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Emily | Odds & Ents

@oddsandents.bsky.social
2.1K followers 383 following 1.4K posts

Ennie Award Winning Graphic Designer | TTRPG Layout | Paper Sicko | Half of @graftbound.bsky.social | She/Her | | My faith in Christ affects my work directly and indirectly | Created to Create | emilyentner.com

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Reposted by Emily | Odds & Ents
Sticky Doodler 🔜 PeopleCon 3 @stickydoodler.bsky.social · 11/10/2026
The fall 2026 Designed in the DMV catalog features 80+ games made by folks in the DC-MD-VA region. We give these out to all the FLGSs in our region to encourage players to #ShopLocal. Thank you @evilhat.bsky.social (based in MD!) for making it possible! youtube.com/shorts/2pAxi...
youtube.com
The 2026 DMV Games Catalog features 80+ games designed by folks in the DC-MD-VA region. #ShopLocal
YouTube video by StickyDoodler
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Rumpledcrow @rumpledcrow.bsky.social · 10/10/2026
IT'S COMPLETE📜 115 hand drawn illustrations to complement your next fantasy TTRPG 🗡️ 20% off for the first week on RPG Trader rpgtrader.com/products/102... #ttrpg #indiettrpg #dnd #ttrpgart
Cover art for my fantasy ttrpg stock illustration collection. A series of fantasy drawings surround the words, "115 Fantasy TTRPG Stock Illustrations. Hand drawn traditional art. Royalty free."
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Knave of Cups @knaveofcups.com · 11/10/2026
Our vending machine is stocked with brand new delights, including the CatBin mini-zine from @weirdworks.bsky.social ! If whimsical 5E modules are your jam, come down to TPK Brewing and check it out. (It's also on our website, but where's the fun in that?)
The interior of a vending machine. A zine is displayed in row 116. On the cover of the zine, a walking house/cat hybrid in gold and purple. "The Ameowzing Catbin, designed by Bee Ho @ Weird Works. 5E compatible mini-module, single-sheet riso-printed zine." A price lists it at $19. It is marked "NEW."The exterior of an unusual vending machine, covered in a whimsical wood enclosure. Full of colorful games and game-adjacent goodies.
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tor, mud skeleton @toothandshore.bsky.social · 10/10/2026
so my dark fantasy solo mudlarking RPG Kraldum is FUNDED!!! & we have 2 weeks left of campaign to make it even bigger & better. so incredibly grateful to everyone who's backed, shared, encouraged, or otherwise enabled me so far 💖🙏 gamefound.com/en/projects/...
gamefound.com
Kraldum: Solo Fantasy Mudlarking RPG by tooth & shore - Gamefound
Go down to the shore below the city. Collect what you can. Survive what lurks there and beat the rising waters to make it home.
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Emily | Odds & Ents @oddsandents.bsky.social · 10/10/2026
If you could eat something that isn’t edible safely what would you want to try first?
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Reposted by Emily | Odds & Ents
Isaac Bergmann - Read Bonded! @ikemann5000.bsky.social · 09/10/2026
I've finally finished and printed my full Baldurs Gate 3 sticker series of 14 characters, including the Origin characters and other companions. Catch me tomorrow at the St Ambrose Ren Faire in Northern Michigan if you want to pick any up!
14 sticker art series of Baldurs Gate 3 fantasy characters, art by Isaac Bergmann
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Emily | Odds & Ents @oddsandents.bsky.social · 09/10/2026
I am not boothing but I hope to have a pretty complete draft of a collage-making game kicking around as an ashcan.
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Reposted by Emily | Odds & Ents
Exeunt Press 💀🎲 @exeunt.press · 09/10/2026
I'll be at People's Book (Takoma Park, MD) soon! Come to PeopleCon 3 on October 17 and say hello! Details: withfriends.co/event/290173...
