Reid Hannaford @reid.work · 15/03/2026Does this look like the appropriate amount of wiggle on the hat? Trying to strike a balance between noticeable but not distracting. #godot #indiedev #gamedev 2241
Reid Hannaford @reid.work · 15/03/2026Pleasantly surprised how easy it is to add jiggle physics in #Godot with the SpringBoneSimulator3D. Look at the little wizard hats! Also! This is the first look at my current project, a multiplayer tennis game with magic and spells! Art is still super WIP but it's coming along! #indiedev #gamedev 2274
Reid Hannaford @reid.work · 14/03/2026Using vertex color painting in Blender to add moss on top of my stone tiles, w/ a grunge texture mask to make the edges crispy + more detailed. Thanks @passivestar.bsky.social for the basis of this method! Slowly locking in the asset pipeline for my current project. #godot #indiedev #gamedev #b3d 0142
Reid Hannaford @reid.work · 13/03/2026This morning's experiments in #MaterialMaker! I'm totally in love with procedural texturing. Something a little more stylized this time. #godot #gamedev #indiedev 083
Reid Hannaford @reid.work · 12/03/2026Hmm, this seems to work on some YouTube videos but not others. For example this one doesn't seem to return a transcript. Any idea why? www.youtube.com/watch?v=IF1-... 100
Reid Hannaford @reid.work · 12/03/2026So cool to be able to make quick procedural changes to the shapes and textures. Definitely going to start incorporating material maker into my pipeline. 0131
Reid Hannaford @reid.work · 12/03/2026Experimenting with Material Maker, an open source alternative to something like Substance Designer. Quite fun! I made this stone tile material entirely procedurally. I'm used to working more with photo textures (and Blender's shader graph). Great app @rodzlabs.bsky.social #godot #indiedev #b3d 0170
Reid Hannaford @reid.work · 06/03/2026full process - one layer for the initial sketch, and then one layer for the painting 000
Reid Hannaford @reid.work · 06/03/2026#4_02 starting to get the hang of the hard round brush I think #heavypaint #stilllife #digitalart #painting 190
Reid Hannaford @reid.work · 06/03/2026#4. struggle struggle struggle #heavypaint #art #digitalpainting 2141
Reid Hannaford @reid.work · 05/03/2026And here's the whole process. One layer, hard round brush, full opacity. 020
Reid Hannaford @reid.work · 05/03/2026Daily #3. Really struggling with my strokes using the hard round brush. I'm used to being able to make sharp shapes and I haven't figured out how to do that with a circle! #heavypaint #art #painting 1130
Reid Hannaford @reid.work · 04/03/2026Picking digital painting back up after years of focusing exclusively on 3D and wow it's kicking my ass. Here's painting #2. Challenging myself to use a simple hard brush, full opacity, one layer, and avoid using undo as much as possible. #heavypaint #digitalart #art #painting #stilllife 050
Reid Hannaford @reid.work · 02/02/2026Digging into learning low poly character modeling. Definitely a bit outside my comfort zone but I'm enjoying the process! #blender #modeling 150
Reid Hannaford @reid.work · 26/01/2026Had no idea Godot supports blend shapes! And they can be keyframed like anything else. Incredible. 1142
Reid Hannaford @reid.work · 23/11/2025@ottoojala.com otto it took me 84 throws to get 3 points I hope you're happy 141
Reid Hannaford @reid.work · 14/11/2025@passivestar.bsky.social heads up – looks like your site is down! Went to reference your Ucupaint article and got an invalid response 020
Reid Hannaford @reid.work · 13/11/2025I'm spending a lot of time on level design these days, and while looking for resources I found an interesting write-up from @michaelbarclay.bsky.social detailing how they designed the huge open space for The Last of Us: Part 2's day 1 Seattle sequence. 120
Reid Hannaford @reid.work · 25/10/2025POV: you got a bit lost on your morning walk in the forest #screenshotsaturday #godotengine #indiedev #gamedev 14411
Reid Hannaford @reid.work · 11/06/2025Direction and focus are more important than goals. Where are you going? Orient yourself and re-evaluate your center of gravity regularly. Then take one step at a time and move forward – whatever direction forward might be for you. 020
Reid Hannaford @reid.work · 04/05/2025Your work is stunning! I love the brush strokes. I’ve recently been experimenting with the Ucupaint addon to texture paint in blender and loving it. 000
