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Elliott Mitchell 🎥 🧀

@mrt3d.bsky.social
1.5K followers 1.9K following 326 posts

Founder Vermont Digital Arts & the original Boston Unity Group, 3D - XR Artist, Indie Game Developer, Volumetric Filmmaker & Nutter - #XR #VR #Immersive #GameDev

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Reposted by Elliott Mitchell 🎥 🧀
Ben Schneider @droctothorpe.bsky.social · 16/09/2026
I've got some thoughts on the game Peak and narrative design. Yes, Peak. And yes, narrative design. I did in fact put those two things together in a sentence. Also the debut post of my new site, A Tattered Coat. Check it out! tatteredcoat.bearblog.dev/peak-an-open...
tatteredcoat.bearblog.dev
Peak: An Open-Faced Story Sandwich
How Peak has something teach us about narrative design
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Elliott Mitchell 🎥 🧀 @mrt3d.bsky.social · 28/07/2026
OMFG: I went to use a Datacolor Spyder 5 Elite monitor calibration device that had never been activated, and this is what I was presented with. $250 and useless as of 9 days ago. I can’t even…
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Ezra Szanton @ezra-szanton.itch.io · 08/06/2026
FINALLY I can publicly say that Mr Magpie is being published by @bhvr.com, the creators of Dead by Daylight! It's been great working with them. Everyone on the team is bright and talented. We are super lucky to have them in our corner. youtu.be/1gHE0TOoP5g
youtu.be
Mr. Magpie's Harmless Card Game - Official Publisher Announcement Trailer
YouTube video by GameTrailers
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SceneTree @scentree.bsky.social · 02/06/2026
Excited to be running our first official GodotCon as SceneTree. Come to GodotCon Boston 2026 July 21 - 22 at the Microsoft NERD Center. conference.godotengine.org Early bird tickets are on sale until June 5th. Accepting speakers, workshops, and Godot project showcases until June 15th.
Promotional key art from GodotCon Boston revealing the dates as July 21 & 22, the location as The Microsoft NERD Center in Boston.