PeopleCon 3 info
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Reposted by Emily | Odds & Ents
TTRPGkids ➡️ Gamehole Con @ttrpgkids.com · 08/10/2026
The Dayjobs x TTRPGs panel that TTRPGkids hosted during Origins 2026, and it's now available! Check it out with speakers: @rpgsteph.bsky.social @lucaszellers.bsky.social Zach Reznichek Andy Charlton 🎧 loom.ly/xRU1qGs
Live on Youtube!

Dayjobs x TTRPGs panel 
from Origins featuring:
Steph Campbell
Lucas Zellers
Zach Reznichek
Andy Charlton
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Emily | Odds & Ents @oddsandents.bsky.social · 08/10/2026
I had a blast talking about the layout for W+A in this episode, does anyone else want to interview me about the layout of books I've done so I can tell you all the little easter eggs and fights I had with my computer?
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Plus One Exp @ 🔜 Metatopia @plusoneexp.bsky.social · 03/10/2026
We had a blast chatting with @graftbound.bsky.social & @drlemons.itch.io about Ritual Deck. We got deep into some great conversations about visual inspiration and how ideas take shape! Check it out below! Find the campaign at ttrpg.link/kcc www.youtube.com/watch?v=nPSm... 16/X
youtube.com
Now You've Zine It w/J Evan, Lucas & Emily
YouTube video by Plus One Exp
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Reposted by Emily | Odds & Ents
Graftbound Press 🔜 PeopleCon 3 @graftbound.bsky.social · 07/10/2026
We'll be in Takoma Park for a local con at @peoplesbooktakoma.com on October 17th. This event is full of DMV Game Designers! Come by anytime between 12-5. The event is totally free to attend! More info: withfriends.co/event/290173...
"We'll be at People's Book. Saturday, October 17th from 12-5. PeopleCon 3. 7014 Westmoreland Ave, Takoma Park. MD
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Reposted by Emily | Odds & Ents
Graftbound Press 🔜 PeopleCon 3 @graftbound.bsky.social · 07/10/2026
See you at People's Books October 17th to meet the creators behind many of these amazing games including Emily!
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Reposted by Emily | Odds & Ents
Matt B, People's Book @mattbormet.com · 22/09/2026
@stickydoodler.bsky.social ready for peoplecon
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Reposted by Emily | Odds & Ents
Indie Press Revolution @ipr.bsky.social · 07/10/2026
Restocked! Anamnesis Exclusion Zone Botanist Lighthouse at the End of the World The Peddler's Prize Trespasser www.indiepressrevolution.com/xcart/
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Emily | Odds & Ents @oddsandents.bsky.social · 07/10/2026
The thing is consumption isn’t contribution. But also I’m not just a Creator I’m a person who’s value doesn’t come from my work
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Reposted by Emily | Odds & Ents
Graftbound Press 🔜 PeopleCon 3 @graftbound.bsky.social · 05/10/2026
Is one card not enough? Great news you can make a whole deck with our collage guide game "The Vulture's Vault" also coming through this kickstarter. Follow the kickstarter to get notified on launch!
kickstarter.com
Coming soon: 100 Collage Prompt Cards
Individual handmade collage cards to aid, enhance, and inspire your game play. Use as MTG tokens, Wildsea whispers, & Carta tableaus.
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Graftbound Press 🔜 PeopleCon 3 @graftbound.bsky.social · 05/10/2026
So what is our next project? We are doing a Make 100! Emily is hand collaging 100 unique cards each with prompts on them. They are works of art, but also we'll be including a list of ways to use them to enhance your ttprgs. Follow to make sure you can get one of the 100 cards!
kickstarter.com
Coming soon: 100 Collage Prompt Cards
Individual handmade collage cards to aid, enhance, and inspire your game play. Use as MTG tokens, Wildsea whispers, & Carta tableaus.
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Emily | Odds & Ents @oddsandents.bsky.social · 02/10/2026
This sale is still going! It will be up till the end of October so go and create something for one of the many jams, or for a spooky game or for a halloween party invite! itch.io/s/201097/fal...
itch.io
Fall Illustration Assets Sale by Odds & Ents
A bundle by Odds & Ents, $15.00 for 5 games
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Emily | Odds & Ents @oddsandents.bsky.social · 04/10/2026
Read this!! Don't even worry about reading all of it, just pick any page and start!
