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Bikolax Tsoy

@ntsoy.bsky.social
145 followers 632 following 345 posts

// silly little guy. sloppy level designer 📦 occasionally a vtuber. any/all // currently working on SM2 (and some other stuff in a free time hehe)

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Bikolax Tsoy @ntsoy.bsky.social · 27/09/2026
whoever was responsible for this puzzle in Big Walk i wish you nothing but the best and i hope you are having a fantastic day.
this image shows pit of unimaginable pain and suffering
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Bikolax Tsoy @ntsoy.bsky.social · 20/09/2026
my honest reaction after watching lara's final episode.
the cat has very mixed feelings about goodbye lara's final episode, but most of all they feel very confused.
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Bikolax Tsoy @ntsoy.bsky.social · 14/09/2026
been barely keeping up with lore from new Jace's set, but i am extremely happy to learn that Emrakul is free now. hopefully more eldrazi cards coming soon.
very cute eldritch being munching on some nerd's artificial multiverse
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N a i t e l v e n i @naitelveni.bsky.social · 14/09/2026
Behold, evil green slime! >:O
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cayce @cayce.zone · 24/10/2024
1973 Ferves Ranger...beep beep
Red Ferves Ranger, it's basically a real life Richard Scarry carYellow Ferves Ranger Yellow Ferves Ranger from back 3/4 viewGreen Ferves Ranger from the front
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Bikolax Tsoy @ntsoy.bsky.social · 29/08/2026
throwing some stuff together for rooftop jam. haven't done a quake map in a while, and rooftop theme is super hard to pass on. #screenshotsaturday #quake
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Robert Yang @radiatoryang.bsky.social · 24/08/2026
did a bit more on my rooftops jam map, reluctantly added some streets + I'm running out of time so I'm falling back to castle-ruins spam after all #screenshotsaturday
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nic15 @nic1514.neocities.org · 13/08/2026
The Valley of Wind-Chimes is a GIGANTIC collab map with @panteater29.bsky.social. It's browner than Quake, entirely non-linear and 2 hours long. eater is the goat, and I'm really proud of the final result -v-
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Brandon Sheffield @brandon.insertcredit.com · 30/07/2026
In response to the unprecedented number of game developers laid off this year, we have created a bundle on itch to benefit a Game Industry Hardship Fund, managed by @videogameworkers.bsky.social. More than 100 games for 10+ bucks! Please share widely and donate generously! itch.io/b/3802/game-...
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Robert Yang @radiatoryang.bsky.social · 24/07/2026
found this cool 2025 elden ring dlc world design talk gamemakers.jp/article/2025... ... I don't rec this as a level design talk (composition-is-magic / leading lines etc != LD) but it's a nice environment art theory talk, and it's cool to see rare fromsoft blockout, dev shots, and iterations
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Naniel @naniel0.bsky.social · 19/07/2026
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Bikolax Tsoy @ntsoy.bsky.social · 12/07/2026
enjoying Goodbye, Lara a lot
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metal flesh express @oma-metal-flesh.bsky.social · 27/06/2026
wrote on two great platformers and some recent thoughts on architectural space in games. "the platformer genre emerged as a postmodern medium designed to sell itself to you (in the coin pushing of the arcade) on the challenge of navigating non-social spaces." glitchout.blog/2026/06/27/f...
glitchout.blog
FALLSTRUKTUR/Automaton Lung – notes on Platforming/Postmodernism
Fallstruktur (2025, PC): a free parkour type game from Stuffed Wombat, Fynn Levy & Rollin’ Barrel… reach the bottom without falling to your demise, across a set of paths, distinct i…
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erysdren @erysdren.bsky.social · 20/06/2026
old work that never went anywhere "Mindgarden" #quake #indiedev #gamedev #lowpoly #pixelart
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Bruno Dias @brunodias.dev · 22/06/2026
New blog post (and sliding into email subscribers' inboxes too, I have not forgotten about you). About "that talk" at Narrascope; the application of choice mechanics in games; trying to rescue some context. azhdarchid.com/you-must-fre...
azhdarchid.com
YOU MUST FREE YOURSELF FROM THE TYRANNY OF "MEANINGFUL CHOICES"
Not really a response to a Narrascope talk so much as the talk is an alarm letting me know it's time to have this conversation again.
