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Myk

@nikout13.online
467 followers 1K following 581 posts

• 🎮 Indie Game Dev #ProjectVerocity • 💼 Tech Director @ Voodoo • 🌐 nikout13.online <- Portfolio • 🛠️ Unreal Engine, C++, Blender, fuck genAI. • 💼 3D generalist, tech artist & designer, animator, programmer. • 🍁 Ontario

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Myk @nikout13.online · 01/10/2026
First tutorial pass for #ProjectVerocity #UE5 #IndieDev
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Joe @joegamedev.bsky.social · 29/09/2026
I'm making a #blender add-on that lets you sculpt directly onto low poly models via the manipulation of object space surface normals under the hood
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Myk @nikout13.online · 30/09/2026
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Myk @nikout13.online · 30/09/2026
If anybody remembers Brute Force on XBOX, I really loved their on-the-spot character switch through missions. It took a long while to refine the architecture for this to work, but we now have the ability to tell our characters in players' roster to take the lead. #ProjectVerocity #IndieDev #UE5
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SeverLink - Wishlist NOW! @severlink.bsky.social · 13/09/2026
We're 4 people making a stealth action game in our spare time. Inspired by #Y2K looks and anti-corporate sentiment. In 5 days our crowdfunding campaign goes live - and with it, our first playable build! Sign up: www.backerkit.com/c/projects/c... #indiegame #indiedev #gamedev #lowpoly
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drac @drac.gay · 13/09/2026
so, i hate to do this, but i lost my backup server and a hard drive to the wind and i can't absorb the cost, so i need to ask for help. luckily, this isn't life or death, but this is an unexpected cost i can't tank alone. please consider donating if you're able gofund.me/b0ba2e0ec
gofund.me
Donate to Support Drac’s Data Recovery and Server Replacement, organized by Drac Sorensen
Hi! My name is Drac, I'm a trans queer disabled artist, programmer… Drac Sorensen needs your support for Support Drac’s Data Recovery and Server Replacement
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Myk @nikout13.online · 08/09/2026
A more detailed blog post is available on my website! nikout13.online/blog/describ...
nikout13.online
Describe the shot, don't animate it, the oldschool way!
How the dialogue scenes in Verocity run on Flow Graph, why the camera builds itself, and the little preview actor that lets a designer pick angles without pressing Play.
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Myk @nikout13.online · 08/09/2026
There are way more tricks that you can do with FlowGraph that can communicate with your subsystems in ways you want them to. Considering that the FlowGraph is also NetworkMode aware, you can use it to also organize your UI, music control etc. More on that in the future👀
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Myk @nikout13.online · 08/09/2026
If you build story scenes in Unreal and dread the camera work, try this shape: describe the shot, do not animate it. Happy to go deeper on the light rig or the preview tool if anyone wants it. #UnrealEngine #GameDev github.com/MothCocoon/F... Thank you @mothdoctor.bsky.social !
github.com
GitHub - MothCocoon/FlowGraph: Design-agnostic node system for scripting game’s flow in Unreal Engine
Design-agnostic node system for scripting game’s flow in Unreal Engine - MothCocoon/FlowGraph
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Myk @nikout13.online · 08/09/2026
Why Flow Graph and not a custom tool: it is free, it is a graph designers already know, and a new node type is a small C++ class. The camera and lighting setup live in the node, so every future scene inherits them for nothing. Alternatively, this can be switched to shared sets.
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Myk @nikout13.online · 08/09/2026
This flow is designed for one specific character with one specific context the NPC is narratively focused on. We can make as many types of flow dialogues as we like to leave room for more and save time for less.
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Myk @nikout13.online · 08/09/2026
Branching stays readable. A choice is a node with four options. An outcome is a node. The ending is a node. A writer follows the whole conversation left to right without opening a spreadsheet.
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Myk @nikout13.online · 08/09/2026
Designers see it before pressing Play. A preview actor takes two stand-in characters, a shot and a rig. Hit Refresh and the editor camera shows exactly the player's view, because it runs the same code as the game. Nudge, pick another angle, refresh.