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Emily | Odds & Ents @oddsandents.bsky.social · 04/10/2026
In Stonetop everyone has a reason to be afraid of deep water, that's gonna make the beach episode a totally different tone...
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Emily | Odds & Ents @oddsandents.bsky.social · 04/10/2026
so gorgeous!
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Reposted by Emily | Odds & Ents
Emily | Odds & Ents @oddsandents.bsky.social · 02/10/2026
I’m getting scope creep for ttrpg.link/100cards but it’s only cause I saw a video of a gorgeous blue envelope and started thinking about collage packaging that you can use to make a collage with…………
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Emily | Odds & Ents @oddsandents.bsky.social · 02/10/2026
This sale is still going! It will be up till the end of October so go and create something for one of the many jams, or for a spooky game or for a halloween party invite! itch.io/s/201097/fal...
itch.io
Fall Illustration Assets Sale by Odds & Ents
A bundle by Odds & Ents, $15.00 for 5 games
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Emily | Odds & Ents @oddsandents.bsky.social · 02/10/2026
I’m getting scope creep for ttrpg.link/100cards but it’s only cause I saw a video of a gorgeous blue envelope and started thinking about collage packaging that you can use to make a collage with…………
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Reposted by Emily | Odds & Ents
Knave of Cups @knaveofcups.com · 02/10/2026
OCTOBER'S HAUNTING DROP ARRIVES ON FRI 10/09! Break out your Liminal Horror rules to fight a southwestern blood god or disappear into the backrooms. Play cards w the devil. Own the night as an urban vampire. Sharpen your witch powers. Meet one chimera or make a whole battalion of lil freaks (+more)
Smorgabord photo of items coming soon, accented with a tiny yellow fantasy figurine wielding a large sword. Zines include: These Waters Run Black, Catbin, Wytch Mountain, and Layers of Unreality. Cards from Devil Town are visible, as well as a Risograph printed folded fortune teller
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Emily | Odds & Ents @oddsandents.bsky.social · 01/10/2026
Last day for Galactic Dawn on Kickstarter! This project's layout is something I'm super proud of, the game is a fun collaborative/competitive mix and great for worldbuilders! If we get to our next stretch goal I get to put more original art in the game! www.kickstarter.com/projects/pan...
kickstarter.com
Galactic Dawn: A Collaborative Worldbuilding TTRPG
Build the pillars of galactic civilization. Vie for a place amongst the stars.
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Emily | Odds & Ents @oddsandents.bsky.social · 01/10/2026
a few do but they're usually also set up day for the exhibitors so really doesn't help.
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Emily | Odds & Ents @oddsandents.bsky.social · 01/10/2026
This chat with @plusoneexp.bsky.social and @drlemons.itch.io showed me that I really could talk for a loong time about the layout of the games I do Also Offense to the Senses is my new band's name youtu.be/nPSm5L5L8Gw?...
youtu.be
Now You've Zine It w/J Evan, Lucas & Emily
YouTube video by Plus One Exp
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Hinokodo @hinokodo.com · 01/10/2026
Just heard #PaxUnplugged is going full Human Made. Proud of em, it's my favorite gaming con. And it's nice to know they'd prefer to present the works of real creative human beings. That's one less sign booths need to make, but if you'd like to anyways, here's a free icon hinokodo.itch.io/human-made
hinokodo.itch.io
Human Made by HINOKODO
An icon pack made by humans
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Emily | Odds & Ents @oddsandents.bsky.social · 01/10/2026
Last day for Galactic Dawn on Kickstarter! This project's layout is something I'm super proud of, the game is a fun collaborative/competitive mix and great for worldbuilders! If we get to our next stretch goal I get to put more original art in the game! www.kickstarter.com/projects/pan...
kickstarter.com
Galactic Dawn: A Collaborative Worldbuilding TTRPG
Build the pillars of galactic civilization. Vie for a place amongst the stars.
