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Andras Ketzer

@fluidninjavfx.bsky.social
125 followers 77 following 19 posts

FluidNinja is real time, responsive fluid simulation for Unreal Engine. URL: unrealengine.com/marketplace/fluidninja-live

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Andras Ketzer @fluidninjavfx.bsky.social · 24/04/2025
Chaos destructibles drive fluidsim: dust & dambreak tests, NinjaLIVE 2.0 pre-alpha, Unreal Engine #unrealengine #UE5 #realtimevfx #fluidninja
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Andras Ketzer @fluidninjavfx.bsky.social · 18/04/2025
Fire blade effect by senior VFX artist Sen - made with FluidNinja LIVE 1.9 - responsive, real time sim, 0.3 millisec per frame on RTX 3080 #fluidninja #realtimevfx #unrealengine #UE5 #gamedev
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Andras Ketzer @fluidninjavfx.bsky.social · 17/04/2025
Dark fantasy RPG Mandragora is released - with baked fluidsim effects made with FluidNinja VFX Tools! #unrealengine #realtimevfx #fluidninja #gamedev #indiegames #indiedev #actionrpg
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Reposted by Andras Ketzer
Dylan Browne @dylanbrowne.bsky.social · 09/04/2025
I wanted to see how far I could realise lapping beach water in #UnrealEngine, Simmed in #Houdini, Using UE5-Main (5.6) Raster rendering with the new Raytraced Translucency and Lumen. #UE5 #GameDev #Cinematic #VFX #Simulation #RayTracing
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Andras Ketzer @fluidninjavfx.bsky.social · 04/04/2025
Water on Landscapes - FluidNinja LIVE 2.0 Features explained in 7 minutes, on YouTube: youtu.be/O57K5Aog7Hs #unrealengine #UE5 #realtimevfx #fluidninja
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Andras Ketzer @fluidninjavfx.bsky.social · 02/04/2025
Mesh distance field repels Water: sampling scalar SDFs and injecting the vector gradient into sim velocity field. FluidNinja LIVE 2.0 pre-alpha, 100m area, 2K sim, 260 FPS on RTX3080 #unrealengine #UE5 #realtimevfx #fluidninja
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Andras Ketzer @fluidninjavfx.bsky.social · 28/03/2025
Water filling Gaps in Unreal Engine: a long term goal has been achieved by introducing Mass and elevation-averaging. Mid-video: noisy rock-elevation is getting smoothed as water floods the the creek-bed --- NinjaLIVE 2.0 pre-alpha #unrealengine #UE5 #realtimevfx #fluidninja
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Andras Ketzer @fluidninjavfx.bsky.social · 27/03/2025
Caustics WIP, FluidNinja LIVE 2.0 pre-alpha, 100m area, 2K sim, 260 FPS on RTX3080 #unrealengine #UE5 #realtimevfx #fluidninja
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Andras Ketzer @fluidninjavfx.bsky.social · 24/03/2025
Driving 3D volumes with 2D fluidsim as heightmap #fluidninja #unrealengine #ue5 #realtimevfx
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Andras Ketzer @fluidninjavfx.bsky.social · 24/03/2025
Lava tests - NinjaLive 1.6 #fluidninja #unrealengine #ue5 #realtimevfx
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Andras Ketzer @fluidninjavfx.bsky.social · 24/03/2025
Fire and viscous fluid tests - NinjaLive 1.6 #fluidninja #unrealengine #ue5 #realtimevfx
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Andras Ketzer @fluidninjavfx.bsky.social · 15/03/2025
Argentum Studio using ninja for fire and smoke VFX in War Robots Frontiers. More WIP: artstation.com/artwork/y4EvN8 #fluidninja #unrealengine #ue5 #realtimevfx
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Andras Ketzer @fluidninjavfx.bsky.social · 15/03/2025
Using 2D fluidsim as cross-section to define 3D volumes #fluidninja #unrealengine #ue5 #realtimevfx
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Andras Ketzer @fluidninjavfx.bsky.social · 15/03/2025
Cloud Timelapses - NinjaLive 1.9 #fluidninja #unrealengine #ue5 #realtimevfx
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Andras Ketzer @fluidninjavfx.bsky.social · 15/03/2025
Fire and water tests - NinjaLive v1.6 #fluidninja #unrealengine #ue5 #realtimevfx
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Andras Ketzer @fluidninjavfx.bsky.social · 15/03/2025
Drive dynamic systems with fluidsim: water, clouds, smoke, fire, sand, snow and foliage #fluidninja #unrealengine #ue5 #realtimevfx
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