Reid Hannaford @reid.work · 03/05/2025Finally happy (for now) with the visual direction of the first “biome” in my knight game! Been working on art aesthetic for a while — time to get back to mechanics and implement some enemies to fight ⚔️ #indiedev #gamedev #screenshotsaturday #godot #godotengine #blender 0347
Reid Hannaford @reid.work · 27/04/2025Been hard at work creating grass and designing the environmental aesthetic for my game! I'm really digging how lush it looks. #indiedev #gamedev #godot #godotengine #shaders 41208
Reid Hannaford @reid.work · 22/04/2025Starting to build out the environment and experiment with the visual language for the game. Next up will be texturing the terrain and adding grass & foliage 🌱 #godot #godotengine #indiedev #gamedev #blender 310512
Reid Hannaford @reid.work · 08/04/2025Early prototype of my first mini boss fight. Can you guess what kind of creature will replace the placeholder sphere? 👀 #godot #godotengine #indiedev #gamedev #bossfight 081
Reid Hannaford @reid.work · 05/04/2025Modeled some simple level geometry for my scene blockout. First time my game kinda looks like a game! #godot #godotengine #screenshotsaturday #gamedev #indiedev 2265
Reid Hannaford @reid.work · 04/04/2025Blocking out some level ideas. It's fun to greybox in-engine with simple cubes because you can immediately run around the level and see how it feels, get a sense of scale, etc Any tips about level design and environment art for me? #godot #godotengine #indiedev #gamedev #leveldesign #greybox 080
Reid Hannaford @reid.work · 03/04/2025Target lock strafing 👀 This was surprisingly complicated to get working. The direction of joystick input combines with the direction the model is pointing to determine which animation to play. Now I need to blend it all together nicely... #godot #godotengine #indiedev #gamedev #animation 0212
Reid Hannaford @reid.work · 03/04/2025@heytibo.bsky.social Any tips for a strafe / side walk cycle? This is early progress but I'm struggling 000
Reid Hannaford @reid.work · 02/04/2025Chained attacks and slash trails! Everything is still a bit janky but building it up bit by bit. Will come back for polish later. #godot #godotengine #indiedev #gamedev 0172
Reid Hannaford @reid.work · 01/04/2025Target system! Loosely inspired by Tunic. It's modular, the camera dynamically frames the player and the target, and you can manually cycle through targets based on X screen space. Now I need to make character animations for when you're locked on! #godot #godotengine #indiedev #gamedev #tunic 0163
Reid Hannaford @reid.work · 26/03/2025Health bars, screen shake, and a hurt animation! Crude core game loop coming together. #godot #godotengine #indiedev #gamedev 072
Reid Hannaford @reid.work · 24/03/2025Got some basic impact feedback implemented — some shader effects, sounds, and knockback. Soon will add a damage animation, screen shake, and a UI overlay! #godot #indiedev #gamedev #godotengine 1162
Reid Hannaford @reid.work · 19/03/2025Implemented super basic combat! There’s still no visual/audio feedback on impact and the “enemy” behavior is super primitive, but it’s a start! #godot #godotengine #gamedev #indiedev 082
Reid Hannaford @reid.work · 18/03/2025Got my knight hooked up with a player controller and working with my idle, run, jump, and attack animations in Godot 4.4! I'll return to polish the animations more later but for now I'm going to move onto prototyping the combat. #gamedev #indiedev #godot #psx #knight 0214
Reid Hannaford @reid.work · 17/03/2025Making progress on animating the run cycle for my knight! #indiedev #gamedev #godot #blender 2183
Reid Hannaford @reid.work · 16/03/2025Working on the player character model for my game, and testing the rig with some Mixamo idle animations. A bit janky and largely placeholder for early prototyping, but bit by bit I'm getting more comfortable with low poly modeling and texturing. #godot #lowpoly #gamedev #indiedev #blender 2204
Reid Hannaford @reid.work · 06/02/2025My second attempt at a low poly knight character model. The topology is atrocious but I’m improving! Baby steps. #blender #indiedev #gamedev #godot 2245
Reid Hannaford @reid.work · 03/02/2025Had fun working with the character animation and PS1-style knight too. Might do more of the low-fidelity models and textures kind of thing because it’s so much more scalable than high-poly for a solo animator. 030
Reid Hannaford @reid.work · 03/02/2025I’m trying to learn Eevee, Blender’s real-time render engine. I put together this scene in an attempt to replicate the visual style of my typical work I’d do in Cycles. Watch with sound! 1121