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Roberto

@robertoamaya.dev
911 followers 123 following 227 posts

Game developer

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Roberto @robertoamaya.dev · 29/09/2026
Today I learned how to use vertex painting to blend textures in terrain! It only took me the entire day🥲
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Roberto @robertoamaya.dev · 24/09/2026
Ta - dah ! I wanted to achieve an old school style but with a modern touch. For the curious devs: custom engine made with Odin-lang! Dependencies: SDL3 and Sokol #gamedev #indiedev #odin-lang #turnbased #screenshotsaturday #thursday #roguelike #indiegames #turnbasedthursday
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Roberto @robertoamaya.dev · 26/09/2026
Sketching some cursed enemy designs
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Roberto @robertoamaya.dev · 25/09/2026
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D.W.A.P. (Ben) @andwap.bsky.social · 24/09/2026
When your gamedev friend shows you progress on their new engine.
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Roberto @robertoamaya.dev · 24/09/2026
How do you make a viral post? Why can’t you just state it like this: “This is a viral post”
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Roberto @robertoamaya.dev · 24/09/2026
Ta - dah ! I wanted to achieve an old school style but with a modern touch. For the curious devs: custom engine made with Odin-lang! Dependencies: SDL3 and Sokol #gamedev #indiedev #odin-lang #turnbased #screenshotsaturday #thursday #roguelike #indiegames #turnbasedthursday
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Roberto @robertoamaya.dev · 21/09/2026
Testing pre baked lights and shadows! #gamedev #indiegames #indiedev #indie #lofi
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Roberto @robertoamaya.dev · 21/09/2026
I'm currently testing with pre-rendered style graphics. Initially I thought about importing the baked texture as a plain image and rendering in the background (Right image)... and although I do like the feeling, what I didn't is the size of texture I was going to generate.
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Roberto @robertoamaya.dev · 21/09/2026
what me fail
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Roberto @robertoamaya.dev · 17/09/2026
still working on this little dude
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Roberto @robertoamaya.dev · 17/09/2026
Version 1 of one of the main characters! no name yet... Next step: adding bones and animation support to my engine #indiedev #gamedev #turnbased #roguelike #screenshotsaturday #on #wednesday #indiegames
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Roberto @robertoamaya.dev · 16/09/2026
gosh I model at 0.1x speed I swear this is the year I get good at blender
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henmesh.bsky.social @henmesh.bsky.social · 13/09/2026
Reworked the old knife ability. When it reaches 1 durability point, you can throw it to mark an enemy for a free critical hit #screenshotsaturday #gamedev
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Roberto @robertoamaya.dev · 13/09/2026
Touching some grass
A beautiful park
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Roberto @robertoamaya.dev · 12/09/2026
When in doubt, try making it a material
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Roberto @robertoamaya.dev · 12/09/2026
After tweaking and experimenting a lot... I finally got something in the right direction. Battle zones now have a vibe! #gamedev #turnbased #indiedev #indiegames #gaming #games #roguelike #roguelite #ゲーム開発 #testingreach #please #follow #and #me #buy #my #game
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Roberto @robertoamaya.dev · 11/09/2026
Ok I think I'm done for today working on just this "battle zone" thing. I had an entire list of other stuff I wanted to get done today but I guess you can't have it all... #gamedev #gaming #indiedev #odinlang #gamedevelopment
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Roberto @robertoamaya.dev · 11/09/2026
You can spend an entire day just teaking a single cube in your game. Like what about all the other stuff I wanted to do today!
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Roberto @robertoamaya.dev · 11/09/2026
Working on Battle Zones and transitions! I think I have the name for the game! But I'll sleep on it a couple of nights before making it official. Also I should start setting up the steam page 👀 #gamedev #indiedev #indie #gaming
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Daniel / Caaz @caaz.me · 05/09/2026
We're only 86/150 full for this starter pack! Lots of really cool creators in the pack, artists, gamedevs, authors, and musicians! This is a grab bag of people who make things, let me know if you'd like to be added! It's not gamedev-specific, that just happens to be the circle I reach!
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Roberto @robertoamaya.dev · 01/09/2026
Custom Cursor! A flashlight? I got tons of work to do for a custom in engine level editor so I'm procrastinating with small improvements 🥲 Should I make this a horror themed game? #gamedev #indiedev #indie #roguelike #turnbased #grid #odinlang #gameengine
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Roberto @robertoamaya.dev · 01/09/2026
A little bit of more progress for the Game and Engine! Text dialogues! Bumping into things and stairs! I should start thinking what the title is already! #gamedev #indiedev #games #indie #odinglang
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Roberto @robertoamaya.dev · 20/08/2026
Implemented day night cycle and a little grid visualizer. Little engine looks so good at this point! I'm happy with the results. #gamedev #gamesfromscratch #indiedev
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Roberto @robertoamaya.dev · 19/08/2026
tuning the day night cycle
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Roberto @robertoamaya.dev · 14/08/2026
Fake it until you make it! I'm too lazy to implement SSAO for my engine so... I've figured a way to make it look like it using decals, vertex coloring and some shader stuff. Also I'm probably reaching the point where I need to model the actual characters #gamedev #lowpoly
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Roberto @robertoamaya.dev · 05/08/2026
Crazy how these two pictures are basically the same scene. Just months apart in engine development.
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Roberto @robertoamaya.dev · 05/08/2026
yep
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Roberto @robertoamaya.dev · 05/08/2026
From a a hello triangle to this in just a couple of years 😅
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Roberto @robertoamaya.dev · 05/08/2026
Added a couple of shaders and it improved quite a bit! For those wondering: This is an engine made from scratch using Odin and Sokol (SDL3 for gamepad input) #gamedev
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Roberto @robertoamaya.dev · 05/08/2026
UV mapping is so hard!! Respect for 3D artists
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ⓘ chloe @unluckychloe.bsky.social · 27/07/2026
hey all. lots happened in the last week. after a chaotic couple years i finally gotta find a new place to live, hopefully before the end of august. have leads but wasn't at all financially ready - so i'm gonna be fundraising thru all means, including an 18 day itch bundle <3 itch.io/s/196822/eme...
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Roberto @robertoamaya.dev · 03/08/2026
Engine and game still have a long way to go but I'm happy with current results :) #gamedev #odin-lang
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Roberto @robertoamaya.dev · 12/07/2026
Hello Jon
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Chevy Ray @chevyray.dev · 16/01/2026
Still looking for more alpha testers for KERO, my 2D game framework for Rust! It's like MonoGame or LÖVE, but in Rust! If you're new to Rust or experienced, anyone is welcome, I think coding games is a cool way to learn a language. CRATE: crates.io/crates/kero DISCORD: discord.gg/AYjNw9WHJa
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Roberto @robertoamaya.dev · 09/02/2026
I feel validated 😆
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Roberto @robertoamaya.dev · 03/02/2026
Arkantos
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Karl Zylinski @zylinski.se · 23/01/2026
Karl2D beta is here. It's a 2D game creation library written in Odin. In this newsletter I talk a bit about how that platform support is set up news.zylinski.se/p/karl2d-bet...
news.zylinski.se
Karl2D beta is here!
With Windows, Linux, Mac and Web support
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Kitfox Games 🦊 @kitfoxgames.com · 16/01/2026
Want to dedicate a lifetime to making a single game? Read this article by @tanyaxshort.bsky.social first! kitfoxgames.medium.com/e9b916491afe
A quote from the article "The Unique Concerns of Lifetime Game Projects" by Tanya X. Short:

Most game developers aren’t in the business of lifetime game projects. But in case you are one of those few, or just curious about the constraints, I thought I’d share a few lessons and observations Kitfox has encountered from our work with Dwarf Fortress, and to a lesser extent, Caves of Qud and Streets of Fortuna.
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Roberto @robertoamaya.dev · 19/01/2026
It will probably take me like 10 years to finish this game but it doesn't matter really. I enjoy working on it so much that I wish I can do it for the rest of my life haha
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Roberto @robertoamaya.dev · 19/01/2026
Haven't put any updates in a while but game and engine are doing great. Make a couple of big changes but is still going!
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melos han-tani (Danchi Days out Oct 29!!) @hantani.bsky.social · 08/12/2025
Angeline Era is OUT NOW!!! 🔍Every level hidden in plain sight… 🗺️… chart your own path through the world! ⚔️Tons of thrilling combat, mysterious places… 👼… and a soul-shattering story! GET IT HERE!! store.steampowered.com/app/2393920/...
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Roberto @robertoamaya.dev · 18/08/2025
Missing this place already
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Roberto @robertoamaya.dev · 24/06/2025
Should I become a professional Yapper
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Roberto @robertoamaya.dev · 24/06/2025
Made my own Balatro background #gamedev
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🎱 Kelly Pringle 🎱 @kellypringle.com · 23/05/2025
IMG_0001
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Roberto @robertoamaya.dev · 24/05/2025
Thinking that "avoid pre optimization" works well when followed by "avoid generalization" A great reason to write your own thing is that libs usually need to cover a big surface of use cases. Just writing the couple of features you need is likely to be more performant by default.
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Roberto @robertoamaya.dev · 24/05/2025
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Roberto @robertoamaya.dev · 22/05/2025
Repeat yourself. Like daily. Don’t copy paste. You’ll discover how to improve stuff just by the mere act of repetition.
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Roberto @robertoamaya.dev · 22/05/2025
Working in my own IMGUI lib for my game cause when you only need to cover like a 5% of use cases, they suddenly aren’t that hard to make
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