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ChillPenguin🐧

@penguindev.bsky.social
66 followers 145 following 40 posts

I'm here to make videogames! Hopefully I actually use this account lol

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Reposted by ChillPenguin🐧
Queen's Domain⚔️ - DEMO OUT NOW @queensdomain.bsky.social · 30/09/2026
Queen’s Domain is launching OCT 30TH!! ⚔️ Excited to announce our retro-fantasy action RPG with brutal combat and traversal-focused exploration will be available soon for PC and Consoles. Coming to Steam, Switch 2, Xbox Series and PS5!
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carl // Isle of Reveries OUT NOW! @desertcucco.bsky.social · 19/09/2026
🧩 Massive puzzlebox dungeons 🌎 Interconnected Metroidvania overworld ✨ Copy & spawn objects 🦉 An owl with a sword Isle of Reveries is OUT NOW on Steam and consoles! 92% "Very Positive" rating with 92 reviews thus far. Links ⬇️ #screenshotsaturday #indiegame #zelda
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MONOMOON | Gentle Giant Games @gentlegiantgames.bsky.social · 15/09/2026
MONOMOON, my non-linear game about exploration and discovery launches on Steam November 11th! With no proper instructions, you must deduce and achieve your goals as you solve puzzles, find mysterious items, and uncover secrets hiding right under your nose.
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hby's stuff @hby.bsky.social · 24/08/2026
#pixelart
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ChillPenguin🐧 @penguindev.bsky.social · 25/08/2026
Finished scripting launchers & juggles for my fighting game today! Working hard to try to get it playable by the end of the month #gamedev #indiedev
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ChillPenguin🐧 @penguindev.bsky.social · 20/02/2026
Calling the texture practice finished :) had a lot of fun playing with digital brushes for different effects, even if it's not all super coherent. I'll probably use them in a game at some point, and they could be a good character for prototyping #b3d #lowpoly
3D model of a penguin in a yellow coat with a large zip, shown from above to demonstrate head & body textures3D model of a penguin in a yellow coat with a large zip, shown from below to demonstrate tail and feet textures3D model of a penguin in a yellow coat with a large zip, shown from behind to demonstrate coat texture3D model of a penguin in a yellow coat with a large zip, shown from a low angle to demonstrate claw and lower body textures
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ChillPenguin🐧 @penguindev.bsky.social · 19/02/2026
he disguised his texture seams so invisibly even his opps praised him
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ChillPenguin🐧 @penguindev.bsky.social · 13/02/2026
still mostly block colours, I've been using this guy to practice texturing & digital painting, just playing around until something looks good. Not sure how I'm going to texture penguin feathers lol #b3d #lowpoly
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ChillPenguin🐧 @penguindev.bsky.social · 08/02/2026
working on a #lowpoly penguin guy (awesome) I'm really happy with the design, shapes/proportions and everything, I'll have to use him in a game at some point #b3d #gamedev
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GJWHF | phoebe @phoebie.bsky.social · 27/01/2026
you should start on that thing you want to do
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GJWHF | phoebe @phoebie.bsky.social · 22/01/2026
men be podcasting
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ChillPenguin🐧 @penguindev.bsky.social · 17/01/2026
Early work on fighting game stuff, showing off motion input recognition. The motions are data driven so it should work for any arbitrary motion (although I've not programmed a check for held inputs for charge moves yet)
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NamaTakahashi @namataka.bsky.social · 29/11/2025
At Indie Live Expo, Öoo was selected as “One of the Best Games of the Year” by Keiichiro Toyama, the creator of SIREN and GRAVITY DAZE, and received the award🎉
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Zi @majormcdoom.bsky.social · 11/03/2025
I'm super excited to finally share a first look of the VR game I've been working on... !! <<🐧 Penguin Festival 🐧>> !! Any shares/wishlists would be super appreciated, y'all! 🙏 #gamedev #indiedev #GodotEngine
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Cat Manning @catacalypto.bsky.social · 12/11/2025
it's on miro. it's literally on figma. you have to log into okta. it's in jira. it's on zoom. it's on pureref. it's on flow. it's on perforce. it's on slack. you can find it on slack. you can go to slack and find it. log onto slack right now. you can slack it. slack has it for you. it's on slack.
