Reposted by Ray Castello Game Sack @gamesack.net · 27/09/2026NEW EPISODE! Let's check out Capcom's CPS-1 arcade hardware and all of the games they made for it... oh and maybe the CPS "1.5" as well! www.youtube.com/watch?v=9o2a... 48922
Reposted by Ray Castello Danilo Dias @daysdanilo.bsky.social · 27/09/2026pretty sure my character is tom cruise. 2161
Reposted by Ray Castello Master Linkuei @masterlinkuei.bsky.social · 11/11/2025Since retro MK hype is back again with the Mortal Kombat Legacy Kollection release, don't forget to play my improved ROM hack of Mortal Kombat II for the SEGA Genesis 32X!!! DOWNLOAD: master-linkuei.itch.io/mortal-komba...master-linkuei.itch.ioMortal Kombat II 32X Arcade Edition by Master LinkueiThe definitive ROM Hack / MOD for the SEGA Genesis 32X version of Mortal Kombat II 0135
Reposted by Ray Castello Rumbleminze @rumbleminze.bsky.social · 21/09/2026Now that Castlevania is out, this is the next port I'm working on, at the request of @retrorgb.com ko-fi.com/post/VS-Duck...ko-fi.comVS Duck HuntRumbleminze published a post on Ko-fi 3267
Reposted by Ray Castello Rumbleminze @rumbleminze.bsky.social · 14/09/2026This was such a cool thing to see in person, on real hardware @angrylanks.bsky.social doing scroll glitches on my SNES version of Castlevania at NESFest 0354
Reposted by Ray Castello Rumbleminze @rumbleminze.bsky.social · 07/09/2026I'm incredibly excited to release version 1.2 of my Castlevania Port! This version adds 16 graphics on top of all the features of my existing Castlevania port. In collaboration with Fiuke Bnuy, we updated the graphics and reworked tiles and levels to look better with the additional color palette. 66217
Reposted by Ray Castello MrCheeze @mrcheeze.github.io · 09/09/2026Project Dream, the game that ultimately developed into Banjo-Kazooie, just leaked archive.org/details/proj... www.youtube.com/watch?v=Yat3...youtube.comProject Dream Prototype (Beta Banjo-Kazooie) GameplayYouTube video by TSR Stormed 23013
Reposted by Ray Castello Rumbleminze @rumbleminze.bsky.social · 30/08/2026I'm going to be attending retroworldexpo.com, and I'll have a build of the 16-bit Castlevania there on an actual SNES cart that you can check out! I'll also have my other ports available to try, and I always love chatting with people about the ports, romhacking, and anything else!retroworldexpo.comRetro World Expo | Annual Video Game Convention in Hartford, CTRetro World Expo (RWX) is an annual convention that encompasses all things video games, music and tabletop gaming in Hartford, CT. 1212
Reposted by Ray Castello Rumbleminze @rumbleminze.bsky.social · 24/08/2026It's taking a bit longer, but I think the results will be worth it. Here's the progress on updating the tiles for Castlevania. This is the outdoor section of lvl 4 (stage 11) with updated tiles and tile groups. Please forgive the terrible game play: 6356
Reposted by Ray Castello Reonu @reonu.bsky.social · 16/08/2026I've been working on this for over a year: I'm remaking all of Ocarina of Time's prerenders in 3D, trying to match the N64 style rather than the 3DS one. The provisional name is OoT unJPEG. It will be distributed as both a romhack that runs on real N64 hardware and a mod for Zelda 64 Recompiled. 552404926
Ray Castello @raycastello.bsky.social · 26/07/2026I finished the Spanish translation hack; the next version will be in Portuguese, followed by French. 120
Reposted by Ray Castello Anaël seghezzi @anaelseghezzi.bsky.social · 20/07/2026How I made the road : I painted the texture by hand in photoshop, added noise, directional blur. Then I made 8 looping frames in perspective. I wrote a tile compressor (K-means clustering) to compress it to 512 tiles + custom dithering and palette quantization to 16 colors in Megadrive's precision 0421
Reposted by Ray Castello Anaël seghezzi @anaelseghezzi.bsky.social · 17/07/2026Small update on the Megadrive *rally game* ? I added sprites and did some optimization so CPU is still at 70% usage with a stable 60 fps. I'm a bit disappointed by the sprite width limit per-line. I wanted a lot more dense vegetation but it's not possible with sprites. I'll try other methods. 2330781
Reposted by Ray Castello Space… bruce! @spacebruce.bsky.social · 23/05/2026more 32X stuff, now using the fullscreen paletted mode 3348
Reposted by Ray Castello Shannon Birt @shannonbirt.bsky.social · 16/07/2026* Sega Megadrive 3D V8 * Toni Galvez joined the project for GFX / models & level design 25% Larger Buffer 256x160. Music added - XGM1 works, XGM2 doesn't :-( Faster buffer swap, rewrote Quad Renderer. Added a 114 sprite multiplexor ( the background is all sprites ) Added Tilt effects :-) 210336
