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Emily | Odds & Ents

@oddsandents.bsky.social
2K followers 382 following 1.4K posts

Ennie Award Winning Graphic Designer | TTRPG Layout | Paper Sicko | Half of @graftbound.bsky.social | She/Her | | My faith in Christ affects my work directly and indirectly | Created to Create | emilyentner.com

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Emily | Odds & Ents @oddsandents.bsky.social · 3h
This chat with @plusoneexp.bsky.social and @drlemons.itch.io showed me that I really could talk for a loong time about the layout of the games I do Also Offense to the Senses is my new band's name youtu.be/nPSm5L5L8Gw?...
youtu.be
Now You've Zine It w/J Evan, Lucas & Emily
YouTube video by Plus One Exp
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Hinokodo @hinokodo.com · 3h
Just heard #PaxUnplugged is going full Human Made. Proud of em, it's my favorite gaming con. And it's nice to know they'd prefer to present the works of real creative human beings. That's one less sign booths need to make, but if you'd like to anyways, here's a free icon hinokodo.itch.io/human-made
hinokodo.itch.io
Human Made by HINOKODO
An icon pack made by humans
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Emily | Odds & Ents @oddsandents.bsky.social · 3h
Last day for Galactic Dawn on Kickstarter! This project's layout is something I'm super proud of, the game is a fun collaborative/competitive mix and great for worldbuilders! If we get to our next stretch goal I get to put more original art in the game! www.kickstarter.com/projects/pan...
kickstarter.com
Galactic Dawn: A Collaborative Worldbuilding TTRPG
Build the pillars of galactic civilization. Vie for a place amongst the stars.
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Bri de Danann @bridanann.bsky.social · 21h
This year my goal is to post a Stock Art Pack every month! Because I was unable to post a pack for July or August, I'm posting 3 for September! The third pack is another Space-Scape Background Pack! Available now for all your Sci-fi needs! bridanann.itch.io/space-scape-...
bridanann.itch.io
Space Scape Background Pack 3 by Bri de Danann
3 space background images
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Graftbound Press 🔜 PeopleCon III @graftbound.bsky.social · 18h
We're live here: www.youtube.com/watch?v=nPSm...
youtube.com
Now You've Zine It w/J Evan, Lucas & Emily
YouTube video by Plus One Exp
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Emily | Odds & Ents @oddsandents.bsky.social · 18h
See you here: www.youtube.com/plusoneexp
youtube.com
Plus One Exp
Plus One Exp is dedicated to featuring independent tabletop game content with a strong focus on indie RPGs. You can expect a mix of actual play content, reviews, game design conversations, and playcra...
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Graftbound Press 🔜 PeopleCon III @graftbound.bsky.social · 19h
see you in 15 minutes!
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Pangur Ban Collective @pangyban.bsky.social · 30/09/2026
Less than 36 hrs left till our Kickstarter for Galactic Dawn finishes up. We're hoping to get at least 1 stretch goal in, and we're not too far away from it!
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Graftbound Press 🔜 PeopleCon III @graftbound.bsky.social · 23/09/2026
We’re excited about this game. It’s kind of a precursor to our game Werewolf + Android as Lucas and I always played it with them as the investigators. Seriously excited!
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Emily | Odds & Ents @oddsandents.bsky.social · 30/09/2026
find me online and give me your hardest battles
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Graftbound Press 🔜 PeopleCon III @graftbound.bsky.social · 30/09/2026
Lucas and Emily will be on stream tonight to interview @drlemons.itch.io about Ritual Deck and in return be interviewed about our game Werewolf + Android! Catch us tonight 8pm Eastern!
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Plus One Exp @ 🔜 Metatopia @plusoneexp.bsky.social · 30/09/2026
Join us tonight at 8p et for Now You've Zine It w/ @drlemons.itch.io & @oddsandents.bsky.social + @lucaszellers.bsky.social of @graftbound.bsky.social as they look for a moment of resonance & dissonance in each other's work in this 3-way interview! youtube.com/plusoneexp 1/3
(A multicolored background with newsletter cutout font)
Now You've Zine it

(In plain text)
w/J Evan Parks
Emily Entner
& Lucas Zellers!

