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Ray Castello

@raycastello.bsky.social
767 followers 2.8K following 145 posts

Scientist, researcher, and physics master with a specialization in mathematics. Experienced professor, multi-instrumentalist musician, chiptune composer, pixel art artist, and programmer.

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Reposted by Ray Castello
Game Sack @gamesack.net · 27/09/2026
NEW EPISODE! Let's check out Capcom's CPS-1 arcade hardware and all of the games they made for it... oh and maybe the CPS "1.5" as well! www.youtube.com/watch?v=9o2a...
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Danilo Dias @daysdanilo.bsky.social · 27/09/2026
pretty sure my character is tom cruise.
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Master Linkuei @masterlinkuei.bsky.social · 11/11/2025
Since retro MK hype is back again with the Mortal Kombat Legacy Kollection release, don't forget to play my improved ROM hack of Mortal Kombat II for the SEGA Genesis 32X!!! DOWNLOAD: master-linkuei.itch.io/mortal-komba...
master-linkuei.itch.io
Mortal Kombat II 32X Arcade Edition by Master Linkuei
The definitive ROM Hack / MOD for the SEGA Genesis 32X version of Mortal Kombat II
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Rumbleminze @rumbleminze.bsky.social · 21/09/2026
Now that Castlevania is out, this is the next port I'm working on, at the request of @retrorgb.com ko-fi.com/post/VS-Duck...
ko-fi.com
VS Duck Hunt
Rumbleminze published a post on Ko-fi
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Rumbleminze @rumbleminze.bsky.social · 14/09/2026
This was such a cool thing to see in person, on real hardware @angrylanks.bsky.social doing scroll glitches on my SNES version of Castlevania at NESFest
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Rumbleminze @rumbleminze.bsky.social · 07/09/2026
I'm incredibly excited to release version 1.2 of my Castlevania Port! This version adds 16 graphics on top of all the features of my existing Castlevania port. In collaboration with Fiuke Bnuy, we updated the graphics and reworked tiles and levels to look better with the additional color palette.
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MrCheeze @mrcheeze.github.io · 09/09/2026
Project Dream, the game that ultimately developed into Banjo-Kazooie, just leaked archive.org/details/proj... www.youtube.com/watch?v=Yat3...
youtube.com
Project Dream Prototype (Beta Banjo-Kazooie) Gameplay
YouTube video by TSR Stormed
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Rumbleminze @rumbleminze.bsky.social · 30/08/2026
I'm going to be attending retroworldexpo.com, and I'll have a build of the 16-bit Castlevania there on an actual SNES cart that you can check out! I'll also have my other ports available to try, and I always love chatting with people about the ports, romhacking, and anything else!
retroworldexpo.com
Retro World Expo | Annual Video Game Convention in Hartford, CT
Retro World Expo (RWX) is an annual convention that encompasses all things video games, music and tabletop gaming in Hartford, CT.
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Rumbleminze @rumbleminze.bsky.social · 24/08/2026
It's taking a bit longer, but I think the results will be worth it. Here's the progress on updating the tiles for Castlevania. This is the outdoor section of lvl 4 (stage 11) with updated tiles and tile groups. Please forgive the terrible game play:
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Reonu @reonu.bsky.social · 16/08/2026
I've been working on this for over a year: I'm remaking all of Ocarina of Time's prerenders in 3D, trying to match the N64 style rather than the 3DS one. The provisional name is OoT unJPEG. It will be distributed as both a romhack that runs on real N64 hardware and a mod for Zelda 64 Recompiled.
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Ray Castello @raycastello.bsky.social · 26/07/2026
I finished the Spanish translation hack; the next version will be in Portuguese, followed by French.
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Anaël seghezzi @anaelseghezzi.bsky.social · 20/07/2026
How I made the road : I painted the texture by hand in photoshop, added noise, directional blur. Then I made 8 looping frames in perspective. I wrote a tile compressor (K-means clustering) to compress it to 512 tiles + custom dithering and palette quantization to 16 colors in Megadrive's precision
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Anaël seghezzi @anaelseghezzi.bsky.social · 17/07/2026
Small update on the Megadrive *rally game* ? I added sprites and did some optimization so CPU is still at 70% usage with a stable 60 fps. I'm a bit disappointed by the sprite width limit per-line. I wanted a lot more dense vegetation but it's not possible with sprites. I'll try other methods.