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Reposted by Emily | Odds & Ents
Boo de Danann @bridanann.bsky.social · 30/09/2026
This year my goal is to post a Stock Art Pack every month! Because I was unable to post a pack for July or August, I'm posting 3 for September! The third pack is another Space-Scape Background Pack! Available now for all your Sci-fi needs! bridanann.itch.io/space-scape-...
bridanann.itch.io
Space Scape Background Pack 3 by Bri de Danann
3 space background images
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Emily | Odds & Ents @oddsandents.bsky.social · 01/10/2026
I pulled out my flute to learn Zoltraak and its been so fun to get into music again because of the Frieren soundtrack
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Reposted by Emily | Odds & Ents
Graftbound Press 🔜 PeopleCon 3 @graftbound.bsky.social · 01/10/2026
We're live here: www.youtube.com/watch?v=nPSm...
youtube.com
Now You've Zine It w/J Evan, Lucas & Emily
YouTube video by Plus One Exp
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Emily | Odds & Ents @oddsandents.bsky.social · 01/10/2026
See you here: www.youtube.com/plusoneexp
youtube.com
Plus One Exp
Plus One Exp is dedicated to featuring independent tabletop game content with a strong focus on indie RPGs. You can expect a mix of actual play content, reviews, game design conversations, and playcra...
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Graftbound Press 🔜 PeopleCon 3 @graftbound.bsky.social · 01/10/2026
see you in 15 minutes!
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Pangur Ban Collective @pangyban.bsky.social · 30/09/2026
Less than 36 hrs left till our Kickstarter for Galactic Dawn finishes up. We're hoping to get at least 1 stretch goal in, and we're not too far away from it!
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Reposted by Emily | Odds & Ents
Graftbound Press 🔜 PeopleCon 3 @graftbound.bsky.social · 23/09/2026
We’re excited about this game. It’s kind of a precursor to our game Werewolf + Android as Lucas and I always played it with them as the investigators. Seriously excited!
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Emily | Odds & Ents @oddsandents.bsky.social · 30/09/2026
find me online and give me your hardest battles
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Reposted by Emily | Odds & Ents
Graftbound Press 🔜 PeopleCon 3 @graftbound.bsky.social · 30/09/2026
Lucas and Emily will be on stream tonight to interview @drlemons.itch.io about Ritual Deck and in return be interviewed about our game Werewolf + Android! Catch us tonight 8pm Eastern!
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Plus One Exp @ 🔜 Metatopia @plusoneexp.bsky.social · 30/09/2026
Join us tonight at 8p et for Now You've Zine It w/ @drlemons.itch.io & @oddsandents.bsky.social + @lucaszellers.bsky.social of @graftbound.bsky.social as they look for a moment of resonance & dissonance in each other's work in this 3-way interview! youtube.com/plusoneexp 1/3
(A multicolored background with newsletter cutout font)
Now You've Zine it

(In plain text)
w/J Evan Parks
Emily Entner
& Lucas Zellers!

Wednesday
September 30th at 8p ET

The text is flanked by skulls that are smoking something and have smoke coming out of their eyes and the cover for Ritual Deck and Werewolf Android.
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Explorers Design @index.www.explorersdesign.com.ap.brid.gy · 30/09/2026
3 pricing models for freelance graphic designers and artists in rpgs.
