten difficulty settings, delightfully sl...
4333
Reposted by Samuel Horti
Remap Radio @remapradio.bsky.social · 28/07/2026
Bruno Dias makes the case for Destiny’s Crucible as one of the last great deathmatch games. remapradio.com/articles/let...
remapradio.com
Letting the Fires Die
On saying goodbye to Destiny’s Crucible
03610
Reposted by Samuel Horti
Samuel Horti @samuelhorti.bsky.social · 23/07/2026
For Remap I wrote about EA's double-edged influence on Super Mega Baseball, the best sports series of all time. It's the story of a giant swallowing a talented indie and what happened next, for better and worse. Please read (and subscribe!). Thx @robzacny.bsky.social remapradio.com/articles/sup...
remapradio.com
Super Mega Baseball 4 and the Quest for the Perfect Game
How Metalhead achieved the ideal form of the baseball sim-cade game, thanks to the double-edged influence of EA.
27019
Reposted by Samuel Horti
Remap Radio @remapradio.bsky.social · 26/07/2026
For an enjoyable Sunday read, here's @samuelhorti.bsky.social on what allowed Super Mega Baseball to so perfectly capture the essence of baseball… and why we won't see its like again. remapradio.com/articles/sup...
remapradio.com
Super Mega Baseball 4 and the Quest for the Perfect Game
How Metalhead achieved the ideal form of the baseball sim-cade game, thanks to the double-edged influence of EA.
1232
Samuel Horti @samuelhorti.bsky.social · 26/07/2026
As somebody who has been arguing with a friend for 3 years about which of the two is better, and knowing yours and Matthew's original takes, I'd be so up for another episode on this!
010
Reposted by Samuel Horti
Chris Schilling @schillingc.bsky.social · 26/07/2026
Feels faintly archaic saying things like "the weekend crowd" in space year 2026, but on the off-chance that's still a thing, I'll reshare this piece about a really fascinating upcoming video game because people seemed to quite enjoy it. www.theguardian.com/games/2026/j...
theguardian.com
‘An anthem for the co-dependent’: Bad Magpie’s corvid carnage with a side of existential angst
Going by the mantra, if you want to make someone laugh, make them cry first, the game’s developers have created a lonely magpie who fills the void by wreaking havoc
1339
Reposted by Samuel Horti
Chris Bratt @chrisbratt.bsky.social · 26/07/2026
Reporting on the R* firings has meant multiple trips to London, Edinburgh & Glasgow over the last several months in order to be on the ground as the story developed. It's been a different style of video for us, with more frequent updates, rather than one big doc right at the end of the process.
Chris interviewing Rachel Crawford, one of the fired Rockstar workers, during a demonstration outside Rockstar North.Chris attaching a lavalier microphone to the shirt of Nestor Uriarte, ahead of their interview about his role as union rep at Rockstar Games.Chris reporting to camera outside the Glasgow Tribunals Centre during the preliminary hearing between Rockstar Games and its fired workers.The fired Rockstar workers and their supported protesting outside the entrance to the Rockstar North offices.
237559
Samuel Horti @samuelhorti.bsky.social · 26/07/2026
Need a weekend longread? Here are several thousand words on Super Mega Baseball: why I think it's the best sports series ever, plus original reporting on what changed at developer Metalhead after EA bought it. Thanks @robzacny.bsky.social for giving me time + space! remapradio.com/articles/sup...
remapradio.com
Super Mega Baseball 4 and the Quest for the Perfect Game
How Metalhead achieved the ideal form of the baseball sim-cade game, thanks to the double-edged influence of EA.
010
Samuel Horti @samuelhorti.bsky.social · 24/07/2026
I tested dozens of top gaming mice to find the best. The answer is the Logitech Pro X2 SuperStrike, and anyone who disagrees... is a person with a different opinion. 8 reccs total, and I've tried to pick something for every need. Thanks to @usebomswisely.bsky.social www.ign.com/articles/bes...
ign.com
Forget Everything You Know About Clicks: Why the Logitech Pro X2 Superstrike’s Revolutionary Haptic Tech Makes It the Best Gaming Mouse I’ve Ever Tested
I've been reviewing gaming mice for nearly a decade, testing their build quality, responsiveness, latency, and ever-growing DPI and polling rate claims. After weeks of hands-on experience with more th...
