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Mike Jungbluth

@lightbombmike.bsky.social
995 followers 355 following 351 posts

I flop myself about in life I flop thyself about in games Animation & Realization Director at Compulsion Games linktr.ee/lightbombmike

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Reposted by Mike Jungbluth
Compulsion Games @compulsiongames.bsky.social · 01/10/2026
🍂 STEAM AUTUMN SALE 🍂 Fall into some strange, psychedelic, worlds. 👀 South of Midnight - 30% off We Happy Few - 75% off Contrast - 75% off Now through October 8. Three games. One very Compulsion-shaped rabbit hole. 🐇
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MattLakeTA @mattlaketa.bsky.social · 29/09/2026
Technical Animation in Video Games returns for a second edition! Included are nearly 100 new pages, major rewrites and factors to update the text for the latest software versions, plus corrections, bug fixes, and rewrites throughout to communicate more info to you!
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Mike Jungbluth @lightbombmike.bsky.social · 25/09/2026
‘Good enough is the enemy of humanity’
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Mike Jungbluth @lightbombmike.bsky.social · 19/09/2026
Annie submissions are open!! This is your chance to be part of the animation awards legacy!
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Compulsion Games @compulsiongames.bsky.social · 18/09/2026
Haven’t played Contrast yet? It’s 75% off on Steam until Oct. 1. Also, a question we’ve been getting a lot lately 👀 Yes, Compulsion now owns the rights to South of Midnight, We Happy Few and Contrast. Buying our games directly supports the studio and helps fund what’s next. 🫶
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Zaire @zeestermeester.bsky.social · 14/09/2026
Hey, about three months later I am still looking for work. I have done senior level work, I’m comfortable owning zones, writing cutscenes, and environmental narrative. Open to working in other mediums as well.
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Lee Petty @leepetty.bsky.social · 03/09/2026
I am SO EXCITED that Keeper is out on PS5 now! We've also added a new Psychedelic Mode to all platforms. And a permanent price drop! Check out this new trailer we made (some spoilers, but hey, it's been out for almost a year!). www.youtube.com/watch?v=Yzc5...
youtube.com
Keeper - Now on PlayStation 5
YouTube video by Double Fine
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Mike Jungbluth @lightbombmike.bsky.social · 25/08/2026
The opportunity to help organize and speak at the animation summit at Gamescom Dev was amazing! I love that there is a GDC alternative option to people on the other side of the Atlantic!
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Compulsion Games @compulsiongames.bsky.social · 20/08/2026
Thanks to @deantak.bsky.social for sitting down with Guillaume Provost to talk about Compulsion’s independence. Every game you buy now directly supports Compulsion and helps fund our next project. gamesbeat.com/compulsion-g...
gamesbeat.com
Compulsion Games pulls off management buyout and separates from Xbox | exclusive
Compulsion Games, the maker of compelling gamers like South of Midnight, has pulled off a management buyout and is now separated from Xbox.
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deantak.bsky.social @deantak.bsky.social · 20/08/2026
Exclusive: It's official. Compulsion Games has successfully pulled off a management buyout and is no longer part of Microsoft. gamesbeat.com/compulsion-g...
gamesbeat.com
Compulsion Games pulls off management buyout and separates from Xbox | exclusive
Compulsion Games, the maker of compelling gamers like South of Midnight, has pulled off a management buyout and is now separated from Xbox.
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Mike Jungbluth @lightbombmike.bsky.social · 28/07/2026
Post a perfect album from the 90s that isn’t Nirvana, Soundgarden, Pearl Jam or Alice In Chains
The album cover to The Unauthorized Biography of Reinhold Messner by Ben Folds Five
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Joseph Cox @josephcox.bsky.social · 27/07/2026
"I first met the Luddites a week earlier in Tompkins Square Park, for a press conference hosted by their official spokesperson: a puppet made of garbage." www.404media.co/luddite-even...
404media.co
Being a Luddite Is Fun Again
As tech backlash hits the mainstream, the ‘Summer of Ludd’ proves we don’t need social media to hang out and have a good time.
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Compulsion Games @compulsiongames.bsky.social · 22/07/2026
South of Midnight won Game of the Year at #G4C2026! Congrats to all fellow nominees! As we celebrate this milestone and reflect on our journey, we look ahead with excitement to creating more unique, new original games.
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Animation Obsessive @ani-obsessive.bsky.social · 16/07/2026
The Pixar clothing ad Pinheads (1995), dir. Jan Pinkava An early Pixar experiment in dropping photorealism and using "the medium of computer graphics much more creatively, not just to reproduce reality" (according to Pinkava)
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Mike Jungbluth @lightbombmike.bsky.social · 16/07/2026
If you are looking to give flowers to the artistry behind Gollum that isn’t this guy, you are looking for folks like Jason Schleifer and Bay Raitt from the animation team. Celebrate their names and achievements just as much or more.