explorersdesign.com
Design Hireling: Pricing Models
# Filthy lucre. A designer's life. What do you charge for your work? How do you get paid? What's your rate? These are the questions I whisper to myself while exporting files and writing emails. The answer? Not enough, too late, and too low. I criminally undervalue my work. The perk and curse of having a full-time job—I treat Freelance Me like a miserable little homunculi. You will do the work for dirt cheap and _you will like it._ Massive caveat going in—today's article is for me. Follow along if you like. Do as I say, not as I do. You know the drill. ## What's my goal for pricing? Allow me to don my mercenary persona. The most important thing for pricing is to make my life better. Ideally better than the average coder, insurance salesman, and—if possible—consultant. It's a tall order, but thankfully with a meager pay and a clean soul, I think we can scrape it. The goal of pricing is to: * **_Make enough to live._** Not survive. I can survive with a shopping cart and tarp. I want to live in a house with book shelves and a fridge redundancy. * **_Live more than I work._** No more than 50 hours a week. Ideally, I'm working so few hours, my neighbors start to wonder if I'm Stephen King's kid. * **_Design cooler stuff._** It's unintuitive, but the really cool clients and projects pay a premium for people that cost an arm and leg. They hate having limbs! These things mean one thing—value pricing. Do not charge people for the cost of your time and tools, but the value it brings to their project, business, game, clout, soul, etc. Frankly, whatever the famous designers say about value to clients is kayfabe. It's about value _to_ _you._ Clients either pay or kick rocks. * * * # What are the different pricing models? They keep inventing new ways to get paid (most of them to get paid less). There are at least three worth knowing as a freelance designer in games: hourly pricing, unit pricing, and flat rate pricing. ### Hourly Pricing Hourly pricing is when you charge people for your time. The most common increment is hourly, but in advertising I know people with day rates. It depends on the company and business. In creative advertising, you spend a lot of time sitting on your hands waiting for client feedback, so agencies buy out your day. Thankfully, we're focused on rpgs, where the illogical and mad spend their energy on monsters and collecting new blackletter fonts. It's a good method when the project scope (what you're being paid to do) is fuzzy. A common predicament in bigger offices. If it's going to happen anywhere in rpgs, it'll be in the Isengard Orc Pits of Hasbro. When working with smaller companies and creators, the pricing method is usually flexible. **Pros:** * **_Every hour is golden, baby._ **It doesn't matter if the client changes their mind, the project runs over budget, or the game never materializes. The hours you work are the hours you charge and get paid for. * **_Everyone understands hourly._ **It's what the guys and gals working at the Ford Motor Company are doing right now (while singing, surely). No one is going to be confused by a contract with an hourly rate in it. **Cons:** * **_Speed is incentivized._ **Clients want their art, logos, and layout yesterday. When you charge hourly, you're pouring gasoline on a fire that's already crisping your doorstep. I hate negotiating timelines with coupon clippers. * **_Payment chasing is more frequent_. **Charging hourly doesn't mean billing hourly, which means you're vulnerable to getting stiffed. The good news: most clients, especially rpg clients, are sweethearts. It's the no-good-dirty-rotten-pig-stealing clients who see hourly rates as a license to steal. * **_Forecasting hours can be awkward._** You constantly have to update the client so they're not surprised by the bill. And then they're surprised by it anyway. Especially when all they did was change everything last minute—why should that change the time you need? ### Unit Pricing This is the one everyone in rpgs knows. Being charged by the word or page. It's a great way to get paid for your work and not your time—so if you're efficient, you can re-invest your time completing other jobs or doing nothing at all. Not bad! Unit pricing is super common, too. Publishers like MCDM and others use it. **Pros:** * **_Easy to quote and charge._ **Clients do a lot of the leg work on unit pricing, which means your job is mostly to ask questions and check their estimates. In well-oiled operations, they already know how much they're expecting and have the money set aside. It's your job to say yes or no. * **_Efficiency is rewarded._ **The faster you work the faster you get paid. If you finish an 8-hour job in 2 hours, it's good news for everyone. You can re-invest that time into another gig or assembling the new Downton Abbey lego set. **Cons:** * **_Negotiations are slim._** Most publishers have a rate and that's it. There's no wiggle room or opportunity to haggle. Maybe you'll