Reposted by Charles Palmertransmutrix @transmutrix.bsky.social · 04/10/2026pro tip for game devs: you almost never want to store data that's useful for the current frame if you can otherwise _infer_ it or recompute it instead. any time i reach for this, i know it's a hack and likely to lead to bugs later, so i avoid it whenever possible. 2303
Reposted by Charles PalmerMy Little Computer Friends @computerfriends.bsky.social · 02/10/2026Hello friends! We've been quiet for a while but thank you for waiting if you're still here. We are working on new stuff I'm excited to share soon but for now I'd like to show some new perspectives on our past releases! Klifur has very simple physics behind the scenes. I'd like to explain briefly. 14513
Reposted by Charles PalmerBee Space @beespacegame.bsky.social · 27/09/2026New NPBs coming soon! (Non Playable Bees). #indiegames #beespace #unity #blender 1123
Charles Palmer @meheleventyone.bsky.social · 18/08/2026I saw the totality and all I got for it was this lousy photo. 000
Reposted by Charles PalmerUnited Videogame Workers-CWA @videogameworkers.bsky.social · 31/07/2026Nine hours after going live, the itch bundle benefiting our Game Worker Hardship Fund has already raised over $13k! Thank you so much to those who have already purchased. And for those who might be waiting for payday, you’ve still got about two weeks left! Thank you so much 🙏 1373241
Charles Palmer @meheleventyone.bsky.social · 06/07/2026At this rate we’re heading for a decade of shit just not working. Four years into this cycle feels crazy. 010
Charles Palmer @meheleventyone.bsky.social · 15/06/2026If you’re really shipping 5x faster and it was required well… so would everyone else. So there will be no advantage, even more games to compete with and a new rentier effectively making things more expensive. 130
Reposted by Charles PalmerPáll Ragnar Pálsson @mannapi.bsky.social · 05/06/2026Hi #PitchYaGame! Bee Space is a cozy, roguelike, strategic terraforming deck builder, following the adventures of a handful of bees as they embark on reclaiming the Earth for all Bee-kind. Find us on Steam. Releasing in 2026. 1148
Reposted by Charles PalmerRebekah Valentine @duckvalentine.bsky.social · 05/06/2026It's back! The annual video game industry conflict minerals report returns for 2025! Let's see which gaming hardware companies are actually checking their supply chains to ensure they're not funding armed conflict and human rights violations, shall we? 5583218
Reposted by Charles Palmerashley koett @prefabsprite.bsky.social · 30/05/2026next devlog is out ~ short writeup on the in-progress cross-mending mechanic prefabsprite.substack.com/p/cross-mend...prefabsprite.substack.comCross-mending v1Devlog #2 252
Reposted by Charles PalmerPáll Ragnar Pálsson @mannapi.bsky.social · 22/05/2026Our game has a Steam Page! Please please please go and wishlist it! 🐝🚀🌹 store.steampowered.com/app/3462780/...store.steampowered.comBee Space on SteamPlant flowers and deploy tech from orbit in this roguelike deckbuilder! Terraform tiny hex grid islands as advanced space Bees. Contend with fickle weather, strange creatures, mysterious artifacts and... 076
Reposted by Charles PalmerTorfi @torfi.bsky.social · 22/05/2026Klifur is now out on itch.io! mylittlecomputerfriends.itch.io/klifurmylittlecomputerfriends.itch.ioKlifur by My Little Computer Friends, TorfiMinimalist 2D bouldering. 0147
Reposted by Charles PalmerMy Little Computer Friends @computerfriends.bsky.social · 14/05/2026Klifur is out now on Steam!!! 🥳🧗♂️🧗♀️🧗🍾 #indiegames #bouldering #climbing 11915
Reposted by Charles PalmerMy Little Computer Friends @computerfriends.bsky.social · 09/05/2026The original version of Klifur is still up and playable for FREE at torfi.itch.io/klifur. Here's a comparison of the old visuals and new. Which do you think looks better? #indiegames #bouldering #climbing 1165