Wednesday
September 30th at 8p ET

The text is flanked by skulls that are smoking something and have smoke coming out of their eyes and the cover for Ritual Deck and Werewolf Android.
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Explorers Design @index.www.explorersdesign.com.ap.brid.gy · 30/09/2026
3 pricing models for freelance graphic designers and artists in rpgs.
explorersdesign.com
Design Hireling: Pricing Models
# Filthy lucre. A designer's life. What do you charge for your work? How do you get paid? What's your rate? These are the questions I whisper to myself while exporting files and writing emails. The answer? Not enough, too late, and too low. I criminally undervalue my work. The perk and curse of having a full-time job—I treat Freelance Me like a miserable little homunculi. You will do the work for dirt cheap and _you will like it._ Massive caveat going in—today's article is for me. Follow along if you like. Do as I say, not as I do. You know the drill. ## What's my goal for pricing? Allow me to don my mercenary persona. The most important thing for pricing is to make my life better. Ideally better than the average coder, insurance salesman, and—if possible—consultant. It's a tall order, but thankfully with a meager pay and a clean soul, I think we can scrape it. The goal of pricing is to: * **_Make enough to live._** Not survive. I can survive with a shopping cart and tarp. I want to live in a house with book shelves and a fridge redundancy. * **_Live more than I work._** No more than 50 hours a week. Ideally, I'm working so few hours, my neighbors start to wonder if I'm Stephen King's kid. * **_Design cooler stuff._** It's unintuitive, but the really cool clients and projects pay a premium for people that cost an arm and leg. They hate having limbs! These things mean one thing—value pricing. Do not charge people for the cost of your time and tools, but the value it brings to their project, business, game, clout, soul, etc. Frankly, whatever the famous designers say about value to clients is kayfabe. It's about value _to_ _you._ Clients either pay or kick rocks. * * * # What are the different pricing models? They keep inventing new ways to get paid (most of them to get paid less). There are at least three worth knowing as a freelance designer in games: hourly pricing, unit pricing, and flat rate pricing. ### Hourly Pricing Hourly pricing is when you charge people for your time. The most common increment is hourly, but in advertising I know people with day rates. It depends on the company and business. In creative advertising, you spend a lot of time sitting on your hands waiting for client feedback, so agencies buy out your day. Thankfully, we're focused on rpgs, where the illogical and mad spend their energy on monsters and collecting new blackletter fonts. It's a good method when the project scope (what you're being paid to do) is fuzzy. A common predicament in bigger offices. If it's going to happen anywhere in rpgs, it'll be in the Isengard Orc Pits of Hasbro. When working with smaller companies and creators, the pricing method is usually flexible. **Pros:** * **_Every hour is golden, baby._ **It doesn't matter if the client changes their mind, the project runs over budget, or the game never materializes. The hours you work are the hours you charge and get paid for. * **_Everyone understands hourly._ **It's what the guys and gals working at the Ford Motor Company are doing right now (while singing, surely). No one is going to be confused by a contract with an hourly rate in it. **Cons:** * **_Speed is incentivized._ **Clients want their art, logos, and layout yesterday. When you charge hourly, you're pouring gasoline on a fire that's already crisping your doorstep. I hate negotiating timelines with coupon clippers. * **_Payment chasing is more frequent_. **Charging hourly doesn't mean billing hourly, which means you're vulnerable to getting stiffed. The good news: most clients, especially rpg clients, are sweethearts. It's the no-good-dirty-rotten-pig-stealing clients who see hourly rates as a license to steal. * **_Forecasting hours can be awkward._** You constantly have to update the client so they're not surprised by the bill. And then they're surprised by it anyway. Especially when all they did was change everything last minute—why should that change the time you need? ### Unit Pricing This is the one everyone in rpgs knows. Being charged