It is done in the style of a comic cover.
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Boston Game Dev @bostongamedev.bsky.social · 24/03/2026
That's right, BGD will be on the show floor at #PAXEast in booth 13085! In addition to these glorious pins, you can also play these great locally made games: Of the Devil @nthcircle.bsky.social Never’s End @hypersect.com Nocternum @normalhorsegames.bsky.social Wilderbard @respite-dev.bsky.social
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Xalavier Nelson Jr. @writnelson.bsky.social · 26/03/2026
An 1.5 hours from now - I'm delivering the @officialpax.bsky.social East keynote! See y'all soon!!
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Graham Pentheny @grahamboree.bsky.social · 21/03/2026
If you're in town for PAX East, be sure to stop by Boston Gamedev Week! It's a developer-focused mini-con before PAX as well as some events and meetups in the evenings. @bostongamedev.bsky.social gamedev.boston
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Elliott Mitchell 🎥 🧀 @mrt3d.bsky.social · 22/03/2026
Boston Gamedev Week is next week! Check out these cool happenings in Boston leading up to and including PAX East. I’ll be leading a BGW MiniCon roundtable, “XR in Transition,” on Tuesday. Hope to see you there! gamedev.boston
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Boston Game Dev @bostongamedev.bsky.social · 20/03/2026
We’ve got our own fancy little mini conference coming up! Boston Gamedev Week's MiniCon will host talks + round tables in a neat little 2-day package It kicks off Tues 3/24, full schedule and pay-what-you-want tickets here -> gamedev.boston/events/minicon Thanks to our sponsor, @gamemaker.io!
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Giant Light Studios @giantlight.bsky.social · 20/11/2025
Huge Update for Mr. Magpie! Big new art, a ton of new perks, a Theology Department, and a million other improvements. store.steampowered.com/app/3616280/...
store.steampowered.com
Mr. Magpie’s Harmless Card Game on Steam
A Roguelike Deckbuilder hosted by a deranged puppet. Push your luck and use your wits to tilt the odds in your favor. Exploit strange synergies to get filthy rich. Make your quota before closing time ...
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caesuric @caesuric.lazyscrivenergames.com · 18/11/2025
Our CCG roguelite deckbuilder, Vortex Siege, just launched a public playtest! Check it out here: store.steampowered.com/app/3029050/... #indiedev #gamedev #playtest #vortexsiege
store.steampowered.com
Vortex Siege on Steam
Defend your city in Vortex Siege, a roguelike collectible card game where you can evolve your cards in unique ways for millions of possibilities. Defeat your enemies in battle, steal their cards, and ...
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Frogmageddon @frogmageudon.bsky.social · 06/11/2025
Frogmageddon... TODAY!!! BUY NOW: store.steampowered.com/app/3201190/... #frog #indiedev #gaming #Steam
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Elliott Mitchell 🎥 🧀 @mrt3d.bsky.social · 30/10/2025
Keeping warm in Vermont
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Shane Denhardt @shanedenhardt.bsky.social · 24/10/2025
Was super excited that the trailer for our game Drift Scavenger just got posted to IGN! WOOOOO! Definitely a big milestone for me. feels good!🙂 www.ign.com/videos/drift...
ign.com
Drift Scavenger - Official Gameplay Teaser Trailer - IGN
Take a look at the Gameplay Teaser Trailer for Drift Scavenger, an action roguelike extraction shooter developed by Evil Villain Games. Players will explore procedurally generated maps in the pursuit ...
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Richard Cheek @gnimmel.bsky.social · 22/10/2025
Meet my angry gnome, Orrin Ironpiss. Rigged and animated in Maya. He's the main character in my third person #VR game, Stabby Stabby Loot Loot. #VRGaming #Animation #ActionRPG
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Freezebeam @freezebeam.bsky.social · 05/09/2025
Towerbound is live, free, and playable in Browser. freezebeam.itch.io/towerbound It's a bite-sized Tower Building / Tower Defense Roguelite Deckbuilder. Take a 20 minute Silk Song break and see if you can finish a run.
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Elliott Mitchell 🎥 🧀 @mrt3d.bsky.social · 29/08/2025
Making games, volumetric XR experiences and music in #vermont
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Ash & Adam's Games (Play Existential Treads!) @ashandadamsgames.bsky.social · 25/08/2025
💥Ash & Adam's Existential Treads now has a pre-release demo!💥 Top down Action! Settlement-building! Explosions! We've been working on this all year and can't wait for you to play.🍻 Steam: store.steampowered.com/app/3580340/... Itch: ashadamsgames.itch.io/existential-... #indiegame
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CIPHER ZERO @cipherzerogame.com · 21/07/2025
Come join our artist Annie and senior engineer Ian on how animations and the details of each of them brought the unique worlds of CIPHER ZERO to life! notes.cipherzerogame.com/posts/02-mak... #GameDev #IndieDev #SolveForX #DevLog
A screenshot of CIPHER ZERO's opening area, Lake, done in a minimalist design and colors. 

A grey and lonely lake, vague shapes of mountains in the distance, multiple phases of the moon is seen in the grey sky.. Rocks of hard edges jut out of the water's surface, as sunbeams cast themselves over one of the rocks. A green train races across the surface and continues on off screen. A telescope sits in the foreground, aimed out towards the open lake.
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CIPHER ZERO @cipherzerogame.com · 18/07/2025
"There are two truths we must face when we look at nostalgia: first, that memories aren’t necessarily identical to reality; and second, most of us firmly believe that it is." -- @nyanfood.bsky.social notes.cipherzerogame.com/posts/01-dra... #GameDev #IndieDev #SolveForX #DevLog
A screenshot from CIPHER ZERO of the Road section, done in minimalist colors and designs.

A road crosses the screen from left to right, open dumpsters in the foreground along a chain link fence. An elevated train platform can be seen behind the road, as well as an elevated highway, lined with street lights.
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CIPHER ZERO @cipherzerogame.com · 17/07/2025
We're going to be sharing stories and techniques over the next coming weeks to give you a peek into the development of CIPHER ZERO! First up: an interview with our designers! How DO you design over 300+ puzzles? notes.cipherzerogame.com/posts/00-sta... #GameDev #IndieDev #SolveForX #DevLog
A screenshot from CIPHER ZERO, done in black and white with shades of grey.

