privateye @privateye.bsky.social · 01/09/2026It might seem a bit weird but you could emulate Pseudo Saturn Kai and use its global cheat code functionality, I demonstrated that a while ago in the post below. If you're interested, I'll provide instructions on how to set it up. bsky.app/profile/priv... 110
privateye @privateye.bsky.social · 23/08/2026Thanks! You've made wonderful contributions to the definitive Saturn port of Policenauts, and it's nice for *me* to credit *you* in a project for once :) Pseudo Saturn Kai has my full attention now, no more patches until the next version is released. Let's do it! :D 010
privateye @privateye.bsky.social · 10/08/2026Heh, you'd think so with a name like that! SHOTPAC is where I placed the ASM routines for the shooting range hack, but all other changes were made to PROG.DPK Big thanks also for your Policenauts LP, you detailed when/how to trigger Dave/Meryl/Redwood's extra cutscenes -- very useful for testing! 000
privateye @privateye.bsky.social · 10/08/2026That concludes my Policenauts TED talk, huge thanks to @saturncafealpha.bsky.social, @vgfilducci.bsky.social and Snake128 who all made the patch possible. You guys rock! And shouts to sega-saturn.net for dumping the Crime Patrol prototype, be sure to check it out for that cheesy B-movie goodness :D 050
privateye @privateye.bsky.social · 10/08/2026Almost 17 years ago I played the English PS1 translation by @effinslowbeef.com and co, marvelling not only at the game itself but also at the high-quality translation and the technical chops to hack it in. It's a niche thing but, even so, I'm proud to contribute something of my own to Policenauts :) 140
privateye @privateye.bsky.social · 10/08/2026To preserve this effect, I rolled up my proverbial sleeves and added two small ASM routines that are jumped to at critical points in the code execution. This standard romhacking technique is something I learned when working on Death Crimson so I've got a new found appreciation for this grand kusogē! 130
privateye @privateye.bsky.social · 10/08/2026The last roadblock I encountered was the controller/mouse flash in the shooting range, as disabling it also removed the red flash that occurs when getting hit in Combat Mode. Sacrificing it wouldn't have been the end of the world but, still, I didn't want to concede this so close to the finish line. 140
privateye @privateye.bsky.social · 10/08/2026Contributor to the Saturn English translation @vgfilducci.bsky.social informed me that the DPK does indeed contain CRCs and, luckily for me, they had a tool developed by Snake128 (founder of SwitchCord Traducciones) to fix them. With the repaired DPK, the game booted fine and I was back in business! 140
privateye @privateye.bsky.social · 10/08/2026After the initial breakthrough, I applied the patched PROG.DPK file to the disc image, and... black screen at boot. I double-checked my alterations but then thought to myself, "The game must be performing an integrity check of the file, shit!" At this point, I was looking like old Johnny boy here. 230
privateye @privateye.bsky.social · 10/08/2026Keyword being "most" as certain scenes require their own hacks to disable the light gun flash, and that's also true for the flash triggered by controller/mouse; one hack covers most scenes while a few other scenes require separate hacks. These weren't difficult to make, just very time consuming. 140
privateye @privateye.bsky.social · 10/08/2026I mentioned this to @saturncafealpha.bsky.social who kindly offered to look at RAM dumps, which inspired me to do exactly that in the first shooting scene, and... success! By disabling certain writes to HWRAM in combination with another hack, the light gun flash was disabled in most scenes :) 140
privateye @privateye.bsky.social · 10/08/2026Gun calibration feature is a natural starting point when making these patches but, no matter what I tried, I couldn't disable the flash; at best, I could change it to black. I stubbornly spent so long there before trying to disable the flash elsewhere, as if forgetting that the actual game exists... 120
privateye @privateye.bsky.social · 10/08/2026It took me all of ten minutes to disable the flash in Crime Patrol whereas Policenauts was an absolute beast! I've played it three times (including one completion to test the patch) and the time spent on hacking easily surpassed the combined length of those three playthroughs. Why so long? Well... 140
privateye @privateye.bsky.social · 10/08/2026Patch links: Policenauts segaxtreme.net/resources/po... Crime Patrol segaxtreme.net/resources/cr... 120