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Myk @nikout13.online · 08/09/2026
Lighting is a reusable asset: key, fill, rim. Key and fill ride with the camera, the rim sits behind the subject. On a reverse angle the rig mirrors itself, so a face stays lit the same across the cut. "Make him look menacing" is one asset, dropped on any line.
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Myk @nikout13.online · 08/09/2026
As a Lighting Artist from the beginning of the career, it has become far more important for the light to be adaptable, and executable within the gameplay scripting sphere, without Sequencer-only binding process that can make the game feel less like a game.
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Myk @nikout13.online · 08/09/2026
The camera is computed, not statically placed. A node says "over the listener's shoulder". At runtime the game finds both characters' heads and builds that shot where they stand. The same node works in a corridor, a hangar or a cave.
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Myk @nikout13.online · 08/09/2026
Our dialogue scenes in Verocity are not animated. They are described. One node per line: who speaks, the text, the camera shot, the light rig. That is the whole authoring job. A short thread on why Flow Graph carries all of it. A thread into our scope 🧵
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Myk @nikout13.online · 08/09/2026
Stepped away from a lot of spaces this morning. Nothing to do with anyone here, I've been dealing with some personal stuff and needed the quiet. I'll be around when I've got more to give.
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Myk @nikout13.online · 04/09/2026
Just been recovering from something that ended badly, and it's been slower and heavier than I expected. Distracting myself with work and #ProjectVerocity has been keeping me on track frankly. If I've gone quiet on someone lately, no hard feelings, I reassure you I will get back.
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Myk @nikout13.online · 28/08/2026
Uploaded the listing to Jinxxy.com No longer uploading content to Gumroad for anything VRChat related. Grab it here: jinxxy.com/nikout13/QYWtl
jinxxy.com
[VRCHAT] Deus Specs (Nardo/Viwi/Nova/Gouga) w/ VRCFury by nikout13 on Jinxxy
Check out nikout13's products on Jinxxy!
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Drakious @drakious.bsky.social · 22/08/2026
You deserved so much better. Vivi being sidelined in the project is unacceptable. Still yet to see any accountability or apology from the others for the ordeal. But please ya'll, check out Vivi's other works they have and support them where you can: jinxxy.com/ViviFae
jinxxy.com
Vivi Fae (/ViviFae) on Jinxxy
ViviFae's digital storefront on Jinxxy – a marketplace for avatars and VR assets.
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Myk @nikout13.online · 26/08/2026
Throwback to my old setup. Never have I ever been observed so closely when I was invested in my Old World Blues playthrough.
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SeverLink - Wishlist NOW! @severlink.bsky.social · 22/08/2026
More colors of SeverLink We want to make the locations in our game really stand out in their own way #screenshotsaturday #indiegame #stealthgame #lowpoly #y2k
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Myk @nikout13.online · 19/08/2026
Normalize posting shower thoughts with no filter like screaming in the pillow.
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Myk @nikout13.online · 18/08/2026
There is a way to make keyboard navigation (be or arrow or wasd nav) with CommonUI but it's a structure of a different kind to adapt to.
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Myk @nikout13.online · 18/08/2026
Check out CommonUI, components such as BoundActionBar is what you are looking for, along with the entry widget class that gives you a button and you design it to show what IA's button it's bound to.
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Myk @nikout13.online · 17/08/2026
Now, I gotta focus on a vertical slice showcase. There won't be tiny showcases as thats mostly content work, tons of playtests and general refinements to close the gap on open valves. I'd love to show more, but it deserves a much more meaningful delivery than a clip.
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Myk @nikout13.online · 17/08/2026
Yes, crosshair was overdue. Not final design, just an exercise with materials.
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Myk @nikout13.online · 17/08/2026
Pew
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Myk @nikout13.online · 17/08/2026
Improvements to dialogues and general typewriter feel. Since I am more than willing to include voice acting, there is some content where you just don't actually need it (like Yakuza with side quests), so keeping big guns for bigger things is the right way to say what I am planning.
