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Samuel Horti

@samuelhorti.bsky.social
440 followers 337 following 152 posts

Freelance editor and reporter, mainly about video games for PC Gamer, IGN, Rock Paper Shotgun, Remap Radio, and many others. Previously BBC News and The Bureau of Investigative Journalism. Portfolio is samuelhorti.com / email sphorti@gmail.com

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Reposted by Samuel Horti
Bo Moore @usebomswisely.bsky.social · 14/09/2026
Instead of celebrating that success, I'm mourning the loss of my and many of my talented colleagues' jobs. Please hire them. Please hire me. And please still read and watch our work. Our Steam Frame review is sharp and smartly critical of an extremely interesting piece of technology.
ign.com
Valve's Steam Frame Is a Great All-in-One Wireless PCVR Headset, but Is It Worth the Cost?
The Steam Machine is probably one of the first VR headsets that can do everything right out of the box, from standalone gaming to streaming 2D games from your PC. But the high price, short battery lif...
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kheehoon chan Still Needs Work @crapstacular.bsky.social · 09/09/2026
"We’re looking for ambitious, high-volume writers who are eager to publish frequently and maximize their reach. With our sessions-based pay model, higher output and stronger-performing content lead to higher earning potential." This is bullshit collider.applytojob.com/apply/TzVU1N...
collider.applytojob.com
Polygon High-Performance Writer (Entertainment & Gaming) - Collider - Career Page
Apply to Polygon High-Performance Writer (Entertainment & Gaming) at Collider in Remote.
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Raj Patel @rajio.bsky.social · 04/09/2026
For most of the publicly traded companies with the most games job layoffs, their gross profit year over year has been increasing every year. The overall trend among most public companies doing layoffs is continued growth. This does not show a revenue consolidation causing the wider layoff trends.
parent companies known to have experienced layoffs for games industry jobs since 2020, sorted by most known total layoff headcount.
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Samuel Horti @samuelhorti.bsky.social · 28/08/2026
If you missed it yesterday among the GTA kerfuffle, I wrote about Whiskerwood for Remap. It may end up being an all-time citybuilder when Early Access is through, but I'm not *fully* convinced by how it handles its historical themes. Have a read!
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Remap Radio @remapradio.bsky.social · 27/08/2026
Whiskerwood is already a charming and engaging city-builder, but where it’s ultimately headed is what makes it fascinating. remapradio.com/articles/of-mice-and…
remapradio.com
Of Mice and Mercantilism: Whiskerwood’s Ambitious City-Building
A cat-and-mouse revolution.
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Samuel Horti @samuelhorti.bsky.social · 27/08/2026
Whiskerwood may end up being an all-timer citybuilder - but I have questions and doubts about the limits of its colonial themes. I put some of them to its creator for this @remapradio.bsky.social piece. Thanks as ever to @robzacny.bsky.social for wrangling my words. remapradio.com/articles/of-...
remapradio.com
Of Mice and Mercantilism: Whiskerwood’s Ambitious City-Building
A cat-and-mouse revolution.
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Reposted by Samuel Horti
Chris Tapsell @christapsell.bsky.social · 21/08/2026
This is a brilliant Propah Eurogamer feature from Matt, visiting the incredible, player-built, utopian civilisation at the edge of No Man's Sky and talking to one of its founding members:
eurogamer.net
I visited No Man's Sky's thriving player-made utopia at the end of the universe, and spoke to a founding member of the group behind it
In the distant reaches of a doomed universe, perpetually 16 minutes from total destruction, something wonderful is happ…
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Samuel Horti @samuelhorti.bsky.social · 29/07/2026
Huge thanks to Rob for letting me chat baseball and one of my favourite games ever - it made me realise that I'm still a better writer than speaker, but I had a lot of fun! Please have a listen and read the accompanying piece if you can. Even if you're not a baseball fan, SMB4 is incredible.
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Rob Zacny @robzacny.bsky.social · 29/07/2026
Abused my position to make @samuelhorti.bsky.social talk to me about Super Mega Baseball 4, a game I'm currently obsessed with mostly because of his retrospective. remapradio.com/podcasts/epi...
remapradio.com
Samuel Horti on Super Mega Baseball
Samuel Horti joins Rob to talk about Super Mega Baseball. They discuss its brilliant “traits” system, never-to-be-beaten difficulty settings, delightfully sl...