privateye @privateye.bsky.social · 10/08/2026Released patches for Policenauts and Crime Patrol on Saturn that disable the flashes triggered by light guns, for the benefit of modern setups that don't require it for hit detection (e.g. MiSTer + GUN4IR or Sinden) And with that, my quest to remove flashes from Saturn light gun games is complete! 39424
privateye @privateye.bsky.social · 19/07/2026Nice video! In case you weren't aware, Wans Zai has also made a PC/Xbox version of Virtua Fighter with 16:9 support www.youtube.com/watch?v=KXRP...youtube.comVirtua Fighter - Xbox Series X and PC - Available now!YouTube video by Wans Zai 020
privateye @privateye.bsky.social · 13/07/2026Updated the Die Hard Trilogy patches to prevent the game from crashing at startup when a 1MB/4MB RAM cartridge is inserted, available here: segaxtreme.net/resources/di... Many thanks to tpunix for the fix 👍 github.com/tpunix/SAROO... 0101
privateye @privateye.bsky.social · 06/07/2026True, and it gave me the opportunity to try the other mini-games too, some of which are shown in the video below. I asked @bbayles.bsky.social if there's a way to quickly access them but it doesn't seem like that's possible. A shame, it would have made for a good "Under the Microscope"youtube.com【セガサターン】だいすき♥YouTube video by セガサターンニュース 020
privateye @privateye.bsky.social · 06/07/2026No, because I completely overlooked mouse support, oops! Thankfully the unlimited ammo code works with mouse too, I just checked that in Mednafen. 120
privateye @privateye.bsky.social · 06/07/2026Daisuki's shooting range mini-game is demonstrated at 2:12:50 in this video, I spent at least that long mindlessly skipping through text in order to access it. That's a lot of effort for an ultra-niche patch, but perhaps a die-hard Daisuki fan will appreciate it?! www.youtube.com/watch?v=NxPL...youtube.comDaisuki [だいすき♥] Game Sample - Sega SaturnYouTube video by Vysethedetermined2 110
privateye @privateye.bsky.social · 06/07/2026Here's a neat Death Crimson longplay with insightful text commentary; if you want to passively experience Saturn's finest kusogē instead of suffering through it yourself, look no further! It also demonstrates how the game looks without the white flash (it's still a hot mess, just a bit less so ^^)youtube.comWhat's up with this shooting game?! | Death Crimson, All Stages, 1CCYouTube video by Triple AAA 121
privateye @privateye.bsky.social · 06/07/2026Patch links: Death Crimson segaxtreme.net/resources/de... Daisuki segaxtreme.net/resources/da... 121
privateye @privateye.bsky.social · 06/07/2026Released patches for Death Crimson and Daisuki on Saturn that: * disable the white flash triggered by light guns, for the benefit of modern setups that don't require it for hit detection (e.g. MiSTer + GUN4IR or Sinden) * make other improvements to Death Crimson (if I didn't do that, who would?!) 53010
Reposted by privateyeBekoha @bekoha.bsky.social · 20/06/2026A successor website to redump.org from the same staff team just launched, featuring better registration and metadata submission processes and HTTPS in 2026 among other things #redump redump.info 118580
Reposted by privateyeTom, Legally Certified Date Simmelier @iiotenki.bsky.social · 20/06/2026I've put this off long enough. Because one post on machine translation and the devaluation of human labor wasn't enough, I wrote even more words about it than before (2900, to be precise), this time from one former fan translator to another. Or at least, some of you out there.dateemups.comWhat's Not Yours Isn't Theirs, EitherOn the disturbing rise of LLMs and machine translation post-editing in fan translations. 5688354
privateye @privateye.bsky.social · 17/06/2026👍 Adds support for the 3D Control Pad, available as a standalone patch if you just want that 👎 It's called SteamGear Ma𝘀𝗵 for a reason, but that's not conveyed by the AI translation Source: GameCenter CX #344, subtitles and translation by @locationscoutsgccx.bsky.social 02712
privateye @privateye.bsky.social · 01/06/2026Regarding Mighty Hits, thanks to @bbayles.bsky.social for publishing technical details about Master difficulty: 32bits.substack.com/p/under-the-... And thanks to YZB for their options menu fix that I tweaked a little bit: github.com/tpunix/SAROO... 010
privateye @privateye.bsky.social · 01/06/2026Patch links: Crypt Killer / Henry Explorers segaxtreme.net/resources/cr... Mighty Hits segaxtreme.net/resources/mi... 110
privateye @privateye.bsky.social · 01/06/2026Released patches for Crypt Killer and Mighty Hits on Saturn that disable the flashes triggered by all supported peripherals, for the benefit of modern setups that don't require it for hit detection (e.g. MiSTer + GUN4IR or Sinden) and controller/mouse users that don't require the flash on any setup 1188
