Reposted by J. Kyle Pittmannever the internet @pir8hrts-ebooks.bsky.social · 30/09/2026same, cat same 021
J. Kyle Pittman @piratehearts.com · 01/10/2026Said goodbye to my cat sister Lara, a.k.a. the Countess von Flufflebutts. 💔 7173
Reposted by J. Kyle PittmanKumail Nanjiani @kumail.bsky.social · 01/10/2026AI will never be able to make art. Thanks. 1085553794
Reposted by J. Kyle PittmanKate Sánchez @ohmymithrandir.bsky.social · 30/09/2026this shit shouldn't just be sequestered on twitter, and it's wild to see so few people say anything?resetera.comYouTuber and MinnMax host Jacob Geller accused of sexual assault Trigger Warning: SAhttps://xcancel.com/handslikevap0r/status/2105313969057726526 Additionally: https://xcancel.com/handslikevap0r/status/2105388960037974235 The OP of the thread replied to a tweet that shared the ... 15512278
Reposted by J. Kyle PittmanXalavier Nelson Jr. @writnelson.bsky.social · 28/09/2026WE'RE MAKING A SHELVING SIM WHERE YOU USE THE DEWEY DECIMAL SYSTEM IN A LIBRARY THAT'S HAUNTED AS FUCK BECAUSE A BILLIONAIRE WAS STUFFING CORPSES IN THE WALLS TO GENTRIFY HIS CITY WISHLIST "SOMETHING IS WRONG WITH THE LIBRARY" TODAY store.steampowered.com/app/3971340/... 881532541
J. Kyle Pittman @piratehearts.com · 28/09/2026How do I subtract a string from a color? What is the result of a matrix modulo a key-value pair? It's still WIP but I'm experimenting with some template specialization tricks that would let classes opt in to this functionality when appropriate and fall back to default/null implementations otherwise. 100
J. Kyle Pittman @piratehearts.com · 28/09/2026That's a perfect use case for my new property class that can represent nearly any type. But the next problem is, if I'm using this thing without knowing its type, then any type it could subsume must necessarily implement any operator I might want to invoke on it, potentially against any other type. 100
J. Kyle Pittman @piratehearts.com · 28/09/2026So last night I got the rest of this old scripting language fixed up and working as much as it ever did, and then I started looking into replacing my old "generic script value" type that contained an int, float, bool, string, and a hashed string, plus an enum to indicate which one it actually was. 100
J. Kyle Pittman @piratehearts.com · 28/09/2026Not a bad first run after all this time. I still have the muscle memory for checking certain spots in certain rooms but I've forgotten why. 😅 040
J. Kyle Pittman @piratehearts.com · 27/09/2026Might heck around and start a new game of Blue Prince tonight. 140
Reposted by J. Kyle PittmanChris Person @papapishu.bsky.social · 24/09/2026Still one of the greatest contributions that homestar runner ever made to culture at large is this image 212217649
Reposted by J. Kyle PittmanChris Bratt @chrisbratt.bsky.social · 24/09/2026In recent years, the media has quietly begun to change the way in which it writes about Bobby Kotick, the former CEO of Activision Blizzard. PMG investigates how Kotick used the threat of defamation to reshape his legacy in the games business, one article at a time. www.youtube.com/watch?v=kKwp...youtube.comInside Bobby Kotick's Campaign Against the PressYouTube video by People Make Games 231989922
J. Kyle Pittman @piratehearts.com · 24/09/2026Okay, I think I have my parser/lexer working again, this time reading from a file stream instead of loading the entire file into a char array and iterating through that. Still a lot of gross code though, probably needs a ground-up rewrite. 100
Reposted by J. Kyle PittmanEniko Fox @enikofox.com · 23/09/2026It's like everyone who came on board to AI because "they can write code now!" thinks the primary argument the rest of us have is "no it can't" So I'll say it: yes AI can write code. I believe you. They can write code. It compiles. It even passes the tests that the AI also wrote. UNFORTUNATELY... 1027653
J. Kyle Pittman @piratehearts.com · 23/09/2026Tonight I'm getting back to my old scripting language project in earnest. Starting with modernizing the code to bring it up to my current style and latest engine features before I get into implementing whatever I'd left unfinished. 100
J. Kyle Pittman @piratehearts.com · 21/09/2026Beat the Taurus Demon on my first try but I don’t know if I’m going to have the patience to stick with this. It’s rougher than I remembered, lots of fps dips even in the just the first few areas. 030
J. Kyle Pittman @piratehearts.com · 20/09/2026That's rad, I've never seen the booklet or lighter before. 110
J. Kyle Pittman @piratehearts.com · 20/09/2026I’m pretty sure I’ve only finished this version once, never even did NG+ or anything. All my replays have been on Prepare to Die Edition or Remastered. 120
J. Kyle Pittman @piratehearts.com · 20/09/2026Dark Souls turns 15 years old this week (ish, NA release was Oct. 4), and I thought it would be fun to replay it on the 360 again, with 10 fps in Blighttown just as Miyazaki intended. 🥴 2260
J. Kyle Pittman @piratehearts.com · 20/09/2026It's inevitable and everyone's already using it and you're going to be left behind but pretty please can we steal your decades of effort to feed our slop engine. 070
J. Kyle Pittman @piratehearts.com · 20/09/2026lol just got a message on linkedin asking for access to entire code bases to train ai on i have never hit the block button so fast absolutely not 141
J. Kyle Pittman @piratehearts.com · 20/09/2026I had briefly played around with letting properties have their own member properties indexed by name or number, but it made the class a little more heavyweight than I liked (76 bytes, versus 32 without), it complicated operator implementations, and I probably have other ways to accomplish the same. 100
J. Kyle Pittman @piratehearts.com · 20/09/2026look at me pretending to be a programmer caring about "virtual" "template" "functions" i just want to make video'd games 161
J. Kyle Pittman @piratehearts.com · 20/09/2026Getting property type conversion working. It's less automated than I'd hoped and I'm brushing up against the limits of C++ a little*, but it's still kind of magic. *virtual template functions pls i understand why it's not realistic but i wants it 100
J. Kyle Pittman @piratehearts.com · 18/09/2026Already on my wishlist! 😅 It looks so much like a game I was wanting to make a couple years ago. 110
J. Kyle Pittman @piratehearts.com · 18/09/2026I feel like I might’ve heard about it, or maybe the cover just reminds me of Uketsu’s Strange Houses series. Sounds neat either way! 001
J. Kyle Pittman @piratehearts.com · 17/09/2026Reposting this one from the old site for no raisin. 113536
J. Kyle Pittman @piratehearts.com · 17/09/2026Without fail, every time I get back into working in my own engine, I relearn the muscle memory of reflexively hitting Ctrl+Shift+B to build the entire solution after every change, and then I go back to Unreal and accidentally do that there and no no no that's not what you want to do in unreal 060
J. Kyle Pittman @piratehearts.com · 17/09/2026maybe this will finally be the first game i finish this year 😅 010
J. Kyle Pittman @piratehearts.com · 17/09/2026reimplementing qbasic in c++ while bonking myself in the head with a cartoon mallet 130