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Keijiro Takahashi

@keijiro.bsky.social
2K followers 32 following 289 posts

A Unity employee

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Keijiro Takahashi @keijiro.bsky.social · 21/09/2026
Released RVM CoreML for Unity v1.0.0 github.com/keijiro/unit...
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Keijiro Takahashi @keijiro.bsky.social · 16/09/2026
Just released Jacquard 1.3.0, including several minor UI adjustments. The Mac/Windows versions are available on GitHub, iOS on the App Store, and Android on the Play Store. github.com/keijiro/Jacq...
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Keijiro Takahashi @keijiro.bsky.social · 05/09/2026
Jacquard works on iPhone too. The screen gets a bit cramped, but once you get used to it, you can surprisingly operate it just fine. I even created sample data on the train. apps.apple.com/app/jacquard... #unity #unity3d
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Keijiro Takahashi @keijiro.bsky.social · 02/09/2026
I've released the iOS version of Jacquard as a free app on the App Store. It's basically designed with the iPad in mind, but it should work on iPhone as well. apps.apple.com/jp/app/jacqu...
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Keijiro Takahashi @keijiro.bsky.social · 23/08/2026
I'm trying to create samples of various types #unity #unity3d github.com/keijiro/Jacq...
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Keijiro Takahashi @keijiro.bsky.social · 22/08/2026
Introducing the music app Jacquard. You can try it out on the Web. If you build it, it also works on iPhone/iPad. #unity3d github.com/keijiro/Jacq...
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Keijiro Takahashi @keijiro.bsky.social · 20/08/2026
I'm starting to really like FM synthesis more and more. github.com/keijiro/Jacq...
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Keijiro Takahashi @keijiro.bsky.social · 18/08/2026
github.com/keijiro/Jacq...
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Keijiro Takahashi @keijiro.bsky.social · 16/08/2026
I've organized the documents, and the functionality on iOS is now working without issues, reaching a state of provisional completion. Since it's ready, I might as well try submitting it to the App Store, but before that, I need to do some dogfooding. github.com/keijiro/Jacq...
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Keijiro Takahashi @keijiro.bsky.social · 13/08/2026
I love these stupidly simple limiters. Welcome to the world of the loudness war. github.com/keijiro/Jacq...
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Keijiro Takahashi @keijiro.bsky.social · 11/08/2026
I've been tinkering away at all sorts of things. I also tried adding some fun effect features. github.com/keijiro/Jacq...
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Keijiro Takahashi @keijiro.bsky.social · 10/07/2026
Just a quick experiment with a URP-compatible, hardware-accelerated path tracer using the Metal ray tracing API. (Running on a MacBook Pro with M4 Max) github.com/keijiro/meta...
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Keijiro Takahashi @keijiro.bsky.social · 30/06/2026
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Keijiro Takahashi @keijiro.bsky.social · 29/06/2026
AudioTailor is a Unity extension for preparing audio clips. It provides silence trimming, normalization, mono conversion, and seamless loop creation. Handy for cleaning up downloaded or generated audio assets. github.com/keijiro/Audi...
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Keijiro Takahashi @keijiro.bsky.social · 10/06/2026
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Keijiro Takahashi @keijiro.bsky.social · 02/06/2026
Add sound and effects. Since there's no time this time, just the ones that are easy to make and effective. #unity3d
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Keijiro Takahashi @keijiro.bsky.social · 31/05/2026
Prototyping a game based on the concept of "Lock-On & Drift" mechanics #unity3d
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Keijiro Takahashi @keijiro.bsky.social · 23/05/2026
Starting with Unity 6.4, the Web platform supports the Burst compiler with C# job multithreading. This greatly improves the performance of simulation-heavy tasks like this. discussions.unity.com/t/burst-comp...
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Keijiro Takahashi @keijiro.bsky.social · 23/05/2026
I updated the BurstWig project to Unity 6.3 and migrated it to URP so I could test it in a web browser. github.com/keijiro/Burs...
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Keijiro Takahashi @keijiro.bsky.social · 13/05/2026
Testing the burst-optimized mesh slicing function implemented with Claude Opus. github.com/keijiro/Unit...
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Keijiro Takahashi @keijiro.bsky.social · 06/05/2026
I've released a game I made at the hackathon 🗡️💫🛡️ The full Unity project is also available on GitHub. unityroom.com/games/dungeo...
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Keijiro Takahashi @keijiro.bsky.social · 20/04/2026
Testing the web build in a mobile browser. It runs flawlessly on tablets. I might look into adding portrait layout support for smartphones.
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Keijiro Takahashi @keijiro.bsky.social · 18/04/2026
Prepared a tool to adjust the game balance.