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Bikolax Tsoy @ntsoy.bsky.social · 22/06/2026
binged through entirety of Better Call Saul this week. nothing short of a fantastic show. extremely impressed with its consistently great quality throughout all 6 seasons, and how i can't help but find almost every character lovable and charming. missing it already.
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Luke Vincent | Automaton Heart @lukewasthefish.bsky.social · 29/05/2026
AUTOMATON HEART IS HERE You can play it on Steam. Journey through a set of eclectic locales while managing your organs and switching between three characters.
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Bikolax Tsoy @ntsoy.bsky.social · 22/05/2026
extremely happy to report that we have toxic swamp level in space marine 2 now.
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HANNAH CRAWFORD @embyr.bsky.social · 18/05/2026
A city choked in ash and smog. (@sprawlfps.bsky.social) #gamedev #indiedev #y2k
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dafoppishdandy @alabasterffxiv.bsky.social · 06/05/2026
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Luke Vincent | Automaton Heart @lukewasthefish.bsky.social · 02/05/2026
Automaton Heart (2026)
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Bikolax Tsoy @ntsoy.bsky.social · 01/05/2026
just finished watching the latest dorohedoro episode...en...my beloved....i will miss you...
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Naniel @naniel0.bsky.social · 30/04/2026
clouds
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Bikolax Tsoy @ntsoy.bsky.social · 24/04/2026
extremely happy to see En finally serve in the latest episode. i love this mushroom man.
extremely hot mushroom man establishes dominance over enemies with his superiour magic a beautiful landscape of giant mushrooms that were created by hot mushroom man (def not destroying local onsen in the process)
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The Labyrinth Committee @labyrinth-os.bsky.social · 11/04/2026
Thank you everyone again! Labyrinth.os v1.0 is ready: dataerase.itch.io/labyrinthos
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Karbonic @karbonicc.bsky.social · 08/04/2026
An Old Friend! #Psychopomp #Psychopomp2 #Gamedev
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30+ year SimAntless nightmare @snugcrow.bsky.social · 28/03/2026
quake brutalist jam iii with a banner beneath. it reads
TRY NOT TO CUM
You won't last 5 minutes playing this game
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Schera Wyss 💀 SLUG HUMAN @scherawyss.bsky.social · 03/04/2026
Reworked the level up screen
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Ivy Road @ivyroadgames.bsky.social · 27/03/2026
Unfortunately, we've got some bittersweet news: today we must share that Ivy Road is closing its doors due to being unable to secure funding for our next project. Read more via our blog post at www.ivyroad.fun/studioupdate...
ivyroad.fun
Ivy Road
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The Labyrinth Committee @labyrinth-os.bsky.social · 20/03/2026
Thank you for your patience. Labyrinth.os will released to the world on April 10.
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Mucks! Games @mucksgames.com · 21/02/2026
In our game you can also talk to the cat...and name it! #screenshotsaturday #indiedev #gamedev #indiegames
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rapparu @rapparu.bsky.social · 21/03/2026
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N a i t e l v e n i @naitelveni.bsky.social · 13/03/2026
Progress on my Quake Sewer Jam 3 map
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Natalie Wynn @contrapoints.bsky.social · 09/03/2026
NEW VIDEO youtu.be/uiGIbdrQjbI?...