Reposted by Ray Castello Anaël seghezzi @anaelseghezzi.bsky.social · 14/07/2026Help, my Sega Megadrive is out of control ! It must think it's a Playstation or something. Yes, it's fully synced 60 fps :) 1623243
Ray Castello @raycastello.bsky.social · 18/06/2026sirvh.itch.io/xevious-gene...sirvh.itch.ioXevious for Sega Genesis/Mega Drive by SirVH 010
Reposted by Ray Castello Gammitin (Ben) 💾 @gammitin.bsky.social · 06/06/2026Feeling refreshed after my online break. ☺️ Messing about with modern hardware and Windows 98SE. Intel i5, 8GB RAM, Nvidia Geforce 7900GS, Soundblaster PCI 128 and SSD. It's a 3D beast! 720225
Reposted by Ray Castello Danilo Dias @daysdanilo.bsky.social · 08/06/2026I first play wing commander 1 last year. Now I finally really play it because of the collection I got and it was a blast. Really enjoyed it and managed to get the best ending! :D I'm a big fan of spaceflight sims and the first one is really good. I love it very charming. 2121
Reposted by Ray Castello CEGA Traduções @ctraducoes.bsky.social · 21/04/2026RAIOS NÃO FOI O VÍDEO GALERA DESCULPA AQUI O VIDEO JOGOS DE MEGA DRIVE 033
Reposted by Ray Castello Sunlit @sunlitspace542.bsky.social · 31/05/2025I can't think of any better way to announce this, but I now have a Patreon page. Kando said I should open one, so I figured why not. patreon.com/SunlitSpace5...patreon.comGet more from Sunlit on Patreon(& Monika!!) | we make cool stuff 081
Reposted by Ray Castello FrankenGraphics @frankengraphics.bsky.social · 02/02/2026I've just uploaded a fix a user reported soft crash to NEXXT studio (the tool i make nearly all my NES graphics in). we're now at 3.7.5 Grab the latest version here: frankengraphics.itch.io/nexxtfrankengraphics.itch.ioNEXXT studio 3.7.5 by FrankenGraphicsFeatureful NES assets studio based off the classic 07417
Reposted by Ray Castello FrankenGraphics @frankengraphics.bsky.social · 05/03/2026Expanded WIP sneak peeks for tiers 'subscriber' and above. Authentic NES displayable graphics using MMC5-style 8x8 attributes and tile banks (Actually Broke Studio's more pragmatical "rainbow mapper", but it's the same mapping concept). www.patreon.com/posts/expand...patreon.comExpanded WIPs | FrankenGraphicsGet more from FrankenGraphics on Patreon 0103
Ray Castello @raycastello.bsky.social · 08/05/2026frankengraphics.itch.io/nexxt/devlog...frankengraphics.itch.ioNEXXT 3.7.6 released - important fix & moreFor some time, a cosmetic but needlessly worrying bug has been around. At semi-random, one of the 256 tiles in the tileset seemed as if invisible when opening a session file. The data's all there, but... 011
Reposted by Ray Castello Stifu (Zabu Team) @zabu-team-stifu.bsky.social · 13/08/2025BizHawk is a multi-platform emulator that we've recently discovered. It has scripting capabilities that let you easily display additional information, which is very helpful for debugging. I wish we found out about it years ago. www.youtube.com/shorts/hSQ7h... #sgdk #megadrive #segagenesisyoutube.comZabu beat 'em up game and BizHawk's Lua APIYouTube video by Zabu Team 297
Reposted by Ray Castello Stivi @stivisromhacks.bsky.social · 12/10/2025Finally finished and implemented swimming animations for (small) Mario 212128
Reposted by Ray Castello happy_homhom @happy-homhom.bsky.social · 01/01/2026This tiny stage is free and easy to play. Works on mobile or desktop. Let me know if it’s fun for you! 🕹 beep8.org/b8/beep8.html?b8rom=883f1… #MarketingMonday #indiedevhour #pixelart #gamedev #indiegame 073
Reposted by Ray Castello joy tay 🐁 @johntayjinf.bsky.social · 01/01/202615 mins before premiering 0162
Reposted by Ray Castello Rumbleminze @rumbleminze.bsky.social · 24/11/2025As always, all my NES to SNES ports are open source. The last step after every port is cleaning it up, and backporting improvements to my template. There were over 750 builds to get this port out. And a LOT of things learned and improved along the way. github.com/rumbleminze/...github.comGitHub - rumbleminze/castlevania-ii-snes: SNES port of Castlevania II Enhanced for the SNESSNES port of Castlevania II Enhanced for the SNES. Contribute to rumbleminze/castlevania-ii-snes development by creating an account on GitHub. 54210
Reposted by Ray Castello retrorgb.com @retrorgb.com · 24/11/2025Here's an interview with Lloyd, aka Infidelity. It was really cool getting to talk to him about all of his projects, from Legend Of Link to his NES to SNES ports! Just search any app for "RetroRGB Infidelity", or head to the main post here: retrorgb.com/interview-with-infidel… 13210
Reposted by Ray Castello Rumbleminze @rumbleminze.bsky.social · 29/11/2025Aside from the controller support, a few games I tweaked the audio engine to improve some sound effects. For LifeForce I updated the image in the options screen. And finally, in Kid Icarus I finally fixed the bug where sprites weren't properly going behind BG tiles: 2162
