Reposted by catnippedloren schmidt @lorenschmidt.bsky.social · 27/09/2026the idea of games with a single difficulty level is so weird. it just doesn't make sense. how are devs supposed to magically target you, perfectly, sight unseen? people have all kinds of individual strengths and habits and weaknesses and accessibility needs? that's just not how it works. 4814612
catnipped @ossianboren.bsky.social · 25/09/2026we really went from games being one of the big entertainment industries of our time to “game maker is not a real job” in about 5 years? 280
catnipped @ossianboren.bsky.social · 24/09/2026If anyone know a license I can add with my code that makes it free and open source, but disallows AI scraping, please I'd like to know! 110
catnipped @ossianboren.bsky.social · 24/09/2026been building my own WGPU api/pipeline for the engine i'm using (@lily2d.bsky.social) and i've finally started to get the hang of colour space stuff. it is really confusing. made a fancy graph 121
Reposted by catnippedAlex RS - WOIM🪱✂️🥚 @dogspawn.net · 15/09/2026sometimes all you need is a little teamwork… #godot #indiegame #gamedev 13777153
Reposted by catnippedLily2D @lily2d.bsky.social · 14/09/2026I bet you didn't know that Lily2D now has a Pixels API! 👀 Lily2D already has great support for WGSL shaders - and now it also includes a tiny 256x144 framebuffer renderer! Time to get started on that prototype, game jam or even just keep it retro! #indiedev #indiegamedev #gamedev #gamedevtools 0145
Reposted by catnippedFerron | Fyrn @ferronnuff.bsky.social · 08/09/2026overly complicating solid designs is a media tradition well predating video games, you don't get a pass for trying to dehumanize artists and separate them from the work because you think it looks bad 17413
Reposted by catnippedCatomika- Open for work!! @categerbasi.bsky.social · 31/08/2026Waiting the bus 7718182
Reposted by catnippedRami Ismail (رامي) @ramiismail.com · 04/09/2026what the fucking fuck www.whitehouse.gov/arcade/whitehouse.govArcade 7038083
Reposted by catnippedJoe Baxter-Webb @indiegameclinic.bsky.social · 04/09/2026Oh no they are vibe coding procedural rhetoric 1261
Reposted by catnippedcatnipped @ossianboren.bsky.social · 01/09/2026in the 90s swedish artists got together and made a deck where each made one card each. can't find any more info on them, but you can sometimes find them second hand here. my dad did the 7 of diamond, IIRC auctionet.com/sv/2455228-k... 051
Reposted by catnippedTim Clare @timclare.bsky.social · 01/09/2026During the 2nd World War, various artists found themselves in a safe house in Marseilles, waiting for visas so they could escape the Nazis. André Breton & fellow surrealists like Max Ernst passed the time by designing a deck of playing cards, Le Jeu de Marseille, reimagined on Communist lines. 37017
Reposted by catnippedAndré Bruwer @andrebruwer.bsky.social · 30/08/2026Good lord the corporate world is grim atm given all the AI mania. This has to be some of the best reads on just how crazy it is, with some advice on how to survive it at the end.hermit-tech.comAI Mania Is Eviscerating Global DecisionmakingThe reality of how much damage AI mania is doing to our ability to run institutions effectively. 153
catnipped @ossianboren.bsky.social · 28/08/2026cool map alert 🚨 🗺️ www.rijksmuseum.nl/en/collectio...rijksmuseum.nlMap of the Iberian PeninsulaCartography and art are united here: the map reflects the latest scientific knowledge and the object itself is fashioned from precious materials. Painted on the back of the polished round rock crystal... 020
Reposted by catnippedFolk Emerging 🦣 stone age 4X (OUT NOW) @curiousdynamics.bsky.social · 26/08/2026🎉 Folk Emerging is OUT NOW on Steam! 🎉 Grab that 10% launch discount, and don't forget to leave a review! store.steampowered.com/app/2275300/... MASSIVE THANK YOU to everyone that has supported this game ❤️ 76835
Reposted by catnippedJan Willem Nijman @jwaaaap.com · 25/08/2026the thing about indie games is that if someone designs one single game I love, I’ll get whatever they make for the rest of their lives and pretty much always have a good time. people are so attached to ip but imo you really gotta know the creators. 241690387