by the word or page. It's a great way to get paid for your work and not your time—so if you're efficient, you can re-invest your time completing other jobs or doing nothing at all. Not bad! Unit pricing is super common, too. Publishers like MCDM and others use it. **Pros:** * **_Easy to quote and charge._ **Clients do a lot of the leg work on unit pricing, which means your job is mostly to ask questions and check their estimates. In well-oiled operations, they already know how much they're expecting and have the money set aside. It's your job to say yes or no. * **_Efficiency is rewarded._ **The faster you work the faster you get paid. If you finish an 8-hour job in 2 hours, it's good news for everyone. You can re-invest that time into another gig or assembling the new Downton Abbey lego set. **Cons:** * **_Negotiations are slim._** Most publishers have a rate and that's it. There's no wiggle room or opportunity to haggle. Maybe you'll get an advance, bonus, or a small bump—but most of the time 15¢/word is the ceiling. Some shops pay as high as 25¢/word. Unit pricing treats the creative like a commodity—nameless. * **_Thinking isn't accounted for._ **Complexity, craft, and perspective will get you repeat work, but they won't necessarily factor into your rate. That makes unit pricing clumsy for rpgs, where projects of few words and pages often hide a mountain of labor. This was always true of publishing—but game mechanics are another level of complexity on top of pacing, structure, and editing. ### Flat-Rate Pricing Let me spoil my position on pricing. I think creatives, especially graphic designers and artists, should opt for flat-rate pricing. This is the model where you put a price on the final result or set of deliverables. That's what the client wants and that's what they buy (usually with a deposit up front). Flat-rate pricing is the perfect model for well-defined projects and scopes. Think: logos, book covers, art, and finished books. The better you get at designing, the easier it will be for you to estimate the time and resources to make it, then you charge the client what it costs to get that thing _made by you_. Value-based pricing. **Pros:** * **_Everyone knows the price._** The client knows what they paid for, and you know what you have to deliver to get paid. There might be some bugbears along the way, but you know the way out of the dungeon. * **_Efficiency is rewarded._ **Clients are explicitly paying for a result, not the hours, which means you can be efficient without it impacting your income. This is the secret to working fewer hours for more money. * **_Value-filled pricing._** Flat-rate pricing doesn't have a ceiling or throttle the way unit pricing does. If you can prove your value to the clients that can afford it, you can charge that value. **Cons:** * _**The scope must be protected.**_ Your flat-rate lives and dies by what you quoted in the project scope. Any work you do that wasn't quoted is work you're doing for free. When clients add deliverables to the project without paying for it, that's called "scope creep." When _you_ add deliverables to a project (because you're such a nice fella), that's called "scope seep." * **_You get paid the rate no matter what._** If a project takes longer than you expected or costs more than you quoted—you eat that time and money. Clients like flat-rates because they're predictable. With flat-rate pricing, you're betting on yourself to get the job done. You assume the risk. * **_Clients might suffer from sticker shock_** A price tag is a double-edged sword. On one hand, it's predictable. On the other, it hides nothing. A lot of designers complain of clients getting cold feet. Personally, I think the sticker shock is good. The client that backs out of a flat-rate project was likely to dine-and-dash on the hourly model, too. ## What about royalties? Royalties are unreliable in tabletop games. I'd avoid them. The market is too volatile, the audience too small, and the companies too lean to manage them. Hollywood studios and book publishers are outliers. They have accountants and infrastructure for managing royalties—and it's still not seamless. I think its better to negotiate other benefits, like bonuses for reaching certain benchmarks in crowdfunding campaigns, merchandising rights, or the ability to own the work and renegotiate after an allotted time has passed. These terms don't tie your income to the long-term