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Peter W

@petedubs.bsky.social
72 followers 109 following 27 posts

artstation.com/petedubs 3D Artist @ iRacing Studios prev. Manticore Games, Deep End Games Let he who is without cringe cast the first stone

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Reposted by Peter W
SpaghetMeNot @spaghetmenot.bsky.social · 17/07/2026
My next release will be "vertLab" 🔬🧪 Tools to create attributes directly on geometry including curvature, ambient occlusion, thickness etc. Roughly 10x faster than my previous free ao solution. (Just needs some final touches, docs etc.) #b3d #geometrynodes
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Jon Renish @jonrenish.bsky.social · 25/06/2026
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Wario64 @wario64.bsky.social · 15/05/2026
Xbox is now XBOX
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celestialmaze @cmzw.bsky.social · 07/05/2026
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Robin-Yann Storm @rystorm.com · 31/03/2026
It came to me in a dream
The Shield of the Trinity, but it says: Asset is not a prefab, is not an actor, is not an asset, but all 3 are object.
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Rune Skovbo Johansen @runevision.bsky.social · 30/03/2026
My erosion filter is out! Video, blog post, and shader source. It emulates erosion without simulation, so it's fast, GPU friendly, and trivial to generate in chunks. Explainer video: www.youtube.com/watch?v=r4V2... Companion blog post: blog.runevision.com/2026/03/fast... #ProcGen #vfx #GameDev
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athena (who is really cool) @athenaisreallycool.bsky.social · 26/02/2026
MS paint graph:
Society on the y axis, time on the x
"society up to now" straight diagonal line
"if you give me all your money" makes the line go up
"if you don't" makes the line go down
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Landon Noss @landon.wtf · 25/02/2026
still just really upset about this variety.com/2026/gaming/... unreasonably upset. uncouth ass industry
variety.com
One-Third of U.S. Video Game Industry Workers Were Laid Off Over the Last Two Years, GDC Study Reveals
One-third of U.S. video game industry workers say they were laid off over the past two years, according to GDC.
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vic-or-squeak!! ᓚᘏᕐᐷ @gizmouse.bsky.social · 20/02/2026
regarding the recent news
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Catsuka @catsuka.bsky.social · 20/02/2026
A Gorillaz short film by The Line studio is coming on February 27 on Youtube : "The Mountain, The Moon Cave and The Sad God". www.youtube.com/watch?v=ucRu...
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Animation Obsessive @ani-obsessive.bsky.social · 13/02/2026
This style of light doesn't really appear in animation anymore. You know it when you see it -- it's bright, hot and almost dangerous. Our new issue explores the tricks behind it, and how one artist has revived the look for the digital age: animationobsessive.substack.com/p/dangerous-...
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depths of wikipedia @depthsofwikipedia.bsky.social · 08/02/2026
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Joe Wintergreen @joewintergreen.com · 06/02/2026
speaking of cool cheap effects: the shadow from the ceiling fan in Robo Recall is not a real shadow or even a light function or even a decal, it's a rotating translucent mesh
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Nick Carver @nickcarver.bsky.social · 07/02/2026
It's up on Youtube: www.youtube.com/watch?v=yOhd...
youtube.com
NOISEMAN SOUNDINSECT | OFFICIAL
YouTube video by STUDIO4C
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Tom Francis @pentadact.com · 08/01/2026
I've been running an indie games studio for 15 years now, and it felt like a good time to boil down what I've learned into 4 pieces of advice: www.pentadact.com/2026-01-08-1... I hope it's of use, not least because goddamn I forgot how long blog posts take to write.
A timeline visually representing the advice from my post, emphasising how dramatically and reliably having more time, with a testable build, converts to your game being better and your studio being safer.
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Dylan Browne @dylanbrowne.bsky.social · 21/11/2025
Spent the morning having a quick look at the ultra early new Substrate Toon BSDF / Toon Profiles added to UE5-Main Branch this past week, looking cool, although no specular stuff is implemented, just diffuse but promsising! #UE5 #UnrealEngine #GameDev #TechArt #Stylised
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Peter W @petedubs.bsky.social · 07/10/2025
I have been in the hyperbolic time chamber for the past few months and have emerged with news: I am officially a Houdini Guy now and did a bunch of cool tech art stuff in my latest project, which is a procedural cliff generator! Check it out: www.artstation.com/artwork/K38dVy
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Alan Wolfe @demofox.bsky.social · 17/08/2025
Derivatives, Gradients, Jacobians and Hessians – Oh My! New mathy blog post to try and make some scary sounding terms less scary. blog.demofox.org/2025/08/16/d...
A snippet of the blog post, showing a short explanation of derivatives, as well as a graph of a quadratic function, and a graph of its derivative.
