MattLakeTA @mattlaketa.bsky.social · 29/09/2026Technical Animation in Video Games returns for a second edition! Included are nearly 100 new pages, major rewrites and factors to update the text for the latest software versions, plus corrections, bug fixes, and rewrites throughout to communicate more info to you! 15421
MattLakeTA @mattlaketa.bsky.social · 09/09/2026In today's tutorial, I show how to import a camera with an animated f stop / aperture from #Maya into #UnrealEngine5! 👨🏫 Tutorial - youtu.be/Ri53ry5qbtk 🔗 Join the Tech Anim Corner Discord community - TechAnimCorner.comyoutu.beImport Camera With F Stop / Aperture Into Unreal Engine from Maya #unrealengine5 #gamedevYouTube video by Matt Lakeᵀᴬ 053
MattLakeTA @mattlaketa.bsky.social · 31/08/2026@gamescomdev.bsky.social has been and gone, back to reality today! Thank you to all that attended our talk, it was great hanging out with everyone! TYVM to @schnogies.bsky.social for this incredible drawing to commemorate the micro talks!🥺I WILL CHERISH THIS ALWAYS! 031
MattLakeTA @mattlaketa.bsky.social · 24/08/2026@gamescomdev.bsky.social is upon us! Join us today at Stage 14 Confex Level 2 from 11:15 - 18:45 for a day of jam packed animation talks! see ya'll soon 🙌 052
MattLakeTA @mattlaketa.bsky.social · 19/08/2026It's #Gamescom and @gamescomdev.bsky.social next week! I'll be speaking at Gamescom Dev, unearthing our greatest shames! If you are around, do give me a shout! See you there! 020
MattLakeTA @mattlaketa.bsky.social · 29/07/2026In this #UnrealEngine5 tutorial, I showcase how to fix parent class functions that do not populate in the AnimGraph's Call Function system www.youtube.com/watch?v=jLfJ...youtube.comAnimGraph Call Functions From Parent Class Bug Fix #unrealengine5YouTube video by Matt Lakeᵀᴬ 021
MattLakeTA @mattlaketa.bsky.social · 30/06/2026The RGBCMYKWAT Masks and URO plugins have had their Unreal 5.8 releases approved on Fab! 🔌 RGBCMYKWAT Masks - www.fab.com/listings/02b... 🔌 URO Nodes - www.fab.com/listings/671... 🏘️ Tech Anim Corner Discord Community - techanimcorner.com 020
MattLakeTA @mattlaketa.bsky.social · 25/06/2026After the Tech Anim Corner's 1000 Member Challenge, I had several questions about the premium version of Motorica - I had the chance to explore those tools and put together a short walkthrough, along with some thoughts and opinions! youtu.be/fpCkjxOeCBcyoutu.beMotion Matching Animation Coverage Solved? — Hands On With Motorica EnterpriseYouTube video by Matt Lakeᵀᴬ 040
MattLakeTA @mattlaketa.bsky.social · 17/06/2026...and that's a wrap on the Tech Anim Corner's 1000 Member Challenge! A super special thanks to Mike Waterworth for judging the winners! 🏆 Find out the winners inside - www.youtube.com/watch?v=xf5P...youtube.comTech Anim Corner 1000 Member Challenge WinnersYouTube video by Matt Lakeᵀᴬ 031
MattLakeTA @mattlaketa.bsky.social · 26/05/2026This is sad but inevitable news in the era of live service games I am mega proud of what the team did on Destruction AllStars, and being one of the handful of PS5 exclusives & live service games, is a badge that title can hold with honour! Goodnight DAS, sleep well. 030
MattLakeTA @mattlaketa.bsky.social · 14/05/2026We are 1 week into the Tech Anim Corner's 1000 Member Challenge! Follow the instructions to take part!! discord.com/invite/makuc... 000
MattLakeTA @mattlaketa.bsky.social · 07/05/2026🚨 Announcing the Tech Anim Corner 1000 Member Challenge! 🚨 Join the celebratory challenge on Discord & build a runtime gameplay animation system! 📅 7 May – 7 June 2026 🎁 Prizes 🥇$150 🥈$100 🥉$50 🔗 Link below to the server - see you there! www.youtube.com/watch?v=MlFi...youtube.comTech Anim Corner 1000 Member Challenge AnnouncementYouTube video by Matt Lakeᵀᴬ 1104
MattLakeTA @mattlaketa.bsky.social · 05/05/2026In @unrealengine.bsky.social 5.8, you can now easily set a node to development only or disabled via the right click menu. This a nice quality of life feature to enable by default, as it was previous hidden on an unassigned shortcut or experimental checkbox 020
MattLakeTA @mattlaketa.bsky.social · 02/05/2026Recently I was challenged on how we could approach optimising the AnimGraph for different target platforms. My solutions were to port my Blend Poses By LOD to switch on Platforms instead, and also to extend an AnimNode with a Platforms check (similar to the LOD Threshold). 000
MattLakeTA @mattlaketa.bsky.social · 02/05/2026It's awesome to see the Bone Mask & Copy Motion nodes finally available in @unrealengine.bsky.social 5.8 - been waiting so long to use them after they were teased two years ago at GDC 2024 010
MattLakeTA @mattlaketa.bsky.social · 24/04/2026Been working on the Rig Stack - a cheap, data-driven, hierarchical rigging solution for Unreal. Supports modular rig stacks (pose readers/resamplers, twist distribution, copy data & constraints) in either the Control Rig or AnimGraph. Still heavily WIP, but it's coming together! 021
MattLakeTA @mattlaketa.bsky.social · 16/04/2026A nice surprise; it looks like all the @officialgdc.bsky.social 2024 talks have been made available for free on the Vault! That means my talk on the Technical Animation Pipeline of Fort Solis is out in the wild! Go grab a cup of tea and take a look - 🔗 gdcvault.com/play/1034440... 021
MattLakeTA @mattlaketa.bsky.social · 14/04/2026The talks from @officialgdc.bsky.social 2026 have dropped on the Vault! If you have access, then take some time to enjoy some micro-talks or a longer form discussion! 🦴✅ Bones & Booleans Micro-Talks - gdcvault.com/play/1035777... 👨🏫 Technical Art Panel Discussion - gdcvault.com/play/1035972... 010
MattLakeTA @mattlaketa.bsky.social · 07/04/2026Measuring non-XYZ angles for rigging (especially for collars) can be awkward, so I created a Control Rig node to measure arbitrary rotation planes. This is one of a variety of rigging nodes designed to streamline and simplify my processes while being lightweight and optimised (cost is <1μs). 042
Reposted by MattLakeTASole González ➡️ Gamescomdev @soletegoro.bsky.social · 13/03/2026We (somehow) did it! 😆 Huge thanks to the organizers, the participants and everyone who came to watch, cheer and laugh with us at the Animation Hotseat Challenge. What a ride! #GDC2026 #GameDev #3DAnimation 074