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Rumbleminze

@rumbleminze.bsky.social
893 followers 104 following 396 posts

he/him 2025 Golden Caveman Award Winner Amateur Romhacker, co-author of the Kid Icarus Randomizer, Retro Enthusiast, Porter of NES games to SNES ko-fi.com/rumbleminze

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Rumbleminze @rumbleminze.bsky.social · 28/09/2026
www.youtube.com/watch?v=O4a3... Initial work to add mouse support to VS Duck Hunt. Right now it's just showing a cursor, but hopefully soon it'll also be missing ducks left and right.
youtube.com
VS Duck Hunt SNES port progress
YouTube video by Rumbleminze
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retrorgb.com @retrorgb.com · 23/09/2026
Here's this week's #retrorgbweeklyroundup! Search any video or podcast app for #RetroRGB Weekly, or head to the main link: www.retrorgb.com/week531.html . #classicgaming #retrogaming #MiSTerFPGA #aes+ #neogeo #arcooda #retrotink4k #BlastEm #PCEngine #Luamcode #Atari2600 #VirtualBoy #Morph
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Rumbleminze @rumbleminze.bsky.social · 21/09/2026
Now that Castlevania is out, this is the next port I'm working on, at the request of @retrorgb.com ko-fi.com/post/VS-Duck...
ko-fi.com
VS Duck Hunt
Rumbleminze published a post on Ko-fi
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Rumbleminze @rumbleminze.bsky.social · 14/09/2026
This was such a cool thing to see in person, on real hardware @angrylanks.bsky.social doing scroll glitches on my SNES version of Castlevania at NESFest
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Rumbleminze @rumbleminze.bsky.social · 13/09/2026
Just got back from RWX and pushed a small fix for level 6-1 of Castlevania where you could get stuck in the stairs.
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Rumbleminze @rumbleminze.bsky.social · 07/09/2026
It wouldn't be a release without a few quick follow up fixes. Fiuke Bnuy has fixed a few minor things, including changing the bones to match the skeletons. Note for all these releases, there's no changes to the msu files, so if you're downloading it, you can just grab the .sfc file
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Rumbleminze @rumbleminze.bsky.social · 07/09/2026
I'm incredibly excited to release version 1.2 of my Castlevania Port! This version adds 16 graphics on top of all the features of my existing Castlevania port. In collaboration with Fiuke Bnuy, we updated the graphics and reworked tiles and levels to look better with the additional color palette.
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Rumbleminze @rumbleminze.bsky.social · 30/08/2026
I'm going to be attending retroworldexpo.com, and I'll have a build of the 16-bit Castlevania there on an actual SNES cart that you can check out! I'll also have my other ports available to try, and I always love chatting with people about the ports, romhacking, and anything else!
retroworldexpo.com
Retro World Expo | Annual Video Game Convention in Hartford, CT
Retro World Expo (RWX) is an annual convention that encompasses all things video games, music and tabletop gaming in Hartford, CT.
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Rumbleminze @rumbleminze.bsky.social · 24/08/2026
It's taking a bit longer, but I think the results will be worth it. Here's the progress on updating the tiles for Castlevania. This is the outdoor section of lvl 4 (stage 11) with updated tiles and tile groups. Please forgive the terrible game play:
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Chain Damage Games @chaindamagegames.bsky.social · 22/08/2026
Hey, here's a quick clip for the #ScreenshotSaturday folks. We've also been working on other playable ships and hope to show them off soon #gamedev #indiegame #shmup
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Rumbleminze @rumbleminze.bsky.social · 12/08/2026
After editing tiles, tile groups, and level vertical slices for several months, I'm starting to think I should just make a 16-bit Castlevania level editor
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Rumbleminze @rumbleminze.bsky.social · 09/08/2026
I pushed a change last night to the Double Dragon NES to SNES conversion to fix a bug which prevented the MSU1 audio from working in the game. Not sure when I broke it, but if you've been wanting to hear the Gaiden soundtrack pick up the new .sfc from the usual places.
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Rumbleminze @rumbleminze.bsky.social · 30/06/2026
Reading through @jparish.bsky.social 's The History of Metroidvania, and what I've realized is that I need an MSX...
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retrorgb.com @retrorgb.com · 27/05/2026
Here's this week's #retrorgbweeklyroundup! Search any video or podcast app for #RetroRGB Weekly, or head to the main link: www.retrorgb.com/week515.html . #retrorgb #classicgaming #retrogaming #misterfpga ##SegaSaturn #RetroTINK #RetroTINK5x #OmniDrive #FightBox #OSSCPro #OrpheusII
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Chain Damage Games @chaindamagegames.bsky.social · 23/05/2026
Here's a preview of the final stage in our bullet hell game (muted because we're still working on music) #ScreenshotSaturday #gamedev #indiegame #shmup
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retrorgb.com @retrorgb.com · 20/05/2026
Here's this week's #retrorgbweeklyroundup! Search any video or podcast app for #RetroRGB Weekly, or head to the main link: www.retrorgb.com/week514.html . #retrorgb #classicgaming #retrogaming #misterfpga #Doom #SuperStationOne #Everdrive #Analogue3D #RetroTINK #RetroTINK5x #RCProAm #PicoGus
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Rumbleminze @rumbleminze.bsky.social · 15/05/2026
Done with my R.C. Pro Am SNES port. I thought about adding a few features but honestly, the game is pretty good as is. I didn't add MSU-1 since there's no in game music If anyone finds any issues, please let me know! archive.org/details/r.-c... mega.nz/folder/ApJnH...