success of your clients (which is largely outside of your control, anyway). * * * ## The next question about pricing models... What do we charge? That's where things get complicated. It will depend on where you live, how experienced you are, and what kind of work you're doing. Certain industries pay more. Others (like rpgs) pay a lot less. Regardless, I think everyone's rate should be competitive, which is why I have a follow-up in the hopper for later. In the meantime, here's what we have to think about: * What does an average income look like in our area? * What are our current expenses? What do we need to get by? * How many hours do we want to work a day, week, and year? * What do we charge per hour to meet our goals? The secret to being a design hireling is decoding your rate. That gives us a baseline to build everything on top of. Even flat rates—which free us from hourly pricing—still need an hourly rate to make rough estimates. But more on that later. If you have any thoughts or ideas about pricing, sound off in the comments below. * * * ## Paying my Joesky Taxes Talking business is a violation of the Joesky Tax. Here are some hirelings. **Gunter Kindle.**_An uncommon but harmless puppet of Lusterdale_. Grows his nose when yelled at. An endless supply of torches. "Need a torch, sir? Is this the right spot, sir? Am I talking too much, sir? Have I been a bad boy, sir?" _Free._ **Barkus.**_A common but hardy porter of The Oakfens._ Ox stare at him open-mouthed when he passes. When he crests hills, people see the backpack first. Clinking. Groaning. Like ropes on a ship. 2 crowns a day plus meals (10 total). **Golda Scribner.**_A common and mostly harmless limner of Sunsound._ Can create a near-perfect likeness of anyone, even people she hasn't met. Costs 2 coros. Always accentuates whatever feature the subject is most sensitive about. "Perfect." **Barny Sees-It.**_An uncommon but harmless wererat of Sunsound._ He keeps a lookout for anything "fucky." Only two-feet tall. Should be discrete. Wishes he never got bitten by that guy. "Shit's pits. I miss being a rat. Fucking pants..." **Freda Mücker.**_A common but hardy stablehand of Buttershire._ Gentle like a rock slide. A horse once kicked Freda. That horse broke its legs. When she walks into stables, horses tell themselves they'll never complain again. 1 coro a night per steed. **Mario de Pinette IV.**_A common and harmless naturalist of Bogford Guild._ He's excited to pay you brutes a crown a day for the opportunity to study slimes in the Hollers of Infinite Pain. Expert in monstrosities. Hobbyist in surgery. Worried parents. **Mister Barber.**_A legendary and dangerous intellect devourer of Pikeaux._ His white gloves tickle the air in front of him. "300 crowns and I'll unlock his memories over a nice dinner. 200, if you bring a bottle of port." * * * ## Additional Reading How to Promote Your WorkHow to reach out to blogs, pods, and media outlets, and the 5 things creators can do to promote their work in a more community-minded way.Explorers DesignClayton NotestineHome - The Graphic Artist GuildSince 1967, we’ve advocated for the Graphic Arts industry and offered robust resources for graphic artists intent on growing their businesses.The Graphic Artist GuildFreelance, and Business, and Stuff (Ebook Only) - HoodzpahA freelance business book for all you creatives looking to start your own business! Contracts, pricing, invoicing, etc. by Amy Hood and Jen HoodHoodzpah * * * Explorers Design_is a production of Clayton Notestine. If you liked this article, please consider liking, sharing, and subscribing._
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Graftbound Press 🔜 PeopleCon III @graftbound.bsky.social · 29/09/2026
Coming soon to Kickstarter: We're celebrating our love of collage with a make 100/zine month project coming at the start of 2027 The core of this project is 100 individual unique hand made cards, each with a text prompt on them to enhance your games, or get inspired to create with. Follow the KS👇
kickstarter.com
Coming soon: 100 Collage Prompt Cards
Individual handmade collage cards to aid, enhance, and inspire your game play. Use as MTG tokens, Wildsea whispers, & Carta tableaus.
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Emily | Odds & Ents @oddsandents.bsky.social · 30/09/2026
hey remember this? quietly some of the best work I've ever done
four diamond heraldic animals from Glatisant.
