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Chris Schmidt

@nighguy.bsky.social
198 followers 274 following 112 posts

Game Director @ Infinity Ward. Former: Design Director @ BioWare. Whisk(e)y and LEGO collector. Virtual trucker/racer/pilot. Light side Imperial. he/him

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Chris Schmidt @nighguy.bsky.social · 21/08/2026
We launched the Multiplayer trailer this week, and Beta Weekend 1 started an hour ago (pre-orders and promo codes). Next weekend is 100% free to check out, and there's a Campaign mission for the first time in a CoD Beta. If you're CoD-curious, it's a good time :D youtu.be/qeFVhw4YNbM?...
youtu.be
Call of Duty: Modern Warfare 4 | Multiplayer Trailer
YouTube video by Call of Duty
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Chris Schmidt @nighguy.bsky.social · 19/06/2026
WOW. Deep cut 🫠
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Chris Schmidt @nighguy.bsky.social · 13/06/2026
I believe his last name must be Smith
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Chris Schmidt @nighguy.bsky.social · 28/05/2026
Thanks sir!! ♥️
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Chris Schmidt @nighguy.bsky.social · 28/05/2026
Years of work on this, and such an incredible team. Super proud of this one. Can't wait to share more! youtu.be/jLbst85USN8?...
youtu.be
Call of Duty: Modern Warfare 4 | Reveal Trailer
YouTube video by Call of Duty
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Josh Gondelman @joshgondelman.bsky.social · 26/04/2026
When I’m too drunk to remember the word “ravioli.”
Sign advertising “Long Island Dumplings”
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Chris Schmidt @nighguy.bsky.social · 18/04/2026
👀
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Mike Ginn @shutupmikeginn.bsky.social · 04/04/2026
The 30 Rockification of real life is nearing completion
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Damion Schubert @zenofdesign.com · 02/04/2026
Weather update for this weekend in Texas
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joemag @joemag.games · 25/03/2026
wait, wait... i seem to remember a south park episode...
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Damion Schubert @zenofdesign.com · 22/03/2026
I’m more pro-AI than most on this website but this is absolutely, positively, 100% a good take. There is a LONG walk between what AI does well and what its boosters think it does well. (And that’s because the boosters are chasing investment cash and Wall Street kudos).
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Chris Schmidt @nighguy.bsky.social · 22/03/2026
Conceptually, giving PvP players growth and economic optimizations around killing other killers, where the PvE player as a target is suboptimal, is a start. And PvE players have an effective path to power and economy optimizations outside of PKing as part of the core loop. But balance is hard
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Chris Schmidt @nighguy.bsky.social · 17/03/2026
So Docked is a game where you collect and drive weird little guys in order to do logistics while getting your music career going and it's absolutely my shit.
A weird little guy vehicle from the game Docked
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jw 👻🎃🕷️😘 @farwent.net · 14/03/2026
The Strait of Hormuz is open for transit.
The Sphinx Gate from The Neverending Story.
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Chris Schmidt @nighguy.bsky.social · 13/01/2026
So here's to one hell of a ride on Anthem. A bit of pre-launch dev, a bit of live service, and a bit of Next. Some of my fondest memories amidst some very complicated times in both games and how communities engaged. I would do it all over again. RIP Anthem
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Chris Schmidt @nighguy.bsky.social · 13/01/2026
Their advocacy, support, and recognition of my work to my local leadership is something I'll never forget. The confidence I gained and the support I felt for the first time made me a better designer and leader, and I cannot WAIT to see the next thing they put out.
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Chris Schmidt @nighguy.bsky.social · 13/01/2026
Advocacy I was in the mid/senior slump - I felt constantly overlooked and underappreciated. Working with a new design leadership team in our sister studio changed the course of my career...
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Chris Schmidt @nighguy.bsky.social · 13/01/2026
It was a fundamental re-think of the player growth journey, while pushing for excellence in every other aspect. Everything could be improved, even traversal. It was an exciting time.
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Chris Schmidt @nighguy.bsky.social · 13/01/2026
Anthem Next The team working on Next was incredibly driven. A wildly talented small group that playtested every day. Every morning we would look at changes from the day before...
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Chris Schmidt @nighguy.bsky.social · 13/01/2026
Community I had the opportunity to interface with some really great communities. We were heavily invested in getting feedback on all of our potential changes and fixes, and there were some dedicated folks that were excited to join us on that journey.
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Chris Schmidt @nighguy.bsky.social · 13/01/2026
Cataclysm We designed something special in live service that I'm still really proud of. Cataclysm was a PvE Extraction experience that (imho) was ahead of its time. We had a blast designing it and working with public testers to refine it to something really unique and engaging.
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Chris Schmidt @nighguy.bsky.social · 13/01/2026
Personalization Working with and organizing all of the cosmetics and personalization options for the exosuits was a ton of fun. Coming up with more ways for players to express themselves (emotes/poses), and working with some world-class animators and modelers was inspiring.
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Chris Schmidt @nighguy.bsky.social · 13/01/2026
Circumstances led to us adding a social hub at the last minute: 2 months before launch. I was lucky to work with a two crazy talented engineers (and a couple of producers) from Motive who pulled off a miracle. Working with them was unforgettable.
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Chris Schmidt @nighguy.bsky.social · 13/01/2026
We didn't want to lean on dark patterns (like FOMO) to fuel social motivation, so we came up with the Alliance system, which encouraged play via positive social pressure. The more you and your friends and their friends played, the more everyone benefitted collectively. More currency for everyone.
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Chris Schmidt @nighguy.bsky.social · 13/01/2026
Social Connecting folks together is pretty crucial in a co-op pve game. It was also important to the business. AWS dedis were very expensive, especially when not full. One of the systems I was pretty proud of was the Alliance system...
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Chris Schmidt @nighguy.bsky.social · 13/01/2026
Today Anthem went dark after almost 7 years - quite a run! It had a profound effect on my career in a few ways, and I wanted to capture some positive memories and thoughts I'll take with me. 🧵
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Sean T. Collins @seantcollins.com · 21/10/2025
I was born in 1978; Return of the Jedi came out in 1983; Clerks came out in 1994. During those eleven years I never once heard an adult talk about Star Wars other than family members talking directly to me, until I heard Randall and Dante do it. I feel like this is impossible to convey to people now
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Chris Schmidt @nighguy.bsky.social · 17/10/2025
New Vekoma tilt coaster was open for a preview during the F1 weekend, so of course I had to try it out... This one's legit!
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TheNewDomShow @thenewdomshow.bsky.social · 28/09/2025
This is important.
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Chris Schmidt @nighguy.bsky.social · 26/09/2025
This has been a go-to wind-down game for me for a long time. Really executed well and great presentation. I've been recommending this to folks for years - check it out!
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Jeff Hamilton @jeffhamilton.bsky.social · 04/09/2025
meme of two guys looking out a bus. guy on the left is depressed and looking to the left, because "they're having a meeting without me". he is labeled "associate". guy on the right is smiling and looking at a bright horizon because "they're having a meeting without me". he is labeled senior.