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Rumbleminze @rumbleminze.bsky.social · 10/05/2026
RC Pro Am is just about done, but as they say the last 10% takes half the work. Rare did some unique things in their code, and I've been playing bug whack a mole, but it's been pretty stable and plays great
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fruitbatsalad @fruitbatsalad.bsky.social · 11/04/2026
Here's another clip of the game we're making, Prismidia. This is stage 4 on the hardest difficulty #ScreenshotSaturday #gamedev #indiegame #shmup
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Rumbleminze @rumbleminze.bsky.social · 05/04/2026
Bit of a hiatus, but work continues on my next port, it's coming along nicely, and it does things very differently from other games I've ported so it's been a fun learning experience. Here's the current progress for it, enjoy!
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Rumbleminze @rumbleminze.bsky.social · 11/03/2026
The best source for all the great retro projects going on!
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Rumbleminze @rumbleminze.bsky.social · 08/03/2026
A special extra port that I did over the last week or so. Ice Hockey! In honor of the double gold medal winning USA Men's and Women's hockey teams at the Olympics! No big features here other than a bit of rumble support if you've got the LRG controller. Available Here: mega.nz/folder/4phX1...
Box art for a Super Nintendo game called Ice Hockey, depicting 3 players, a large player on the left, a medium sized one in the middle, and a taller skinnier one on the right, all dressed in white and blue uniforms.  The game is rated Kicks-Ass, has the Super NES Rumble Pad support icon, and the Rumbleminze logo of a beagle on the box.
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Rumbleminze @rumbleminze.bsky.social · 07/03/2026
retrorgb.com/castlevania-... - Thanks @retrorgb.com for the write up! I'm really proud of this port of Castlevania II, it's got so many great features, and was both a challenge and a lot of fun to port!
retrorgb.com
Castlevania 2 NES to SNES Conversion & Enhancements - RetroRGB
Just a few months after releasing his conversion of the original Castlevania, developer Rumbleminze released another NES to SNES conversion, for the game Castlevania 2. This is actually a port of "Enh...
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Rumbleminze @rumbleminze.bsky.social · 06/03/2026
Picking 9 is way too hard. And would probably be different if I did it again. Made with my9games.com
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Rumbleminze @rumbleminze.bsky.social · 04/03/2026
Can't wait to dig into @jparish.bsky.social 's new book!
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Rumbleminze @rumbleminze.bsky.social · 22/02/2026
I was finally able to dig into why my Castlevania II SNES port's Save Menu was locking up only in Snes9x. (For those curious, it appears to be something related to how it handles reading the $4210 register). I've updated my port to version 1.2 which should now fully function in Snes9x.
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Tolarian Community College @tolariancommunitycollege.com · 05/02/2026
Incredible. I am going to take a breath and marvel at the fact that Magic: The Gathering players have just raised $75,000 for @translifeline.org in a little over 8 hours. Come be a part of this. Donate--> give.translifeline.org/tcc
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Rumbleminze @rumbleminze.bsky.social · 31/12/2025
I've been spending some time the last few days collaborating with Fiuke Bnuy on this update to my Castlevania port. I think it's going to be really cool if we can pull it off. All of the tilework is done by Fiuke, I've just been providing scaffolding and support on the romhack.
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Rumbleminze @rumbleminze.bsky.social · 31/12/2025
so many awesome retro projects going on these days, it's an awesome community to be a part of
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retrorgb.com @retrorgb.com · 29/12/2025
Here's an interview with Video Game History Foundation's Frank, where we talk about their Sega Channel finds, the NES's launch and lots of other stuff. Just search any podcast app for "RetroRGB Cifaldi", or check out the main post here: retrorgb.com/interview-with-vghfs-f…
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Rumbleminze @rumbleminze.bsky.social · 30/11/2025
FYI, seems like the in-game save menu in Castlevania II is not compatible with Snes9x. No idea why since it's fine on original hardware. Passwords should still work.
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Rumbleminze @rumbleminze.bsky.social · 30/11/2025
And now a fix for my latest game! I missed the knockback sound effect (actually all dcpm sfx, and am going to go back and see if CV2 uses any more). I've rectified the situation and updated both archive.org and mega.nz locations with the latest file. Music disabled in this clip to demonstrate.
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Rumbleminze @rumbleminze.bsky.social · 29/11/2025
I just finished uploading new versions of my first 8 ports (everything up to Castlevania 1/2). Most of the games got only a minor change in how I read the joypad data in order to support more modern controllers like the Limted Run Games Rumble controller I'll outline other changes in replies here!
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Rumbleminze @rumbleminze.bsky.social · 25/11/2025
Todd's stuff is great! I highly recommend browsing through the store, you're bound to find something amazing that you didn't even realize you've been missing!
