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Phendan

@phen.dev
448 followers 961 following 1K posts

Avowed dork, obsessed with animation, fascinated by science. Web creative working in design & code. Sometimes trying my hand at the video essayist thing. Avatar by @jessanight.bsky.social

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jesperish @jesperish.bsky.social · 27/09/2026
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Carrion @cutlaska.bsky.social · 20/04/2026
Gaia x Machina #pixelart
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Phendan @phen.dev · 28/09/2026
Tell me about it
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BOGLUDDITE @brucemackay.bsky.social · 22/09/2026
HOBBIT DAY
Illustrated postage stamp of Bag End. A small tree-topped hillock with a round door and windows in the side. Small gate next to lane, autumnal leaves on surrounding foliage. Leaves blowing in the breeze. Overlapping orange and teal on a grey background.
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Alex Griendling @alexgriendling.bsky.social · 23/09/2026
I made a collection of 34 sci-fi vector design elements - useful for micrographics, motion graphics, FUIs, general world-building, and all else in between. Deepspace Approach Vectors is available for purchase via the Lunar Saloon Shop. lunarsaloon.bigcartel.com
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Mare Pan @paarsec.com · 24/09/2026
Today's art is Blue Haze by Penleigh Boyd, 1919, AUS. Take a moment to follow the outlines and the fine texture in this watercolor piece and to breathe in the mountain air
a hazey morning scene with a pastel colored mountain covered in trees. the lights are pastel yellow and shadows pastel blue, with gentle browns and reds all over.
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JPV Art (Comms Open) @jpv-art.bsky.social · 11/09/2026
SOLCOM. Siquijor-Class spacecraft with Orion. Equipped with massive sensors to find any target within Sol. Can't hit what you can't see. Setting where sneaky aliens invade our star system, so we spent more money on nukes or whatever. Bit late for shiptember but eh. ToughSF? Hmmm... defo not HardSF
Massive starship with massive sensors and an Orion Drive and radiators so SOLCOM can find enemy aliens and shoot them or something.
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specialmin64.bsky.social @specialmin64.bsky.social · 21/09/2026
ruined aqueducts
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David Aerne @meodai.bsky.social · 19/09/2026
As LLMs make it increasingly convenient to get answers without understanding how stuff works. I think P5 is more important than ever. I learned by experimenting and figuring stuff by myself. If you did as well, please consider donating to the P5: processingfoundation.org/support/donate/
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Geoff Graham @geoffgraham.me · 18/09/2026
The Front-End Community is Still Alive and Beautiful I thought about dropping an addendum into my last post to say just how overwhelmed I am, in the best possible way, by the way all of you in the... geoffgraham.me/the-front-end-commun…
geoffgraham.me
The Front-End Community is Still Alive and Beautiful
I thought about dropping an addendum into my last post to say just how overwhelmed I am, in the best possible way, by the way all of you in the front-end community have shown up to show support, both for me and for CSS-Tricks. I started to do that but then felt a new post...
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cy / sal sun 🐚 @cyhsal.bsky.social · 07/03/2026
Barbican postcards from me and CP&B; not a bad place to spend a Saturday. There’s nothing like it. 🌿🦆
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Paul @spookshow71.bsky.social · 15/09/2026
lost in the desert #digitalart #rpg #fantasy #scifi
A cloaked figure stands at the end of a rocky canyon, shielding their eyes. Beyond it, a howling storm is building.
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Phendan @phen.dev · 15/09/2026
Can vouch for Geoff being a wonderful writer and editor. I got to work w/ him on my first article (for Smashing), and he was super gracious and really helped improve the piece. That's a person you want as an outlet, and he deserves to be paid. Not that it should need underlining @digitalocean.com