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tor (is summoning KRALDUM from the mud) @toothandshore.bsky.social · 29/09/2026
IT'S LARKIN TIME gamefound.com/en/projects/...
gamefound.com
Kraldum: Solo Fantasy Mudlarking RPG by tooth & shore - Gamefound
Go down to the shore below the city. Collect what you can. Survive what lurks there and beat the rising waters to make it home.
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Emily | Odds & Ents @oddsandents.bsky.social · 29/09/2026
I have been having a blast creating these prompt cards and hope to encourage others to discover the joy of collaging as well! Also great if you're getting into MTG proxies
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RPG Trader @rpgtrader.com · 29/09/2026
Last 24 hours of the Solo September Games bundle! 134 excellent Solo RPGs for $20! ⬇️
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Whatcha Doing? podcast! @whatchadoingpod.bsky.social · 18/09/2026
New episode!!! This time I’m chatting with @willjobst.bsky.social about the joy of making stuff, playing games with friends and …One Piece???
rss.com
Will Jobst, TTRPg Designer!! | Podcast Episode on RSS.com
This time I'm sitting down with Will Jobst to discuss making stuff, playing games with friends and... One Piece???https://bsky.app/profile/willjobst.bsky.socialwilljobst.itch.iogoodluckpress.coStuff w...
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Emily | Odds & Ents @oddsandents.bsky.social · 27/09/2026
Oooh is this what people have been talking about?
A photo from a 1989 issue of the Bon Appetite magazine. The page has the heading “tabletop art” and shows a display of players and sculptural dishware.
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Sea Scøpe @seascope27.bsky.social · 24/09/2026
Credit Carp
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Emily | Odds & Ents @oddsandents.bsky.social · 26/09/2026
QRP with your moon art. Some fanart of Hades 2 from a secret santa exchange last year
A poster of Melinoe from Hades 2 in a pose with her ghostly arm raised with a claw like hand, head slightly tilted down and eyes closed as her clothes billow. She is standing in the "V" of the word "DIVINE" but the D I and E are highlighted in a green stroke. There's text above the 'NE" of Divine that reads "You chose to die in glory, not to live in peace" and in the top left corner sideways text going down the left side of the poster reads "I understand the need to cut Time down to smaller bits, I do. Hours cut down to minutes. Minnutes cut down to seconds. Because the whole of it, my girl... is too much to fathom." 

Behind Melinoe is a faded full moon in a sort of holographic cast.
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Emily | Odds & Ents @oddsandents.bsky.social · 26/09/2026
This is one of the first games I’ve been excited to play with my mom. I think it’s a great crossover for those who haven’t played many RPGs and will be natural to those familiar with golden age murder mysteries
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Lunarpunk Games @lunarpunk.games · 01/07/2026
Make your next work of art in Color Jam, a cozy, print-and-puzzle coloring game launching on Kickstarter later this year. Grab your favorite crayons and play solo or with friends. Follow along here for when the project goes live: www.kickstarter.com/projects/lun... The night is for creativity. 🖍️
kickstarter.com
Coming soon: Color Jam: A Print-and-Puzzle Coloring Game
Enjoy cozy and clever coloring at your next game night. Craft the story of each hand-illustrated picture with creative color choices!
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Dr. Emily Friedman @ecfriedman.com · 16/07/2026
Games Not (Only) By Cis-Dudes 🧵 (list in progress I keep on my phone & pasting here) * Apocalypse World * For the queen * The quiet year * Yazeba’s bed and breakfast * Seven part pact * Kagematsu & A single man * Tales of the Fisherman’s Wife * Steal Away Jordan * A Mending * Field guide to memory
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Emily | Odds & Ents @oddsandents.bsky.social · 22/09/2026
still ongoing! grab some mothman assets for your spooky month creations!