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Space… bruce! @spacebruce.bsky.social · 23/05/2026
more 32X stuff, now using the fullscreen paletted mode
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Shannon Birt @shannonbirt.bsky.social · 16/07/2026
* Sega Megadrive 3D V8 * Toni Galvez joined the project for GFX / models & level design 25% Larger Buffer 256x160. Music added - XGM1 works, XGM2 doesn't :-( Faster buffer swap, rewrote Quad Renderer. Added a 114 sprite multiplexor ( the background is all sprites ) Added Tilt effects :-)
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Anaël seghezzi @anaelseghezzi.bsky.social · 14/07/2026
Help, my Sega Megadrive is out of control ! It must think it's a Playstation or something. Yes, it's fully synced 60 fps :)
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Ray Castello @raycastello.bsky.social · 18/06/2026
sirvh.itch.io/xevious-gene...
sirvh.itch.io
Xevious for Sega Genesis/Mega Drive by SirVH
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Gammitin (Ben) 💾 @gammitin.bsky.social · 06/06/2026
Feeling refreshed after my online break. ☺️ Messing about with modern hardware and Windows 98SE. Intel i5, 8GB RAM, Nvidia Geforce 7900GS, Soundblaster PCI 128 and SSD. It's a 3D beast!
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Danilo Dias @daysdanilo.bsky.social · 08/06/2026
I first play wing commander 1 last year. Now I finally really play it because of the collection I got and it was a blast. Really enjoyed it and managed to get the best ending! :D I'm a big fan of spaceflight sims and the first one is really good. I love it very charming.
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CEGA Traduções @ctraducoes.bsky.social · 21/04/2026
RAIOS NÃO FOI O VÍDEO GALERA DESCULPA AQUI O VIDEO JOGOS DE MEGA DRIVE
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Sunlit @sunlitspace542.bsky.social · 31/05/2025
I can't think of any better way to announce this, but I now have a Patreon page. Kando said I should open one, so I figured why not. patreon.com/SunlitSpace5...
patreon.com
Get more from Sunlit on Patreon
(& Monika!!) | we make cool stuff
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Ray Castello @raycastello.bsky.social · 08/05/2026
FIX
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FrankenGraphics @frankengraphics.bsky.social · 02/02/2026
I've just uploaded a fix a user reported soft crash to NEXXT studio (the tool i make nearly all my NES graphics in). we're now at 3.7.5 Grab the latest version here: frankengraphics.itch.io/nexxt
frankengraphics.itch.io
NEXXT studio 3.7.5 by FrankenGraphics
Featureful NES assets studio based off the classic
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FrankenGraphics @frankengraphics.bsky.social · 05/03/2026
Expanded WIP sneak peeks for tiers 'subscriber' and above. Authentic NES displayable graphics using MMC5-style 8x8 attributes and tile banks (Actually Broke Studio's more pragmatical "rainbow mapper", but it's the same mapping concept). www.patreon.com/posts/expand...
patreon.com
Expanded WIPs | FrankenGraphics
Get more from FrankenGraphics on Patreon
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Ray Castello @raycastello.bsky.social · 08/05/2026
frankengraphics.itch.io/nexxt/devlog...
frankengraphics.itch.io
NEXXT 3.7.6 released - important fix & more
For some time, a cosmetic but needlessly worrying bug has been around. At semi-random, one of the 256 tiles in the tileset seemed as if invisible when opening a session file. The data's all there, but...
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Stifu (Zabu Team) @zabu-team-stifu.bsky.social · 13/08/2025
BizHawk is a multi-platform emulator that we've recently discovered. It has scripting capabilities that let you easily display additional information, which is very helpful for debugging. I wish we found out about it years ago. www.youtube.com/shorts/hSQ7h... #sgdk #megadrive #segagenesis
youtube.com
Zabu beat 'em up game and BizHawk's Lua API
YouTube video by Zabu Team
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Stivi @stivisromhacks.bsky.social · 12/10/2025
Finally finished and implemented swimming animations for (small) Mario
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happy_homhom @happy-homhom.bsky.social · 01/01/2026
This tiny stage is free and easy to play. Works on mobile or desktop. Let me know if it’s fun for you! 🕹 beep8.org/b8/beep8.html?b8rom=883f1… #MarketingMonday #indiedevhour #pixelart #gamedev #indiegame
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joy tay 🐁 @johntayjinf.bsky.social · 01/01/2026
15 mins before premiering
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Rumbleminze @rumbleminze.bsky.social · 24/11/2025
As always, all my NES to SNES ports are open source. The last step after every port is cleaning it up, and backporting improvements to my template. There were over 750 builds to get this port out. And a LOT of things learned and improved along the way. github.com/rumbleminze/...
github.com
GitHub - rumbleminze/castlevania-ii-snes: SNES port of Castlevania II Enhanced for the SNES
SNES port of Castlevania II Enhanced for the SNES. Contribute to rumbleminze/castlevania-ii-snes development by creating an account on GitHub.
