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Roberto

@robertoamaya.dev
911 followers 123 following 227 posts

Game developer

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Roberto @robertoamaya.dev · 29/09/2026
Today I learned how to use vertex painting to blend textures in terrain! It only took me the entire day🥲
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Roberto @robertoamaya.dev · 24/09/2026
Ta - dah ! I wanted to achieve an old school style but with a modern touch. For the curious devs: custom engine made with Odin-lang! Dependencies: SDL3 and Sokol #gamedev #indiedev #odin-lang #turnbased #screenshotsaturday #thursday #roguelike #indiegames #turnbasedthursday
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Roberto @robertoamaya.dev · 26/09/2026
Sketching some cursed enemy designs
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Roberto @robertoamaya.dev · 25/09/2026
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D.W.A.P. (Ben) @andwap.bsky.social · 24/09/2026
When your gamedev friend shows you progress on their new engine.
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Roberto @robertoamaya.dev · 24/09/2026
Maybe all that post vfx isn’t necessary at all?! I wanted the environment to feel pre rendered.
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Roberto @robertoamaya.dev · 24/09/2026
How do you make a viral post? Why can’t you just state it like this: “This is a viral post”
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Roberto @robertoamaya.dev · 24/09/2026
Ta - dah ! I wanted to achieve an old school style but with a modern touch. For the curious devs: custom engine made with Odin-lang! Dependencies: SDL3 and Sokol #gamedev #indiedev #odin-lang #turnbased #screenshotsaturday #thursday #roguelike #indiegames #turnbasedthursday
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Roberto @robertoamaya.dev · 21/09/2026
WITH POST PROCESSING, I'm gonna cry I'm so happy haha. This scene can only get better.
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Roberto @robertoamaya.dev · 21/09/2026
Testing pre baked lights and shadows! #gamedev #indiegames #indiedev #indie #lofi
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Roberto @robertoamaya.dev · 21/09/2026
I'm currently testing with pre-rendered style graphics. Initially I thought about importing the baked texture as a plain image and rendering in the background (Right image)... and although I do like the feeling, what I didn't is the size of texture I was going to generate.
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Roberto @robertoamaya.dev · 21/09/2026
what me fail
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Roberto @robertoamaya.dev · 17/09/2026
still working on this little dude
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Roberto @robertoamaya.dev · 17/09/2026
Version 1 of one of the main characters! no name yet... Next step: adding bones and animation support to my engine #indiedev #gamedev #turnbased #roguelike #screenshotsaturday #on #wednesday #indiegames
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Roberto @robertoamaya.dev · 17/09/2026
Modeling the shoe was fun but let's see how it is uv wrapping it
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Roberto @robertoamaya.dev · 17/09/2026
Ok I think we are getting there.. eventually
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Roberto @robertoamaya.dev · 16/09/2026
gosh I model at 0.1x speed I swear this is the year I get good at blender
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henmesh.bsky.social @henmesh.bsky.social · 13/09/2026
Reworked the old knife ability. When it reaches 1 durability point, you can throw it to mark an enemy for a free critical hit #screenshotsaturday #gamedev
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Roberto @robertoamaya.dev · 13/09/2026
Touching some grass
A beautiful park
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Roberto @robertoamaya.dev · 13/09/2026
Hey there! Could I get included? I post my progress almost daily both for my engine and game 🫶 and all content is made by hand
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Roberto @robertoamaya.dev · 12/09/2026
When in doubt, try making it a material
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Roberto @robertoamaya.dev · 12/09/2026
Hope you are okay! Wondering if it was like a normal tomato and not a cherry tomato cause those are quite dramatic
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Roberto @robertoamaya.dev · 12/09/2026
After tweaking and experimenting a lot... I finally got something in the right direction. Battle zones now have a vibe! #gamedev #turnbased #indiedev #indiegames #gaming #games #roguelike #roguelite #ゲーム開発 #testingreach #please #follow #and #me #buy #my #game
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Roberto @robertoamaya.dev · 11/09/2026
Ok I think I'm done for today working on just this "battle zone" thing. I had an entire list of other stuff I wanted to get done today but I guess you can't have it all... #gamedev #gaming #indiedev #odinlang #gamedevelopment
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Roberto @robertoamaya.dev · 11/09/2026
You can spend an entire day just teaking a single cube in your game. Like what about all the other stuff I wanted to do today!
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Roberto @robertoamaya.dev · 11/09/2026