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Adam Bell @adambell.games · 23/09/2026
Save the date: The Locked Room Murder Mystery Game is coming to kickstarter on October 20th! Follow along so you don't miss it: www.kickstarter.com/projects/adamebell/the-locked-room-murder-mystery-game
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Emily | Odds & Ents @oddsandents.bsky.social · 19/09/2026
All the mockups in one bundle found here: itch.io/s/180958/all...
itch.io
All Mockups Bundle by Odds & Ents
A bundle by Odds & Ents, $42.00 for 5 games
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Emily | Odds & Ents @oddsandents.bsky.social · 15/09/2026
The sale includes adventuring sketches; a sketchy pack of fantasy items, Desert Dwellings; 27 building illustrations, Stained glass; 9 windows, Paper paraphernalia; a litany of little paper objects scanned, and Mothman!
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Emily | Odds & Ents @oddsandents.bsky.social · 22/09/2026
still ongoing! grab some mothman assets for your spooky month creations!
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Emily | Odds & Ents @oddsandents.bsky.social · 18/09/2026
I've got a sale going on for a portion of my assets! You can get each one for 30% off or all in a bundle for only $15 Grab it here before the end of October and make something spooky or fancy! itch.io/s/201097/fal...
itch.io
Fall Illustration Assets Sale by Odds & Ents
A bundle by Odds & Ents, $15.00 for 5 games
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World Champ Game Co @worldchamp.bsky.social · 22/09/2026
Now available at worldchamp.io/store: 🔫 I AM A GUILLOTINE: a solo game of enacting political violence against a fascist figurehead. 📝 MANIFESTO: a solo journaling game of political extremism and news biases after the violence. 💀 HORROR GAMES: a compilation of 15 new terrifying tabletop games
three books propped up against a metal garage door. Left to right, the titles are Horror Games (an orange screaming face on white background), I Am A Guillotine (a dynamic drawing of a politician in crosshairs with a masked assassin on black background), and Manifesto (a wolf in black ink atop a photo of a person in a balaclava).
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Emily | Odds & Ents @oddsandents.bsky.social · 21/09/2026
back when @lucaszellers.bsky.social and I were house mates we would often get "September" by EW&F stuck in each other's heads and it would bug Lucas's partner so much that she banned us from singing it on any day that wasn't September 21st and so we made it a house holiday Happy 21st of September!!
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Emily | Odds & Ents @oddsandents.bsky.social · 21/09/2026
Birds! QRP your bird art. This is a Sandhill Crane I did for @pocketbirds.bsky.social
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Lucas Zellers @lucaszellers.bsky.social · 21/09/2026
🧵 Tabletop micro review: I loved playing this 1994 classic with a group of my fellow nostalgic history nerds, trading geography questions and favorite "did you knows," but I'm weird like that. I wouldn't say it's a good game, though: it has all the frustration and bad pacing of Clue and Monopoly.
A board game board with a red "spinner" element; the spinner is part of a larger world map and points to landmarks like Mount Kilimanjaro and the Acropolis. A caption laid across the top, over a blue masking tape graphic, reads "Micro Review: A 1994 phenomenon"
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Emily | Odds & Ents @oddsandents.bsky.social · 19/09/2026
Square Zine Mockups for Photoshop and Affinity are now available on my itch page! I of course released them last night at 11pm my time cause that’s when all the best itch projects come out.
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Emily | Odds & Ents @oddsandents.bsky.social · 19/09/2026
It's new mockup time! and this time ITS SQUARE (I love a square book ask anyone) Like my other mockups it has four views, is $10 and is part of a bundle where you can get them all for a discount! All Human Made! oddsandents.itch.io/square-stapl...
oddsandents.itch.io
Square Staple Bound Zine Mockups by Odds & Ents
4 Mockups for Photoshop and Affinity
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Emily | Odds & Ents @oddsandents.bsky.social · 19/09/2026
Square Zine Mockups for Photoshop and Affinity are now available on my itch page! I of course released them last night at 11pm my time cause that’s when all the best itch projects come out.
