Robin van Ee @rvanee.nl · 4hI made a proof of concept to port WolfEngine to iPhone. It's cool to see what modern phones can do. Just run desktop-class renderers with all the graphical bells and whistles enabled. At 30FPS. But I'm not sure it'll be more than a novelty any time soon. Maybe in five years this is normal, though 110
Robin van Ee @rvanee.nl · 04/10/2026My focus on CPU performance in WolfEngine is paying off. A thousand little guys, without any special optimization on the gameplay side of things. Animations are skeletal, and units are simply instantiated from a prefab. Assets and animations: Toony Tiny RTS Set by Polygon Blacksmith. 000
Reposted by Robin van Eefoxwarrior3d.bsky.social @foxwarrior3d.bsky.social · 29/08/2026The fourth faction, the Awakeners, awakens various animals and trains them in the ways of magic. They can manifest pure geometric creations of immense power onto the battlefield just when they need to. #rts #gamedev #games 081
Robin van Ee @rvanee.nl · 31/07/2026Random UX thought - shouldn't a "brush size" slider in a painting tool be logarithmic? If the slider goes up to 1000, I still care about the difference between 5 and 10 but not so much about 605 vs 610. 110
Robin van Ee @rvanee.nl · 25/07/2026I started a habit of keeping WolfEngine's bug count very low by clearing every known bug off the list. This process, of course, caused me to know more bugs which are also now fixed. Now it's time to create more bugs 🙂 010
Robin van Ee @rvanee.nl · 17/07/2026Got my engine to run on Windows again (though ray tracing remains Metal-exclusive for now). Meanwhile, working on terrain, physics, vehicles... Lots of stuff. No focus, but it's a lot of fun 😂 110
Robin van Ee @rvanee.nl · 11/07/2026I started coding an application that's designed to run alongside the game engine and tie asset creation tools together with your game engine. It mirrors the structure of a Unity project and helps manage / export source files. Right click > create .blend, Unity receives an FBX. 140
Robin van Ee @rvanee.nl · 11/07/2026Is it just me or does 3D asset creation seem permanently stuck in the 20th century? "Exporting" files to game engines? Why does that take so many clicks anyway? Why do I need three file browsers to import a texture that's already in the project? 320
Robin van Ee @rvanee.nl · 05/07/2026The latest engine feature I've been working on is real-time global illumination using DDGI probes. A proven solution that isn't as detailed as something like Unreal's Lumen, but runs faster and appears to be more stable. 120
Reposted by Robin van EeJosh Gondelman @joshgondelman.bsky.social · 25/06/2026I know this is not the biggest concern going these days, but it stresses me out that basically every artist/writer/critic is now expected to create their own tiny empire instead of getting paid by any existing entity to perform a job they've worked to get good at!!!! 20495071622
Robin van Ee @rvanee.nl · 25/06/2026Gamers are famously excited by economics. Want to sell a game? Just tell them about all the microtransactions, that always does the trick. 000
Reposted by Robin van Eefoxwarrior3d.bsky.social @foxwarrior3d.bsky.social · 19/06/2026My game is now public so you can try it with your friends and tell me about your experience: foxwarrior.itch.io/arcanoflesh #RTS #games #indiegamefoxwarrior.itch.ioArcanoflesh by FoxwarriorRTS where even the world is your enemy 012
Robin van Ee @rvanee.nl · 12/06/2026Writing quests is easy. Writing quests that don't need brand new game mechanics or expensive animations on the other hand... 010
Robin van Ee @rvanee.nl · 09/06/2026For the past seven months I've been working on a game engine on the side. Introducing WolfEngine. Written in C# / .NET 10, and aiming to make the most of modern GPU's supporting DirectX12.2 or Metal 3. Also integrates Jolt physics, a vehicle SDK, and a WIP terrain system. 1161
Robin van Ee @rvanee.nl · 07/06/2026I played Morrowind recently. It was interesting to play something that holds up so poorly yet at the same time has some strange appeal to it. It made me think about Avowed, and how these games are almost polar opposites. On paper, Avowed does almost everything better but it lacks that X-factor. 310
Robin van Ee @rvanee.nl · 05/05/2026Engine companies aren’t usually upfront about their tools not being production-ready. That’s progress! 000
Reposted by Robin van EeBARKOUR | Secret Agent Dog 🐶 @barkourdoggame.bsky.social · 29/03/2026This post has no hashtags… if it reaches you, you always pet the dog in games 🐶 311033
Robin van Ee @rvanee.nl · 23/03/2026For my next game I want to try prototyping in an entirely different engine from what the game will be built in. This should enforce a pure prototyping mindset. No polish- it'll be thrown away anyway. 010
Reposted by Robin van EeChevy Ray @chevyray.dev · 22/03/2026a thing that makes game engines interesting is that the best engine for a game is one made exactly for it, but the best engine for prototyping and experimenting with a game is one that assumes as little as possible about it. 1819