Reposted by catnippedjazz mickle @queenjazz.gay · 06/08/2026the software that LLMs write is not software i want to run on my computer. the text LLMs generate is not text i want to read or write. the images LLMs generate are not images i want to see or make. the music LLMs generate is not music i want to listen to or write. 217635
Reposted by catnippedThe Spaceshipper 🚀 @thespaceshipper.com · 06/08/2026"Every studio I have worked in could tell you the cost of an artist day. None of them could tell me the cost of a decision that got reversed six months later. That gap explains most of what is currently happening with AI in game production." 110423
Reposted by catnippedcatnipped @ossianboren.bsky.social · 30/07/2026the game already feels and plays more like physical solitaire, and getting to fudge things because noones around to police you reinforces that sensation 001
catnipped @ossianboren.bsky.social · 30/07/2026picked up World Upon the Wind after being delighted by the demo this morning. follows basic "roguelite deckbuilding" mechanics but seems to be less about broken builds and more about balance and harmony. store.steampowered.com/app/3640430/... 141
Reposted by catnippedJeff Tanton - Wishlist OCCULT CLEANUP AGENCY 📸👻🪣 @jefftanton.bsky.social · 28/07/2026I think this is one of the cruelest, ultimately self-sabotaging decisions you can make as a company. Why on earth would you stop employees finding happiness and fulfillment in the act of creation, widening their worldview and skill sets - and being able to bring some of that back INTO your studio. 1102
Reposted by catnippedCyan Worlds @cyan.com · 26/07/2026Over a year ago, we built a prototype for a new Myst Universe game meant for publisher eyes only. This project is NOT in active development, but we're proud of the work the team did, and wanted to share it with you all. Presenting: Project Anglerfish. www.youtube.com/watch?v=ZvNGt02yZNc 881880490
catnipped @ossianboren.bsky.social · 24/07/2026all my public repos were in here including stuff that is 100% my copyright and stuff where only i have the license to use them (like fonts) 120
Reposted by catnippedcatnipped @ossianboren.bsky.social · 22/07/2026you’re right that it’s really hard to start off right, but i like to define how the experience should feel for the player. ie ”they should get to level up about once every hour” and then go backwards ”if the player would level up once per hour, how much should they gain from that” 131
Reposted by catnippedMax Nichols @maxnichols.bsky.social · 22/07/2026A question for all my game dev followers: What are your strategies for evaluating pacing curves for singleplayer games during development? Stuff like “is the pace of level-ups right” and “are we giving out the right amount of currency” 42510
Reposted by catnippedFolk Emerging 🦣 stone age 4X (OUT NOW) @curiousdynamics.bsky.social · 07/07/2026📣 RELEASE DATE ANNOUNCEMENT 🎮 FOLK EMERGING will launch on August 26th! 🔥 stone Age 🦣 nomadic ⏳ turn-based ⬢ 4X strategy Wishlist on Steam 👉 store.steampowered.com/app/2275300?... 63411
Reposted by catnippedcatnipped @ossianboren.bsky.social · 17/07/2026man these universes beyond sets are getting interesting now #magiccon 031
catnipped @ossianboren.bsky.social · 17/07/2026man these universes beyond sets are getting interesting now #magiccon 031
catnipped @ossianboren.bsky.social · 09/07/2026one of the best in a sea of excellent city building games. highly recommend trying it this weekend 110
catnipped @ossianboren.bsky.social · 09/07/2026being a game designer means you have notes you don't remember writing that say things like "time traveling salesman problem" 4314
Reposted by catnippedpatrickcarlson @pjcarlson.bsky.social · 07/07/2026good advice, even when not laid off. We’re all so atomized. 094
catnipped @ossianboren.bsky.social · 01/07/2026fantastic initiative. embarrassing that our swedish union basically just ”maybe you should learn ai. we dunno 🤷” they have a great unemployment fund but it’s not built for industry wide collapse times like these 000