Reposted by Ray Castello Rumbleminze @rumbleminze.bsky.social · 30/11/2025And now a fix for my latest game! I missed the knockback sound effect (actually all dcpm sfx, and am going to go back and see if CV2 uses any more). I've rectified the situation and updated both archive.org and mega.nz locations with the latest file. Music disabled in this clip to demonstrate. 3244
Reposted by Ray Castello Anaël seghezzi @anaelseghezzi.bsky.social · 27/11/2025Chunky, but 60 fps 3d possible with colors and transparency on bare metal Megadrive #SGDK #BlastEm 1319254
Reposted by Ray Castello Anaël seghezzi @anaelseghezzi.bsky.social · 01/12/2025Same with different colors 1112
Reposted by Ray Castello Anaël seghezzi @anaelseghezzi.bsky.social · 01/12/2025I just realised that scrolling can be used to do temporal reprojection of interlaced lines to reduce the artefacts. Only in 2d space but still 😮! 810721
Reposted by Ray Castello Matt Hughson (NES & GB Dev) @mhughson.bsky.social · 16/11/2025Doing some live streaming of Super Sunny World development for about an hour, starting now! www.youtube.com/watch?v=-8V2...youtube.comNES Game Programming - Super Sunny WorldYouTube video by Matt Hughson 0103
Reposted by Ray Castello Matt Hughson (NES & GB Dev) @mhughson.bsky.social · 20/11/2025A big change I'm working on is allowing BOSSES to be shot with the PEARL POWER. I think it's the right thing to do, since it make the power-up feel more meaningful. But each of the 8 unique bosses need to be re-coded a bit to support this. Should be worth it I hope! #nesdev 1408
Reposted by Ray Castello Matt Hughson (NES & GB Dev) @mhughson.bsky.social · 22/11/2025Super fun game! It's got a great "pick up and play" style that is fun even for 5-10 minute bursts of play. Highly recommend. 0142
Reposted by Ray Castello Matt Hughson (NES & GB Dev) @mhughson.bsky.social · 22/11/2025🎉Wow! Just hit 10k followers on Twitter! I'm so thankful to be part of this enthusiastic and engaged community around the NES and Homebrew! I spent years making Indie Games without finding an audience, but that completely changed with #nesdev! Thank YOU so much!💖 #screenshotsaturday 1303
Reposted by Ray Castello Rumbleminze @rumbleminze.bsky.social · 23/11/2025Here it is! Castlevania II: Enhanced Edition on the SNES! Huge shoutouts to Bizqwit for original NES hack, it make this game so much more polished and approachable. I'll drop some details in replies here; the hack is available here: mega.nz/folder/g5Jl1... or archive.org/details/cast... 1017174
Reposted by Ray Castello Anaël seghezzi @anaelseghezzi.bsky.social · 14/11/20253D artists, show your wireframes! 2322
Reposted by Ray Castello Anaël seghezzi @anaelseghezzi.bsky.social · 20/11/2025So it is possible to do 60fps 3d on the sega megadrive by using a very exotic indexing method to simulate 2 colors + alternating lines + fast DMA. Totally interlaced my brain 🙃 912337
Reposted by Ray Castello Two Black Cats @twoblackcats.jp · 18/11/2025We've finished the sword weapon for Solid-State Soldier!! Next, destructible terrain!!! (ಠ o ಠ)¤=[]:::::> #megadrive #mdengine #homebrew #indiedev #gamedev #sgdk #pixelart 1168
Reposted by Ray Castello Two Black Cats @twoblackcats.jp · 18/11/2025We've just released the demo for Square Brothers!! It includes a web version as well as the Megadrive ROM. You can test it on @itch.io twoblackcats.itch.io/square-broth... It's the third game done with MD Engine! #megadrive #mdengine #sgdk #game #pixelart #indiedev #gamedevtwoblackcats.itch.ioSquare Brothers by Two Black CatsSolve spatial challenges and steal shiny treasures on this brand new Megadrive game. 0189
Reposted by Ray Castello Rumbleminze @rumbleminze.bsky.social · 20/11/2025This one has been a labor of love. It's close! 1313
Reposted by Ray Castello Rumbleminze @rumbleminze.bsky.social · 22/11/2025@displacedgamers.bsky.social - you might appreciate this. This is the unmodified NES Castlevania II game, bankswitching 108 times in one frame. Maybe if you get a free weekend you can tell me why in the world it does this. 4224
Reposted by Ray Castello Rumbleminze @rumbleminze.bsky.social · 23/11/2025A full end to end play-through of my Castlevania II SNES port! Final testing is happening now, and barring any major issues I should be releasing it soon! www.youtube.com/watch?v=voG5...youtube.comCastlevania II SNES Port Pre-release Test PlaythroughYouTube video by Rumbleminze 3347
Reposted by Ray Castello Anaël seghezzi @anaelseghezzi.bsky.social · 23/10/2025I reworked the camera, improved clipping and rewrote the physics with acceleration and drift, the feel is better now 1124639