Reposted by NamaTakahashiWario64 @wario64.bsky.social · 29/09/2026Öoo ElecHead Double Pack (Switch English/JPN import) up for preorder on VGP ($24.68 US Dollars) buff.ly/ep9AcNO #ad 4699
NamaTakahashi @namataka.bsky.social · 17hOn this project I'm working on right now, I can barely remember meeting any of my self-imposed deadlines. If I worked at a company, I'd probably be fired by now. 0441
Reposted by NamaTakahashiMONOMOON | Gentle Giant Games @gentlegiantgames.bsky.social · 15/09/2026MONOMOON, my non-linear game about exploration and discovery launches on Steam November 11th! With no proper instructions, you must deduce and achieve your goals as you solve puzzles, find mysterious items, and uncover secrets hiding right under your nose. 13426134
NamaTakahashi @namataka.bsky.social · 13/09/2026Onimusha: Way of the Sword. Early on I was like, “I don’t even need to heal, this is easy,” but then the enemies got pretty tough later on and I was like, “Well... I haven’t healed at all up to this point...” and somehow I ended up doing a weird no-healing challenge for no reason... 0210
NamaTakahashi @namataka.bsky.social · 12/09/2026I used to think working on a game for years must be incredibly hard, but once you’ve spent a few months on it, that “I’ve already come this far…” feeling starts piling up, and somehow quitting just stops feeling like an option. 1693
NamaTakahashi @namataka.bsky.social · 09/09/2026Onimusha: Way of the Sword. Being able to rematch a boss right away might be more important than I thought. “I kinda just won” or “I wish I’d won in a cooler way” can leave you feeling a little unsatisfied. Being able to rematch right away lets you go for a win you’re actually happy with. 0180
NamaTakahashi @namataka.bsky.social · 08/09/2026I feel like the history of The Legend of Zelda is also the history of puzzles. 0163
NamaTakahashi @namataka.bsky.social · 07/09/2026“Can be completed in 2–3 hours” is a pretty effective selling point for me. 18913
NamaTakahashi @namataka.bsky.social · 07/09/2026Onimusha: Way of the Sword. If I’m truly unrivaled, let me fight this old man. 050
NamaTakahashi @namataka.bsky.social · 02/09/2026Lately, I’ve been thinking that the skills needed for development are all different, but they actually influence each other. Technical skills can create fun ideas, design skills can make up for technical limitations, and marketing can also lead to new ideas. 2685
NamaTakahashi @namataka.bsky.social · 01/09/2026I actually think that if you factor in making a living, developing games as a team might be harder than developing them solo. 0210
NamaTakahashi @namataka.bsky.social · 01/09/2026fromsoftware games often put an unbeatable enemy early on, then let you beat them later or on a second playthrough to show how much you’ve grown. I think that’s structurally pretty similar to a “knowledge unlock.” 3320
NamaTakahashi @namataka.bsky.social · 30/08/2026I think one of the best things about SEKIRO is that the final boss is the most fun fight in the game. 1240
NamaTakahashi @namataka.bsky.social · 29/08/2026I feel like math might have the deepest “knowledge unlocks” of any field. 2210
NamaTakahashi @namataka.bsky.social · 27/08/2026I didn’t know who Shigeru Miyamoto was back then either, and when I found out he was behind Donkey Kong, Mario, Zelda, and Pikmin, I remember thinking, “Wait, he made all of those?! That’s insane.” 1280
NamaTakahashi @namataka.bsky.social · 27/08/2026Before I started making games, I thought every game released on Nintendo consoles was made by Nintendo. 2331
NamaTakahashi @namataka.bsky.social · 26/08/2026I feel like games that are fun to play and games that are fun to make can be pretty different. 1432
NamaTakahashi @namataka.bsky.social · 25/08/2026I think most puzzle game developers write their own code. 2250
NamaTakahashi @namataka.bsky.social · 24/08/2026good game� suika-tabetabe-usagi.itch.io/pw7asuika-tabetabe-usagi.itch.ioPW7A by スイカ食べ食べうさぎロボットが主人公の見下ろし型アドベンチャー(少しパズル) 34210
NamaTakahashi @namataka.bsky.social · 17/08/2026Öoo is coming to GunnyAscend! 💣🐛 So happy to be part of this collaboration! Check it out! 0243
Reposted by NamaTakahashiLee Jackson @gungfuduck.bsky.social · 14/08/2026Good delivery day! Managed to get one of the Öoo pin badges 😊 @namataka.bsky.social @indie-freaks.bsky.social 0141
Reposted by NamaTakahashiDave Zhang @godsavant.bsky.social · 14/08/2026Today marks the 17-year anniversary of Askiisoft’s ‘Tower of Heaven’. It was the first game project I ever worked on, and my introduction to the world of indie games. 🧵 13324126
NamaTakahashi @namataka.bsky.social · 08/08/2026It’s been one whole year since Öoo was released! 🎉 To celebrate the 1st anniversary, Öoo is on sale on Steam! ↓ store.steampowered.com/app/2721890 The video is from a scrapped idea 🐸 19314
