ChillPenguin🐧 @penguindev.bsky.social · 25/08/2026Finished scripting launchers & juggles for my fighting game today! Working hard to try to get it playable by the end of the month #gamedev #indiedev 0113
ChillPenguin🐧 @penguindev.bsky.social · 20/02/2026Calling the texture practice finished :) had a lot of fun playing with digital brushes for different effects, even if it's not all super coherent. I'll probably use them in a game at some point, and they could be a good character for prototyping #b3d #lowpoly 071
ChillPenguin🐧 @penguindev.bsky.social · 19/02/2026he disguised his texture seams so invisibly even his opps praised him 030
ChillPenguin🐧 @penguindev.bsky.social · 13/02/2026still mostly block colours, I've been using this guy to practice texturing & digital painting, just playing around until something looks good. Not sure how I'm going to texture penguin feathers lol #b3d #lowpoly 050
ChillPenguin🐧 @penguindev.bsky.social · 08/02/2026working on a #lowpoly penguin guy (awesome) I'm really happy with the design, shapes/proportions and everything, I'll have to use him in a game at some point #b3d #gamedev 2133
ChillPenguin🐧 @penguindev.bsky.social · 17/01/2026Early work on fighting game stuff, showing off motion input recognition. The motions are data driven so it should work for any arbitrary motion (although I've not programmed a check for held inputs for charge moves yet) 010
ChillPenguin🐧 @penguindev.bsky.social · 29/10/2025#devtober day 28, the jam's finished so I've gotta call it finished(ish). There's a lot more I wanted to do but I think that's always the case for game jams. Got some friends doing this one so I'll link the whole jam page :) 140
ChillPenguin🐧 @penguindev.bsky.social · 27/10/2025skipped yesterday because the nausea got to me :( #devtober day 27 and I've finally finished texturing everything. Doing some very final playtesting tomorrow to make sure it works, should be good to submit for Wednesday :) 060
ChillPenguin🐧 @penguindev.bsky.social · 26/10/2025#devtober day 25, struggling to focus through a cold but I've got most rooms textured now 030
ChillPenguin🐧 @penguindev.bsky.social · 25/10/2025#devtober day 24, I've been modelling/texturing the dungeon's rooms but I'll have to finish it tomorrow. Really nice to get those ugly grey boxes out :) 010
ChillPenguin🐧 @penguindev.bsky.social · 24/10/2025#devtober day 23, finished the last few rooms and ran a full game playthrough with the playtester🐎 toned back the difficulty slightly & I'm happy with the ideas and length. Visual pass tomorrow, then more playtesting I think :) 020
ChillPenguin🐧 @penguindev.bsky.social · 23/10/2025#devtober day 22, put together a really neat sequence for character 3! All it needs now is all the characters together in a big finale puzzle (and proper level meshes, and sound, and some polish, and...) 030
ChillPenguin🐧 @penguindev.bsky.social · 22/10/2025#devtober day 21, fixed bugs and adjusted levels, & fit some new rooms in to teach ideas more deliberately. Also got support for keyboard controls on the playtester's request :) building character 3's puzzles tomorrow, and maybe audio? 010
ChillPenguin🐧 @penguindev.bsky.social · 21/10/2025#devtober day 20, worked on a few more levels. Made an early build for testing! Sent it to a playtester🐴 and found some things to tweak & bugs to fix, but it's nice to know it's technically easy to "release" once it's ready :) 010
ChillPenguin🐧 @penguindev.bsky.social · 20/10/2025#devtober days 18 & 19, I forgot to post yesterday's pause menu (oops)! Got some stairs and a few introductory "how to press buttons" rooms from today. Aiming to playtest some puzzles tomorrow! 010
ChillPenguin🐧 @penguindev.bsky.social · 18/10/2025#devtober day 17, this is the plant guy's ability. It leaves behind a flower, and can switch positions with it (potentially carrying stacked characters!) I'm feeling a lot of puzzle potential, so I'll stick with these three for the game jam. 080
ChillPenguin🐧 @penguindev.bsky.social · 17/10/2025#devtober day 16; Put a bird on your head. This is the last of the main puzzle mechanics, the ability to stack critters. There's no jump, so this is a useful & important way to maintain height 020
ChillPenguin🐧 @penguindev.bsky.social · 16/10/2025#devtober day 15, switching between characters, and - a new lil guy! It's a kinda Biollante/Pokemon-y plant monster thing. I hope the zigzag mouth means it can still be cute with no eyes? I'm proud of the particle trail :) 030