privateye @privateye.bsky.social · 31/05/2026Here's cafe-alpha's short blog post about the anniversary: ppcenter.webou.net/devblog/arti...ppcenter.webou.net10 Years ! - PPCenter :: devblog 161
privateye @privateye.bsky.social · 31/05/2026Happy 10th birthday to Pseudo Saturn Kai ! When I received the first test program for Rhea/Phoebe support way back in May 2018, little did I know how much the Saturn scene (and Kai along with it) would evolve... what a ride! Here's to another ten years, cheers @saturncafealpha.bsky.social 🍻 2202
privateye @privateye.bsky.social · 23/05/2026It's available here - segaxtreme.net/threads/sega... 011
privateye @privateye.bsky.social · 04/05/2026Many thanks to Esppiral for the widescreen patches that he posted back in 2020 👍 segaxtreme.net/threads/scre... 020
privateye @privateye.bsky.social · 04/05/2026Patch links : Chaos Control segaxtreme.net/resources/ch... Die Hard Trilogy segaxtreme.net/resources/di... 130
privateye @privateye.bsky.social · 04/05/2026Released patches for Chaos Control and Die Hard Trilogy on Saturn that : * disable the white flash triggered by light-guns for the benefit of modern setups that don't require it for hit detection (e.g. MiSTer + GUN4IR or Sinden) * activate cheat menus and anamorphic widescreen in Die Hard Trilogy 1209
privateye @privateye.bsky.social · 11/04/202606004772 E206 (or 16004772 E206) is the correct code 100
privateye @privateye.bsky.social · 05/04/2026Many thanks to @bbayles.bsky.social for the debug menu code which made it very easy to test all of the light-gun sections in Mechanical Violator Hakaider :) x.com/memory_falle... 110
privateye @privateye.bsky.social · 05/04/2026Patch links : Mechanical Violator Hakaider segaxtreme.net/resources/me... Scud: The Disposable Assassin segaxtreme.net/resources/sc... 110
privateye @privateye.bsky.social · 05/04/2026Released patches for Mechanical Violator Hakaider and Scud The Disposable Assassin on Sega Saturn (Japan and USA-exclusive, respectively) that disable the white flash triggered by light-guns, for the benefit of modern setups that don't require it for hit detection (e.g. MiSTer + GUN4IR or Sinden) 13410
privateye @privateye.bsky.social · 07/03/2026Released patches for Area 51 and Maximum Force on Saturn that disable the flash triggered by light-guns, for the benefit of modern setups that don't require it for hit detection (e.g. MiSTer + GUN4IR or Sinden) Area 51 - segaxtreme.net/resources/ar... Maximum Force - segaxtreme.net/resources/ma... 0249
privateye @privateye.bsky.social · 07/03/2026Maybe in the future but, for now, I have other patches to release ^^ 110
privateye @privateye.bsky.social · 06/03/2026Celeste Classic, the progenitor of the incredible 2D platformer Celeste, has been ported to Saturn by en83; it was previously playable in Ervilsoft's PICO-8 Emulator (albeit without music at a reduced frame rate) and now it can be enjoyed in all its 8-bit splendor :) en83.itch.io/celeste-clas...en83.itch.ioCeleste Classic (Sega Saturn Port) by en83Climb Celeste Mountain on a Sega Saturn or in a compatible emulator. 174
privateye @privateye.bsky.social · 01/03/2026Vermillion Desserts dropped an English translation for Lupin's 3D escapade on Saturn! It doesn't come with a readme so those unfamiliar with the SSP format should check the "Sega Saturn Patcher" section at the bottom of this page for patch instructions : www.segasaturnshiro.com/saturn-commu... 0219
Reposted by privateyeJohn Linneman @dark1x.bsky.social · 27/02/2026Hey everyone, the legendary M2 has arrived here on Bsky - show them some love and follow! みなさん、あの伝説のM2がついにBlueskyに登場しました!ぜひフォローして応援しましょう!! @mtwo-game.bsky.social 1633189
Reposted by privateyeretroraiderjohn.bsky.social @retroraiderjohn.bsky.social · 27/02/2026My first demo of Tomb Raider 2 for the Sega Saturn is out! You can watch the launch trailer here: www.youtube.com/watch?v=HOrM...youtube.com[Saturn] Tomb Raider II: The Great Wall - Demo #1 Launch TrailerYouTube video by JRTombRaider 0144
privateye @privateye.bsky.social · 20/02/2026RetroArch and MiSTer can display cursors, here's a demonstration on the latter - youtu.be/cVw7ApFUILk?...youtu.beUsing the Sinden Light Gun with Mister FPGAYouTube video by Joel Explores Tech 000
privateye @privateye.bsky.social · 20/02/2026Start: Cycles through Stage -> Blood -> Lives -> Start Game Trigger : * Cycles through the available settings on the selected option. * Starts the game when pulled on "Start Game" 110
privateye @privateye.bsky.social · 17/02/2026Thankfully, no patch is needed : 1. Set game to Arcade / TATE mode. 2. Return to the title screen. 3. When it says "PRESS 1P OR 2P START BUTTON", press left on the d-pad and then press Start. 4. Set ROTATE to OFF. Once done, this setting will be saved to the Saturn's internal memory. 210