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NamaTakahashi

@namataka.bsky.social
3.5K followers 315 following 470 posts

Japanese Indie Dev / #Öoo / #ElecHead 『Öoo』 is Out Now: store.steampowered.com/app/2721890/…

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Reposted by NamaTakahashi
Wario64 @wario64.bsky.social · 29/09/2026
Öoo ElecHead Double Pack (Switch English/JPN import) up for preorder on VGP ($24.68 US Dollars) buff.ly/ep9AcNO #ad
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NamaTakahashi @namataka.bsky.social · 17h
On this project I'm working on right now, I can barely remember meeting any of my self-imposed deadlines. If I worked at a company, I'd probably be fired by now.
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NamaTakahashi @namataka.bsky.social · 29/09/2026
🥰
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NamaTakahashi @namataka.bsky.social · 17/09/2026
I’m at TGS!
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Reposted by NamaTakahashi
MONOMOON | Gentle Giant Games @gentlegiantgames.bsky.social · 15/09/2026
MONOMOON, my non-linear game about exploration and discovery launches on Steam November 11th! With no proper instructions, you must deduce and achieve your goals as you solve puzzles, find mysterious items, and uncover secrets hiding right under your nose.
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NamaTakahashi @namataka.bsky.social · 13/09/2026
Onimusha: Way of the Sword. Early on I was like, “I don’t even need to heal, this is easy,” but then the enemies got pretty tough later on and I was like, “Well... I haven’t healed at all up to this point...” and somehow I ended up doing a weird no-healing challenge for no reason...
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NamaTakahashi @namataka.bsky.social · 12/09/2026
Öoo was made with GameMaker
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NamaTakahashi @namataka.bsky.social · 12/09/2026
I used to think working on a game for years must be incredibly hard, but once you’ve spent a few months on it, that “I’ve already come this far…” feeling starts piling up, and somehow quitting just stops feeling like an option.
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NamaTakahashi @namataka.bsky.social · 09/09/2026
Onimusha: Way of the Sword. Being able to rematch a boss right away might be more important than I thought. “I kinda just won” or “I wish I’d won in a cooler way” can leave you feeling a little unsatisfied. Being able to rematch right away lets you go for a win you’re actually happy with.
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NamaTakahashi @namataka.bsky.social · 08/09/2026
I feel like the history of The Legend of Zelda is also the history of puzzles.
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NamaTakahashi @namataka.bsky.social · 07/09/2026
“Can be completed in 2–3 hours” is a pretty effective selling point for me.
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NamaTakahashi @namataka.bsky.social · 07/09/2026
Onimusha: Way of the Sword. If I’m truly unrivaled, let me fight this old man.
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NamaTakahashi @namataka.bsky.social · 05/09/2026
Seen this animation more than my parents.
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NamaTakahashi @namataka.bsky.social · 05/09/2026
Onimusha: Way of the Sword very cinematic
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NamaTakahashi @namataka.bsky.social · 04/09/2026
🍜+🍚+🥚
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NamaTakahashi @namataka.bsky.social · 02/09/2026
Lately, I’ve been thinking that the skills needed for development are all different, but they actually influence each other. Technical skills can create fun ideas, design skills can make up for technical limitations, and marketing can also lead to new ideas.
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NamaTakahashi @namataka.bsky.social · 01/09/2026
I actually think that if you factor in making a living, developing games as a team might be harder than developing them solo.
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NamaTakahashi @namataka.bsky.social · 01/09/2026
fromsoftware games often put an unbeatable enemy early on, then let you beat them later or on a second playthrough to show how much you’ve grown. I think that’s structurally pretty similar to a “knowledge unlock.”
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NamaTakahashi @namataka.bsky.social · 30/08/2026
I think one of the best things about SEKIRO is that the final boss is the most fun fight in the game.
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NamaTakahashi @namataka.bsky.social · 29/08/2026
I feel like math might have the deepest “knowledge unlocks” of any field.
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NamaTakahashi @namataka.bsky.social · 27/08/2026
I didn’t know who Shigeru Miyamoto was back then either, and when I found out he was behind Donkey Kong, Mario, Zelda, and Pikmin, I remember thinking, “Wait, he made all of those?! That’s insane.”
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NamaTakahashi @namataka.bsky.social · 27/08/2026
Before I started making games, I thought every game released on Nintendo consoles was made by Nintendo.
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NamaTakahashi @namataka.bsky.social · 26/08/2026
I feel like games that are fun to play and games that are fun to make can be pretty different.
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NamaTakahashi @namataka.bsky.social · 25/08/2026
Ö
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NamaTakahashi @namataka.bsky.social · 25/08/2026
I think most puzzle game developers write their own code.
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NamaTakahashi @namataka.bsky.social · 24/08/2026
good game� suika-tabetabe-usagi.itch.io/pw7a
suika-tabetabe-usagi.itch.io
PW7A by スイカ食べ食べうさぎ
ロボットが主人公の見下ろし型アドベンチャー(​少しパズル)
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NamaTakahashi @namataka.bsky.social · 17/08/2026
Öoo is coming to GunnyAscend! 💣🐛 So happy to be part of this collaboration! Check it out!
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Reposted by NamaTakahashi
Lee Jackson @gungfuduck.bsky.social · 14/08/2026
Good delivery day! Managed to get one of the Öoo pin badges 😊 @namataka.bsky.social @indie-freaks.bsky.social
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Reposted by NamaTakahashi
Dave Zhang @godsavant.bsky.social · 14/08/2026
