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Moth Doctor

@mothdoctor.bsky.social
81 followers 45 following 2 posts

Technical Director at Fool's Theory. Working on The Witcher 1 remake. Recently released The Thaumaturge. Awarded with #BAFTA for #EthanCarter.

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Reposted by Moth Doctor
JevinsCherriesGamedev @handle.invalid · 29/03/2025
Data Driven CVars in #UnrealEngine5 In Unreal Engine 5, you can add custom data driven console variables within Project Settings->Engine->Data Driven CVars that you can listen for through delegates of its subsystem. All CVars are written to the DefaultEngine.ini file #gamedev #gamedevelopment
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Reposted by Moth Doctor
Oskar Świerad @techartaid.com · 24/12/2024
The recruitment process for a technical artist is still an arduous process. It's not easy to find a person who fits your particular definition of the role. What if we...grew them internally instead? Let me reveal: the tech art hatching pod. Genetically engineered to your needs
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Moth Doctor @mothdoctor.bsky.social · 15/12/2024
There's a new pre-compiled release of the Flow Graph plugin for UE5. This is a community-driven release. This time it includes two big features contributed by Riot Games: AddOns and Data Pins! This is the reason to bump the major version to 2.0! github.com/MothCocoon/F...
github.com
Flow v2.0
Design-agnostic node system for scripting game’s flow in Unreal Engine - MothCocoon/FlowGraph
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Reposted by Moth Doctor
Tom Looman @tomlooman.bsky.social · 19/11/2024
Unreal 5.5 has a LOT of great additions for profiling, performance and optimization. I've compiled a list of the most interesting changes, with some commentary. www.tomlooman.com/unreal-engin... These awesome features and improvements will be included in my Game Optimization Course asap!
tomlooman.com
Unreal Engine 5.5 Performance Highlights
The following Highlights are taken from the Unreal Engine 5.5 Release Notes and focus primarily on real-time game performance on PC and consoles. My personal highlights have some commentary on them an...
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Ari Arnbjörnsson @flassari.bsky.social · 22/11/2024
Data Validators in Unreal Engine are great, but they only notify you of what's wrong. Team members might still come to you and say "it gives me an error, can you fix it?" Well, Aaron Bostrom from Tanglewood just showed me that you can now add a Fixer which users can click to fix things! 👀 #uetips
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Chris Murphy @highlyspammable.bsky.social · 22/11/2024
I've made a Starter Pack for UE devs that give great tips that are helpful online. Know anyone that should be on it? Let me know!
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Dylan Browne @dylanbrowne.bsky.social · 21/11/2024
Banish the old default Unreal Engine lens flares for good, Cinematic Lens Flares 2.0 offers an appealing replacement with lots more features coming soon. fab.com/s/07eaf3509ec5 #GameDev #UnrealEngine #UE5 #Cinematic #TechArt #PostProcess #LensFlare #Cinematography #RealTime
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Oskar Świerad @techartaid.com · 18/11/2024
How do you animate material-based effects over time? Have you tried ditching Tick/Timeline? #UE5 #techart #gamedev
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