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KungFuFurby

@kungfufurby.bsky.social
242 followers 135 following 545 posts

SNES Musician

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Svambo @retro-svambo.bsky.social · 29/09/2026
Got a great new SNES game today: Theodore's Door is a fast-paced, Tetris-style game in which you have to fill specific squares. Thank you very much, Coaxialrose! #SNES #homebrew #SNESdev
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Fullcannon @fullcannon.bsky.social · 19/09/2026
Dekremit, a decremental puzzle game across different grid sizes, timers and conditional quests I've helped designing with courtesy of GKF Lounge who developed the new underlying cursor grid engine and toolkit in this SNES homebrew: gerokonberg.itch.io/dekremit
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KungFuFurby @kungfufurby.bsky.social · 23/09/2026
The first submission of the SNES Dev 2026 Game Jam on itch.io is in... a puzzle game by the name of Dekremit by Gero Konberg. gerokonberg.itch.io/dekremit #snesdev
gerokonberg.itch.io
Dekremit by GeroKonberg
A decrementing puzzle game, aim for the highest number of matches.
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KungFuFurby @kungfufurby.bsky.social · 11/09/2026
Well, well, well, someone made note of my YouTube channel for its Game Over videos in a wiki: game-over-dex.fandom.com/wiki/KungFuF...
game-over-dex.fandom.com
KungFuFurby
KungFuFurby was a YouTube channel that focused on SNES game over screens, death animations and video game endings. It was created on April 12th, 2008 (therefore preceding GameOverContinue), and since ...
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KungFuFurby @kungfufurby.bsky.social · 01/08/2026
The SNESDev Game Jam 2026 just started: itch.io/jam/snes-dev-game-jam-2026
itch.io
SNES DEV Game Jam 2026
A game jam from 2026-07-31 to 2026-11-14 hosted by SNES-Testberichte, Kannagichan & Svambo. 3 months • Build your own SNES game • Make SNES history Introduction After last year's SNES DEV Game Jam was...
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Randy Linden @randallinden.bsky.social · 29/07/2026
I've posted the FX3 documentation to the github here: github.com/LimitedRunGa...
github.com
GitHub - LimitedRunGames-Tech/snes-fx3: Super Nintendo FX3
Super Nintendo FX3. Contribute to LimitedRunGames-Tech/snes-fx3 development by creating an account on GitHub.
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Randy Linden @randallinden.bsky.social · 19/07/2026
I'm in the process of finalizing the SuperNES FX3 documentation which will be located here: github.com/LimitedRunGa...
github.com
GitHub - LimitedRunGames-Tech/snes-fx3: Super Nintendo FX3
Super Nintendo FX3. Contribute to LimitedRunGames-Tech/snes-fx3 development by creating an account on GitHub.
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ajipo @ajipo.bsky.social · 15/04/2026
すごすぎる www.youtube.com/watch?v=oEag...
youtube.com
KungFuFurby - Extra Distortion Mania [SNES / Super Famicom]
YouTube video by Battle of the Bits
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🍊 tsu @tsurudraws.art · 15/07/2026
minor bsky tip for readability if you want nested replies/trees: Settings > Content and Media > Thread Preferences > Tree View video instructions in replies mine was off by default and i much prefer nested comments
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undisbeliever @undisbeliever.bsky.social · 16/07/2026
I've published a terrific-audio-driver bugfix release. It fixes a no sound in tad-gui on windows bug. github.com/undisbelieve... #snesdev #spc700
github.com
Release Version 0.4.2 · undisbeliever/terrific-audio-driver
Changelog: Fixed no sound in tad-gui on windows if the audio device's sample rate is not 48kHz. #73
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undisbeliever @undisbeliever.bsky.social · 08/07/2026
After months of procrastination, I have published the second half of my 2025 SNESDEV game jam postmortem. It covers my jam's timeline and my thoughts on the game's development. undisbeliever.net/blog/2026070... #snesdev
undisbeliever.net
2025 SNESDEV Game Jam Postmortem
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undisbeliever @undisbeliever.bsky.social · 06/07/2026
I've released a new version of my SNES audio driver to fix a bug that prevented sound effects from playing when the blank song is loaded. github.com/undisbelieve... #snesdev #spc700
github.com
Release Version 0.4.1 · undisbeliever/terrific-audio-driver
Changelog: Fixes no sound effects when playing the blank song (song-id 0). Reported by @taradinoc
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Kevin Edwards ( Retro game developer ) @kevedwardsretro.bsky.social · 06/07/2026
An early SNES Vince and Larry prototype that I worked on at Software Creations - full of bugs and issues. The game didn't get any further than this and was abandoned. I can't remember the full details. Myself and Lyndon Brooke worked on this for a few weeks and then went to work on other projects.
