Sign in

Reid Hannaford

@reid.work
510 followers 311 following 323 posts

Creative Director / Game Dev #godot / Filmmaker #b3d reidhannaford.com

PostsRepliesMedia
Reid Hannaford @reid.work · 23/04/2026
Finally migrating off Vimeo in favor of self hosting videos on my website. Feels good - been meaning to make the shift for ages. #indiedev #b3d
040
Reid Hannaford @reid.work · 09/04/2026
Is betting on the outcome of your own performance considered gambling? Put another way, let's say you're playing a game of chess with a friend, and you each put $20 into the pot which will go to the winner. Is this gambling? 🧵 #gamedev #indiedev
192
Reid Hannaford @reid.work · 08/04/2026
AI can't write well because it was trained to produce what's expected. Great writing is never what's expected. Even GPT-2 was more creative than today's frontier models. Every post-training constraint that improved reliability degraded creativity. AI's limitations are human comparative advantages.
010
Reid Hannaford @reid.work · 26/03/2026
Hyped about vertex snapping ✨
010
Reid Hannaford @reid.work · 20/03/2026
The practically universal pushback on DLSS 5 from both game developers and gamers has me feeling optimistic, and relieved that this tech isn't just being welcomed with open arms. Realism is tired. Stylized is where it's at! #indiedev #gamedev #godot
0225
Reid Hannaford @reid.work · 19/03/2026
Looks like Photopea might be my Photoshop replacement on Linux. Browser based but runs/saves everything fully locally. Has basically every feature Photoshop has that I use, + works with PSDs. Closed source, but that's fine by me bc it doesn't use a proprietary file format, so no lock in. #indiedev
130
Reid Hannaford @reid.work · 16/03/2026
I need your small game recommendations! What are people's favorite browser games on itch? I'm trying to play more tiny games ✨ to fill my creative cup, so to speak. Your own games count too ;) #indiegames #indiedev #gamedev
195
Reid Hannaford @reid.work · 15/03/2026
Does this look like the appropriate amount of wiggle on the hat? Trying to strike a balance between noticeable but not distracting. #godot #indiedev #gamedev
2241
Reid Hannaford @reid.work · 15/03/2026
Pleasantly surprised how easy it is to add jiggle physics in #Godot with the SpringBoneSimulator3D. Look at the little wizard hats! Also! This is the first look at my current project, a multiplayer tennis game with magic and spells! Art is still super WIP but it's coming along! #indiedev #gamedev
2274
Reid Hannaford @reid.work · 14/03/2026
Using vertex color painting in Blender to add moss on top of my stone tiles, w/ a grunge texture mask to make the edges crispy + more detailed. Thanks @passivestar.bsky.social for the basis of this method! Slowly locking in the asset pipeline for my current project. #godot #indiedev #gamedev #b3d
0142
Reid Hannaford @reid.work · 14/03/2026
Hoping this gets merged for 4.7 🤞
020
Reid Hannaford @reid.work · 13/03/2026
This morning's experiments in #MaterialMaker! I'm totally in love with procedural texturing. Something a little more stylized this time. #godot #gamedev #indiedev
083
Reid Hannaford @reid.work · 12/03/2026
So cool to be able to make quick procedural changes to the shapes and textures. Definitely going to start incorporating material maker into my pipeline.
0131
Reid Hannaford @reid.work · 12/03/2026
Experimenting with Material Maker, an open source alternative to something like Substance Designer. Quite fun! I made this stone tile material entirely procedurally. I'm used to working more with photo textures (and Blender's shader graph). Great app @rodzlabs.bsky.social #godot #indiedev #b3d
0170
Reid Hannaford @reid.work · 11/03/2026
Honestly I think I could probably daily drive GIMP over Photoshop for a lot of my graphics work if I could resize a text layer without it rasterizing the text. So, smart objects. That would solve most of my complaints. #foss #gimp #indiedev
460
Reid Hannaford @reid.work · 06/03/2026
#4_02 starting to get the hang of the hard round brush I think #heavypaint #stilllife #digitalart #painting
190
Reid Hannaford @reid.work · 06/03/2026
#4. struggle struggle struggle #heavypaint #art #digitalpainting
2141
Reid Hannaford @reid.work · 05/03/2026
Daily #3. Really struggling with my strokes using the hard round brush. I'm used to being able to make sharp shapes and I haven't figured out how to do that with a circle! #heavypaint #art #painting
1130
Reid Hannaford @reid.work · 04/03/2026
Picking digital painting back up after years of focusing exclusively on 3D and wow it's kicking my ass. Here's painting #2. Challenging myself to use a simple hard brush, full opacity, one layer, and avoid using undo as much as possible. #heavypaint #digitalart #art #painting #stilllife
050
Reid Hannaford @reid.work · 04/03/2026
Is it weird that I have an iPad but I actually prefer digital painting with my intuos pen tablet? Drawing maybe is easier for me directly on a screen but I find painting way more comfortable with a traditional pen tablet separate from my monitor. #heavypaint #indiedev #art #digitalart
060
Reid Hannaford @reid.work · 24/02/2026
In @blender.org's "Projects to Look Forward to in 2026" blog post they mention a "3D brush" for texture painting, which would replace the projection-based painting method with a brush in 3D space, similar to how the sculpt brush works. www.blender.org/development/... #b3d #blender #indiedev
blender.org
Projects to Look Forward to in 2026 — Blender
New tools, collaboration, and broader platform support.