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Reposted by Samuel Horti
Remap Radio @remapradio.bsky.social · 28/07/2026
Bruno Dias makes the case for Destiny’s Crucible as one of the last great deathmatch games. remapradio.com/articles/let...
remapradio.com
Letting the Fires Die
On saying goodbye to Destiny’s Crucible
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Samuel Horti @samuelhorti.bsky.social · 23/07/2026
For Remap I wrote about EA's double-edged influence on Super Mega Baseball, the best sports series of all time. It's the story of a giant swallowing a talented indie and what happened next, for better and worse. Please read (and subscribe!). Thx @robzacny.bsky.social remapradio.com/articles/sup...
remapradio.com
Super Mega Baseball 4 and the Quest for the Perfect Game
How Metalhead achieved the ideal form of the baseball sim-cade game, thanks to the double-edged influence of EA.
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Reposted by Samuel Horti
Remap Radio @remapradio.bsky.social · 26/07/2026
For an enjoyable Sunday read, here's @samuelhorti.bsky.social on what allowed Super Mega Baseball to so perfectly capture the essence of baseball… and why we won't see its like again. remapradio.com/articles/sup...
remapradio.com
Super Mega Baseball 4 and the Quest for the Perfect Game
How Metalhead achieved the ideal form of the baseball sim-cade game, thanks to the double-edged influence of EA.
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Chris Schilling @schillingc.bsky.social · 26/07/2026
Feels faintly archaic saying things like "the weekend crowd" in space year 2026, but on the off-chance that's still a thing, I'll reshare this piece about a really fascinating upcoming video game because people seemed to quite enjoy it. www.theguardian.com/games/2026/j...
theguardian.com
‘An anthem for the co-dependent’: Bad Magpie’s corvid carnage with a side of existential angst
Going by the mantra, if you want to make someone laugh, make them cry first, the game’s developers have created a lonely magpie who fills the void by wreaking havoc
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Reposted by Samuel Horti
Chris Bratt @chrisbratt.bsky.social · 26/07/2026
Reporting on the R* firings has meant multiple trips to London, Edinburgh & Glasgow over the last several months in order to be on the ground as the story developed. It's been a different style of video for us, with more frequent updates, rather than one big doc right at the end of the process.
Chris interviewing Rachel Crawford, one of the fired Rockstar workers, during a demonstration outside Rockstar North.Chris attaching a lavalier microphone to the shirt of Nestor Uriarte, ahead of their interview about his role as union rep at Rockstar Games.Chris reporting to camera outside the Glasgow Tribunals Centre during the preliminary hearing between Rockstar Games and its fired workers.The fired Rockstar workers and their supported protesting outside the entrance to the Rockstar North offices.
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Samuel Horti @samuelhorti.bsky.social · 26/07/2026
Need a weekend longread? Here are several thousand words on Super Mega Baseball: why I think it's the best sports series ever, plus original reporting on what changed at developer Metalhead after EA bought it. Thanks @robzacny.bsky.social for giving me time + space! remapradio.com/articles/sup...
remapradio.com
Super Mega Baseball 4 and the Quest for the Perfect Game
How Metalhead achieved the ideal form of the baseball sim-cade game, thanks to the double-edged influence of EA.
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Samuel Horti @samuelhorti.bsky.social · 24/07/2026
I tested dozens of top gaming mice to find the best. The answer is the Logitech Pro X2 SuperStrike, and anyone who disagrees... is a person with a different opinion. 8 reccs total, and I've tried to pick something for every need. Thanks to @usebomswisely.bsky.social www.ign.com/articles/bes...
ign.com
Forget Everything You Know About Clicks: Why the Logitech Pro X2 Superstrike’s Revolutionary Haptic Tech Makes It the Best Gaming Mouse I’ve Ever Tested
I've been reviewing gaming mice for nearly a decade, testing their build quality, responsiveness, latency, and ever-growing DPI and polling rate claims. After weeks of hands-on experience with more th...