Reposted by Charles PalmerÆvar Örn Kvaran @skrekkur.bsky.social · 04/05/2026I and my team at Vitar Games have been hard at work for the last 3 years on Dig In. Steam page is finally out, and demo coming in June, EA release later this year. Wishlist now and stay tuned! store.steampowered.com/app/2152500/...store.steampowered.comDig In on SteamA WW1 trench warfare colony sim where you build an evolving trench network with layered defenses, manage soldiers under pressure while holding a fragile sector of the front in real-time tactical battl... 063
Reposted by Charles PalmerJoi @maybeplayable.bsky.social · 01/05/2026Our board game-esque life simulator, Walk of Life just released out of Early Access!! 🎉 Get a job only to get fired from it because you had to take care of your cat and tourists got in your way... Go check it out, it's really fun, 95% positive reviews, aaaaaggghhh! #gamedev #indiedev #majorupdatestore.steampowered.comSave 30% on Walk of Life on SteamWalk of Life is a competitive life simulator for up to 6 players! Choose from a cast of unique roles and duke it out with your friends, bots, or by yourself, in this wacky and ever-surprising party ga... 1225
Reposted by Charles PalmerMark Moxon @markmoxon.bsky.social · 12/04/2026It's finished! The Sentinel, Geoff Crammond's epic game, is now fully documented. * 41,902 lines of lovingly annotated source code * 51 deep dives (116,240 words) * Buildable repository * 100% handcrafted AI-free content * 7 months’ work thesentinel.bbcelite.com #retrocomputing #C64 #BBCMicro 9331114
Reposted by Charles PalmerDaniel Linssen @managore.bsky.social · 08/04/2026proudly presenting PRINT GALLERY OF AN ARTIST, a short platformer exploring recursive spaces, inspired by a video on M. C. Escher's Print Gallery managore.itch.io/print-galler... (web) 21531157
Reposted by Charles Palmertransmutrix @transmutrix.bsky.social · 11/03/2026Surprise! I ported "Kiki the Nanobot" to HTML5 because I really wanted to play it again. I spent HOURS in this game on my blue iMac G3 back in like 2004. So good!! Link in reply ❤️ 163
Charles Palmer @meheleventyone.bsky.social · 26/02/2026Unpaid work experience is only available to people that can afford to work for free thus necessarily perpetuating the class makeup we currently have which sucks doubly so because this often divides along racial lines. 100
Reposted by Charles PalmerValscarie Howlla @valeriehalla.dicot.moe · 25/02/2026it's all just art. "porn" is just art that makes you horny, in precisely the way that "horror" is art that makes you scared and "metroidvania" is art that makes you write video essays 109235118509
Reposted by Charles PalmerJoshua Rivera @jmrivera.bsky.social · 12/12/2025forgive me father for I have blogged simulacrum.pika.page/posts/but-th...simulacrum.pika.pagebut the games were good - simulacrumAs much as it pains me to admit this, I have been watching The Game Awards since their inception 11 years ago. I write about culture and entertainment, so video... 39748276
Reposted by Charles Palmerjoon @joonturbo.bsky.social · 05/11/2025Q-UP is out NOW on Steam! 1. flip a coin on the internet 2. 50% heads, 50% tails 3. flip another coin it's $8.99 ... but more importantly it's $7.99 if you already own Unfair Flips s.team/a/3730790s.teamSave 10% on Q-UP on SteamSick of long queues, unfair matchups, and arbitrary reflex tests? Try Q-UP, the coin flipping eSport. It's one part clicker, one part multiplayer strategy game, one part demented capitalism simulator,... 610462
Reposted by Charles PalmerEka | Dosa Divas @ekanaut.bsky.social · 22/10/2025While we're finishing up Dosa Divas, we're still shopping around two smaller new projects. We wanted to let folks know with enough time and severance. Here's a spreadsheet with info on each person and I'm happy to provide any recommendations for any of them. docs.google.com/spreadsheets...docs.google.comOuterloop Alumni - PUBLIC Contact Info 17445
Charles Palmer @meheleventyone.bsky.social · 16/10/2025Today in keyboard mashing surprise results. 020
Charles Palmer @meheleventyone.bsky.social · 03/10/2025Super on brand though. Building something almost useful. 100