130
Reid Hannaford @reid.work · 21/02/2026
Why can I not just set a mesh's origin to the selected vertex in edit mode in Blender? I know how to select a vertex, shift+S to set the 3D cursor to selection, switch to object mode and set the origin to the 3D cursor, but this has always felt like way more steps than necessary. #blender #b3d
220
Reid Hannaford @reid.work · 20/02/2026
Games teach us we don't play to win, we play to struggle to win. The constraints are an intrinsic part of the goal! You could drive a marathon but that defeats the whole point. Same with making things. The goal was never the finished piece. A tool that skips the process robs you. #gamedev #indiedev
0114
Reid Hannaford @reid.work · 16/02/2026
We’re witnessing the very real death of the open web in general. Something needs to be done, or we risk losing the web entirely to bots. #godot #foss
0121
Reid Hannaford @reid.work · 15/02/2026
This is really interesting. I think it's happening across the board in entertainment, like Stranger Things taking 3+ years between season 4 and 5 when we used to get a new season of a show every year. Hard to maintain excitement and hype when the creative cycle is so slow. #gamedev #indiedev
0112
Reid Hannaford @reid.work · 12/02/2026
If I'm working on my game, it's the end of the day, and I'm tired, I start making poor decisions. Messy code, rushed architecture, sloppy work. My fatigue turns into impatience. Stuff I'll need to fix later. A good reminder that it's better at that point to stop for the night. #indiedev #gamedev
1152
Reid Hannaford @reid.work · 05/02/2026
I'm super impressed with @blender.org's built-in video editor (sequencer). Should not have slept on this until now... the only major deal breaker I've encountered is the lack of audio tools and effects. For quick stuff though or edits without the need for audio tooling this is pretty amazing.
041
Reid Hannaford @reid.work · 04/02/2026
Credit where it’s due: @adobe.com reversing course on Animate is great news, and how this should’ve been handled from the start. But the fact they were willing to brick the app is still a huge red flag. This can happen again. If your livelihood depends on Adobe, prep an exit plan.
000
Reid Hannaford @reid.work · 03/02/2026
I can’t overstate how bad @adobe.com's move to shut off Adobe Animate is. They aren't just sunsetting the software. They’re bricking the app. Your files and projects will become inaccessible. If you rely on any Adobe software, this should scare you. Time to jump ship.
020
Reid Hannaford @reid.work · 03/02/2026
End of an era. This is one of the many reasons I try to only rely on open source software. @blender.org and @godotengine.org for life!
041
Reid Hannaford @reid.work · 02/02/2026
Digging into learning low poly character modeling. Definitely a bit outside my comfort zone but I'm enjoying the process! #blender #modeling
150
Reid Hannaford @reid.work · 30/01/2026
Nothing humbles me like scrolling my entire following list trying to find someone whose username I forgot. This happens often.
010
Reposted by Reid Hannaford
Blender @blender.org · 27/01/2026
Blender Foundation is thrilled to announce that Netflix Animation Studios is joining the Development Fund as Corporate Patron. This support will be dedicated towards general development, to improve content creation tools for individuals and teams working in media workflows. fund.blender.org #b3d
1138364
Reid Hannaford @reid.work · 28/01/2026
This is my monthly post in anguish that Linux has no viable Photoshop competitor. If this were only solved I could fully switch to Linux across the board. For now I'm stuck flipping between MacOS for Photoshop and Linux for literally everything else.