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retrorgb.com @retrorgb.com · 24/11/2025
Here's an interview with Lloyd, aka Infidelity. It was really cool getting to talk to him about all of his projects, from Legend Of Link to his NES to SNES ports! Just search any app for "RetroRGB Infidelity", or head to the main post here: retrorgb.com/interview-with-infidel…
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Rumbleminze @rumbleminze.bsky.social · 29/11/2025
Aside from the controller support, a few games I tweaked the audio engine to improve some sound effects. For LifeForce I updated the image in the options screen. And finally, in Kid Icarus I finally fixed the bug where sprites weren't properly going behind BG tiles:
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Rumbleminze @rumbleminze.bsky.social · 30/11/2025
And now a fix for my latest game! I missed the knockback sound effect (actually all dcpm sfx, and am going to go back and see if CV2 uses any more). I've rectified the situation and updated both archive.org and mega.nz locations with the latest file. Music disabled in this clip to demonstrate.
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Anaël seghezzi @anaelseghezzi.bsky.social · 27/11/2025
Chunky, but 60 fps 3d possible with colors and transparency on bare metal Megadrive #SGDK #BlastEm
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Anaël seghezzi @anaelseghezzi.bsky.social · 01/12/2025
Same with different colors
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Anaël seghezzi @anaelseghezzi.bsky.social · 01/12/2025
I just realised that scrolling can be used to do temporal reprojection of interlaced lines to reduce the artefacts. Only in 2d space but still 😮!
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Matt Hughson (NES & GB Dev) @mhughson.bsky.social · 16/11/2025
Doing some live streaming of Super Sunny World development for about an hour, starting now! www.youtube.com/watch?v=-8V2...
youtube.com
NES Game Programming - Super Sunny World
YouTube video by Matt Hughson
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Matt Hughson (NES & GB Dev) @mhughson.bsky.social · 20/11/2025
A big change I'm working on is allowing BOSSES to be shot with the PEARL POWER. I think it's the right thing to do, since it make the power-up feel more meaningful. But each of the 8 unique bosses need to be re-coded a bit to support this. Should be worth it I hope! #nesdev
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Matt Hughson (NES & GB Dev) @mhughson.bsky.social · 22/11/2025
Super fun game! It's got a great "pick up and play" style that is fun even for 5-10 minute bursts of play. Highly recommend.
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Matt Hughson (NES & GB Dev) @mhughson.bsky.social · 22/11/2025
🎉Wow! Just hit 10k followers on Twitter! I'm so thankful to be part of this enthusiastic and engaged community around the NES and Homebrew! I spent years making Indie Games without finding an audience, but that completely changed with #nesdev! Thank YOU so much!💖 #screenshotsaturday
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Rumbleminze @rumbleminze.bsky.social · 23/11/2025
Here it is! Castlevania II: Enhanced Edition on the SNES! Huge shoutouts to Bizqwit for original NES hack, it make this game so much more polished and approachable. I'll drop some details in replies here; the hack is available here: mega.nz/folder/g5Jl1... or archive.org/details/cast...
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Anaël seghezzi @anaelseghezzi.bsky.social · 14/11/2025
3D artists, show your wireframes!
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Anaël seghezzi @anaelseghezzi.bsky.social · 20/11/2025
So it is possible to do 60fps 3d on the sega megadrive by using a very exotic indexing method to simulate 2 colors + alternating lines + fast DMA. Totally interlaced my brain 🙃
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Two Black Cats @twoblackcats.jp · 18/11/2025
We've finished the sword weapon for Solid-State Soldier!! Next, destructible terrain!!! (ಠ o ಠ)¤=[]:::::> #megadrive #mdengine #homebrew #indiedev #gamedev #sgdk #pixelart
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Two Black Cats @twoblackcats.jp · 18/11/2025
We've just released the demo for Square Brothers!! It includes a web version as well as the Megadrive ROM. You can test it on @itch.io twoblackcats.itch.io/square-broth... It's the third game done with MD Engine! #megadrive #mdengine #sgdk #game #pixelart #indiedev #gamedev
twoblackcats.itch.io
Square Brothers by Two Black Cats
Solve spatial challenges and steal shiny treasures on this brand new Megadrive game.
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Rumbleminze @rumbleminze.bsky.social · 20/11/2025
This one has been a labor of love. It's close!
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Rumbleminze @rumbleminze.bsky.social · 22/11/2025
@displacedgamers.bsky.social - you might appreciate this. This is the unmodified NES Castlevania II game, bankswitching 108 times in one frame. Maybe if you get a free weekend you can tell me why in the world it does this.
A screenshot from the Mesen event viewer of the NES game Castlevania II in the starting town, with lots of blue pixels on it.
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Rumbleminze @rumbleminze.bsky.social · 23/11/2025
A full end to end play-through of my Castlevania II SNES port! Final testing is happening now, and barring any major issues I should be releasing it soon! www.youtube.com/watch?v=voG5...
youtube.com
Castlevania II SNES Port Pre-release Test Playthrough
YouTube video by Rumbleminze
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Anaël seghezzi @anaelseghezzi.bsky.social · 23/10/2025
I reworked the camera, improved clipping and rewrote the physics with acceleration and drift, the feel is better now
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