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Puff the Magic Hater @mskellymhayes.bsky.social · 11/07/2026
I’m looking to speak with people who are resisting the erosion of human thought, creativity, skill, and relationship through AI. 🧵
Text written on a book page reads: Looking to hear from people who are resisting the erosion of human thought, creativity, skill, and relationship through AI.  If that sounds like you, reach out via kellyhayes.org.
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Dr. Samantha Hancox-Li @sjshancoxli.liberalcurrents.com · 08/07/2026
absolutely insane story, and yeah, just looking at this chart... with the exception of maybe two people, this entire class was cheating like motherfuckers
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Ed Lynch @goatburgler.bsky.social · 07/07/2026
Some photos of the ESO animation team over the last 12 years. I love these people more than I could ever properly express. #ESOFam
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Mike Jungbluth @lightbombmike.bsky.social · 06/07/2026
The framing of values around ‘philosophy that pays’ and ethics of ‘but what if alive’ without engaging with the values or ethics of how this is directly impacting life is a clear indicator this is a business driven puff piece. The Boomer/Doomer hype cycle. www.nytimes.com/2026/07/05/b...
nytimes.com
The Revenge of the Philosophy Majors
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Dan Floyd @danfloydplus.bsky.social · 04/07/2026
If any of you happen to know someone who was either an Animator or a Programmer who implemented animation in an old-school MMORPG (Everquest, OG World of Warcraft, Guild Wars 1, etc), I'd love to talk with them!
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Brian Kerr @chrkrhc.bsky.social · 15/06/2026
Matthew Butterick’s Extinction-Level Capitalism: A Citizen’s Thoughts on AI Risk matthewbutterick.com/extinction-l... In my world Butterick is foremost the typographer who created the lovely font on my site. But he’s also a lawyer: co-counsel on various class action lawsuits against LLM vendors.
matthewbutterick.com
Matthew Butterick | Extinction-level capitalism
Matthew Butterick
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Mike Jungbluth @lightbombmike.bsky.social · 16/06/2026
The cartoon logic of the physical being is that the body regenerates no matter what. However Coyote catches the Road Runner, once captured and contained, there would an endless source of food. Which would be a cruel torture to inflict, thus making Coyote’s torture loop all the more poetic.
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anokayguy most Auteur @anokayguy.bsky.social · 14/06/2026
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Compulsion Games @compulsiongames.bsky.social · 10/06/2026
What an honor to win Game of the Year at the Gayming award 2026! "A beautifully crafted, modern folktale that handles trauma and healing with incredible grace." Congrats to all nominees and thank you @gaymingmag.bsky.social for hosting such a wonderful event.  #GaymingAwards26
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Compulsion Games @compulsiongames.bsky.social · 22/05/2026
Compulsion and South of Midnight were honored at the Canadian Game Awards with 7 awards, including Game of the Year. Canada is home to some of the most talented game developers! Inspiring to see local studios continuing to take creative risks. Congrats to all NOMINEES! TY @xbox.com for the support!
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Mike Jungbluth @lightbombmike.bsky.social · 21/05/2026
I was chatting with some students at SCAD the other day and they asked if I found mocap as creatively fulfilling as keyframe. And my answer was essentially this thread.
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Mike Jungbluth @lightbombmike.bsky.social · 03/05/2026
I thought more people should see this thought I had before.
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Mike Jungbluth @lightbombmike.bsky.social · 03/05/2026
This thought was an afterthought.
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Mike Jungbluth @lightbombmike.bsky.social · 03/05/2026
This thought was a draft.
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Mike Jungbluth @lightbombmike.bsky.social · 03/05/2026
I am typing this thought out in realtime as I am thinking through it.
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Mike Jungbluth @lightbombmike.bsky.social · 03/05/2026
I just had a thought. This is that thought.
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Compulsion Games @compulsiongames.bsky.social · 23/04/2026
South of Midnight is a Peabody Award winner!! For 86 years, @peabodyawards.bsky.social has honored #StoriesThatMatter. It takes heart and steadiness to tell stories rooted in folklore, stitched with care to carry the weight of beauty and the truth of scars. @xbox.com #PeabodyAwards #PeabodyWinner
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Compulsion Games @compulsiongames.bsky.social · 17/04/2026
Tonight, South of Midnight was recognized with a BAFTA for New Intellectual Property. ✨🏆 Rooted in the stories, the sounds, and the beauty of the Deep South, this is a game built with compassion and wonder. What a moment. What a team. What a journey. Thank you to all our players.
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Compulsion Games @compulsiongames.bsky.social · 09/04/2026
South of Midnight is honored to be named a #PeabodyNominee! The @peabodyawards.bsky.social represent the gold standard of #StoriesThatMatter, and we’re proud to be recognized alongside some of the very best in storytelling. #PeabodyAwards #Peabody86 #PeabodyNominee
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Mike Jungbluth @lightbombmike.bsky.social · 07/04/2026
Nate was also core to the creation of the GDC Animation Summit, which helped to establish a level of knowledge sharing about interactive animation that did not previously exist. His tireless quest to share his learnings was admirable and inspiring.