director would wrap back around to the left probably
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D, Hunter of the Dead 💙🌙✨ @dekubrush.bsky.social · 16/08/2025
Borat voice:
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Chris Schmidt @nighguy.bsky.social · 15/08/2025
6 because Peggle rules
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Chris Schmidt @nighguy.bsky.social · 15/08/2025
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Bryant Francis @bryantfrancis.me · 29/07/2025
This is an insane thing to write about game development. www.nytimes.com/2025/07/28/a...

Most experts acknowledge that a takeover by artificial intelligence is coming for the video game industry within the next five years, and executives have already started preparing to restructure their companies in anticipation.
After all, it was one of the first sectors to deploy A.I. programming in the 1980s, with the four ghosts who chase Pac-Man each responding differently to the player's real-time movements.
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Chris Schmidt @nighguy.bsky.social · 24/07/2025
Broken Wings and Kyrie on infinite repeat.
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Dan Stabb - Voiceover Artist | Improviser | Storyteller @danstabb.com · 18/07/2025
Who lives in a pineapple under the sea?
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Hannah, but ghostly @hannahr.bsky.social · 16/07/2025
please meet Alex the Great, a therapy bunny who works at the San Fran airport and now Giants games to help people who are overwhelmed LOOK AT HIS TINY BALLCAP. LOOK AT IT.
A very large roly-poly light brown bunny rabbit wearing a tiny SF Giants ballcap is cuddled by a man wearing a Giants jersey.
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Chris Schmidt @nighguy.bsky.social · 16/07/2025
Loc spreadsheets with questions were always a highlight of my day Loc: What gender is the droid? Me: Ehhhhh Loc: Is the 'broken console' sad/depressed, or non-functional? Me: Awwww
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Chris Schmidt @nighguy.bsky.social · 13/07/2025
Baskets was like a top 5 show for me. So we came full circle when I saw my first Cirque show in Vegas last week and was surrounded by French 'clunes'
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Brendel @brendelbored.bsky.social · 05/07/2025
Oh you know this guy fucks
Tidy cats litter with a lounging hammock cat
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Chris Schmidt @nighguy.bsky.social · 05/07/2025
The layers are just... inspiring. So many roots. So many Americana touchstones. I don't want to say underrated since it's been well recognized but...underappreciated maybe?
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Chris Schmidt @nighguy.bsky.social · 23/06/2025
Well color me surprised
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Luke Plunkett @lukeplunkett.com · 11/06/2025
saw so many folks making fun of "liquid glass" this week that I missed people praising apple for introducing call screening, something other phones have done since...2022
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Chris Schmidt @nighguy.bsky.social · 12/06/2025
Good Lord preach
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Chris Schmidt @nighguy.bsky.social · 11/06/2025
Coming from an immensely talented Live Service team at BioWare who made the most successful BioWare game of all time (a live service), this is objectively really fucking funny.
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Chris Schmidt @nighguy.bsky.social · 10/06/2025
They are making everyone forget about the White Sox, which is incredibly impressive. Really having a moment.
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Chris Schmidt @nighguy.bsky.social · 03/06/2025
I really really enjoyed this one. I felt compelled to complete it, in an age when I 'complete' almost no games.
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Rob DenBleyker @robdenbleyker.com · 26/05/2025
the Rehearsal season 2 finale is the most insane episode of television I have ever watched
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Chris Schmidt @nighguy.bsky.social · 12/05/2025
Over time we definitely got better at consistent scale. We just started...big. Our art kits were also pretty big at the time which contributed. I'm not sure if that had to do with performance or efficiency or both.
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