Reposted by catnippedflying saucer @flyingsaucer.se · 02/06/2026HELLO WORLD This is me (@ossianboren.bsky.social) announcing that my solo game dev studio is open for business! I can help your company by beaming me in as a freelance game designer and developer. I can help build your game design, your team or both. 🧵 #gamedev 282
Reposted by catnippedVincent // HEARTWORM 📸 THE ATTIC DOOR 🚪 @adinolfi.bsky.social · 30/06/2026the past ~6 months I've been working on StarBourne: a trad. roguelike with deep tactical deckbuilding combat set on a dark fantasy planet that is secretly a cosmic prison. Think Shandalar meets Caves of Qud. Still early. Playtests will happen soon in my discord. Would you play? 1411733
Reposted by catnippedWes Fenlon @wes.readonlymemo.com · 28/06/2026Remember the internet before Google, before algorithmic feeds, before monolithic social media corralled us onto the same handful of apps? When small, *personal websites* and webrings linking them together reigned supreme? Time to bring it back.readonlymemo.comIntroducing Warp Point, a Web 1.0 gaming blog directory built for 2026It's a webring! And a website! 772804924
Reposted by catnippedcatnipped @ossianboren.bsky.social · 18/06/2026looking for a new indie game engine? for the past year i've been working in and helped design Lily2D: * just realeased in early access * similar in scope to Love2D, but using a new easy-to-learn language called Swamp * one time fee license (directly supports @peterbjorklund.bsky.social aka piot)lily2d.com Lily2D 3218
Reposted by catnippedloren schmidt @lorenschmidt.bsky.social · 19/06/2026even if you have no interest in the game, this is an amazing look into the concepting + preproduction process that went into one of the most visually daring AAA games in recent memory. 410313
Reposted by catnipped[eve] @ninehydras.dev · 18/06/2026Going to start a thread of all the areas I worked on for Marathon <3 <3 first up: bioresearch #MarathonTheGame #Marathon 431493270
Reposted by catnippedIan Boudreau @ianboudreau.com · 19/06/2026I'm not sure how widely known this is, but Bungie made the entire original trilogy of Marathon games (developed for Macintosh) available as open source, and a group of fan developers created an engine called Aleph One to run them in. They are free on Steam: store.steampowered.com/developer/al...store.steampowered.comSteam Developer: Aleph OneClassic Marathon Open Source 16425184
catnipped @ossianboren.bsky.social · 18/06/2026just off the top of my head. that last one is a really cool magic-like by @eriksvedang.com 120
Reposted by catnippedcatnipped @ossianboren.bsky.social · 18/06/2026the point of the Lily2D framework is to get folks to learn to code and become efficient coders - I've basically levelled up from bad Lua coder into dreaming about structs, building my own GUI frameworks and WGPU pipeline packages for the engine (which will be released for free!) 001
catnipped @ossianboren.bsky.social · 18/06/2026looking for a new indie game engine? for the past year i've been working in and helped design Lily2D: * just realeased in early access * similar in scope to Love2D, but using a new easy-to-learn language called Swamp * one time fee license (directly supports @peterbjorklund.bsky.social aka piot)lily2d.com Lily2D 3218
catnipped @ossianboren.bsky.social · 18/06/2026spent the afternoon yesterday playing through MYST, and wrote down some thoughts catnipped.bearblog.dev/thoughts-on-... 000
Reposted by catnippedDaniel Burke - 🍺Innkeep @innkeep.bsky.social · 14/06/2026I'm a history of ideas nerd, and a few years ago I gave a public lecture on the common link between "disclosure" (the aliens are here!) and the "singularity" (we will merge with machines!) I had a hunch there was some underlying connection, so I did a bit of research, and oh boy... 🧵 25616
Reposted by catnippedBullet Points @bpmonthly.bsky.social · 27/05/2026"Marathon looks at the ills of today and instead of providing flaccid critique asks you to indulge in play of it, asks if you feel lucky yet." Our Marathon issue comes to a close with an article by Charlotte Lindsay. Read here: bulletpointsmonthly.com/2026/05/27/h... 19835