Robin van Ee @rvanee.nl · 21/03/2026It's a real shame Nvidia has chosen this direction. Machine learning has proven a fantastic tool for dealing with the artifacts inherent to 3D rendering- aliasing, noise, shimmer, etc. This is a big departure from that, and I hope AMD remains focused on serving as a cleanup pass. 171
Reposted by Robin van EeDia Lacina @dialacina.com · 14/03/2026Jesus this is insightful banger after banger. 037241157
Reposted by Robin van EeRoy Theunissen @roytheunissen.com · 13/03/2026I feel that for journalistic integrity they should have specified that it was a skeleton 012
Robin van Ee @rvanee.nl · 13/03/2026Prior 2017, every game on Steam was handpicked either by Valve or the community. Most were made by professional developers, were in traditional genres, with slick graphics and marketing. Today, publishing on Steam is accessible to everyone. Most of those 15,000 are not commercially viable games. 052
Reposted by Robin van EeGame Developer @gamedeveloper.bsky.social · 09/03/2026Video games shouldn't try to win the 'attention war'gamedeveloper.comVideo games shouldn't try to win the 'attention war'I don't need your attention war. 05813
Robin van Ee @rvanee.nl · 01/03/2026It's very optimized, but only for spherical rats in a vacuum. 0293
Reposted by Robin van EeMike Bithell @mikebithell.bsky.social · 19/02/2026Game exec walks into a curry house. “Make me a pizza?” 21839148
Reposted by Robin van EeMΛX @m4xc.bsky.social · 30/12/2025Been working on voxel ray-tracing again lately, this time using a BVH2 TLAS and SVT64 (64tree) BLAS(s). The heat gradient in the video shows the step count from 0 to 128. This scene contains 256 voxel dragons, each model is 256^3 voxels :) 2223
Robin van Ee @rvanee.nl · 10/11/2025As if GTA’s ever-changing release dates weren’t enough, the industry can now live in fear of Elder Scrolls appearing out of nowhere. 050
Robin van Ee @rvanee.nl · 03/11/2025The rocky foothills of the red mountains are teeming with bandits, goblins, and more. #gamedev #indiegames 085
Reposted by Robin van EeMalcolm @meorge.com · 30/10/2025The new Affinity is free forever, and only genAI features are locked behind a paid Canva subscription! (read: The new Affinity is free forever!) www.affinity.studio This seems like the best possible reasonable outcome here 🥳affinity.studioUnsupported clientIt seems you are using an old or unsupported browser. To continue enjoying our product, please update to a recent version of one of the following browsers: 001
Reposted by Robin van EeJacco Bikker 🎦 @jbikker.bsky.social · 18/09/2025Just stumbled upon this ancient PcPersective article on real-time ray tracing.. In 2008. :) pcper.com/2008/06/ray-... It details the story of nine students (Karim, Wussie, Rick, Jan, Rutger, Trevor, Mathijs, Roel, Wilco) who worked in various roles on CPU-ray traced games using the Arauna engine. 2237
Reposted by Robin van EeGwen C. Katz @gwenckatz.bsky.social · 17/09/2025The three types of game dev job listings 32952268
Reposted by Robin van EeArvy @arvy.bsky.social · 14/09/2025I love this analytical take on video game categorization from Antoine Mayerowitz and Julie Belzanne: hushcrasher.substack.com/p/taxonomy-o... Instead of trying to vibe-intuit the definition of an "indie" game, the authors analyzed the data from the perspective of game size and credits length 311463549
Reposted by Robin van EeBooks Schwartz 📚 @sunshineduk.bsky.social · 12/09/2025A SECOND LONG-AWAITED SEQUEL TO AN INDIE ALL-TIMER GETTING A TWO WEEK WARNING BEFORE DROPPING HAS HIT SEPTEMBER 2317
Robin van Ee @rvanee.nl · 11/09/2025A musical is the only acceptable format for an Oblivion adaption. m.youtube.com/watch?v=PaZX...m.youtube.comSTARYouTube video by young scrolls 000
Reposted by Robin van EeM.H. Williams @mhwilliams.bsky.social · 08/09/2025YOU DID THIS arstechnica.com/google/2025/...arstechnica.comIn court filing, Google concedes the open web is in “rapid decline”Google’s position on the state of the Internet is murky to say the least. 612426
Robin van Ee @rvanee.nl · 04/09/2025Surely they can't take credit for being the first game with incomprehensible screaming. 020
Reposted by Robin van EeRobin van Ee @rvanee.nl · 17/08/2025I enjoy looking back on how far I've progressed. It makes the rest of the journey seem less daunting. 153
Robin van Ee @rvanee.nl · 17/08/2025I enjoy looking back on how far I've progressed. It makes the rest of the journey seem less daunting. 153
Reposted by Robin van EeMythicOwl Games I TRUCKFUL IS OUT NOW! 🛻📦 @mythicowlgames.bsky.social · 28/07/2025Just make it exist first, you can make it good later! 🚚✨ 623149
Reposted by Robin van EeZach Weinersmith @zachweinersmith.bsky.social · 26/07/2025Immune Full comic here: www.smbc-comics.com/comic/lesson #smbc 2639276
Reposted by Robin van EeChris Weisiger @byobattleship.bsky.social · 21/07/2025<kid> "I want to be a gamedev when I grow up!" <me> "Oh, shit. Kid, I am begging you, choose life. Do gamedev as a hobby or something." 071
Robin van Ee @rvanee.nl · 21/07/2025Swimming? No. Running through the water at high speed is her thing. 010