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retrorgb.com @retrorgb.com · 24/11/2025
Here's an interview with Lloyd, aka Infidelity. It was really cool getting to talk to him about all of his projects, from Legend Of Link to his NES to SNES ports! Just search any app for "RetroRGB Infidelity", or head to the main post here: retrorgb.com/interview-with-infidel…
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Rumbleminze @rumbleminze.bsky.social · 24/11/2025
As always, all my NES to SNES ports are open source. The last step after every port is cleaning it up, and backporting improvements to my template. There were over 750 builds to get this port out. And a LOT of things learned and improved along the way. github.com/rumbleminze/...
github.com
GitHub - rumbleminze/castlevania-ii-snes: SNES port of Castlevania II Enhanced for the SNES
SNES port of Castlevania II Enhanced for the SNES. Contribute to rumbleminze/castlevania-ii-snes development by creating an account on GitHub.
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Rumbleminze @rumbleminze.bsky.social · 23/11/2025
Here it is! Castlevania II: Enhanced Edition on the SNES! Huge shoutouts to Bizqwit for original NES hack, it make this game so much more polished and approachable. I'll drop some details in replies here; the hack is available here: mega.nz/folder/g5Jl1... or archive.org/details/cast...
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Rumbleminze @rumbleminze.bsky.social · 23/11/2025
A full end to end play-through of my Castlevania II SNES port! Final testing is happening now, and barring any major issues I should be releasing it soon! www.youtube.com/watch?v=voG5...
youtube.com
Castlevania II SNES Port Pre-release Test Playthrough
YouTube video by Rumbleminze
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Rumbleminze @rumbleminze.bsky.social · 22/11/2025
@displacedgamers.bsky.social - you might appreciate this. This is the unmodified NES Castlevania II game, bankswitching 108 times in one frame. Maybe if you get a free weekend you can tell me why in the world it does this.
A screenshot from the Mesen event viewer of the NES game Castlevania II in the starting town, with lots of blue pixels on it.
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Rumbleminze @rumbleminze.bsky.social · 20/11/2025
This one has been a labor of love. It's close!
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Rumbleminze @rumbleminze.bsky.social · 09/11/2025
@firebrandx.bsky.social any chance you're doing a clean audio rip of Castlevania II anytime soon? I'd love to include it as an MSU1 option in my port.
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Rumbleminze @rumbleminze.bsky.social · 05/11/2025
The retro community is awesome, so many great projects!
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Rumbleminze @rumbleminze.bsky.social · 03/11/2025
Just finished a full playthrough of my Castlevania II SNES port with no major issues. Next up is adding in support for MSU-1 / palette choices / etc! youtu.be/9ueNrf9Xx3Q
youtu.be
Castlevania II SNES - End of Full Real Hardware Playthrough
YouTube video by Rumbleminze
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Macho Nacho Productions @machonachomedia.bsky.social · 30/10/2025
Hey everyone! Today at 11am EST I will be Premiering a video that's been nearly one year in the making. I worked with some amazing modders and @pcbwayofficial.bsky.social to make this Project a reality and I really hope you all enjoy it! WATCH HERE 👉 youtu.be/0OMP8JvGWNY
youtu.be
I Built Microsoft’s $36,000 XBOX Prototype . . . And Made It Better!
YouTube video by Macho Nacho Productions
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Rumbleminze @rumbleminze.bsky.social · 26/10/2025
I've just put the last finishing touches on a Beta version of Castlevania II for the SNES. A big part of the last couple weeks were getting this intro scene from the Enhanced Romhack working on the SNES:
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geekadeDan @geekadedan.bsky.social · 12/10/2025
Anyone in the tri state looking for a cool dog, I got you. #rescue #rescuedogs #adopt
safeathomerescue.org
Available for Adoption — Safe at Home Rescue
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Rumbleminze @rumbleminze.bsky.social · 10/10/2025
Wake up honey, new Displaced Gamers video just dropped!
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Rumbleminze @rumbleminze.bsky.social · 28/09/2025
Another post on Castlevania II Progress! I'm in the middle of tackling attributes, which control the palettes the BG tiles use. It's one of the more complicated undertakings in the ports, but it's coming along nicely! Here's a couple minutes of footage of the beginning of the game.
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Rumbleminze @rumbleminze.bsky.social · 27/09/2025
@retro-access.com Is there something about retro-access.com/product/gen1... that makes it incompatible with a SMS? Or would it just have the 3.5mm jack hanging around but still work?
retro-access.com
Genesis Model 1 Stereo to SCART Coaxial Cable (CSync)
Mega Drive Model 1 and Genesis Model 1 to SCART individually 100% shielded 75 ohm Professional Mini-Coax coaxial cable with isolated grounds, Composite Sync (CSync).
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Rumbleminze @rumbleminze.bsky.social · 27/09/2025
Ok, maybe someone knows more about this than me. But why does Castlevania II on the FDS have so much English text? The prologue and the ending are both entirely in English. Is that not odd? Did Japanese children know enough English to read this? The rest of the game is all in Japanese.
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