get an advance, bonus, or a small bump—but most of the time 15¢/word is the ceiling. Some shops pay as high as 25¢/word. Unit pricing treats the creative like a commodity—nameless. * **_Thinking isn't accounted for._ **Complexity, craft, and perspective will get you repeat work, but they won't necessarily factor into your rate. That makes unit pricing clumsy for rpgs, where projects of few words and pages often hide a mountain of labor. This was always true of publishing—but game mechanics are another level of complexity on top of pacing, structure, and editing. ### Flat-Rate Pricing Let me spoil my position on pricing. I think creatives, especially graphic designers and artists, should opt for flat-rate pricing. This is the model where you put a price on the final result or set of deliverables. That's what the client wants and that's what they buy (usually with a deposit up front). Flat-rate pricing is the perfect model for well-defined projects and scopes. Think: logos, book covers, art, and finished books. The better you get at designing, the easier it will be for you to estimate the time and resources to make it, then you charge the client what it costs to get that thing _made by you_. Value-based pricing. **Pros:** * **_Everyone knows the price._** The client knows what they paid for, and you know what you have to deliver to get paid. There might be some bugbears along the way, but you know the way out of the dungeon. * **_Efficiency is rewarded._ **Clients are explicitly paying for a result, not the hours, which means you can be efficient without it impacting your income. This is the secret to working fewer hours for more money. * **_Value-filled pricing._** Flat-rate pricing doesn't have a ceiling or throttle the way unit pricing does. If you can prove your value to the clients that can afford it, you can charge that value. **Cons:** * _**The scope must be protected.**_ Your flat-rate lives and dies by what you quoted in the project scope. Any work you do that wasn't quoted is work you're doing for free. When clients add deliverables to the project without paying for it, that's called "scope creep." When _you_ add deliverables to a project (because you're such a nice fella), that's called "scope seep." * **_You get paid the rate no matter what._** If a project takes longer than you expected or costs more than you quoted—you eat that time and money. Clients like flat-rates because they're predictable. With flat-rate pricing, you're betting on yourself to get the job done. You assume the risk. * **_Clients might suffer from sticker shock_** A price tag is a double-edged sword. On one hand, it's predictable. On the other, it hides nothing. A lot of designers complain of clients getting cold feet. Personally, I think the sticker shock is good. The client that backs out of a flat-rate project was likely to dine-and-dash on the hourly model, too. ## What about royalties? Royalties are unreliable in tabletop games. I'd avoid them. The market is too volatile, the audience too small, and the companies too lean to manage them. Hollywood studios and book publishers are outliers. They have accountants and infrastructure for managing royalties—and it's still not seamless. I think its better to negotiate other benefits, like bonuses for reaching certain benchmarks in crowdfunding campaigns, merchandising rights, or the ability to own the work and renegotiate after an allotted time has passed. These terms don't tie your income to the long-term success of your clients (which is largely outside of your control, anyway). * * * ## The next question about pricing models... What do we charge? That's where things get complicated. It will depend on where you live, how experienced you are, and what kind of work you're doing. Certain industries pay more. Others (like rpgs) pay a lot less. Regardless, I think everyone's rate should be competitive, which is why I have a follow-up in the hopper for later. In the meantime, here's what we have to think about: * What does an average income look like in our area? * What are our current expenses? What do we need to get by? * How many hours do we want to work a day, week, and year? * What do we charge per hour to meet our goals? The secret to being a design hireling is decoding your rate. That gives us a baseline to build everything on top of. Even flat rates—which free us from hourly pricing—still need an hourly rate to make rough estimates. But more on that later. If you have any thoughts or ideas about pricing, sound off in the comments below. * * * ## Paying my Joesky Taxes Talking business is a violation of the Joesky Tax. Here are some hirelings. **Gunter Kindle.**_An uncommon but harmless puppet of Lusterdale_. Grows his nose when yelled at. An endless supply of torches. "Need a torch, sir? Is this the right spot, sir? Am I talking too much, sir? Have I been a bad boy, sir?" _Free._ **Barkus.