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Polaris Game Design

@polarisgamedesign.com
764 followers 87 following 104 posts

Solving the toughest problems in game design. Mostly a yearly weekend retreat for professional game designers. polarisgamedesign.com

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Polaris Game Design @polarisgamedesign.com · 02/07/2026
Top 10 Influential Games on designer @nictringali.bsky.social : The Elder Scrolls 3: Morrowind Stuntman (2002, PS2) Star Wars: Knights of the Old Republic Sid Meier's Pirates! (2004) XCOM (2012) 80 Days (2014) Dwarf Fortress Hitman (2016) Caves of Qud My Summer Car Runnerup: Dune board game (1979)
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Polaris Game Design @polarisgamedesign.com · 20/04/2026
Wanna think more deeply about game design? Here's some reports on the latest systems analyses from Polaris Design Retreat, from social psychological-safety design to mechanical comedy to loss, and beyond! polarisgamedesign.com/reports/
polarisgamedesign.com
Reports
REPORTS 2022 2023 2023 Understanding Systems Suspense Why is it fun to learn the rules of a videogame? Not just to play the game, but to learn it; to travel from the state of unknowing to knowing, to ...
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Liz England @lizardengland.bsky.social · 28/03/2026
I decided to map all my top "I should actually make this" side projects to figure out what they have in common and surprising no one the answer is "horror" and "narrative focused"
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Polaris Game Design @polarisgamedesign.com · 28/03/2026
Lucas Pope's @dukope.bsky.social top 10 influential games (unranked): Wizards & Warriors Dark Castle Out of this World / Another World Thief Digital: A Love Story Doom II: Hell on Earth Quake Shadowgate Flashback Goonies II The list of top influential games: polarisgamedesign.com/the-polaris-...
polarisgamedesign.com
The Polaris List
Polaris is a non-profit committed to improving and refining the art and craft of game design. In order to get a snapshot of current game design thinking and reference points, we wondered — what do wor...
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Polaris Game Design @polarisgamedesign.com · 25/03/2026
ICYMI, in December 2025, Polaris said Portal is the top influence on working senior game designers. A new article from @aftermath.site by @beewertheimer.com suggests Portal is often embedded canon at the training level for new designers 🤔 I wonder what a femme-designers-only list would look like!
polarisgamedesign.com
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Polaris Game Design @polarisgamedesign.com · 13/03/2026
If you're a Polaris alum, check the Discord! We've announced this year's dates, venue, and also are asking for folks to nominate new attendees.
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Julia Minamata @juliaminamata.bsky.social · 17/02/2026
February's gazette is out! 📰 @strangescaffold.bsky.social's Space Warlord Baby Trading Sim has launched, @polarisgamedesign.com papers are published, @play.date Community Awards nomination for Chance's Lucky Escape & Double Dragon Big box! www.thecrimsondiamond.com/CrimsonGazette89.html
Key art for Space Warlord Baby Trading Simulator, showing a giant alien baby that's glowing green being climbed all over by various strange alien baby traders.Screenshot of Polaris Game Design Retreat's website, showing the header and the logo, and the type "Rewriting the player contract: Legibility and trust in game development".Screenshot showing 2025 Playdate Community Awards nominees for the category of "adventure". The nominees are Wirewalk, Tiny Turnip, Chance's Lucky Escape, and Taria & Como.Photo I took of the Double Dragon PC big box that I bought from eBay. Shows Jimmy and Billy flexing their big sweaty biceps. The blond guy is holding a whip and the brunette guy is holding a knife. Some smaller figures are depicted, doing simultaneous jump-kicks at a standing guy.
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Polaris Game Design @polarisgamedesign.com · 15/02/2026
If you prefer your game design thoughts podcasts via Spotify, we're also there! Listen and learn at your leisure: open.spotify.com/show/5ewr7SE...
open.spotify.com
Spotify – Web Player
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Polaris Game Design @polarisgamedesign.com · 15/02/2026
The incredible @rainysector.bsky.social hosted a Polaris Design podcast with some attendees of Polaris 2025 -- have a listen to what some groups were thinking midway through the conference, and how they personally approach their paper topics: www.youtube.com/@PolarisDesi...
youtube.com
Polaris Design
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Megan @meganbeetle.bsky.social · 09/02/2026
I really liked this papers breakdown of virtual social interactions and the different needs and risks that should be considered. Great for game designers of course, and super interesting to think about as a community professional and digital anthropologist. polarisgamedesign.com/2025/toolkit...
polarisgamedesign.com
Toolkit for Cringe-Safe Social Interactions
What design elements provide permission for players to play together socially?
