Roberto @robertoamaya.dev · 29/09/2026Today I learned how to use vertex painting to blend textures in terrain! It only took me the entire day🥲 070
Reposted by RobertoRoberto @robertoamaya.dev · 24/09/2026Ta - dah ! I wanted to achieve an old school style but with a modern touch. For the curious devs: custom engine made with Odin-lang! Dependencies: SDL3 and Sokol #gamedev #indiedev #odin-lang #turnbased #screenshotsaturday #thursday #roguelike #indiegames #turnbasedthursday 16616
Reposted by RobertoD.W.A.P. (Ben) @andwap.bsky.social · 24/09/2026When your gamedev friend shows you progress on their new engine. 2648721709
Roberto @robertoamaya.dev · 24/09/2026How do you make a viral post? Why can’t you just state it like this: “This is a viral post” 000
Roberto @robertoamaya.dev · 24/09/2026Ta - dah ! I wanted to achieve an old school style but with a modern touch. For the curious devs: custom engine made with Odin-lang! Dependencies: SDL3 and Sokol #gamedev #indiedev #odin-lang #turnbased #screenshotsaturday #thursday #roguelike #indiegames #turnbasedthursday 16616
Roberto @robertoamaya.dev · 21/09/2026Testing pre baked lights and shadows! #gamedev #indiegames #indiedev #indie #lofi 1203
Roberto @robertoamaya.dev · 21/09/2026I'm currently testing with pre-rendered style graphics. Initially I thought about importing the baked texture as a plain image and rendering in the background (Right image)... and although I do like the feeling, what I didn't is the size of texture I was going to generate. 000
Roberto @robertoamaya.dev · 17/09/2026Version 1 of one of the main characters! no name yet... Next step: adding bones and animation support to my engine #indiedev #gamedev #turnbased #roguelike #screenshotsaturday #on #wednesday #indiegames 0173
Roberto @robertoamaya.dev · 16/09/2026gosh I model at 0.1x speed I swear this is the year I get good at blender 130
Reposted by Robertohenmesh.bsky.social @henmesh.bsky.social · 13/09/2026Reworked the old knife ability. When it reaches 1 durability point, you can throw it to mark an enemy for a free critical hit #screenshotsaturday #gamedev 629359
Roberto @robertoamaya.dev · 12/09/2026After tweaking and experimenting a lot... I finally got something in the right direction. Battle zones now have a vibe! #gamedev #turnbased #indiedev #indiegames #gaming #games #roguelike #roguelite #ゲーム開発 #testingreach #please #follow #and #me #buy #my #game 0202
Roberto @robertoamaya.dev · 11/09/2026Ok I think I'm done for today working on just this "battle zone" thing. I had an entire list of other stuff I wanted to get done today but I guess you can't have it all... #gamedev #gaming #indiedev #odinlang #gamedevelopment 0121
Roberto @robertoamaya.dev · 11/09/2026You can spend an entire day just teaking a single cube in your game. Like what about all the other stuff I wanted to do today! 000
Roberto @robertoamaya.dev · 11/09/2026Working on Battle Zones and transitions! I think I have the name for the game! But I'll sleep on it a couple of nights before making it official. Also I should start setting up the steam page 👀 #gamedev #indiedev #indie #gaming 1141
Reposted by RobertoDaniel / Caaz @caaz.me · 05/09/2026We're only 86/150 full for this starter pack! Lots of really cool creators in the pack, artists, gamedevs, authors, and musicians! This is a grab bag of people who make things, let me know if you'd like to be added! It's not gamedev-specific, that just happens to be the circle I reach! 277220
Roberto @robertoamaya.dev · 01/09/2026Custom Cursor! A flashlight? I got tons of work to do for a custom in engine level editor so I'm procrastinating with small improvements 🥲 Should I make this a horror themed game? #gamedev #indiedev #indie #roguelike #turnbased #grid #odinlang #gameengine 0161