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Samuel Horti @samuelhorti.bsky.social · 24/07/2026
Thanks to everyone who shared this so far - if you worked on the series, or were part of the deal from the EA side, my DMs open and email is sphorti@gmail.com
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Dave Jackson | Tales from the Backlog @realdavejackson.bsky.social · 24/07/2026
This was a great read and it made me want to play more Super Mega Baseball. Hell yeah.
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Chris Bratt @chrisbratt.bsky.social · 23/07/2026
Back in October, Rockstar Games fired 34 employees for alleged gross misconduct. The severity of these firings could have spelled the end for a burgeoning union effort that was underway, but it didn't. In fact, the union is now *bigger* than it's ever been before. www.youtube.com/watch?v=ym4z...
youtube.com
Rockstar Fired 34 People, but the Union Is Bigger than Ever
YouTube video by People Make Games
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Samuel Horti @samuelhorti.bsky.social · 23/07/2026
I absolutely loved putting this together. Writing for Remap is an absolute delight - please do read and support!
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Samuel Horti @samuelhorti.bsky.social · 23/07/2026
For Remap I wrote about EA's double-edged influence on Super Mega Baseball, the best sports series of all time. It's the story of a giant swallowing a talented indie and what happened next, for better and worse. Please read (and subscribe!). Thx @robzacny.bsky.social remapradio.com/articles/sup...
remapradio.com
Super Mega Baseball 4 and the Quest for the Perfect Game
How Metalhead achieved the ideal form of the baseball sim-cade game, thanks to the double-edged influence of EA.
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Reposted by Samuel Horti
Tom O @vgtomo.bsky.social · 09/07/2026
Big news! @apzonerunner.com and I have launched a new video games website. @respec.net is our attempt to create a highly curated multi-format site that has that club feel you used to get from the best magazines (and frankly, my beloved VideoGamer back in the day) www.respec.net/feature/87-w...
respec.net
Welcome to Respec: A word from the Editors | Respec
Welcome to our new little corner of the internet. Why a new video game website, and why now? Allow us to explain...
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Luke Plunkett @lukeplunkett.com · 06/07/2026
i think everybody involved in the creation and introduction of VAR should be tried in the hague
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Tamoor Hussain @tamoorh.com · 03/07/2026
Incredible moment where Fox News puts up a graphic with all the reasons it opposes the DSA and why people should be afraid of them
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Reposted by Samuel Horti
Jeremy Peel @jeremypeel.bsky.social · 02/07/2026
For IGN: "I’m drawn to Fable’s reputation systems not because they feel real, but because they’re nakedly mechanical." www.ign.com/articles/fab...
ign.com
20 Years After the Elder Scrolls 4’s NPCs Lived Clockwork Lives, Fable’s Amazing World Is Proving That Oblivion Was Ahead of Its Time
The new Fable may be bringing back fuzzy memories of the original Lionhead games, but its reactive world echoes the ground-breaking AI systems of The Elder Scrolls: Oblivion.
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Jeremy Peel @jeremypeel.bsky.social · 30/06/2026
First time published on The Guardian! You know what that means: it’s time to copy precisely one link and whatsapp my parents. www.theguardian.com/games/2026/j...
theguardian.com
‘I felt like Orpheus’: how the designer of Gears of War bounced back from studio closure by producing Hadestown
After suffering the schadenfreude of gamers online, the Tony-winning Broadway musical offered redemption to Cliff Bleszinski
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Jeremy Peel @jeremypeel.bsky.social · 29/06/2026
What a scoop from @samuelhorti.bsky.social. Very cool to hear this story so soon after it happened. www.pcgamer.com/games/rpg/ba...
pcgamer.com
Baldur's Gate 2's co-lead designer was asked to make Baldur's Gate 4 after Larian declined: 'Having to compete against Baldur's Gate 3? That would be insanity'
He declined as well.