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ChronoMoogle @chronomoogle.bsky.social · 04/07/2026
Smash Bros-like prototype on SNES hardware based on the Super Boss Gaiden engine of Goldlocke. Screenshot posted on Twitter in 2019 - never came to be, but it was a fun dev session! #snesdev
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The Cave (Neil) @visitthecave.bsky.social · 02/07/2026
New Video: youtu.be/A7MTtPQvj0Q Brian 'Biscuit' Watson explores 4 decades of his life as a game dev! Special thanks to @mdf200.bsky.social for helping to organise this one!
youtu.be
I Was A Game Dev for 4 Decades! with Brian 'Biscuit' Watson
YouTube video by The Retro Collective
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Advent @adventureislands.bsky.social · 30/06/2026
Duke Dashington Remastered is -50% off in Steam Summer Sale! Solve 10 second puzzle rooms and dash through collapsing dungeons to rescue treasures within! Do you have what it takes to be the fastest treasure hunter in the world? store.steampowered.com/app/894420/D... #gamedev #indiedev #pixelart
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Advent @adventureislands.bsky.social · 29/06/2026
Total Party Kill is -50% off in Steam Summer Sale! Use the unique abilities of the knight, mage and ranger to creatively kill your own teammates to solve tricky puzzles! Sacrifices must be made! Check it out: store.steampowered.com/app/1091250/... #gamedev #indiedev #pixelart #puzzlegame
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undisbeliever @undisbeliever.bsky.social · 28/06/2026
I've published a new version of my homebrew SNES audio driver. The samples tab has been completely redesigned. It can automatically tune newly created samples and allows the user to drag & drop an external file into the samples list. github.com/undisbelieve... #snesdev #spc700
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Reinier van Vliet @reiniervanvliet.eurosky.social · 27/06/2026
This is the fourth Team Hoi program to be released from it’s Amiga shackles. This time it is our music player Mugician with which Ramon made his now infamous: ‘It’s moon Child wooho-ho-ho’ track, and all the music for Hoi. Have a lot of listening pleasure. 💚 bitbucket.org/rhinoid/mugi...
A jazz band playing some laid back tunes. Also happens to be the original artwork on the cover of the box the disks came in.
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Advent @adventureislands.bsky.social · 26/06/2026
Tiny Dangerous Dungeons Remake is -50% off in Steam Summer Sale! Hop in a dungeon exploring metroidvania adventure, remade with new art style, new music, new treasures and secrets, and new fierce boss fights! Check it out! store.steampowered.com/app/3179810/... #gamedev #indiedev #pixelart
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KungFuFurby @kungfufurby.bsky.social · 13/06/2026
The earliest game I ever finished... and the only one so far, actually, is the Nine Pixel Game, from 2010. Naturally there's some scaling up for text (and gameplay-related) reasons, but the core concept runs at 3x3 resolution.
A 3x3 Nine Pixel Game logo, consisting of, clockwise, a red, orange, yellow, green, light blue, dark blue, purple and magenta pixel, with a black pixel in the center.
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Advent @adventureislands.bsky.social · 12/06/2026
My gamedev and pixel art journey started with Dangerous Dungeons, my very Flash web game released in 2011!
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undisbeliever @undisbeliever.bsky.social · 13/06/2026
I've been rewriting the samples tab in my audio driver's GUI. It's not complete, I've still got restore the sample analyser, restore the test sample widgets and add a few more quality-of-life features.
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KungFuFurby @kungfufurby.bsky.social · 10/06/2026
I recently recovered an accessory that I still had the box for (and the included game still inside)... the one and only Super Scope for the SNES. It had been left behind when I originally retrieved the SNES from being buried, and now it has been retrieved.