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SoloRPGList @solorpglist.com · 19/09/2026
New to the #SoloRPG List: Bird is Dragon! by @nipafruticans.bsky.social A solo-ish drawing, nature journalling, and birdwatching TTRPG. LINKY: solorpglist.com/search.php?i...
Cover for the solo plus RPG: Bird is Dragon! a solo drawing, journaling & birdwatching TTRPG. Drawing of a cute little bird with an arrow pointing to a journal with black line art of a dragon
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Emily | Odds & Ents @oddsandents.bsky.social · 19/09/2026
It's new mockup time! and this time ITS SQUARE (I love a square book ask anyone) Like my other mockups it has four views, is $10 and is part of a bundle where you can get them all for a discount! All Human Made! oddsandents.itch.io/square-stapl...
oddsandents.itch.io
Square Staple Bound Zine Mockups by Odds & Ents
4 Mockups for Photoshop and Affinity
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Emily | Odds & Ents @oddsandents.bsky.social · 18/09/2026
still one of my favorite designs I've done recently is the itch cover for the Monitor Lizard (free little guy)
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Emily | Odds & Ents @oddsandents.bsky.social · 18/09/2026
I've got a sale going on for a portion of my assets! You can get each one for 30% off or all in a bundle for only $15 Grab it here before the end of October and make something spooky or fancy! itch.io/s/201097/fal...
itch.io
Fall Illustration Assets Sale by Odds & Ents
A bundle by Odds & Ents, $15.00 for 5 games
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Emily | Odds & Ents @oddsandents.bsky.social · 17/09/2026
Had my first session of Wildsea by @mythworks.bsky.social +@felixisaacs.bsky.social this week - Now my daily walks in my neighborhood are plant-prep for my game. Also catch me reading articles about moth's eyes and how they have a pigment in them that helps them take in less light during the day!
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Graftbound Press 🔜 PeopleCon III @graftbound.bsky.social · 17/09/2026
Excited to have to get another reprint of The Peddler's Prize this week, as it means we've sold at least 500 copies of the game! I've been hearing people say that that is more than a lot of games get in their lifetime so I (Emily) and so grateful that my first game is getting this reception
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Sticky Doodler 🖍️ Color Jam @stickydoodler.bsky.social · 17/09/2026
Please chip on to support Nicholas's recovery and car replacement. When we talk about a TTRPG "community," this is what we mean: www.gofundme.com/f/support-ni...
gofundme.com
Donate to Support Nicholas's Recovery and Car Replacement, organized by David Gales
I'm raising funds for my dear friend Nicholas, who was recently in a terri… David Gales needs your support for Support Nicholas's Recovery and Car Replacement
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Emily | Odds & Ents @oddsandents.bsky.social · 17/09/2026
O I have a game for this! and Also I'd love to use solovember to play a few solo games as well!
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Pangur Ban Collective @pangyban.bsky.social · 16/09/2026
We are 96% funded (fortunately!), so the vibrating has resumed (unfortunately)
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Lone Archivist @lonearchivist.bsky.social · 16/09/2026
Hit that follow button! Coming soon™️ to Backerkit!
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Reposted by Emily | Odds & Ents
Hinokodo @hinokodo.com · 13/09/2026
⚡New Week, New Thread. ⚡ Follow the Pondus Kickstarter if it seems up your alley.🧙‍♂️ Recent multiplayer playtest has me adjusting a few things, so that is likely what this week will be about. Follow along, watch a board game get designed live in a bluesky thread. (or on the Atopia Discord link in bio)
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Reposted by Emily | Odds & Ents
Emily | Odds & Ents @oddsandents.bsky.social · 15/09/2026
I don't do a ton of illustrating but often what I've made ends up as an asset pack on itch and so I've collected them into a sale and bundle this fall. Thru Oct 31 you can get all 5 for $15 or each on is 30% off itch.io/s/201097/fal...
itch.io
Fall Illustration Assets Sale by Odds & Ents
A bundle by Odds & Ents, $15.00 for 5 games
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