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Mat “Wilto” Marquis @wil.to · 14/09/2026
Digital Ocean ended their $50/month sponsorship of GNOME and FlatHub and went radio silent on CSS-Tricks right around the time they found a spare three million dollars to burn on “sponsoring” a high-profile racist’s dotfiles repo. Impossible to see this as anything but a statement of their values.
geoffgraham.me
Why CSS-Tricks Has Been Quiet Lately - Geoff Graham
Because I haven't published anything to it since August 31. And no one else has either. That's not a super long time to go silent but it is for a site that
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Eye, the international review of graphic design @eyemagazine.bsky.social · 11/09/2026
Kitching in Kyoto, eyemagazine.com/blog/post/ki... #letterpress #typography
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Arthur Baron-Clément @arthur.baron-clement.com · 14/09/2026
a gouache mess
Rough and messy gouache landscape painting of a green mountain summit.
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AJ Jefferies @moonjam.com · 14/09/2026
I cannot stress enough what a HUGE talent Jonathan Djob Nkondo is AND he is impossibly lovely too ❤️
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Froyo☆Tam @froyotam.bsky.social · 16/08/2026
CONTROL wordmark + animation, made in deluxe paint iv
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Merriam-Webster @merriam-webster.com · 09/09/2026
Not to brag, but our product has been foldable since 1828.
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Phendan @phen.dev · 10/09/2026
I was gonna let it rest, but it's just so weird to me that the CTO of this place seemingly spends all his time waxing lyrical about how awesome AI is and how not using it is delusional, and meanwhile this has been happening for I think over a week now?
A screenshot of a bluesky feed with an error message that reads "There was an issue fetching posts. Tap here to try again."
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KZ @kzxcellent.live · 10/11/2025
I read a thread about games with terrible UI earlier and this video has been destroying me all day.
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アジャラカ | Đesigner @ajalaca.bsky.social · 08/09/2026
🏙️ひる/🌃よる
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dswnt ✦ @dswnt.bsky.social · 07/09/2026
Week 88, Parallel Universe of Windows (Rewrite): Luna + Plex (Windows '03, 2003) #weekly #design #AlternateTimeline #os #concept
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Nick Coupland @nickcouplandart.bsky.social · 06/09/2026
The joy of Brutalist patterns.
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saba sabaton @ gateway fate 501 @sabato-n.bsky.social · 05/09/2026
zeet studio gesture drawing with @yuckieducky.bsky.social 😌tuofu
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Robin E. Field @robinfield.bsky.social · 19/11/2024
Work as Wendell Berry writes:
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Phendan @phen.dev · 04/09/2026
Fun thread if you're into typography
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Des @desdelboy.bsky.social · 23/08/2026
Painting by Mike Howat. ‘Circa 1984.’ Acrylic on board. Size 61 x 46 cm
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Arvy @arvy.bsky.social · 24/08/2026
DOOM '98 Imagined what if id Software released an additional entry in the Doom series in 1998, using a technological mix between id Tech 2 and GoldSrc engine. Going for the blend of fantastical and grounded, which would be in vein of Half-Life and System Shock 2.
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MAK @makrustic.bsky.social · 11/08/2026
Yield to the Vulnerable (Sound & Animated)🌿 'Maybe love can('t) be my answer to everything.' #pixelart #art
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Mario Carrillo @marioecg.bsky.social · 10/08/2026
Strnds
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Emoji Caresser @lizrummy.bsky.social · 10/08/2026
Oh well! calnewport.com/on-ai-coding...
Cal Newport:

"On AI Coding and Its Discontents
August 10, 2026
Back in January, I received a note from a senior software engineer in Silicon Valley. He described himself as an AI skeptic who became converted after trying Claude Code for the first time. “Overnight, it changed the way I do my job,” he wrote. “It’s really, really good.”

As he explained, he no longer used a standard development environment. Instead, he “exclusively uses Claude Code” to get the job done, interacting with the tool in a terminal window and allowing it to program on his behalf.

“If I had to guess,” he concluded, “I’d say a task that would have taken me a week now takes me 2 days.”Last week, I received a new message from that same senior engineer who wanted to share an alarming addendum to his tale…


“I’m writing to give you an update on my current thinking about the state of AI in software engineering,” he began, “because my attitude has shifted quite a bit.”

He told me that features he generated using Claude Code ended up crashing their product on two different occasions. His boss told him that if it happened one more time, he’d be fired. “I’ve never had quality issues like this before in my career.”

The problem is that code produced by an AI agent looks reasonable, but can contain ‘hard-to-spot bugs’ that end up causing major problems. As a result, you should carefully review your agent’s output, but this is difficult. As the engineer told me, it’s “famously hard” to understand code you didn’t write yourself, so this extra step becomes “easy to just blow it off (especially when we are all trying to ‘10x’ our velocity).” Soon, systems start to break.
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Dan Cederholm @simplebits.com · 09/08/2026
Some glyphs in the new weights coming very soon to Hubano, my typeface inspired by Cuban cigar box lettering.
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Chris Chapman @savestate.site · 08/08/2026
for the first time in over three years, there's a new video on my channel. www.youtube.com/watch?v=qjPWZ...
youtube.com
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Save State website: https://savestate.site/ Follow me elsewhere: Bluesky: https://bsky.app/profile/retrohistories.bsky.social Mastodon: https://digipres.club/@retrohistories Patreon: https://www.patreon.com/retrohistories/ Soundtrack: SPLASH SCREEN by CONTOSO from the album DVD PLAYER: https://spezandco.bandcamp.com/album/spez177-dvd-player CC BY 4.0 Background footage from Pexels
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Phendan @phen.dev · 08/08/2026
Getting reminded lately how there was a time in uni (around 2017-ish) when I knew jquery pretty well but barely any vanilla JS, and wanting to ship less code was an incentive to get behind the abstraction and properly learn the fundamentals.
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Max58 @max58.bsky.social · 07/08/2026
All the art inspired by Team ICO I did recently #Ico #ShadowOfTheColossus #TheLastGuardian
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Phendan @phen.dev · 08/08/2026
LOTR sitcom called Gollum Girls
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MKSchmidt @mkschmidt30.bsky.social · 07/08/2026
This is not going to appear anywhere else, it's an artifact of my process, but I thought it looked neat!
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Mark Simonson @marksimonson.bsky.social · 05/08/2026
50 years in the making! A college type design project in 1976 has become Neotype—a retro-futuristic display family blending the influence of uncial script with 1970s geometric sans serif design. The story behind Neotype marksimonson.com/notebook Available at marksimonson.com & typographer.com
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01NEETo @01neeto.bsky.social · 03/08/2026
GHOST IN THE SHELL 2026
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Arvy @arvy.bsky.social · 04/08/2026
The Torn Fountainhead - mockups of an imaginary survival horror title #ui #uidesign
Fullscreen UI mockup for an imaginary survival horror game titled "The Torn Fountainhead"

Title screen, mostly yellow-orange background, the name of the game written at the top in a blackletter font.Fullscreen UI mockup for an imaginary survival horror game titled "The Torn Fountainhead"

A mission brief screen, mostly dark green, there's a dark bronze bust of a man, with a simplified yellow-orange halo behind his headFullscreen UI mockup for an imaginary survival horror game titled "The Torn Fountainhead"

The inventory screen called "Conscious Loadout". There are several items in the grid. Mostly yellow-orange background.Fullscreen UI mockup for an imaginary survival horror game titled "The Torn Fountainhead"

A fake "gameplay" screen, a man is standing with an axe on a coldly lit city street at night, among Victorian buildings, looking up at the only lit windows in a house nearby.
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Norbert Woehnl 📷 @norbertwoehnl.com · 28/07/2026
Good morning from #Tokyo! On my way home from work yesterday, I rode the subway a bit further than usual, and took some #panoramic neighborhood photos around Hasune Station using @heliographe.studio's #65x24 app. #photography #streetphotography #japan #UrbanGaze #photoblog @bskyphotos.bsky.social
norbertwoehnl.com
After-Work Panoramas from Hasune, Tokyo, Japan
Coming back from the office yesterday evening, I got off the subway two stops past my home station, and took a walk to shoot some neighborhood panoramas.
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hby's stuff @hby.bsky.social · 03/08/2026
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Ville Sinkkonen @villesinkkonen.bsky.social · 25/07/2026
Plein air watercolor
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DannyAraya @dannyaraya.bsky.social · 25/07/2026
Avatar Aang is out! Go watch! These are some sketches and studies I did while on it as I was trying to get the hang of the style. A lot of it referencing Kihyun Ryu's work.
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José B. Rebolledo @ypanda.bsky.social · 26/07/2026
Said everything, these are some of the 2D shots (there are more but these are my favorite) from the movie. I learned so much from the 2D team, full of incredible people, Michael, Husain, and Jacob Tobin that helped me to finish that Ocean Spirit shot. Despite everything, I'm happy for being here 🥹
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Kat Tsai @chuwenjie.bsky.social · 25/07/2026
These are the very first paintings I made for Avatar Aang. I designed the art style for the ancient Sonam and Tagah scenes throughout the film!
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Ole @oleloken.bsky.social · 26/07/2026
My Tiny Contribution to The Legend of Aang The Last Airbender
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Phendan @phen.dev · 26/07/2026
That's a relief!
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