Reposted by NamaTakahashiOjiro Fumoto @moppin.bsky.social · 25/07/2026To celebrate the rerelease I'm going to post some videos from early development! This is the earliest recorded footage with just the controls / movement idea for mobile 11435116
NamaTakahashi @namataka.bsky.social · 21/07/2026Yesterday, I lost my phone at a big mall. I didn’t realize it until I got home. I rushed back to the mall and went to the help desk. Someone had already turned in my phone. I got it back. This is Japan. 6430
Reposted by NamaTakahashiRobin Ward @eviltrout.com · 14/07/2026The game is out NOW! Go play it, and please consider giving us a steam review if you like it. It's the best way for the game to get visibility. 69743
NamaTakahashi @namataka.bsky.social · 09/07/2026Before full development of Öoo, I built a prototype to test whether bombs could push each other, stack on top of one another, and interact correctly. It looks simple, but implementing these kinds of "obvious" behaviors without using a physics engine was actually much harder than it seems. 11018
Reposted by NamaTakahashiPone Games- Cat Squeeze released! @ponegames.bsky.social · 01/07/2026😼Cat Squeeze is out now on Steam! 💥A cozy hand-drawn puzzle game for fans of cute but clever box-pushing challenges. #catsqueeze #indiegame #indiegames #indiedev #puzzlegame #puzzles #cat #cats 2259
NamaTakahashi @namataka.bsky.social · 01/07/2026Öoo × Cat Squeeze Collaboration Bundle is now available! To celebrate the launch of the adorable Sokoban puzzle game Cat Squeeze, we've put together a special bundle! If you love cute puzzle games, check it out! store.steampowered.com/bundle/79775 1193
NamaTakahashi @namataka.bsky.social · 26/06/2026Öoo × Yugo Puzzle Collaboration Bundle is now available! Enjoy two simple yet deep puzzle games at a special discount. I believe Yugo Puzzle is one of the finest minimalist Sokoban games out there. If you love elegant puzzle design, don't miss it! store.steampowered.com/bundle/79111store.steampowered.comSave 23% on Öoo × Yugo Puzzle on Steam 14110
NamaTakahashi @namataka.bsky.social · 20/06/2026SuperSudokoid It genuinely feels like a Metroid game. ・New upgrades don't immediately tell you where to go ・The bosses are genuinely terrifying ・Tiny oddities get paid off later in the game ・In the worst case, you can brute-force things with hypothesis testing sudokupad.app/68ek598lr7 1351
NamaTakahashi @namataka.bsky.social · 16/06/2026This is one of my favorite sections in the Order of the Sinking Star demo. 1190
NamaTakahashi @namataka.bsky.social · 31/05/2026These days, the main game in puzzle games feels more like an appetizer. 0220
Reposted by NamaTakahashiDraknek & Friends @draknek.bsky.social · 28/05/2026Announcement: We're publishing the incredible Dittori by @blookerstein.bsky.social In an ancient temple deep beneath the world, master the forbidden power of DITTORI. Discover its secrets and use it to bend reality to your will. Play the demo and wishlist: store.steampowered.com/app/4311980/... 210434
NamaTakahashi @namataka.bsky.social · 31/05/2026#dittori Without all the “this game is wild” comments, I probably would have judged it as just a really solid Sokoban puzzle game. It puts an incredible amount of trust in the player. 0382
NamaTakahashi @namataka.bsky.social · 30/05/2026#minathehollower I played it in fullscreen, but I think it might actually be better on a smaller screen. The art seems heavily inspired by Game Boy-era pixel art, which was designed to be viewed on a tiny display. The anti-aliasing blends together much more naturally that way. 3250
NamaTakahashi @namataka.bsky.social · 30/05/2026#minathehollower The game gets an incredible amount out of a single action: digging. Jumping, dodging, exploration, flanking enemies, fast movement, carrying objects, activating mechanisms, and more. I love games that fully commit to a single core mechanic like this. 0623
NamaTakahashi @namataka.bsky.social · 30/05/2026#minathehollower was amazing! With this much content and quality, how is it this affordable?! 1471
NamaTakahashi @namataka.bsky.social · 29/05/2026The Short Games Bundle for the Cerebral Puzzle Showcase is now live! A collection of five highly acclaimed short puzzle games from 2025: • Is This Seat Taken? • Linelith • Öoo • Strange Jigsaws • The Electrifying Incident store.steampowered.com/bundle/76054...store.steampowered.comSave 29% on Short Games on Steam 0338
NamaTakahashi @namataka.bsky.social · 29/05/2026Cerebral Puzzle Showcase is now live! Both Öoo and ElecHead are currently on sale! store.steampowered.com/app/2721890/... 0486
NamaTakahashi @namataka.bsky.social · 24/05/2026I had a great time at BitSummit! My English still needs a lot of work, but I really enjoyed meeting and talking with everyone. Time to study more English! 1430