Here are some thoughts about friction/difficulty in TTRPG design, and a practical UX methodology on how to diagnose and categorise it.
townscrier.bearblog.dev/when-difficu...
townscrier.bearblog.dev
When Difficulty Is the Point - Part 1
Recently there has been a lot of discourse on expressionist games, and intentionally frustrating game texts. Reading through it, I kept noticing that words l...