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KungFuFurby @kungfufurby.bsky.social · 10/06/2026
💻CHIPTUNE SOFTWARE CHECKLIST💻 Famitracker: ❌ (Formerly 🤏, but only on a separate Windows computer, never on a Mac) Furnace: 🤏 (My usage of this tool is currently uncommon.) Bambootracker: ❌ Deflemask: ❌ (Formerly 🤏 on the old Intel Mac prior to 2021) OpenMPT:❌ (I use Schism Tracker instead) LSDJ:❌
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Advent @adventureislands.bsky.social · 10/06/2026
How did the cat end up trapped in a virtual world in the first place? Watch the opening animation and wishlist Copy Cats on Steam! store.steampowered.com/app/4700300/Copy_Cats/ #WishlistWednesday #gamedev #pixelart #cats
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Advent @adventureislands.bsky.social · 27/05/2026
So how did the kitty cat end up getting stuck in a virtual world in the first place? Well, it all started with a mouse... Wishlist Copy Cats on Steam! store.steampowered.com/app/4700300/... #WishlistWednesday #gamedev #indiedev #pixelart #cats
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ikari_01 くコ:彡 @sd2snes.de · 18/05/2026
Firmware v1.11.2 released Firmware 1.11.2 is out.Download here: sd2snes.de/files/sd2snes_firmware_v… What's New: [All] Added a context menu to the recent games list as promised: Add to favorites Set as autoboot Remove from recent...
sd2snes.de
Firmware v1.11.2 released
Firmware 1.11.2 is out.Download here: https://sd2snes.de/files/sd2snes_firmware_v1.11.2.zip What's New: [All] Added a context menu to the recent games list as promised: Add to favorites Set as autoboot Remove from recent games...
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Reticent @reticenty2k.bsky.social · 16/05/2026
The Mesen emulator is now a community-driven project called MesenCE, forked by the original creator! It'll serve as the continuation of the original. It supports NES, SNES, GB/GBC, GBA, PC Engine, Game Gear, and WonderSwan. 🔗 github.com/nesdev-org/M...
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ikari_01 くコ:彡 @sd2snes.de · 13/05/2026
Firmware v1.11.1 released Firmware 1.11.1 is out.Download here: sd2snes.de/files/sd2snes_firmware_v… This is mostly a bug fix and compatibility release to wrap up long-standing issues with SA-1 and SuperFX performance, regressions with... sd2snes.de/blog/archives/1336
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Alekmaul @alekmaul.bsky.social · 07/05/2026
La 8-bits est dans la poche, libérons la puissance de la Super Nintendo ! ?? Il faut 10 000 € pour débloquer la version SNES. Ne laissez pas votre console jaunire, donnez-lui le jeu qu'elle attend ! fr.ulule.com/geeklifetheg... #NES #SNES #homebrew #nesdev #snesdev #indiegames #gamedev
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Alekmaul @alekmaul.bsky.social · 06/05/2026
1983 validé... Direction 1990 ! 🏎️ Merci à tous, la version NES de Geek Life verra le jour. Maintenant, on change d'époque : aidez-nous à atteindre le palier SNES à 10 000 €. Le passage à la 16-bits est entre vos mains ! fr.ulule.com/geeklifetheg... #NES #SNES #homebrew #nesdev #snesdev #indiegames
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KungFuFurby @kungfufurby.bsky.social · 06/05/2026
So just recently, I've been updating my build sorting notes and documentation because of a discovery forwarded to me by ASMagician Maks. It turns out the Japanese version of Super Mario World has SPC code that doesn't show up in later builds that has a switch that skips clearing out some ARAM.
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undisbeliever @undisbeliever.bsky.social · 10/04/2026
Introducing version 0.3.0 of the Terrific Audio Driver. github.com/undisbelieve... This version does not add new features, instead I made 2 major back end changes: The audio driver has been ported to spc-700 assembly and tad-gui now uses the cpal crate to play audio. #snesdev #spc700
github.com
Release Version 0.3.0 · undisbeliever/terrific-audio-driver
This version does not add new features, instead I made 2 major back end changes: The audio driver has been ported to spc-700 assembly and tad-gui now uses the cpal crate to play audio. Details abou...
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KungFuFurby @kungfufurby.bsky.social · 02/04/2026
So what did I do for April Fool's Day? Well...
LOLBit is here! Please stand by.