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Cameron Blevins @cblevins.bsky.social · 03/04/2026
This is so, so well-articulated.
People call this friction "grunt work." Schwartz uses exactly that phrase, and he's right that LLMs can remove it. What he doesn't say, because he already has decades of hard-won intuition and doesn't need the grunt work anymore, is that for someone who doesn't yet have that intuition, the grunt work is the work. The boring parts and the important parts are tangled together in a way that you can't separate in advance. You don't know which afternoon of debugging was the one that taught you something fundamental about your data until three years later, when you're working on a completely different problem and the insight surfaces. Serendipity doesn't come from efficiency. It comes from spending time in the space where the problem lives, getting your hands dirty, making mistakes that nobody asked you to make and learning things nobody assigned you to learn.
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Compulsion Games @compulsiongames.bsky.social · 31/03/2026
South of Midnight is NOW AVAILABLE on PlayStation 5 and Nintendo Switch 2! Journey into a world of dark folklore, mythical creatures, and living magic! Also available on Xbox, PC, Steam, Cloud, and Game Pass! #southofmidnight
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Phil Hester @philhester.bsky.social · 22/03/2026
Sam Kieth did not bend for comics. Comics bent to him. I won't call his manner of drawing merely a style because that implies some level of artifice. Maybe not since Kirby had mainstream comics seen an artist with less filter between his imagination and the printed page.
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Mike Jungbluth @lightbombmike.bsky.social · 20/03/2026
My online existence is largely spent searching out ever constricting 2006 internet time bubbles.
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Compulsion Games @compulsiongames.bsky.social · 06/03/2026
South of Midnight arrives on Nintendo Switch 2 on March 31, 2026. Step into a handcrafted world of Southern folklore, living magic, and haunting beauty. The award-winning journey awaits. #Switch2 #NintendoSwitch2 #Southofmidnight
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Compulsion Games @compulsiongames.bsky.social · 06/03/2026
South of Midnight arrives on PlayStation 5 on March 31, 2026. Step into a handcrafted world of Southern folklore, living magic, and haunting beauty. The award-winning journey awaits. @playstation.com #ps5 #ps5pro #southofmidnight
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Mike Jungbluth @lightbombmike.bsky.social · 22/02/2026
The opportunity to bring to life characters that are wonderfully imperfect, but doing the best they know how within a messy world, and to be able to reflect that in the animations style, was a dream come true. To have our work celebrated by our peers at ASIFA-Hollywood, is humbling.
53rd Annie Awards Announcing South of Midnight as the winner of Best Character Animation in a Video Game.
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Stephen Totilo @stephentotilo.bsky.social · 19/02/2026
I asked award-winning game devs to take an interesting photo in a boring room The top collage includes Erika Ishii (Ghost of Yotei) snapped by Jennifer Svedberg-Yen (Clair Obscur), a Svedberg-Yen photo by Greg Kasavin (Hades) and a shot by Tonda Ros (Blue Prince) www.gamefile.news/p/12-photos-...
gamefile.news
12 photos taken by video game developers
Their mission: Take an interesting photo in a boring room
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Mike Jungbluth @lightbombmike.bsky.social · 13/02/2026
So proud of the team and humbled by the recognition of our peers.
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Mike Jungbluth @lightbombmike.bsky.social · 09/01/2026
We are nominated for the Annie Awards & DICE Awards! Great animation in games can't happen on its own & requires the support of the entire studio. I'm so proud of the team, our partners & Compulsion's culture of celebrating craft. annieawards.org/nominations www.interactive.org/awards/29th_...
Cover image of South of Midnight, with graphics showing the game is a nominee for Best Character Animation - Video Game for the 53rd Annie Awards and Outstanding Achievement in Animation for the 29th DICE Awards
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Compulsion Games @compulsiongames.bsky.social · 08/01/2026
South of Midnight got nominated for two DICE awards!!! 🎞️Outstanding Achievement in Animation 🎭Outstanding Achievement in Story Congrats to our team and everyone who was involved. store.epicgames.com/en-US/news/d...
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Mike Jungbluth @lightbombmike.bsky.social · 01/01/2026
2025 in books read and records spun
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Compulsion Games @compulsiongames.bsky.social · 12/12/2025
We won!!! We’re deeply honored for the Games for Impact award! Thanks to everyone who helped shape South of Midnight and to every player who saw something meaningful in our story.
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Mike Jungbluth @lightbombmike.bsky.social · 27/10/2025
I am excited to be speaking at MIGS this year! I will be sharing my experiences and lessons learned from working on South of Midnight. If you are in Montreal, come by and say hi! migs.biz/en/sessions/...
migs.biz
South of Midnight: My Tales and Takeaways - MIGS
South of Midnight is a deeply personal game for many people on the dev team and players that experience it. During this talk, I will share some of my personal […]
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Daniel Kennedy @fliglman.bsky.social · 25/10/2025
sure, if you enjoy the horrifying limits of human perception
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