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Keijiro Takahashi @keijiro.bsky.social · 17/04/2026
Still working on the “puzzle and battle” sample game project.
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Keijiro Takahashi @keijiro.bsky.social · 13/04/2026
Recently working on some generic sample game projects.
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Keijiro Takahashi @keijiro.bsky.social · 02/04/2026
This time I tried an affordable Chinese lens, the TTArtisan 50mm F2, and I really liked it.
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Keijiro Takahashi @keijiro.bsky.social · 31/03/2026
I like these rehearsal moments.
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Keijiro Takahashi @keijiro.bsky.social · 30/03/2026
just busy mashing buttons
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Keijiro Takahashi @keijiro.bsky.social · 30/03/2026
Did some live visuals with Unity yesterday.
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Keijiro Takahashi @keijiro.bsky.social · 22/03/2026
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Keijiro Takahashi @keijiro.bsky.social · 20/03/2026
it was a gentle spring rain
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Keijiro Takahashi @keijiro.bsky.social · 20/03/2026
a rainy spring day
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Keijiro Takahashi @keijiro.bsky.social · 19/03/2026
This time I used Novation Launchpad X with the Unity MIDI Input plugin (Minis). It supports polyphonic aftertouch, letting me control multiple effects with touch pressure. This added expressiveness really helped at the last event. github.com/keijiro/Karbon
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Keijiro Takahashi @keijiro.bsky.social · 18/03/2026
Added a brief project description to the Karbon live visuals repository used last night. I usually build this kind of project in an ad-hoc way, but this time I prepared a planning doc before starting implementation. github.com/keijiro/Karbon
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Keijiro Takahashi @keijiro.bsky.social · 10/03/2026
Testing the expressiveness of the pressure buttons
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Keijiro Takahashi @keijiro.bsky.social · 07/03/2026
Published FlashGlitch, a glitch effect package that adds trigger-based glitch effects as a URP renderer feature. Also included a simple tester UI in the sample project. github.com/keijiro/Flas...
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Keijiro Takahashi @keijiro.bsky.social · 06/03/2026
Converting my old Flash Glitch effect into a URP renderer feature. github.com/keijiro/Flas...
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Keijiro Takahashi @keijiro.bsky.social · 05/03/2026
Created a template project for URP full-screen effects using the camera-attached controller approach. Not a common setup, but I prefer it for several reasons. github.com/keijiro/URP-...
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Keijiro Takahashi @keijiro.bsky.social · 02/03/2026
It’s built from a combination of simple components in URP — Shader Graph, VFX Graph, and post-processing effects. github.com/keijiro/Ligh...
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Keijiro Takahashi @keijiro.bsky.social · 02/03/2026
Tried creating a light leak effect for Unity URP. This is more of an experimental exploration than a finished package, but it was a fun exercise. github.com/keijiro/Ligh...
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Keijiro Takahashi @keijiro.bsky.social · 02/03/2026
Trying to create a light leak effect by combining several URP components. github.com/keijiro/Ligh...
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Keijiro Takahashi @keijiro.bsky.social · 28/02/2026
Released BodyPixSentis v5.0.0 for Unity 6. Migrated the pre/post-processing shaders to a functional graph, and switched from .onnx to baked .sentis files. github.com/keijiro/Body...
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Keijiro Takahashi @keijiro.bsky.social · 27/02/2026
Updating the BodyPix package for Unity Sentis. It's a bit old, but still useful model. github.com/keijiro/Body...
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Keijiro Takahashi @keijiro.bsky.social · 24/02/2026
Maintaining my old feedback effect for Unity URP. github.com/keijiro/Kino...
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Keijiro Takahashi @keijiro.bsky.social · 24/02/2026
Trying out a new affordable Chinese manual-focus lens (銘匠光学 50mm f/2)
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Keijiro Takahashi @keijiro.bsky.social · 22/02/2026
Ported my old KinoGlitch effect package to Unity 6 URP. I refactored and improved the existing effects and added a new "Horizontal Ripple" effect. github.com/keijiro/Kino...
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Keijiro Takahashi @keijiro.bsky.social · 22/02/2026
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Keijiro Takahashi @keijiro.bsky.social · 20/02/2026
Adding more noise types to the glitch effect.
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Keijiro Takahashi @keijiro.bsky.social · 19/02/2026
Converting my old glitch effect into a URP Renderer Feature.
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Keijiro Takahashi @keijiro.bsky.social · 16/02/2026
Added a manual flipping mode to the flipbook effect for Unity URP (StrobePages). github.com/keijiro/Stro...
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