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TONY GRAYSON 🗻 @tonycomputerentertainment.com · 11/08/2025
Insane what they used to get away with
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Tobias Wink @somethinglikegames.de · 13/08/2025
I have finished my plugin for exporting image sequences directly from Substance 3D Designer, and if you are interested, you can download it for free: www.somethinglikegames.de/en/blog/2025... #gameart #TechArt #TechnicalArt #MadeWithSubstance #indiegames
somethinglikegames.de
Something Like Games | Export image sequences with Substance 3D Designer
This post shows you how to export image sequences from Adobe Substance 3D Designer using my free plugin.
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Peter W @petedubs.bsky.social · 29/07/2025
With their recent announcement i can finally share some of the work I completed for Manticore Games on Out Of Time! Check out some stills here: www.artstation.com/artwork/P6aDO1
artstation.com
Out Of Time - Materials, Peter Wandelmaier
Some highlights from the large material collection I created for Out Of Time at Manticore. Tileables were in huge demand as OOT's design at the time had a major UGC element. Players being able to repu...
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Peter W @petedubs.bsky.social · 08/04/2025
Hello #PortfolioDay gamers I'm Peter, I'm an environment artist from the east coast US. Most recently I worked at Manticore games but I'm on the hunt again for work. Check out my stuff if you want, otherwise have a good day ~ www.artstation.com/petedubs
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Chaabs @chaabs.bsky.social · 20/11/2024
If anyone's looking for me, I'll be here. Happy. Staring at a big bunch of water shaders, courtesy of all you lovely lovely techartists. THREAD OF LOVELY WATER SHADERS--->
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Jan van den Hemel @blendersecrets.bsky.social · 04/06/2025
Ucupaint is an extension that comes with Blender (since 4.2) and that makes the whole texture painting process better and more nondestructive, using layers. #Blender #b3D #Blender3D #ucupaint
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Ryan T. Brown 🎮🩷 @toadsanime.lostincult.co.uk · 11/06/2025
Disney and NBCUniversal is suing Midjourney for mass copyright infringement - commencing the first major legal battle against an AI company that could dictate the future of generative AI. (Read more: Deadline)
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Catsuka @catsuka.bsky.social · 21/12/2024
New trailer of "False Memory" chinese animated series by Flint Sugar & Studio Tumble (based on a 2020 indie short film). Coming in 2025 on BiliBili. Full trailer >> www.catsuka.com/news/2024-12...
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Darya @daryam.com · 26/05/2025
Meme in the style of "you wouldn't steal a car" anti-piracy campaign that says "you wouldn't overscope a project"
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Peter W @petedubs.bsky.social · 26/05/2025
Moving to a new machine and I have to say the level of positivity I have towards windows directly correlates with how much bloatware I'm able to hack out of it
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Allison F @ablington.bsky.social · 30/03/2025
yes
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Peter W @petedubs.bsky.social · 14/05/2025
My late #Mayterials entry for day 9-10: Fortress I got a little carried away on deliverables this time, hope I have time to do another one with a more reasonable scope. Watch a cool video here: www.artstation.com/artwork/2BbQDJ #Mayterials2025 @theclubdiscord.bsky.social
BIG HOLE
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Fran @sydmus.bsky.social · 06/05/2025
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flip phone minato @minatums.drive-in.lol · 06/05/2025
It's time I finally announce that I will be at Pax East running a panel Sunday @ 11am in the Arachnid Theater!!! "I'm in Art School But I Want to Make Games" with @petedubs.bsky.social , @elliotmitchell.bsky.social , and Luigi Guateri - it's all about how to turn an art degree into a games job!!
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Andras Ketzer @fluidninjavfx.bsky.social · 17/04/2025
Dark fantasy RPG Mandragora is released - with baked fluidsim effects made with FluidNinja VFX Tools! #unrealengine #realtimevfx #fluidninja #gamedev #indiegames #indiedev #actionrpg
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Peter W @petedubs.bsky.social · 26/04/2025
I've seen this movie so many times I just recreated an obscure 3 second sequence because it lives rent free in my head. More at www.artstation.com/artwork/gRK9xx
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Peter W @petedubs.bsky.social · 23/04/2025
Yucky yucky oil flowmap stuff. Experience full goopage: www.artstation.com/artwork/nJLaA9
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Peter W @petedubs.bsky.social · 20/04/2025
Shader shtoof, cooking with the subsurface shading model www.artstation.com/artwork/oJl5ww
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Peter W @petedubs.bsky.social · 13/04/2025
Following up last material with brickwork from the Forbidden Mountain :o www.artstation.com/artwork/1N36Wo
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Peter W @petedubs.bsky.social · 09/04/2025
Made some spoopy tree trunks. Wooooo! www.artstation.com/artwork/V24dV5
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Peter W @petedubs.bsky.social · 08/04/2025
Hello #PortfolioDay gamers I'm Peter, I'm an environment artist from the east coast US. Most recently I worked at Manticore games but I'm on the hunt again for work. Check out my stuff if you want, otherwise have a good day ~ www.artstation.com/petedubs
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Peter W @petedubs.bsky.social · 03/04/2025
Made a swirly whirly tile. Woosh! There's more on artstation -> www.artstation.com/artwork/JrJqzn
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Peter W @petedubs.bsky.social · 31/03/2025
Thinking about the massive damage the enshitification of discord will do to the internet seeing how its largely responsible for pushing out most public third party forums. I don't know where we're supposed to go after that. Bluesky will never enshitify. Right? Right??