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ChillPenguin🐧 @penguindev.bsky.social · 29/10/2025
#devtober day 28, the jam's finished so I've gotta call it finished(ish). There's a lot more I wanted to do but I think that's always the case for game jams. Got some friends doing this one so I'll link the whole jam page :)
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ChillPenguin🐧 @penguindev.bsky.social · 27/10/2025
skipped yesterday because the nausea got to me :( #devtober day 27 and I've finally finished texturing everything. Doing some very final playtesting tomorrow to make sure it works, should be good to submit for Wednesday :)
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ChillPenguin🐧 @penguindev.bsky.social · 26/10/2025
#devtober day 25, struggling to focus through a cold but I've got most rooms textured now
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Alice Averlong 🏳️‍⚧️ @alice.averlong.com · 25/10/2025
For reasons too complex to explain here, I wrote an Apple II program designed for Early Modern Age Catholics to determine if they're allowed to have sex with their wife, or if it'd be a sin. Here's the video of it running.
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ChillPenguin🐧 @penguindev.bsky.social · 25/10/2025
#devtober day 24, I've been modelling/texturing the dungeon's rooms but I'll have to finish it tomorrow. Really nice to get those ugly grey boxes out :)
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ChillPenguin🐧 @penguindev.bsky.social · 24/10/2025
#devtober day 23, finished the last few rooms and ran a full game playthrough with the playtester🐎 toned back the difficulty slightly & I'm happy with the ideas and length. Visual pass tomorrow, then more playtesting I think :)
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ChillPenguin🐧 @penguindev.bsky.social · 23/10/2025
#devtober day 22, put together a really neat sequence for character 3! All it needs now is all the characters together in a big finale puzzle (and proper level meshes, and sound, and some polish, and...)
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ChillPenguin🐧 @penguindev.bsky.social · 22/10/2025
#devtober day 21, fixed bugs and adjusted levels, & fit some new rooms in to teach ideas more deliberately. Also got support for keyboard controls on the playtester's request :) building character 3's puzzles tomorrow, and maybe audio?
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ChillPenguin🐧 @penguindev.bsky.social · 21/10/2025
#devtober day 20, worked on a few more levels. Made an early build for testing! Sent it to a playtester🐴 and found some things to tweak & bugs to fix, but it's nice to know it's technically easy to "release" once it's ready :)
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ChillPenguin🐧 @penguindev.bsky.social · 20/10/2025
#devtober days 18 & 19, I forgot to post yesterday's pause menu (oops)! Got some stairs and a few introductory "how to press buttons" rooms from today. Aiming to playtest some puzzles tomorrow!
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ChillPenguin🐧 @penguindev.bsky.social · 18/10/2025
#devtober day 17, this is the plant guy's ability. It leaves behind a flower, and can switch positions with it (potentially carrying stacked characters!) I'm feeling a lot of puzzle potential, so I'll stick with these three for the game jam.
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ChillPenguin🐧 @penguindev.bsky.social · 17/10/2025
#devtober day 16; Put a bird on your head. This is the last of the main puzzle mechanics, the ability to stack critters. There's no jump, so this is a useful & important way to maintain height
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ChillPenguin🐧 @penguindev.bsky.social · 16/10/2025
#devtober day 15, switching between characters, and - a new lil guy! It's a kinda Biollante/Pokemon-y plant monster thing. I hope the zigzag mouth means it can still be cute with no eyes? I'm proud of the particle trail :)
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ChillPenguin🐧 @penguindev.bsky.social · 14/10/2025
#devtober day 14, exhausting day lol. Made myself do something for the game, it's just a simple save data system, continuing picks up from the last room you were in. Getting an early night 🛌😴
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ChillPenguin🐧 @penguindev.bsky.social · 13/10/2025
#devtober day 13, the game can have more than one level now! All the critters need to reach a goal block to progress, I'll make a nice transition if I get time later :)
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ChillPenguin🐧 @penguindev.bsky.social · 13/10/2025
#devtober taking it so easy for day 12, it's a Sunday and I spent most of the day watching Evo France anyway lol. Editor objects to define spawn points & goals, though goals don't do anything in-game yet. Recharging for next week, there's 9 days left in the jam :)
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ChillPenguin🐧 @penguindev.bsky.social · 12/10/2025
#devtober day 11 is a #screenshotsaturday! Here's two types of switch to move wall blocks around, and more work on the level editor. This'll be the bread & butter of the game's puzzles, and hopefully the bird/ghost abilities play with that nicely
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Scarefelt @skarfelt.bsky.social · 11/10/2025
game jam progress! originally the Ball was gonna be just another mechanic but i really like how it feels so i think i'm gonna build the game around that for the sake of scope