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Samuel Horti @samuelhorti.bsky.social · 29/06/2026
If you ever played ISS64, the best sports game on N64, then please do read my piece revisiting it for IGN, and then bask in the nostalgia of @andreas.killie-grenasberg.no's soundboard commentary tool, in the quoted post below ("There's a fight for aerial domination!") www.ign.com/articles/int...
ign.com
Three Decades and Eight World Cups Later, International Superstar Soccer 64 Remains a Timeless Joy With an Unforgettable Commentator
It may be almost 30 years old, but with its unforgettable commentator and brilliant gameplay, International Superstar Soccer 64 is completely timeless.
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Samuel Horti @samuelhorti.bsky.social · 27/06/2026
Samuel and Matthew's discussion is, as always, excellent. Worth listening to their GTA episodes in order if you can, they're all fantastic
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Matthew Castle @mrbasilpesto.bsky.social · 26/06/2026
You can really hear that the first half was recorded at 7am and the second half during peak sweating hours at 5pm. I'm going to tell people we were trying to mimic the tonal shift from Franklin to Trevor. I've loved revisiting these games over the last year - some of our more energetic chats.
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Samuel Horti @samuelhorti.bsky.social · 21/06/2026
@gate.itch.io hey, I had a press question about Derelict Star, what's the best email for you? Thanks
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Jeremy Peel @jeremypeel.bsky.social · 21/06/2026
For GamesRadar: “It's the first-person shooter equivalent of getting up at 3am for a wee, and trusting that you can remember the obstacles along the way: the corners of the bed, the next door handle, a flight of stairs you'd rather not tumble down sideways.” www.gamesradar.com/games/fps/ma...
gamesradar.com
Marathon Season 2 is testing my map knowledge in the most terrifying way: by turning the lights off
Now Playing | I played nearly 150 hours of Marathon's first season and it's just as well, because now I can't see a sodding thing
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Reposted by Samuel Horti
dash. @dashiellwood.com · 12/06/2026
The first of our Best of Summer Game Fest 2026 award write-ups is live now, with a deep dive into @klanggames.bsky.social' incredibly advanced life simulator Seed!
techradar.com
Seed is shaping up to be the most revolutionary life simulator since The Sims
We go hands-on with the staggeringly advanced life simulator Seed at Summer Game Fest 2026.
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Samuel Horti @samuelhorti.bsky.social · 04/06/2026
More on 007 First Light for @ign.com - why I don't think TacSim, sold as an endgame with a long roadmap, has anywhere near the same potential as Hitman. It's got exactly one brilliant mission. Most of the others are duds and some of the design decisions are baffling. www.ign.com/articles/007...
ign.com
007 First Light’s Tactical Simulation Mode Is Barebones and Fidly, Making It a Mere Shadow of Hitman’s Brilliant Endgame
With few missions, an awkward structure and no sprawling sandbox, 007 First Light's TacSim mode stands little chance of matching Hitman's brilliant postgame.
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Samuel Horti @samuelhorti.bsky.social · 31/05/2026
This review by @joshuawolens.bsky.social captured a lot of what I feel about 007 First Light. I've loved parts of it (bluff system, tone, characters) and I'm more positive than Joshua is on it, but quite a lot of it feels clumsy. Worth a read!
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Samuel Horti @samuelhorti.bsky.social · 30/05/2026
Wrote this for IGN on First Light's 'bluff' mechanic, which i'm convinced is the best thing in the game
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IGN @ign.com · 30/05/2026
007 First Light's genius bluff system turns Bond's ability to BS into his greatest weapon. bit.ly/4fbwdlh
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Barry Petchesky @barryp.bsky.social · 28/05/2026
Freelancing is hard enough already, and inflation sucks. Defector is raising our base freelance rates by 20 percent. Great time to pitch us. Email me or pitches@defector.com
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Matthew Reynolds @mattreyn.games · 28/05/2026
Some news - I’ve joined the Nintendo Life team as Acting Deputy Editor! I'm covering for Alana while she's out on maternity leave, and looking forward to helping out across the site over the year ahead (including tinkering away at guides as always 😍)
The Nintendo Life logo against a white background
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Dia Lacina @dialacina.com · 19/05/2026
SO to @remapradio.bsky.social for letting me go extremely long and self-indulgently about ZERO PARADES FOR DEAD SPIES, a game that knocked me fully on my ass again and again. 100/100 👉🏽🐬s Go read it!!! 👇🏽👇🏽👇🏽 remapradio.com/articles/zer...
remapradio.com
Zero Parades and a Bleak Espionage Triumph
This spy will self-destruct in ten seconds.