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Peter W @petedubs.bsky.social · 28/03/2025
Last painterly material for now is a moxen. It's actually two materials in one! A bargain. www.artstation.com/artwork/qJBodR
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Alfred Twu @alfredtwu.com · 23/03/2025
This is an example of how Objective Design Standards, which are part of zoning, make buildings look like patchwork. Dublin (which does do a good job of building housing) has 42 pages of ODS www.dublin.ca.gov/DocumentCent... 1/
Building Design Objective Standards
Green checkmark next to apartment building with lots of facade articulation including balconies, fake arches, overhangs, lots of different materials. Red x over a parking garage with 1 material and a mostly flat wall. Text: 3.1 Building design shall include
varied heights, setbacks, and
wall plane variation. Building design lacking materials
and colors is not permittedFloor plan showing a bunch of ins and outs, requiring recessed a minimum of 20 percent of the overall length of building facade, 10 feet minimum depth, on 1st and 2nd floor wall plane. Upper floor areas stepped back from the primary street.3.2 FAÇADE ARTICULATION
A. Buildings shall be designed with the same suite of building details,
articulation, and materials on all sides.
B. Walls that are publicly visible from a primary or side street shall not
run in a continuous horizontal plane for more than 40 feet without
incorporating articulation features such as glazing, overhangs, cornices,
canopies, columns, pilasters, trellises, arches, or clearly defined
projecting or recessed architectural element(s).
C. Building elements that do not provide authentic structural support but
are provided to add aesthetic appeal, such as pilasters, columns, and
unsupported trellises shall be designed to appear functional.
i. Cantilevered balconies are only allowed on buildings with
contemporary architectural styles.
ii. All other architectural styles shall incorporate a column, post,
corbel, brace, or decorative support cable to ensure the building
element appears structurally supported and not tacked on or
unsupported.
D. Garage doors shall be recessed into the garage wall, with a minimum
of four inches, provided between the face of the garage door and the
adjacent primary wall plane, to accentuate shadow patterns and relief.
E. Where a balcony or ground floor patio is located adjacent to a window
of an adjoining dwelling unit, the balcony railings or patio wall and/or
fencing shall be constructed with limited openings and utilize materials
which provide a minimum of 85 percent screening of balcony or
ground floor patio areas (measured from the finished floor of private
outdoor spaces to top of the railing, fencing, and/or wall). 3.2.B Building walls that are visible from a primary or side street
shall not run in a continuous horizontal plane for more than 40 feet
without incorporating articulation technique. Photos of articulated building and a flat wall, and recessed garage doorsPhoto of a gray multistory building with many corners, and a roof parapet. 3.3.D Parapets shall be articulated to feature stylistic architectural details
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Peter W @petedubs.bsky.social · 20/03/2025
It's part two of the painterly materials. Now with the metallicingtons. www.artstation.com/artwork/dy3qDQ
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Peter W @petedubs.bsky.social · 18/03/2025
Cool rock thing that took a long time to make. Here's to more rock things. www.artstation.com/artwork/4N3qOW
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Peter W @petedubs.bsky.social · 07/03/2025
I love Marmoset in the same way I love CrazyBump, eg "This is a really good piece of software that has been completely outshined by more modern packages. CrazyBump UI remains goated with the sauce though
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arnaerr 🦭⭑。 @arnaerr.bsky.social · 24/02/2025
Hidden treasure of Nokstella #eldenring
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Brian Merchant @bcmerchant.bsky.social · 11/02/2025
The big takeaway here is that Reuters won this case against the AI company on grounds they violated fair use—the judge found the AI company was guilty because, in using copyrighted works to generate its output, it “meant to compete... by developing a market substitute.” Huge.
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Peter W @petedubs.bsky.social · 05/02/2025
Way back in college I remember getting so frustrated with my inability to diagnose my displacement bake issues that I hard pivoted realtime workflows to just sidestep the problem. Now I'm thinking about baking displacement again for nanite. At least I already know the pitfalls now!
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