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ChillPenguin🐧 @penguindev.bsky.social · 10/10/2025
#devtober day 10, gave the bird & ghost their own abilities! Bird can fly horizontally, ghost can disappear into the ground & raise characters above it. It'd be nice to get a third character in for the jam, but I should start work on puzzles first
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ChillPenguin🐧 @penguindev.bsky.social · 10/10/2025
#devtober day 9, getting a second 'lil guy' in the jam game & making the bird move in little hops :)
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ChillPenguin🐧 @penguindev.bsky.social · 09/10/2025
#devtober day 8, and day 2 of the lil guy jam! Made an in-game level design tool to block out levels, since it beats typing out position/scale for however many blocks haha
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ChillPenguin🐧 @penguindev.bsky.social · 08/10/2025
#devtober day 7, I've joined Pinuwuk's "Lil Guy" Game Jam as a break from the main project. Here's my lil guy! Working in the custom engine again, so I'm testing collision resolution & the ability to greybox a level
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ChillPenguin🐧 @penguindev.bsky.social · 06/10/2025
#devtober day 6 is just normal videogame glue; life, death, and title screens. The engine needed some work to render UI elements like this - it supports multiple cameras now :)
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ChillPenguin🐧 @penguindev.bsky.social · 05/10/2025
#devtober day 5 and the vision for the arena is starting to come through, the hops go over the roots nicely. Needs a bit more work though, enemies & the camera don't collide with trees yet lol
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ChillPenguin🐧 @penguindev.bsky.social · 04/10/2025
#devtober day 4, a whole experiment generating a grid as a wireframe failed so here it is as a mesh :( Started to plan the environment, I think I'm going to make this area a forest glade or campsite. Maybe aiming for a single-level demo?
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ChillPenguin🐧 @penguindev.bsky.social · 03/10/2025
#devtober day 3 calls for a long-overdue update to the enemies' visuals; animations for warning, jumping & landing, and some new models! (experimenting with music, this is Nice In! // Nice Approach! by FLOOR BABA)
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ChillPenguin🐧 @penguindev.bsky.social · 02/10/2025
#devtober day 2 was mostly tidying & bugfixing but I had time to make a little squish animation when enemies are pulled together. I think I'll work on their jump sequence tomorrow...
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ChillPenguin🐧 @penguindev.bsky.social · 02/10/2025
#devtober day 1, fixed a nasty bug the other day so I'm treating myself to some visual work on the tether spell. Experimented with inward normals for an outline and I'm happy with how it looks for a cheap & easy effect :)
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ChillPenguin🐧 @penguindev.bsky.social · 25/07/2025
I need to work on this project more frequently... finally got the tether/grapple move working! Needs a model obviously, various bits of polish & extensive testing (I'm sure there are bugs here, I can feel it) but it's some nice progress
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Ashley Schofield is looking for work! 🐉 @ashlikeadragon.bsky.social · 07/07/2025
thank you to skybox for letting me include both a: rage and fury b: political and cultural context in a piece mostly about a fighting game i am very, very proud of this piece, please give it a read 💜
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Ashley Schofield is looking for work! 🐉 @ashlikeadragon.bsky.social · 10/04/2025
i'm writing a book!!!! in collaboration with @lostincult.co.uk, @sukeban.moe and @ysbryd.net, i'm writing Design Works: VA-11 HALL-A. time to mix drinks and change lives.
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ChillPenguin🐧 @penguindev.bsky.social · 20/03/2025
I'm a Character who loves to Move 🏃‍♂️🏃‍♂️🏃‍♂️ very early #rustlang #gamedev stuff. Trying to port and finish a gamejam project 🐧
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Commander Sterling @commandersterling.bsky.social · 12/03/2025
They’ll never find the next Balatro because they’re too busy looking for the old Balatro in a new skin. These leeches are unable to see the potential of things they haven’t seen already. They lack the imagination and foresight. That’s why a Balatro happens in spite of them, not with them.
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Zi @majormcdoom.bsky.social · 05/02/2025
Made some VR chalk tech. 🐧✍️ #GodotEngine #gamedev #indiedev
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ChillPenguin🐧 @penguindev.bsky.social · 24/01/2025
I've been working on tileset/tilemap rendering with Rust/SDL3. Very cool that this sort of thing only needs a single quad. I'm not really a shader guy so this was fun practice :) #gamedev #rustlang
application displaying a blocky smiling face made from bricks and squaresapplication displaying a recreation of a screen from The Legend Of Zelda, made from a tileset and tilemap shown to the sideapplication displaying a paragraph of sample text, made from a tileset and tilemap shown to the side
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