**_A common but hardy porter of The Oakfens._ Ox stare at him open-mouthed when he passes. When he crests hills, people see the backpack first. Clinking. Groaning. Like ropes on a ship. 2 crowns a day plus meals (10 total). **Golda Scribner.**_A common and mostly harmless limner of Sunsound._ Can create a near-perfect likeness of anyone, even people she hasn't met. Costs 2 coros. Always accentuates whatever feature the subject is most sensitive about. "Perfect." **Barny Sees-It.**_An uncommon but harmless wererat of Sunsound._ He keeps a lookout for anything "fucky." Only two-feet tall. Should be discrete. Wishes he never got bitten by that guy. "Shit's pits. I miss being a rat. Fucking pants..." **Freda Mücker.**_A common but hardy stablehand of Buttershire._ Gentle like a rock slide. A horse once kicked Freda. That horse broke its legs. When she walks into stables, horses tell themselves they'll never complain again. 1 coro a night per steed. **Mario de Pinette IV.**_A common and harmless naturalist of Bogford Guild._ He's excited to pay you brutes a crown a day for the opportunity to study slimes in the Hollers of Infinite Pain. Expert in monstrosities. Hobbyist in surgery. Worried parents. **Mister Barber.**_A legendary and dangerous intellect devourer of Pikeaux._ His white gloves tickle the air in front of him. "300 crowns and I'll unlock his memories over a nice dinner. 200, if you bring a bottle of port." * * * ## Additional Reading How to Promote Your WorkHow to reach out to blogs, pods, and media outlets, and the 5 things creators can do to promote their work in a more community-minded way.Explorers DesignClayton NotestineHome - The Graphic Artist GuildSince 1967, we’ve advocated for the Graphic Arts industry and offered robust resources for graphic artists intent on growing their businesses.The Graphic Artist GuildFreelance, and Business, and Stuff (Ebook Only) - HoodzpahA freelance business book for all you creatives looking to start your own business! Contracts, pricing, invoicing, etc. by Amy Hood and Jen HoodHoodzpah * * * Explorers Design_is a production of Clayton Notestine. If you liked this article, please consider liking, sharing, and subscribing._
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Graftbound Press 🔜 PeopleCon 3 @graftbound.bsky.social · 29/09/2026
Coming soon to Kickstarter: We're celebrating our love of collage with a make 100/zine month project coming at the start of 2027 The core of this project is 100 individual unique hand made cards, each with a text prompt on them to enhance your games, or get inspired to create with. Follow the KS👇
kickstarter.com
Coming soon: 100 Collage Prompt Cards
Individual handmade collage cards to aid, enhance, and inspire your game play. Use as MTG tokens, Wildsea whispers, & Carta tableaus.
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Emily | Odds & Ents @oddsandents.bsky.social · 30/09/2026
hey remember this? quietly some of the best work I've ever done
four diamond heraldic animals from Glatisant.
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tor, mud skeleton @toothandshore.bsky.social · 29/09/2026
IT'S LARKIN TIME gamefound.com/en/projects/...
gamefound.com
Kraldum: Solo Fantasy Mudlarking RPG by tooth & shore - Gamefound
Go down to the shore below the city. Collect what you can. Survive what lurks there and beat the rising waters to make it home.
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Emily | Odds & Ents @oddsandents.bsky.social · 29/09/2026
Yea I know I hesitated to involve money into this hobby, but I really did want to share the cards with people. The game side of it all has been fun to imagine that its a gateway for people to get into collage.
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Emily | Odds & Ents @oddsandents.bsky.social · 29/09/2026
I've been watching and quietly getting excited. It seems several people around me have been getting into card collaging at the same time.
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Emily | Odds & Ents @oddsandents.bsky.social · 29/09/2026
I have been having a blast creating these prompt cards and hope to encourage others to discover the joy of collaging as well! Also great if you're getting into MTG proxies
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Reposted by Emily | Odds & Ents
RPG Trader @rpgtrader.com · 29/09/2026
Last 24 hours of the Solo September Games bundle! 134 excellent Solo RPGs for $20! ⬇️
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Reposted by Emily | Odds & Ents
Whatcha Doing? podcast! @whatchadoingpod.bsky.social · 18/09/2026
New episode!!! This time I’m chatting with @willjobst.bsky.social about the joy of making stuff, playing games with friends and …One Piece???
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Will Jobst, TTRPg Designer!! | Podcast Episode on RSS.com
This time I'm sitting down with Will Jobst to discuss making stuff, playing games with friends and... One Piece???https://bsky.app/profile/willjobst.bsky.socialwilljobst.itch.iogoodluckpress.coStuff w...
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