Today marks the 17-year anniversary of Askiisoft’s ‘Tower of Heaven’. It was the first game project I ever worked on, and my introduction to the world of indie games. 🧵
Title screen for the Flash version of 'Tower of Heaven', with a Newgrounds logo at the bottom left.Level 1 of 'Tower of Heaven'Intermission room from 'Tower of Heaven'
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NamaTakahashi @namataka.bsky.social · 08/08/2026
Spikes vibing to the beat
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NamaTakahashi @namataka.bsky.social · 08/08/2026
It’s been one whole year since Öoo was released! 🎉 To celebrate the 1st anniversary, Öoo is on sale on Steam! ↓ store.steampowered.com/app/2721890 The video is from a scrapped idea 🐸
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Reposted by NamaTakahashi
Ojiro Fumoto @moppin.bsky.social · 25/07/2026
To celebrate the rerelease I'm going to post some videos from early development! This is the earliest recorded footage with just the controls / movement idea for mobile
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NamaTakahashi @namataka.bsky.social · 21/07/2026
Yesterday, I lost my phone at a big mall. I didn’t realize it until I got home. I rushed back to the mall and went to the help desk. Someone had already turned in my phone. I got it back. This is Japan.
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Reposted by NamaTakahashi
Robin Ward @eviltrout.com · 14/07/2026
The game is out NOW! Go play it, and please consider giving us a steam review if you like it. It's the best way for the game to get visibility.
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NamaTakahashi @namataka.bsky.social · 09/07/2026
Before full development of Öoo, I built a prototype to test whether bombs could push each other, stack on top of one another, and interact correctly. It looks simple, but implementing these kinds of "obvious" behaviors without using a physics engine was actually much harder than it seems.
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Reposted by NamaTakahashi
Pone Games- Cat Squeeze released! @ponegames.bsky.social · 01/07/2026
😼Cat Squeeze is out now on Steam! 💥A cozy hand-drawn puzzle game for fans of cute but clever box-pushing challenges. #catsqueeze #indiegame #indiegames #indiedev #puzzlegame #puzzles #cat #cats
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NamaTakahashi @namataka.bsky.social · 01/07/2026
Öoo × Cat Squeeze Collaboration Bundle is now available! To celebrate the launch of the adorable Sokoban puzzle game Cat Squeeze, we've put together a special bundle! If you love cute puzzle games, check it out! store.steampowered.com/bundle/79775
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NamaTakahashi @namataka.bsky.social · 26/06/2026
Öoo × Yugo Puzzle Collaboration Bundle is now available! Enjoy two simple yet deep puzzle games at a special discount. I believe Yugo Puzzle is one of the finest minimalist Sokoban games out there. If you love elegant puzzle design, don't miss it! store.steampowered.com/bundle/79111
store.steampowered.com
Save 23% on Öoo × Yugo Puzzle on Steam
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NamaTakahashi @namataka.bsky.social · 20/06/2026
SuperSudokoid It genuinely feels like a Metroid game. ・New upgrades don't immediately tell you where to go ・The bosses are genuinely terrifying ・Tiny oddities get paid off later in the game ・In the worst case, you can brute-force things with hypothesis testing sudokupad.app/68ek598lr7
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NamaTakahashi @namataka.bsky.social · 16/06/2026
This is one of my favorite sections in the Order of the Sinking Star demo.
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NamaTakahashi @namataka.bsky.social · 31/05/2026
These days, the main game in puzzle games feels more like an appetizer.
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Reposted by NamaTakahashi
Draknek & Friends @draknek.bsky.social · 28/05/2026
Announcement: We're publishing the incredible Dittori by @blookerstein.bsky.social In an ancient temple deep beneath the world, master the forbidden power of DITTORI. Discover its secrets and use it to bend reality to your will. Play the demo and wishlist: store.steampowered.com/app/4311980/...
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NamaTakahashi @namataka.bsky.social · 31/05/2026
#dittori Without all the “this game is wild” comments, I probably would have judged it as just a really solid Sokoban puzzle game. It puts an incredible amount of trust in the player.
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NamaTakahashi @namataka.bsky.social · 30/05/2026
#minathehollower I played it in fullscreen, but I think it might actually be better on a smaller screen. The art seems heavily inspired by Game Boy-era pixel art, which was designed to be viewed on a tiny display. The anti-aliasing blends together much more naturally that way.
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NamaTakahashi @namataka.bsky.social · 30/05/2026
#minathehollower The game gets an incredible amount out of a single action: digging. Jumping, dodging, exploration, flanking enemies, fast movement, carrying objects, activating mechanisms, and more. I love games that fully commit to a single core mechanic like this.
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NamaTakahashi @namataka.bsky.social · 30/05/2026
#minathehollower was amazing! With this much content and quality, how is it this affordable?!
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NamaTakahashi @namataka.bsky.social · 29/05/2026
The Short Games Bundle for the Cerebral Puzzle Showcase is now live! A collection of five highly acclaimed short puzzle games from 2025: • Is This Seat Taken? • Linelith • Öoo • Strange Jigsaws • The Electrifying Incident store.steampowered.com/bundle/76054...
store.steampowered.com
Save 29% on Short Games on Steam
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NamaTakahashi @namataka.bsky.social · 29/05/2026
Cerebral Puzzle Showcase is now live! Both Öoo and ElecHead are currently on sale! store.steampowered.com/app/2721890/...
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NamaTakahashi @namataka.bsky.social · 25/05/2026
Öoo!
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NamaTakahashi @namataka.bsky.social · 24/05/2026
I had a great time at BitSummit! My English still needs a lot of work, but I really enjoyed meeting and talking with everyone. Time to study more English!
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