011
Samuel Horti @samuelhorti.bsky.social · 24/07/2026
Thanks to everyone who shared this so far - if you worked on the series, or were part of the deal from the EA side, my DMs open and email is sphorti@gmail.com
000
Samuel Horti @samuelhorti.bsky.social · 24/07/2026
Agree and think it's the best *sports* series in past 15 (although might be in a minority...)
010
Reposted by Samuel Horti
Dave Jackson | Tales from the Backlog @realdavejackson.bsky.social · 24/07/2026
This was a great read and it made me want to play more Super Mega Baseball. Hell yeah.
121
Reposted by Samuel Horti
Chris Bratt @chrisbratt.bsky.social · 23/07/2026
Back in October, Rockstar Games fired 34 employees for alleged gross misconduct. The severity of these firings could have spelled the end for a burgeoning union effort that was underway, but it didn't. In fact, the union is now *bigger* than it's ever been before. www.youtube.com/watch?v=ym4z...
youtube.com
Rockstar Fired 34 People, but the Union Is Bigger than Ever
YouTube video by People Make Games
3918357
Samuel Horti @samuelhorti.bsky.social · 23/07/2026
I absolutely loved putting this together. Writing for Remap is an absolute delight - please do read and support!
020
Samuel Horti @samuelhorti.bsky.social · 23/07/2026
For Remap I wrote about EA's double-edged influence on Super Mega Baseball, the best sports series of all time. It's the story of a giant swallowing a talented indie and what happened next, for better and worse. Please read (and subscribe!). Thx @robzacny.bsky.social remapradio.com/articles/sup...
remapradio.com
Super Mega Baseball 4 and the Quest for the Perfect Game
How Metalhead achieved the ideal form of the baseball sim-cade game, thanks to the double-edged influence of EA.
27019
Samuel Horti @samuelhorti.bsky.social · 17/07/2026
From what I can see Gavin was ISS Pro, not 100% sure about 64...
200
Samuel Horti @samuelhorti.bsky.social · 17/07/2026
Good find Jon - Gavin, were you the famous ISS64 voice? I asked Konami but they couldn't confirm! Would love to hear how it came about
110
Reposted by Samuel Horti
Tom O @vgtomo.bsky.social · 09/07/2026
Big news! @apzonerunner.com and I have launched a new video games website. @respec.net is our attempt to create a highly curated multi-format site that has that club feel you used to get from the best magazines (and frankly, my beloved VideoGamer back in the day) www.respec.net/feature/87-w...
respec.net
Welcome to Respec: A word from the Editors | Respec
Welcome to our new little corner of the internet. Why a new video game website, and why now? Allow us to explain...
2221191
Reposted by Samuel Horti
Luke Plunkett @lukeplunkett.com · 06/07/2026
i think everybody involved in the creation and introduction of VAR should be tried in the hague
21039
Reposted by Samuel Horti
Tamoor Hussain @tamoorh.com · 03/07/2026
Incredible moment where Fox News puts up a graphic with all the reasons it opposes the DSA and why people should be afraid of them
764259657156
Reposted by Samuel Horti
Jeremy Peel @jeremypeel.bsky.social · 02/07/2026
For IGN: "I’m drawn to Fable’s reputation systems not because they feel real, but because they’re nakedly mechanical." www.ign.com/articles/fab...
ign.com
20 Years After the Elder Scrolls 4’s NPCs Lived Clockwork Lives, Fable’s Amazing World Is Proving That Oblivion Was Ahead of Its Time
The new Fable may be bringing back fuzzy memories of the original Lionhead games, but its reactive world echoes the ground-breaking AI systems of The Elder Scrolls: Oblivion.
192
Reposted by Samuel Horti
Jeremy Peel @jeremypeel.bsky.social · 30/06/2026
First time published on The Guardian! You know what that means: it’s time to copy precisely one link and whatsapp my parents. www.theguardian.com/games/2026/j...
theguardian.com
‘I felt like Orpheus’: how the designer of Gears of War bounced back from studio closure by producing Hadestown
After suffering the schadenfreude of gamers online, the Tony-winning Broadway musical offered redemption to Cliff Bleszinski
17314