131
Reid Hannaford @reid.work · 26/01/2026
Godot 4.6 is out! This is a huge one. P.S. @heytibo.bsky.social the release website looks so good! godotengine.org/releases/4.6/
godotengine.org
Godot 4.6 Release: It's all about your flow
With the stability gained over the past five releases, it's time for polish and quality of life improvements for everyday development.
1180
Reid Hannaford @reid.work · 26/01/2026
Had no idea Godot supports blend shapes! And they can be keyframed like anything else. Incredible.
1142
Reid Hannaford @reid.work · 26/01/2026
Don't underestimate the importance of good assets in 3D. Godot looks great out of the box when you use nice models & PBR materials. Other render engines like Lumen or Cycles allow you to get by with comparatively "lazier" asset work, as the engine itself (mainly lighting) does more heavy lifting.
020
Reid Hannaford @reid.work · 08/01/2026
The proliferation of AI slop is less of a problem than the algorithms that incentivize that kind of content. I would be less worried about slop flooding the market if we didn't all consume everything through the filter of algorithmic discoverability.
030
Reid Hannaford @reid.work · 06/01/2026
This Blender EEVEE tech demo from @glebalexandrov.bsky.social is incredible. I want to give learning EEVEE a real shot in 2026 www.youtube.com/watch?v=QGUc...
youtube.com
Blender 5.0 EEVEE Looks INSANE - Demo Reel (Vulkan Rendering)
YouTube video by Gleb Alexandrov
141
Reid Hannaford @reid.work · 29/12/2025
Asset packs should always come with a demo scene arranging all the assets in a grid (i.e. a “museum”). Bonus points for multi-engine software support (Blender, Godot, Unreal, etc). Even better: include a showcase scene that demonstrates how the assets are meant to be used too.
160
Reid Hannaford @reid.work · 02/12/2025
Donate if you can! By giving to the foundation you're directly supporting making the engine better. I happily donate on a recurring monthly basis.
080
Reposted by Reid Hannaford
Joseph Humfrey @joe.inkle.co · 28/11/2025
⭐️ Godot’s Scene System Is Just Brilliant ⭐️ I wanted to draw attention to a few of my favourite features in @godotengine.org. What do I love about Godot's scene system? Read all about it: joethephish.me/blog/godot-s...
joethephish.me
Godot’s Scene System Is Just Brilliant
Joseph Humfrey is co-founder of inkle & Founder of Selkie Design
713127
Reid Hannaford @reid.work · 27/11/2025
Every single time I download a new font I need to google if OTF or TTF is better.
000
Reid Hannaford @reid.work · 23/11/2025
@ottoojala.com otto it took me 84 throws to get 3 points I hope you're happy
141
Reposted by Reid Hannaford
Godot Engine @godotengine.org · 14/11/2025
GodotFest is now behind us, leaving a Godot-sized void in our hearts Let's rectify that with a development snapshot: #GodotEngine 4.6-dev4 is now live! 🎉 godotengine.org/article/dev-...
godotengine.org
Dev snapshot: Godot 4.6 dev 4 – Godot Engine
Powering through the post-GodotFest blues
921927
Reid Hannaford @reid.work · 14/11/2025
@passivestar.bsky.social heads up – looks like your site is down! Went to reference your Ucupaint article and got an invalid response
020
Reid Hannaford @reid.work · 13/11/2025
I'm spending a lot of time on level design these days, and while looking for resources I found an interesting write-up from @michaelbarclay.bsky.social detailing how they designed the huge open space for The Last of Us: Part 2's day 1 Seattle sequence.
120
Reid Hannaford @reid.work · 06/11/2025
IK modifiers got merged for Godot 4.6 and I am incredibly excited about it. Been hoping for this for a long time. Thank you TokageITLab ✨ github.com/godotengine/...
github.com
Add `SkeletonModifier3D` IKs as `IKModifier3D` by TokageItLab · Pull Request #110120 · godotengine/godot
Add several IK modifiers. As the name SkeletonIK3D conflicts with an older node, I will adopt the provisional name ManyBoneIK3D. Considering that the LookAtModifier targets only a single bone, I th...
011
Reid Hannaford @reid.work · 06/11/2025
Stuck in the trenches... #GodotEngine #indiedev #gamedev
1327
Reid Hannaford @reid.work · 05/11/2025
@picster.bsky.social any chance you'd consider making more videos on your 3D process in Godot? Your post processing & world environment video from a few years ago is super valuable info and I'm sure a lot has changed since then! IMO you are the gold standard dev for 3D in Godot right now.
110