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Konstantinos Dimopoulos @konstantinosd.bsky.social · 31/01/2026
A new cohort of my Designing Cities for Video Games game urbanism class will be starting this March. Will be also doing a live course presentation on February 25: www.eventbrite.com/e/designing-...
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Polaris Game Design @polarisgamedesign.com · 30/01/2026
"Rewriting the Player Contract" suggests 4 framings for managing high trust with your players: 1 - Tiered commitments (core pillars vs possibility spaces) 2 - Trust Reserves (over-deliver small promises) 3 - Provisional language 4 - Protect mysteries Read more: polarisgamedesign.com/2025/rewriti...
polarisgamedesign.com
Rewriting the Player Contract: Legibility and Trust in Game Development
Whether you mean to or not, as a game developer, you will find yourself embedded in contracts with your players, of both explicit and implicit varieties.
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Konstantinos Dimopoulos @konstantinosd.bsky.social · 29/01/2026
So very happy to see the physical edition of Ex Novo 2nd ed. doing so well on Indie Press Revolution... www.indiepressrevolution.com/xcart/Ex-Nov...
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Strange Scaffold @strangescaffold.bsky.social · 29/01/2026
It's time to SHORT THAT BABY! 📈 Space Warlord Baby Trading Simulator is OUT NOW on Steam! PLUS even more campaigns and content coming out over the next weeks and months! 💚👽 store.steampowered.com/app/3642000/...
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Eric Ravenscraft @lordravenscraft.bsky.social · 27/01/2026
"dry bones comes from the Bible" oh okay yes I am reading every fucking word of this, let's go
Let's first look at one of the most iconic examples of reanimating skeletons in video games: Dry Bones. The undead Koopa Troopa was introduced to the Mario franchise all the way back in 1988's Super Mario Bros. 3 with the ability to reassemble himself after being stomped on. While this does not make Dry Bones the first regenerating skeleton in video game history, he is certainly one of the oldest, and we can learn a lot about the origins of the trope from him.

Dry Bones' name and regenerative abilities stem from the very first lore bible: the Bible. As detailed in Ezekiel 37:1-8, a prophecy called Vision of the Valley of Dry Bones reads:The hand of the LORD was upon me, and carried me out in the spirit of the LORD, and set me down in the midst of the valley which was full of bones, and caused me to pass by them round about: and, behold, there were very many in the open valley; and, lo, they were very dry. And he said unto me, Son of man, can these bones live? And I answered, O Lord GOD, thou knowest. Again he said unto me, Prophesy upon these bones, and say unto them, O ye dry bones, hear the word of the LORD. Thus saith the Lord GOD unto these bones; Behold, I will cause breath to enter into you, and ye shall live: and I will lay sinews upon you, and will bring up flesh upon you, and cover you with skin, and put breath in you, and ye shall live; and ye shall know that I am the LORD.

So I prophesied as I was commanded: and as I prophesied, there was a noise, and behold a shaking, and the bones came together, bone to his bone. (Ezekiel 37:1-8 KJV)
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Bruno Dias @brunodias.dev · 28/01/2026
done with "everything is gender". now is the time of "everything is game design"
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Polaris Game Design @polarisgamedesign.com · 28/01/2026
In need of a bit of design inspiration today? How about playing some Game Poems? www.gamepoems.com Including work by @pippinbarr.bsky.social @gregoryaveryweir.bsky.social, curation by @agatawaszkiewicz.bsky.social @jordanmagnuson.bsky.social and more!