but what about all those people who you don't know and will like it :)
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Roberto @robertoamaya.dev · 11/09/2026
V2: using a mask so it also gives a nice parallax effect!
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Roberto @robertoamaya.dev · 11/09/2026
Working on Battle Zones and transitions! I think I have the name for the game! But I'll sleep on it a couple of nights before making it official. Also I should start setting up the steam page 👀 #gamedev #indiedev #indie #gaming
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Daniel / Caaz @caaz.me · 05/09/2026
We're only 86/150 full for this starter pack! Lots of really cool creators in the pack, artists, gamedevs, authors, and musicians! This is a grab bag of people who make things, let me know if you'd like to be added! It's not gamedev-specific, that just happens to be the circle I reach!
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Roberto @robertoamaya.dev · 06/09/2026
Hey there! If there’s room left I’d love to get included! I’m a game dev but also artist who loves making stuff from scratch 😁
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Roberto @robertoamaya.dev · 05/09/2026
Can I get in there? 😁😁
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Roberto @robertoamaya.dev · 04/09/2026
The level of craft and love put into the development of this game is astounding. Congrats on the release! A big hit on nostalgia but refreshing at the same time! Loved the simplicity of the bumping/slash mechanic and how you expanded upon it. I wish to make something as good as this someday!
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Roberto @robertoamaya.dev · 01/09/2026
What in the world is this beauty? How do I get one 😱😱
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Roberto @robertoamaya.dev · 01/09/2026
Custom Cursor! A flashlight? I got tons of work to do for a custom in engine level editor so I'm procrastinating with small improvements 🥲 Should I make this a horror themed game? #gamedev #indiedev #indie #roguelike #turnbased #grid #odinlang #gameengine
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Roberto @robertoamaya.dev · 01/09/2026
A little bit of more progress for the Game and Engine! Text dialogues! Bumping into things and stairs! I should start thinking what the title is already! #gamedev #indiedev #games #indie #odinglang
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Roberto @robertoamaya.dev · 20/08/2026
Implemented day night cycle and a little grid visualizer. Little engine looks so good at this point! I'm happy with the results. #gamedev #gamesfromscratch #indiedev
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Roberto @robertoamaya.dev · 19/08/2026
tuning the day night cycle
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Roberto @robertoamaya.dev · 14/08/2026
Fake it until you make it! I'm too lazy to implement SSAO for my engine so... I've figured a way to make it look like it using decals, vertex coloring and some shader stuff. Also I'm probably reaching the point where I need to model the actual characters #gamedev #lowpoly
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Roberto @robertoamaya.dev · 05/08/2026
scratch that, they are the worst to make
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Roberto @robertoamaya.dev · 05/08/2026
Crazy how these two pictures are basically the same scene. Just months apart in engine development.
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Roberto @robertoamaya.dev · 05/08/2026
yep
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Roberto @robertoamaya.dev · 05/08/2026
From a a hello triangle to this in just a couple of years 😅
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Roberto @robertoamaya.dev · 05/08/2026
Added a couple of shaders and it improved quite a bit! For those wondering: This is an engine made from scratch using Odin and Sokol (SDL3 for gamepad input) #gamedev
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Roberto @robertoamaya.dev · 05/08/2026
UV mapping is so hard!! Respect for 3D artists
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ⓘ chloe @unluckychloe.bsky.social · 27/07/2026
hey all. lots happened in the last week. after a chaotic couple years i finally gotta find a new place to live, hopefully before the end of august. have leads but wasn't at all financially ready - so i'm gonna be fundraising thru all means, including an 18 day itch bundle <3 itch.io/s/196822/eme...
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Roberto @robertoamaya.dev · 03/08/2026
this is not how you cast shadows though
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Roberto @robertoamaya.dev · 03/08/2026
Engine and game still have a long way to go but I'm happy with current results :) #gamedev #odin-lang
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Roberto @robertoamaya.dev · 01/08/2026
En the UI scaling is some sort of nine slice technique?
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Roberto @robertoamaya.dev · 01/08/2026
This aged like a glass of milk
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Roberto @robertoamaya.dev · 01/08/2026
How are you making the UI? I’ve always wondered. Are the buttons static sprites/textures or are somehow computed in a shader with something similar to SDFs?
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