Roberto @robertoamaya.dev · 01/09/2026A little bit of more progress for the Game and Engine! Text dialogues! Bumping into things and stairs! I should start thinking what the title is already! #gamedev #indiedev #games #indie #odinglang 0132
Roberto @robertoamaya.dev · 20/08/2026Implemented day night cycle and a little grid visualizer. Little engine looks so good at this point! I'm happy with the results. #gamedev #gamesfromscratch #indiedev 0143
Roberto @robertoamaya.dev · 14/08/2026Fake it until you make it! I'm too lazy to implement SSAO for my engine so... I've figured a way to make it look like it using decals, vertex coloring and some shader stuff. Also I'm probably reaching the point where I need to model the actual characters #gamedev #lowpoly 0123
Roberto @robertoamaya.dev · 05/08/2026Crazy how these two pictures are basically the same scene. Just months apart in engine development. 010
Roberto @robertoamaya.dev · 05/08/2026From a a hello triangle to this in just a couple of years 😅 000
Roberto @robertoamaya.dev · 05/08/2026Added a couple of shaders and it improved quite a bit! For those wondering: This is an engine made from scratch using Odin and Sokol (SDL3 for gamepad input) #gamedev 0192
Reposted by Robertoⓘ chloe @unluckychloe.bsky.social · 27/07/2026hey all. lots happened in the last week. after a chaotic couple years i finally gotta find a new place to live, hopefully before the end of august. have leads but wasn't at all financially ready - so i'm gonna be fundraising thru all means, including an 18 day itch bundle <3 itch.io/s/196822/eme... 316992
Roberto @robertoamaya.dev · 03/08/2026Engine and game still have a long way to go but I'm happy with current results :) #gamedev #odin-lang 191
Reposted by RobertoChevy Ray @chevyray.dev · 16/01/2026Still looking for more alpha testers for KERO, my 2D game framework for Rust! It's like MonoGame or LÖVE, but in Rust! If you're new to Rust or experienced, anyone is welcome, I think coding games is a cool way to learn a language. CRATE: crates.io/crates/kero DISCORD: discord.gg/AYjNw9WHJa 35317
Reposted by RobertoKarl Zylinski @zylinski.se · 23/01/2026Karl2D beta is here. It's a 2D game creation library written in Odin. In this newsletter I talk a bit about how that platform support is set up news.zylinski.se/p/karl2d-bet...news.zylinski.seKarl2D beta is here!With Windows, Linux, Mac and Web support 0569
Reposted by RobertoKitfox Games 🦊 @kitfoxgames.com · 16/01/2026Want to dedicate a lifetime to making a single game? Read this article by @tanyaxshort.bsky.social first! kitfoxgames.medium.com/e9b916491afe 314341
Roberto @robertoamaya.dev · 19/01/2026It will probably take me like 10 years to finish this game but it doesn't matter really. I enjoy working on it so much that I wish I can do it for the rest of my life haha 010
Roberto @robertoamaya.dev · 19/01/2026Haven't put any updates in a while but game and engine are doing great. Make a couple of big changes but is still going! 010
Reposted by Robertomelos han-tani (Danchi Days out Oct 29!!) @hantani.bsky.social · 08/12/2025Angeline Era is OUT NOW!!! 🔍Every level hidden in plain sight… 🗺️… chart your own path through the world! ⚔️Tons of thrilling combat, mysterious places… 👼… and a soul-shattering story! GET IT HERE!! store.steampowered.com/app/2393920/... 421338625
Roberto @robertoamaya.dev · 24/05/2025Thinking that "avoid pre optimization" works well when followed by "avoid generalization" A great reason to write your own thing is that libs usually need to cover a big surface of use cases. Just writing the couple of features you need is likely to be more performant by default. 020
Roberto @robertoamaya.dev · 22/05/2025Repeat yourself. Like daily. Don’t copy paste. You’ll discover how to improve stuff just by the mere act of repetition. 010
Roberto @robertoamaya.dev · 22/05/2025Working in my own IMGUI lib for my game cause when you only need to cover like a 5% of use cases, they suddenly aren’t that hard to make 110