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Polaris Game Design @polarisgamedesign.com · 21/01/2026
It's the Polaris 2025 reports! They've come! They're here! It's a bumper crop of five, count'em FIVE papers! We got comedy, we got death, we got cringe, we got trust... something for the whole team. Piping hot game design knowledge and insight await: polarisgamedesign.com/reports/
Screenshot of the five 2025 Polaris reports, too small to comfortably read, with image previews of 2 flow charts, a sticky note collection, a game screenshot with text interface, and a geological pattern.
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Liz England @lizardengland.bsky.social · 22/01/2026
This year's Polaris game design papers are up and our group worked on Mechanical Comedy in Games, as in games where the comedy comes from players performing the jokes. Really pleased with what we learned (and glad I thought to pitch the topic). polarisgamedesign.com/2025/mechani...
polarisgamedesign.com
Mechanical Comedy In Games 🤡 😂
A framework for designing mechanical comedy
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Pam, Godkillingway v.2026, Patch "Even Eepier" @thedovetailor.bsky.social · 22/01/2026
I contributed to "Rewriting the Player Contract" 👀 Check all the papers out if you've the time. They're very very cool.
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Tanya X. Short @tanyaxshort.bsky.social · 22/01/2026
I worked with the irrepressible @jonremedios.bsky.social @tylermakesgames.bsky.social @rainysector.bsky.social @bravemule.bsky.social to write a paper on why permadeath (and other forms of loss in games) appeals, and what we lose when we try to paper over it with metaprogression. Check it out!
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Julia Minamata @juliaminamata.bsky.social · 21/01/2026
Hooray! 🎉 This year's ✨@polarisgamedesign.com✨ papers are live! I'm super pumped because I got attend the retreat last year and help write one. 😊 It's about trust and wonder. Check it out here: polarisgamedesign.com/2025/rewriti...
polarisgamedesign.com
Rewriting the Player Contract: Legibility and Trust in Game Development
Whether you mean to or not, as a game developer, you will find yourself embedded in contracts with your players, of both explicit and implicit varieties.
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Polaris Game Design @polarisgamedesign.com · 21/01/2026
It's the Polaris 2025 reports! They've come! They're here! It's a bumper crop of five, count'em FIVE papers! We got comedy, we got death, we got cringe, we got trust... something for the whole team. Piping hot game design knowledge and insight await: polarisgamedesign.com/reports/
Screenshot of the five 2025 Polaris reports, too small to comfortably read, with image previews of 2 flow charts, a sticky note collection, a game screenshot with text interface, and a geological pattern.
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Jon Remedios @jonremedios.bsky.social · 21/01/2026
The new reports from @polarisgamedesign.com went up today! I had the pleasure of attending this year and got to work with some pretty nifty people on a pretty nifty paper about loss and pain in video games. Fun stuff! polarisgamedesign.com/2025/embraci...
polarisgamedesign.com
Embracing Player Pain: Designing for Permanent Loss
Loss and death are important, some would say essential, parts of the human experience. It's something that we all must, in time, come to accept in our lives. Why is it so hard to accept in our games?
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Kait Tremblay (they/them) @kaittremblay.bsky.social · 21/01/2026
The @polarisgamedesign.com 2025 papers are up now! I had such a blast being a part of the working group on Mechanical Comedy in Games, which is our framework for talking about how players perform jokes as part of the available player verbs, mechanics, and systems
polarisgamedesign.com
Mechanical Comedy In Games 🤡 😂
A framework for designing mechanical comedy
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austin_walker @austinwalker.bsky.social · 20/01/2026
One year ago today, I released the ashcan of REALIS, my first TTRPG. Today, we've got a near-complete draft that's 50,000 words longer than the preview that so many of you checked out, with over 100 new pieces of art. Thanks to everyone who checked it out. And get ready for the KS later this year.
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Polaris Game Design @polarisgamedesign.com · 20/01/2026
Game designer @natloh.bsky.social Nat Loh's top 10 influential games (unranked): GTA 3 Megaman 2 The Legend of Zelda: BOTW The Legend of Zelda Star Control 2 Wolfenstein 3D Metal Gear Solid Lode Runner Civilization Shadow of the Colossus Runner-up: "Naruto [...] on Skylander ability ideation."