A 2x3 square grid puzzle is shown, a filled in diamond in the upper left square, while an empty diamond is in the lower right. A single mark sits above the upper right square. In the background, the upside image of a lake is shown, squared off rocks jutting out of the water.
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Elliott Mitchell 🎥 🧀 @mrt3d.bsky.social · 05/07/2025
#Vermont 2/2
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Elliott Mitchell 🎥 🧀 @mrt3d.bsky.social · 05/07/2025
#Vermont 1/2
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Elliott Mitchell 🎥 🧀 @mrt3d.bsky.social · 02/07/2025
Stunning end to a historically abysmal day - Nature always wins!
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Elliott Mitchell 🎥 🧀 @mrt3d.bsky.social · 27/06/2025
RIP m.youtube.com/watch?t=2s&f...
m.youtube.com
Mulholland Drive (2001) - Llorando [HD]
YouTube video by Franco Seguer
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Terrible Posture Games @terribleposture.bsky.social · 18/06/2025
Today is the day, y’all! Battle Train is now available on Steam and Nintendo Switch and we are simply exploding with joy! #BattleTrain #GameRelease #IndieDev
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Elliott Mitchell 🎥 🧀 @mrt3d.bsky.social · 20/05/2025
Does anyone know if the #unity VFX Graph renders fewer particles on iOS? I’m not sure what’s happening, perhaps it’s a settings issue or some kind of limitation, but when building to an M4 iPad Pro, most of the particles in a complex system don’t seem to render.
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Boston Game Dev @bostongamedev.bsky.social · 12/05/2025
Some folks from the BGD community dispensing knowledge at PAX! @ichiro.bsky.social @caiojmini.bsky.social @noabeazley.bsky.social @chelwongaudio.bsky.social @trellos.bsky.social, @mrt3d.bsky.social, Alex Engel and Luigi Guatieri.
A panel featuring Alex Engel, Ichiro Lambe, Dr. Rachel Kowert and Ali El RhermoulA panel featuring Trevor Stricker, Jason Kahn, Kruti Kanojia, and Jenny XuA panel featuring Chel Wong, Noa Beazley, Caio Jiacomini and Aizhou Liu.A poster for a panel called "I'm in Art School But I Want to Make Games - How Your BFA Can Get You Into the Game Industry (13+)" featuring Luigi Guatieri, Elliot Mitchell, Jared Lynch, Peter Wandelmaier and Joey Pagano.
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Erik Robson @erikrobson.net · 22/04/2025
My new website is up. I only mention it because I know most you only follow me for my recipes. You're in luck! We've got recipes for turkey chili, rockin' chickies, and turkey burgers. erikrobson.net
erikrobson.net
Erik Robson
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Elliott Mitchell 🎥 🧀 @mrt3d.bsky.social · 19/04/2025
Gif of who you wanted to be as a kid.
media.tenor.com
cookie monster is standing in front of a blue curtain
ALT: cookie monster is standing in front of a blue curtain
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Gwen Frey @diregoldfish.bsky.social · 15/04/2025
🎉 LAB RAT is out now!! 🎉 - A comedic puzzler that satirizes your favorite games - Over 100 puzzles - At least 10 good belly laughs 👇 Check it out Here 👇 store.steampowered.com/app/1304610/...
youtube.com
Lab Rat - Official Launch Trailer [4k]
YouTube video by Klei Entertainment
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Gwen Frey @diregoldfish.bsky.social · 15/04/2025
Logic, Laughter, and Laser Grids For anyone interested in behind-the-scenes puzzle dev stuff this is an interview I gave on the making of Lab Rat: news.xbox.com/en-us/2025/0...
news.xbox.com
Building Lab Rat: Gwen Frey on Logic, Laughter, and Laser Grids - Xbox Wire
An interview with developer Gwen Frey about creating her latest title, Lab Rat, out now on Xbox.
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Keijiro Takahashi @keijiro.bsky.social · 30/03/2025
Refactored the audio waveform VFX graph (left:old, right: new)
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Keijiro Takahashi @keijiro.bsky.social · 30/03/2025
Audio reactive particle effects github.com/keijiro/Lasp...
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.chantal//RYAN @thoughtrise.bsky.social · 29/03/2025
something people don't talk much about in this era of "publishers expecting a near-finished game before investing" is games are being made sub-optimally in order to speed-run vertical slices/convincing demos instead of finalising systems then building content, you have to make content alongside 1/
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Michelle Franklin│Legends and Lectures @michellefranklin.bsky.social · 27/03/2025
Just in case anyone thinks of using the terrible Ghibli AI nonsense.
Miyazaki-san making grown men weep AI tears by telling them AI is shit.
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Miguel de Icaza @migueldeicaza.bsky.social · 27/03/2025
I love this, and I am in awe at the community getting behind this grueling work, instead of fun hacks. Wish more software did this:
QUALITY BLEND
Blender 4.4 is all about stability. During the 2024–2025 northern hemisphere winter, Blender developers doubled down on quality and stability in a group effort called “Winter of Quality.”