youtu.be
Saw | ContraPoints
YouTube video by ContraPoints
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Bruno Dias @brunodias.dev · 05/03/2026
extraction shooter where everyone plays as some variety of shirtless, improbably buff dude. barathon
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Spectra @spectra.bsky.social · 02/03/2026
🚨ATTENTION GAMERS:🚨 Spectra demo THIS THURSDAY MARCH 5 wishlist in replies👇
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Dan McGrath @daninfiction.bsky.social · 28/02/2026
ON THY KNEES started as a tiny side project/warm up for my next game. I ended up expanding on it to learn some new techniques & ideas. Ended up with a cool little game I think. You can get it here for Free: toothandclaw.itch.io/on-thy-knees #ScreenshotSaturday #gamedev #horrorgames
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Dan McGrath @daninfiction.bsky.social · 27/02/2026
My new short atmospheric horror game ON THY KNEES is available on @itchio now for Free. 6 possible endings. Salvation requires sacrifice. toothandclaw.itch.io/on-thy-knees #horrorgames #gamedev
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Bikolax Tsoy @ntsoy.bsky.social · 26/02/2026
:3
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Robert Yang @radiatoryang.bsky.social · 23/02/2026
Sewer Jam 3 is starting! you have three weeks to make a sewer-themed Quake level... I'm gonna fill mine with piss?? thread: www.slipseer.com/index.php?th... but hangout in the discord jam channel for more fun (pictured: Sewer Jam 2 from 2022)
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Nathalie Lawhead @alienmelon.bsky.social · 13/02/2026
🌼My new game is here!🥀 "She danced in the wind like a holographic dream before the world died." alienmelon.itch.io/flower A game poem and interactive fiction about The End. You play the very last flower left on Earth, bringing peace to long dead soil. #IndieGame #VideoGame #GamePoem #Game
a screenshot of a long winding brutalist staircase. there is a poem written on the wall. light comes through the windows. paint splats are on the stairs.a screenshot of a tree that looks like a human bowing. the tree is large and covered in dandelion whisps. there is a poem at the base of the screen.a screenshot looking up at old brutalist buildings. the buildings are abandoned.a screenshot of a desert filled with dead trees. the dead trees almost look human. there is a poem at the base of the screen.
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Bikolax Tsoy @ntsoy.bsky.social · 13/02/2026
one pleasant aspect of watching video game events is that there is always a good chance i'll see an announcement of new game developed by saber that i heard nothing about internally. a nice surprise every time, and happens more often than you'd think.
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Bikolax Tsoy @ntsoy.bsky.social · 05/02/2026
also fighting an intrusive thought of putting Anor Londo into Space Marine 2 right now.
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Bikolax Tsoy @ntsoy.bsky.social · 05/02/2026
extremely happy to see that SM2 modding scene got map editing tool (which at the beginning felt basically impossible?). the whole blender connected pipeline looks super bizzare from my internal ld perspective, but hey, you can already play E1M1 in pvp! www.nexusmods.com/warhammer400...
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Romain Barrilliot @skacky.bsky.social · 03/02/2026
Vholume demo is out! Movement feels extremely on point and is second nature after just a couple of minutes. There is no story in this yet, it's just racing against time. I love the way this looks, it's very Niheiesque.
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Don’t Stop, Girlypop! - ✩𝓙𝓪𝓷𝓾𝓪𝓻𝔂 29 2026✩ @girlypop.net · 29/01/2026
It’s finally time to… Unleash the ✦⁺₊✩GIRL POWER✩⁺₊✦ Don’t Stop, Girlypop! is officially OUT NOW!!!! You better be ready, because this sh❤t is serious 👇 bit.ly/45CRvme
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Robert Yang @radiatoryang.bsky.social · 28/01/2026
new blog post: notes on level design workflows for the 3D platformer Big Hops www.blog.radiator.debacle.us/2026/01/note...
blog.radiator.debacle.us
Notes on level design workflow for the 3D platformer Big Hops
A behind-the-scenes look at some of the tooling, level design methods, and metrics use for this cartoony 3D exploration game I helped make.
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Morgan La Kay @morganlak.bsky.social · 17/01/2026
making some amount of progress
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Robert Yang @radiatoryang.bsky.social · 15/01/2026
loving Game Poems, a new "online playable magazine dedicated to exploring the artistic and poetic potential of short-form videogames" www.gamepoems.com
gamepoems.com
Game Poems Magazine
Game Poems is an online playable magazine dedicated to exploring the artistic and poetic potential of short-form videogames. The videogame poem is a concept that challenges traditional boundaries betw...
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