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Julia Minamata @juliaminamata.bsky.social · 18/01/2026
Happy Weekend! My tiny Over the Garden Wall adventure game has hit 10k plays on itch.io🎉! It's FREE to play juliaminamata.itch.io/otgw -- A nice way to spend a cozy half hour or so indoors. ❄️ There's also a walkthrough, no worries about getting stuck!
juliaminamata.itch.io
The Round-about Orchard: A tiny Over the Garden Wall game by JuliaMinamata
A two-room adventure game that takes about fifteen minutes to play
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Polaris Game Design @polarisgamedesign.com · 18/01/2026
Creative Director & Designer Michael Austin's 10 most influential games (unranked): Adventure Super Mario Brothers Legend of Zelda Oblivion Counter-Strike Assassin's Creed Stardew Valley Slay the Spire Civilization Satisfactory
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Konstantinos Dimopoulos @konstantinosd.bsky.social · 16/01/2026
The influence of Ultima Online (by Raph Koster) www.raphkoster.com/2017/09/28/u...
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Polaris Game Design @polarisgamedesign.com · 16/01/2026
Ken Rolston's top 10 influential games (unranked): Little Inferno Civilization Baldur's Gate Myth II: Soulblighter Dragon's Dogma Daggerfall The Elder Scrolls III: Morrowind Lego Star Wars II: The Original Trilogy Card Hunter Call of Duty Honorable Mention: Tunnels and Trolls tabletop rpg
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Polaris Game Design @polarisgamedesign.com · 13/01/2026
Top 10 influential games according to designer Jolie Menzel @joliemenzel.bsky.social (unranked): Kirby 64 Pokemon Crystal Sonic Adventure 2 Super Smash Brothers: Melee Super Mario Sunshine Katamari Damacy Legend of Zelda: Twilight Princess Portal Skyrim Minecraft
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Bruno Dias @brunodias.dev · 11/01/2026
Because I love to talk about the games that made me as a designer: here's a blog post about my response to @polarisgamedesign.com's survey of influential games. azhdarchid.com/a-design-gen...
azhdarchid.com
A Design Genealogy in Ten Lessons
Back in August, Polaris surveyed 150 game designers about the games that influenced them. This is my list.
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Polaris Game Design @polarisgamedesign.com · 10/01/2026
Top 10 influential games as submitted by Brenda Romero @brendaromero.bsky.social : Dungeons & Dragons (1977) Wizardry: Proving Grounds of the Mad Overlord M.U.L.E. Civilization DOOM (1993) Half-Life 2 Minecraft The Beginner's Guide That Dragon Cancer What Remains of Edith Finch
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Polaris Game Design @polarisgamedesign.com · 09/01/2026
Polaris Report summary: A Toolkit for Encouraging Player Stories how can we make it more likely that players will share their stories with each other? here's some tips on how to seed higher "tellability" in your design! or read the paper: polarisgamedesign.com/2022/a-toolk...
polarisgamedesign.com
A Toolkit for Encouraging Player Stories
Players play games, and when things go right, they tell compelling stories about their play experiences. Sometimes these stories even become community legends. This report looks to identify the condit...
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Polaris Game Design @polarisgamedesign.com · 09/01/2026
a new batch of Polaris reports is coming soon! have you browsed all the reports from past years lately? new game design insights might catch your eye: polarisgamedesign.com/reports/
polarisgamedesign.com
Reports
REPORTS 2022 2023 2023 Understanding Systems Suspense Why is it fun to learn the rules of a videogame? Not just to play the game, but to learn it; to travel from the state of unknowing to knowing, to ...
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Polaris Game Design @polarisgamedesign.com · 08/01/2026
Daniel Stansens submitted this top 10 influential games list: Everquest Planescape: Torment Diablo 2 Jedi Knight: Dark Forces 2(!) Battlefield 1942 Rogue King's Quest Mass Effect 1 Star Wars: Galaxies(!) Final Fantasy 4(!) Non-videogame honorary mention: The artist Plastiboo
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Polaris Game Design @polarisgamedesign.com · 05/01/2026
We asked 167 pro game designers what games influenced their work, and aggregated the results into a top-100! I'll thread the list here, but if you wanna cheat, head on over: polarisgamedesign.com/the-polaris-... Podcast with more nuance: www.gamedeveloper.com/design/are-t...
polarisgamedesign.com
The Polaris List
Polaris is a non-profit committed to improving and refining the art and craft of game design. In order to get a snapshot of current game design thinking and reference points, we wondered — what do wor...