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Myk @nikout13.online · 16/08/2026
Meant to say "Activatable"
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Myk @nikout13.online · 16/08/2026
I've done a stereo UI system. Toggleable CommonUI widgets can have an audio component added to them that govern whether widgets play in 2D or ticked with converting their geometry to world position + ZDistance.
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Myk @nikout13.online · 13/08/2026
I have a lot of good memories playing platformers like Croc, Crash Bandicoot and Spyro starting from the age of PS1. Knowing how much inspiration they've drawn from Nintendo with Zelda and Mario, I still never get to love them as much, out of my league.
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Myk @nikout13.online · 12/08/2026
Navigation spline path generator. NavMesh aware, boundaries prepare. #ProjectVerocity #UE5 #IndieDev
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Derek Lieu - Game Trailer Editor @derek-lieu.com · 10/08/2026
The launch trailer for Sheepherds quadrupled the views of the announce trailer—I made a video on the changes i recommended when @ultimodisco.bsky.social hired me as a consultant. My main advice was show more gameplay and not worry about making the game look packed with features.
youtu.be
How to Edit a Game Trailer That Keeps Viewers Hooked
YouTube video by Derek Lieu
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Myk @nikout13.online · 07/08/2026
She enjoys the rain. Such a photogenic mistress.
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Alpha Chrome Yayo @alphachromeyayo.com · 05/08/2026
Due to popular request... the oscilloscope can produce mind-boggling effects 2.0 (Kiwi edition)
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Rafael Moco @rafaelmoco.art · 27/07/2026
Hello everyone! Many of you likely saw this image recently with the Apple TV+ 'Neuromancer' promotion. Some know, others don't, but this artwork is mine, created alongside actor & post-production artist Milton Menezes, as a personal project and a homage to the original Neuromancer romance
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Myk @nikout13.online · 05/08/2026
Frontend Widgets made by @unselles.bsky.social
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Myk @nikout13.online · 05/08/2026
Drop Pod & Mission Board system. Along with some goodies to first person control rig, extra work on Camera System with expanded states and transition parameters. Third person also is going through major changes, but dominant hand always aims at destination. #ProjectVerocity
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Myk @nikout13.online · 04/08/2026
One of the concepts for #ProjectVerocity very early corrupted Kroen designs. Concept by @sirce.bsky.social go give her a follow!
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Myk @nikout13.online · 04/08/2026
Sculpt is now complete, and retopo has also been done! A bit of work as I was mixing Quad Remesher with Retopoflow 4, but we are sitting at 50,400 tris. Managed to make hair cards straight out of blender hair curves, and spread them across the scalp. Coming to stores. Texturing later this week.
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Myk @nikout13.online · 03/08/2026
We also only have an .exe, no open source given to even validate whether its valid for consideration or not.
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Myk @nikout13.online · 03/08/2026
What if you buy malware? Whos checking for malicious code at stores? It's very expensive to have such a review process for stores.
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Myk @nikout13.online · 03/08/2026
This creates a lot more issues in the long run. There is no trust in avatar creators code for that distribution method. As much as they want to defend their revenue, there are no other ways to track files unless you want to break GDPR and TOS clauses.
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Myk @nikout13.online · 02/08/2026
Now the entire silhouette is done!
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Myk @nikout13.online · 01/08/2026
Thank you all who joined in for such short session! Got the progress nailed down the head shape now, and played around with hair strands which was amazing to use, great for Unreal's groom support. I am exploring haircards and how to get them right.
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Myk @nikout13.online · 01/08/2026
Thank you all who joined in for such short session! Got the progress nailed down the head shape now, and played around with hair strands which was amazing to use, great for Unreal's groom support. I am exploring haircards and how to get them right.
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Myk @nikout13.online · 01/08/2026
Going live with more character sculpting for the next few hours, come say hi! Chat is always welcome. www.twitch.tv/nikout13
twitch.tv
nikout13 - Live on Twitch
Character sculpting for a game | Streaming software and game development.
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