ChillPenguin🐧 @penguindev.bsky.social · 14/10/2025#devtober day 14, exhausting day lol. Made myself do something for the game, it's just a simple save data system, continuing picks up from the last room you were in. Getting an early night 🛌😴 020
ChillPenguin🐧 @penguindev.bsky.social · 13/10/2025#devtober day 13, the game can have more than one level now! All the critters need to reach a goal block to progress, I'll make a nice transition if I get time later :) 020
ChillPenguin🐧 @penguindev.bsky.social · 13/10/2025#devtober taking it so easy for day 12, it's a Sunday and I spent most of the day watching Evo France anyway lol. Editor objects to define spawn points & goals, though goals don't do anything in-game yet. Recharging for next week, there's 9 days left in the jam :) 030
ChillPenguin🐧 @penguindev.bsky.social · 12/10/2025#devtober day 11 is a #screenshotsaturday! Here's two types of switch to move wall blocks around, and more work on the level editor. This'll be the bread & butter of the game's puzzles, and hopefully the bird/ghost abilities play with that nicely 060
ChillPenguin🐧 @penguindev.bsky.social · 10/10/2025#devtober day 10, gave the bird & ghost their own abilities! Bird can fly horizontally, ghost can disappear into the ground & raise characters above it. It'd be nice to get a third character in for the jam, but I should start work on puzzles first 030
ChillPenguin🐧 @penguindev.bsky.social · 10/10/2025#devtober day 9, getting a second 'lil guy' in the jam game & making the bird move in little hops :) 030
ChillPenguin🐧 @penguindev.bsky.social · 09/10/2025#devtober day 8, and day 2 of the lil guy jam! Made an in-game level design tool to block out levels, since it beats typing out position/scale for however many blocks haha 082
ChillPenguin🐧 @penguindev.bsky.social · 08/10/2025#devtober day 7, I've joined Pinuwuk's "Lil Guy" Game Jam as a break from the main project. Here's my lil guy! Working in the custom engine again, so I'm testing collision resolution & the ability to greybox a level 030
ChillPenguin🐧 @penguindev.bsky.social · 06/10/2025#devtober day 6 is just normal videogame glue; life, death, and title screens. The engine needed some work to render UI elements like this - it supports multiple cameras now :) 010
ChillPenguin🐧 @penguindev.bsky.social · 05/10/2025#devtober day 5 and the vision for the arena is starting to come through, the hops go over the roots nicely. Needs a bit more work though, enemies & the camera don't collide with trees yet lol 120
ChillPenguin🐧 @penguindev.bsky.social · 04/10/2025#devtober day 4, a whole experiment generating a grid as a wireframe failed so here it is as a mesh :( Started to plan the environment, I think I'm going to make this area a forest glade or campsite. Maybe aiming for a single-level demo? 040
ChillPenguin🐧 @penguindev.bsky.social · 03/10/2025#devtober day 3 calls for a long-overdue update to the enemies' visuals; animations for warning, jumping & landing, and some new models! (experimenting with music, this is Nice In! // Nice Approach! by FLOOR BABA) 030
ChillPenguin🐧 @penguindev.bsky.social · 02/10/2025#devtober day 2 was mostly tidying & bugfixing but I had time to make a little squish animation when enemies are pulled together. I think I'll work on their jump sequence tomorrow... 030
ChillPenguin🐧 @penguindev.bsky.social · 02/10/2025#devtober day 1, fixed a nasty bug the other day so I'm treating myself to some visual work on the tether spell. Experimented with inward normals for an outline and I'm happy with how it looks for a cheap & easy effect :) 020
ChillPenguin🐧 @penguindev.bsky.social · 25/07/2025I need to work on this project more frequently... finally got the tether/grapple move working! Needs a model obviously, various bits of polish & extensive testing (I'm sure there are bugs here, I can feel it) but it's some nice progress 020
ChillPenguin🐧 @penguindev.bsky.social · 20/03/2025I'm a Character who loves to Move 🏃♂️🏃♂️🏃♂️ very early #rustlang #gamedev stuff. Trying to port and finish a gamejam project 🐧 0173
ChillPenguin🐧 @penguindev.bsky.social · 24/01/2025I've been working on tileset/tilemap rendering with Rust/SDL3. Very cool that this sort of thing only needs a single quad. I'm not really a shader guy so this was fun practice :) #gamedev #rustlang 041
ChillPenguin🐧 @penguindev.bsky.social · 09/12/2024Trying SDL3 bindings for Rust, having fun and it seems pretty great so far! Updated a demo project to use SDLs window creation & event handling (including gamepads), feels like it could be a good option for Rust gamedev :) 030