Reposted by Charles Palmerjoon @joonturbo.bsky.social · 26/09/2025😇 play this please! i worked hard on it 15714
Reposted by Charles PalmerDouglas Wilson @doougle.net · 23/09/2025omg the talk/speaker lineup for Roguelike Celebration (@roguelike.club) 2025 looks sooo good: www.roguelike.club/event2025.html So obviously one of the most vital events in videogames right now, I really hope I can make the time to attend this year.roguelike.clubRoguelike Celebration - Event 2025 812744
Reposted by Charles PalmerLudipe @ludipe.bsky.social · 19/08/2025I wrote an Intro to Puzzle Design article🧩 This covers the usual points I discuss with people who are working on their first puzzle game. Given how some concepts can be quite abstract, I think a written piece allows everyone to digest it at their own pace. www.ludipe.com/2025/08/18/i...ludipe.comIntro to Puzzle Design – Ludipe 418365
Reposted by Charles PalmerNamaTakahashi @namataka.bsky.social · 07/08/2025"Öoo" the bomb caterpillar exploration puzzle platformer, is out now! 🎉 Dive into an adventure packed with discovery and clever puzzles, we hope you enjoy it! 👇 store.steampowered.com/app/2721890/... 461168399
Reposted by Charles PalmerHere, the ghost is me. @highway62.bsky.social · 10/06/2025"We are building an AI lab dedicated to a hypothetical system that exceeds the power of the human brain!" 135969
Reposted by Charles PalmerSam Read-Graves 🌿🎮 @readgraves.com · 30/05/2025New RWAC article: A case against the ‘Cult of Growth’ open.substack.com/pub/readgrav... 17922
Reposted by Charles PalmerRobert Yang @radiatoryang.bsky.social · 10/05/2025new blog post: turned my gdc 2025 level design theory talk into a blog post www.blog.radiator.debacle.us/2025/05/spac...blog.radiator.debacle.usSpace is not a wall: toward a less architectural level designMaybe video game level design theory needs less focus on architecture? And maybe I'm part of the problem? My bad. 191026297
Reposted by Charles PalmerNathalie Lawhead @alienmelon.bsky.social · 28/03/2025i just published... "Why making art matters: We no longer have a type of industry where we can chase financial success. We can only sustainably fail." www.nathalielawhead.com/candybox/mak... about sustainable alternatives to existing in the game industry, and the positive impact of failure. #GameDevnathalielawhead.comWhy making art matters: We no longer have a type of industry where we can chase financial success. We can only sustainably fail. – The Candybox Blog 418684
Reposted by Charles PalmerRobert Anderberg @bobbydigitales.anderberg.co.uk · 26/03/2025Many good ideas don't have a "time window" to execute them, be it musically, artistically, a game you'd like to make. You can make things when you're ready. You can start and stop. You can leave things for years and pick them up again and they'll still be good once you finish them. 051
Reposted by Charles Palmertransmutrix @transmutrix.bsky.social · 16/02/2025Hi, I'm transmutrix! I'm a programmer and game dev specializing in gamefeel, polish, and tools/workflows. I've spent the past 5 years making online multiplayer games with JS and TS, and now I'm looking for work! I make... all kinds of stuff. 😅 🎮 #SteamDeck #indieGameDev #gamedev #pixelart 613538
Reposted by Charles PalmerRaigan Burns @raiganburns.bsky.social · 23/01/2025Maybe the title is clickbait but I think Leap Year, Vampire Survivors, etc. are far from "about rectangles". IMO it's far from clear that scaling up leads to better games, if anything just the opposite. SokPop, Punkcake, and the Minit crew are the model for indies to follow; real, *special* games. 7528
Reposted by Charles PalmerMichael @michaelklamerus.bsky.social · 10/01/2025I am required by law to post every article making the case for why you should have your own little personal website www.figma.com/blog/making-...figma.comMaking Space for a Handmade Web | Figma BlogThere’s a resurgence of small, handcrafted sites challenging the current trajectory of the internet. Joining the movement is as simple as making your own. 45822