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Bruno Dias @brunodias.dev · 07/01/2026
Apropos of Zork and Hithchiker's Guide to the Galaxy making it into the @polarisgamedesign.com list of influential games, here's the parser interactive fiction I think everyone should play: Aisle Spider & Web A Mind Forever Voyaging Anchorhead Slouching Towards Bedlam Savoir-Faire Eat Me
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Polaris Game Design @polarisgamedesign.com · 07/01/2026
Ian Schreiber's @ianschreiber.bsky.social top 10 influential game list (unranked): Final Fantasy VI To The Moon(!) Narbacular Drop(!) Marble Madness (arcade)(!) Killer Queen (arcade)(!) Undertale Pulsar (arcade)(!) Star Control II Archon(!) Yars' Revenge(!)
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Polaris Game Design @polarisgamedesign.com · 07/01/2026
Occasionally in the coming year(s), we'll post the top 10 influential games list from designers that gave us permission to do so, and/or their remarks on the influence. We'll try to remember to mark (!) on the ones that didn't show up in the top 100, but we'll probably forget sometimes too.
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Polaris Game Design @polarisgamedesign.com · 05/01/2026
did Portal actually /directly/ influence games & their design more than, say, DOOM? not necessarily. but it's interesting that a disproportionate number of designers have it lurking in their landscape, stewing, simmering, whether or not they work in shooters or in narrative design.
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Polaris Game Design @polarisgamedesign.com · 05/01/2026
if it sounds like most professional designers we surveyed were North Americans over 30 who mostly worked in console or PC games that is in fact the bias (the Polaris organizer network). Maybe in a few years we'll redo it more widely... could we get 300 designers.. 500?
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Polaris Game Design @polarisgamedesign.com · 05/01/2026
We asked 167 pro game designers what games influenced their work, and aggregated the results into a top-100! I'll thread the list here, but if you wanna cheat, head on over: polarisgamedesign.com/the-polaris-... Podcast with more nuance: www.gamedeveloper.com/design/are-t...
polarisgamedesign.com
The Polaris List
Polaris is a non-profit committed to improving and refining the art and craft of game design. In order to get a snapshot of current game design thinking and reference points, we wondered — what do wor...
33111
Polaris Game Design @polarisgamedesign.com · 11/12/2025
designeritis - the condition in which, after learning or practicing the craft of game design, your intrinsic joy of playing games "for fun" is damaged, lower, or difficult to sustain. sound familiar?
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Polaris Game Design @polarisgamedesign.com · 07/11/2025
Game Design is Simple, Actually: "fun is basically about making progress on prediction" and the nature of good problems www.raphkoster.com/2025/11/03/g... by the enlightening @raphkoster.bsky.social
raphkoster.com
Game design is simple, actually
So, let’s just walk through the whole thing, end to end. Here’s a twelve-step program for understanding game design. One: Fun There are a lot of things people call “fun.” But most of them are not u…
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v buckenham @v21.bsky.social · 07/11/2025
my bio on the other place was once "creating elaborate excuses for inherently enjoyable activities", so, like, I am definitely sympathetic to the idea that a thing games can do is provide a way to do a thing a player wanted to do before they saw the game
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Daniel Cook @danctheduck.bsky.social · 07/11/2025
Player fantasies are one form of player contract. If only someone was writing a giant-ass paper on player contracts... @polarisgamedesign.com
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Polaris Game Design @polarisgamedesign.com · 05/11/2025
we are preparing a report aggregated from a survey of 165+ pro designers! each was asked "what 10 video games most influenced/inspired you personally?" which individual title do you think will be at the top and why?
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Polaris Game Design @polarisgamedesign.com · 05/11/2025
some reading that we are told influences pro designers: The Atrocity Exhibition - J. G. Ballard (x2) The Simple Art of Murder “Nudge” (2008) Culture series - Iain M Banks Force of Art - Krzysztof Ziarek Artificial Hells - Claire Bishop Nausicaä of the Valley of the Wind Here - Richard McGuire
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