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Samuel Horti @samuelhorti.bsky.social · 15/05/2026
Game devs: have you ever worked, in any capacity, on the Super Mega Baseball series? One of my favourite sports series of all time and I'd love to speak to you for an article I'm working on. Any shares appreciated! #gamedev #indiegame
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Samuel Horti @samuelhorti.bsky.social · 15/05/2026
Game devs: have you ever worked, in any capacity, on the Super Mega Baseball series? One of my favourite sports series of all time and I'd love to speak to you for an article I'm working on. Any shares appreciated! #gamedev #indiegame
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Joshua Rivera @jmrivera.bsky.social · 14/05/2026
going to do a thread where I keep all my columns in THE WORK (an @aftermath.site joint) together as they publish. First is the introduction: aftermath.site/oscars-revol...
aftermath.site
This Year's Oscar Nominees Have Real Fight In Them, Even If Hollywood Doesn't
An introduction to The Work, a column about resistance in fiction
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Samuel Horti @samuelhorti.bsky.social · 14/05/2026
For @pcgamer.com I interviewed James Ohlen, veteran BioWare developer and founder of Archetype Studios, which is making Exodus. He spoke about burning out at Archetype (he left last year), feeling useless at BioWare, and a failed plan to reboot The Old Republic MMO www.pcgamer.com/games/rpg/it...
pcgamer.com
'It nearly killed me': Why studio head James Ohlen left sci-fi RPG Exodus mid-development—and why EA crushing his Star Wars: The Old Republic reboot was the 'beginning of the end' at BioWare
"I just needed to step away."
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meghna jayanth @meghna.bsky.social · 14/05/2026
A wonderful interview and write-up of @allwillrise.bsky.social - really captures so much of the mechanical complexity, narrative richness, political intensity and outright silliness, absurdity + humour, that we’re trying to capture in the game 🔥 www.pcgamer.com/games/advent...
pcgamer.com
'We're doing something a bit more interesting': All Will Rise dev says its progressive deck-builder shouldn't be dumped in the 'woke, liberal bucket'
A river god has been murdered, and it's up to you to hold the rich and powerful to account.
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Joost Vervoort @joostvervoort.bsky.social · 14/05/2026
We're in PC Gamer! with @allwillrise.bsky.social![.] we want to model a type of agency, or a way of looking at or being in the world more than anything else. The world is interesting and it's worth getting amongst it and trying to be in it."
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Samuel Horti @samuelhorti.bsky.social · 14/05/2026
All Will Rise is taking some big swings: mechanically, narratively, politically. I waded through its dense three-hour demo and spoke to @meghna.bsky.social and @hugobille.bsky.social about why they think it shouldn't be dumped in the "woke, liberal bucket". www.pcgamer.com/games/advent...
pcgamer.com
'We're doing something a bit more interesting': All Will Rise dev says its progressive deck-builder shouldn't be dumped in the 'woke, liberal bucket'
A river god has been murdered, and it's up to you to hold the rich and powerful to account.
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jasmine james 🔜 Barcelona Game Fest @jasmo.bsky.social · 07/05/2026
Happy May! Here's another thread of freelance writing, full-time and mock review job opportunities for games, tech, and entertainment 💛 Please share it with your pals 👍🏾
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Dr. Emily Price @emilyprice.bsky.social · 26/04/2026
just saying the number of indie games coming out this spring is intense and you can have excellent website-elevating criticism on them with one simple trick (hiring me and my friends to write freelance articles for you)
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Samantha Mackenzie Greer @sammgreer.bsky.social · 23/04/2026
Chapter Three of IT EATS PLANETS begins... TODAY! Debris's plan to escape the inescapable Quod-Quell unfolds alongside the circumstances of the past that lead her there. But can Debris pull the people she needs together? You can check out the first pages now! iteatsplanets.com/page/79
A collage of the recent IT EATS PLANETS posters, with each quadrant of the text having a different colour background and a different face laid inside the text
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