Amount of high severity bugs since January 1st.
Amount of high severity bugs since January 1st, 2025
Winter of Quality

In just a few months, developers fixed over 700 reported issues, revisited old bug reports, and addressed unreported problems.

Alongside bug fixes, Winter of Quality also included tackling technical debt and improving documentation.
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Tim Beaudet @timbeaudet.bsky.social · 26/03/2025
I built my own prefab system, the hard way. Similar to what Unity has, and wrote about the challenges and techniques used to solve the problems. Learn some maintainable C++ code tricks: dev.to/timbeaudet/t... #gamedev #cpp #indiedev #enginedev
dev.to
Type Safety, Custom Iterators, and Runtime Structures in the Real World
I develop indie games live and decided to build my own prefab system, similar to that in Unity. This...
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G. D. Penman @gdpenman.bsky.social · 25/03/2025
It had been a while since we saw Beignet so I dug him out and made him take a bath. This frog is thicc. I mean, he's going on a diet kinda thicc. Like, his face is slowly disappearing inside the mass of chub. He is hefty. He is husky. He is a large frog.
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Seth Rosen @sirrosen.bsky.social · 25/03/2025
Boston Gamedev Week is gonna be so rad! Come hang out! I'm leading a few discussion sessions in the Relaxing Chats blocks--should be a good time: Survival Game Design Innovative Game Mechanics Team Culture and Vision Holders
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JC Lau @drjclau.bsky.social · 24/03/2025
Reminder to folks attending #GDC25: We’re enough days out from the conference now that symptoms for COVID and flu will start showing up, so keep testing etc to keep yourself and others safe!
A hand holding a white and orange Covid test. The sample window says CABT to cover the control sample, flu A, flu B, and the test sample for Covid. Only the control sample line is highlighted.
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Boston Indies @bostonindies.bsky.social · 24/03/2025
BGD is our parent/sponsor org, follow this account to catch other Massachusetts game dev event stuff!
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Elliott Mitchell 🎥 🧀 @mrt3d.bsky.social · 24/03/2025
Imagine you're being summoned. What GIF represents that?
media.tenor.com
a man with curly hair is sitting at a desk in front of a computer screen .
ALT: a man with curly hair is sitting at a desk in front of a computer screen .
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Elliott Mitchell 🎥 🧀 @mrt3d.bsky.social · 22/03/2025
Farewell #GDC
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Elliott Mitchell 🎥 🧀 @mrt3d.bsky.social · 20/03/2025
A happy place #GDC
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Chet Faliszek @chetsucks.com · 11/03/2025
If you are on the publishing/funding side of games Remember this GDC the nicest thing you can do is just admit you are not funding anything before taking the meeting You can still catch up, see what is out there but be honest about it. Leading people on to save face or keep up appearances is evil
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Tiny Mass Games @tinymassgames.bsky.social · 08/03/2025
Tiny Mass Games, Season 9, our first season of year 3(!!!) is live now! Featuring, inarguably, our best trailer to date. Play them all right now! tinymassgames.itch.io Or don't, I'm the boss of you.
tinymassgames.itch.io
Tiny Mass Games
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Ars Technica @arstechnica.com · 05/03/2025
arstechnica.com
Is “vibe coding” with AI gnarly or reckless? Maybe some of both.
Accepting AI-written code without understanding how it works is growing in popularity.
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Ryan Treadwell @ryantreadwell.bsky.social · 04/03/2025
I decided to make myself a Godot plugin for the first time this weekend. It was a really fun project! It's a simple branching narrative design tool that repurposes the nodes used for making shaders.
Godot editor plugin
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Elliott Mitchell 🎥 🧀 @mrt3d.bsky.social · 05/03/2025
Looking forward to Dan's Session at GDC!
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