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Roberto

@robertoamaya.dev
911 followers 123 following 227 posts

Game developer

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Roberto @robertoamaya.dev · 29/09/2026
Today I learned how to use vertex painting to blend textures in terrain! It only took me the entire day🥲
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Roberto @robertoamaya.dev · 26/09/2026
Sketching some cursed enemy designs
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Roberto @robertoamaya.dev · 25/09/2026
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Roberto @robertoamaya.dev · 24/09/2026
Maybe all that post vfx isn’t necessary at all?! I wanted the environment to feel pre rendered.
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Roberto @robertoamaya.dev · 24/09/2026
Ta - dah ! I wanted to achieve an old school style but with a modern touch. For the curious devs: custom engine made with Odin-lang! Dependencies: SDL3 and Sokol #gamedev #indiedev #odin-lang #turnbased #screenshotsaturday #thursday #roguelike #indiegames #turnbasedthursday
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Roberto @robertoamaya.dev · 21/09/2026
WITH POST PROCESSING, I'm gonna cry I'm so happy haha. This scene can only get better.
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Roberto @robertoamaya.dev · 21/09/2026
Testing pre baked lights and shadows! #gamedev #indiegames #indiedev #indie #lofi
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Roberto @robertoamaya.dev · 21/09/2026
I'm currently testing with pre-rendered style graphics. Initially I thought about importing the baked texture as a plain image and rendering in the background (Right image)... and although I do like the feeling, what I didn't is the size of texture I was going to generate.
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Roberto @robertoamaya.dev · 21/09/2026
what me fail
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Roberto @robertoamaya.dev · 17/09/2026
still working on this little dude
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Roberto @robertoamaya.dev · 17/09/2026
Version 1 of one of the main characters! no name yet... Next step: adding bones and animation support to my engine #indiedev #gamedev #turnbased #roguelike #screenshotsaturday #on #wednesday #indiegames
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Roberto @robertoamaya.dev · 17/09/2026
Modeling the shoe was fun but let's see how it is uv wrapping it
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Roberto @robertoamaya.dev · 17/09/2026
Ok I think we are getting there.. eventually
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Roberto @robertoamaya.dev · 16/09/2026
gosh I model at 0.1x speed I swear this is the year I get good at blender
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Roberto @robertoamaya.dev · 13/09/2026
Touching some grass
A beautiful park
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Roberto @robertoamaya.dev · 12/09/2026
After tweaking and experimenting a lot... I finally got something in the right direction. Battle zones now have a vibe! #gamedev #turnbased #indiedev #indiegames #gaming #games #roguelike #roguelite #ゲーム開発 #testingreach #please #follow #and #me #buy #my #game
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Roberto @robertoamaya.dev · 11/09/2026
Ok I think I'm done for today working on just this "battle zone" thing. I had an entire list of other stuff I wanted to get done today but I guess you can't have it all... #gamedev #gaming #indiedev #odinlang #gamedevelopment
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Roberto @robertoamaya.dev · 11/09/2026
You can spend an entire day just teaking a single cube in your game. Like what about all the other stuff I wanted to do today!
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Roberto @robertoamaya.dev · 11/09/2026
V2: using a mask so it also gives a nice parallax effect!
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Roberto @robertoamaya.dev · 11/09/2026
Working on Battle Zones and transitions! I think I have the name for the game! But I'll sleep on it a couple of nights before making it official. Also I should start setting up the steam page 👀 #gamedev #indiedev #indie #gaming
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Roberto @robertoamaya.dev · 01/09/2026
Custom Cursor! A flashlight? I got tons of work to do for a custom in engine level editor so I'm procrastinating with small improvements 🥲 Should I make this a horror themed game? #gamedev #indiedev #indie #roguelike #turnbased #grid #odinlang #gameengine
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Roberto @robertoamaya.dev · 01/09/2026
A little bit of more progress for the Game and Engine! Text dialogues! Bumping into things and stairs! I should start thinking what the title is already! #gamedev #indiedev #games #indie #odinglang
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Roberto @robertoamaya.dev · 20/08/2026
Implemented day night cycle and a little grid visualizer. Little engine looks so good at this point! I'm happy with the results. #gamedev #gamesfromscratch #indiedev
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Roberto @robertoamaya.dev · 19/08/2026
tuning the day night cycle
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Roberto @robertoamaya.dev · 14/08/2026
Fake it until you make it! I'm too lazy to implement SSAO for my engine so... I've figured a way to make it look like it using decals, vertex coloring and some shader stuff. Also I'm probably reaching the point where I need to model the actual characters #gamedev #lowpoly
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Roberto @robertoamaya.dev · 05/08/2026
Crazy how these two pictures are basically the same scene. Just months apart in engine development.
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Roberto @robertoamaya.dev · 05/08/2026
yep
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Roberto @robertoamaya.dev · 05/08/2026
From a a hello triangle to this in just a couple of years 😅
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Roberto @robertoamaya.dev · 05/08/2026
Added a couple of shaders and it improved quite a bit! For those wondering: This is an engine made from scratch using Odin and Sokol (SDL3 for gamepad input) #gamedev
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Roberto @robertoamaya.dev · 05/08/2026
UV mapping is so hard!! Respect for 3D artists
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Roberto @robertoamaya.dev · 03/08/2026
this is not how you cast shadows though
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Roberto @robertoamaya.dev · 03/08/2026
Engine and game still have a long way to go but I'm happy with current results :) #gamedev #odin-lang
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Roberto @robertoamaya.dev · 12/07/2026
Hello Jon
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Roberto @robertoamaya.dev · 03/03/2026
when someone says “great job team” but you’re the only one who didn't do sh*t.
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Roberto @robertoamaya.dev · 09/02/2026
I feel validated 😆
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Roberto @robertoamaya.dev · 18/08/2025
Missing this place already
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Roberto @robertoamaya.dev · 24/06/2025
Made my own Balatro background #gamedev
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Roberto @robertoamaya.dev · 24/05/2025
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Roberto @robertoamaya.dev · 22/05/2025
Current status
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Roberto @robertoamaya.dev · 30/04/2025
how!?
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Roberto @robertoamaya.dev · 29/04/2025
Ok today I learned to use and/or instead of ifs to save a couple of tokens
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Roberto @robertoamaya.dev · 28/04/2025
Any tips for reducing tokens in replicube? I literally have no idea what else I can do and I'm 2 tokens above! #replicube
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Roberto @robertoamaya.dev · 28/04/2025
Old non sense comic I did years ago
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Roberto @robertoamaya.dev · 25/04/2025
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Roberto @robertoamaya.dev · 06/04/2025
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Roberto @robertoamaya.dev · 26/03/2025
Also found this nice cave that looks like the entrance of something you could find in BoTW
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Roberto @robertoamaya.dev · 19/03/2025
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Roberto @robertoamaya.dev · 21/02/2025
Way more verbose than OpenGL, but slowly getting there.
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Roberto @robertoamaya.dev · 20/02/2025
Just got back from a well deserved vacation. Now it’s time to keep porting the engine!
Volcán de Fuego in Guatemala
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Roberto @robertoamaya.dev · 15/02/2025
Hello triangle in SDL3 GPU API with 100% native shaders for target device :D There's a lot left to do. I need to improve my pipeline, and of course be able to compile shaders in runtime so I can iterate faster but.. seeing this triangle render first time in new graphics pipeline will never get old!
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