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sam @sam11.bsky.social · 18/02/2026
no i mean coding a custom sound engine using the snes's sound cpu (spc700). Kulor is doing it for his new snes game. Kungfufurby made a demo of C64 PCM running on the SPC, not running through the snes's hardware sound channels but running using software mixing like the original c64 version.
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Advent @adventureislands.bsky.social · 20/03/2026
Tiny Dangerous Dungeons Remake is -50% off in Steam Spring Sale! Hop into a pixel metroidvania adventure! store.steampowered.com/app/3179810/... Explore dungeons, obtain new abilities, discover hidden secrets, and defeat fearsome bosses! #indiedev #gamedev #pixelart #ドット絵 #metroidvania
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undisbeliever @undisbeliever.bsky.social · 07/03/2026
Getting back into snesdev with a new side project, an spc700 assembler. This assembler will make compiling Terrific Audio Driver a lot easier. I'm off to a good start, it can currently assemble a single instruction inside unit tests. #snesdev
Screenshot of unit test output in-front of the unit test code.

test result: ok. 45 passed; 0 failed;
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Svambo @retro-svambo.bsky.social · 07/03/2026
I just received a fantastic gift from a friend – thank you so much, Beautiful Bits! Super Fanger is a fast-paced tag game for one or two players. There are unlockable levels and characters. I'm really looking forward to trying it out with friends. #SNES #homebrew #SNESdev
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Kaptajnen @kaptajnen.bsky.social · 15/02/2026
"Rafael Daniel"on Twitter just shared little video preview of his next #SNES #homebrew "ProjectP" (Probably subject to change) A charming platformer with some gorgeous Yoshi's Island-like visuals. All on a massive 8MB cartridge (Same size as Mario 64!) #SNESDev #retrogaming #gamedev #indie #retro
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undisbeliever @undisbeliever.bsky.social · 18/02/2026
New blog post: A wordy overview and retrospective on the homebrew SNES game engine I used for my 2025 SNESDEV game jam submission. undisbeliever.net/blog/2026021... #snesdev
undisbeliever.net
2025 SNESDEV Game Jam Postmortem: The engine
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Advent @adventureislands.bsky.social · 30/01/2026
Looking at my old Newgrounds Flash games, which one would you like to see a modern remake of? #gamedev #indiedev #newgrounds #pixelart
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El Último Cartucho @elultimocartucho.bsky.social · 12/01/2026
¡"El Cerebro de la Bestia" sigue rugiendo! 🕹️🔥 Nuevo Kickstarter de Super Storm Buster. Una carta de amor a los arcades de los 90 para hardware original de SNES 👇 Apoya el proyecto aquí: www.kickstarter.com/projects/pix... #SNES #Retrogaming #Homebrew #SuperNintendo
kickstarter.com
Coming soon: Super Storm Buster SNES
Super Storm Buster is a space shoot’em up developed specifically for the SNES, staying true to the spirit of classic 16-bit shooters.
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Svambo @retro-svambo.bsky.social · 01/01/2026
Happy New Year, everybody :-) Following the success of last year's Game Jam, there will be another SNESDEV Game Jam in the summer of 2026. SNES homebrewers, get ready and prepare your tools for the next round! itch.io/jam/snes-dev... #snesdev2026, #gamedev, #gamejam, #homebrew
itch.io
SNES DEV Game Jam 2026
A game jam from 2026-07-31 to 2026-11-14 hosted by SNES-Testberichte & Svambo. 3 months • Build your own SNES game • Make SNES history Introduction After last year's SNES DEV Game Jam was such a great...
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undisbeliever @undisbeliever.bsky.social · 31/12/2025
Announcing v0.2.0 of my homebrew SNES audio driver. This release stabilises the 2 breaking changes I made to the audio driver months ago (in the beta releases). It also fixes a lot of small bugs and items I had on my ever growing todo list. github.com/undisbelieve... #snesdev #spc700
github.com
Release Version 0.2.0 · undisbeliever/terrific-audio-driver
This release stabilises the _ and __ MML transpose breaking change, the _{} change key signature command and the new 16-bit countdown timer from v0.2.0 beta releases. Changes (since v0.1.1) BREAKIN...
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Svambo @retro-svambo.bsky.social · 24/12/2025
40 years ago, Werner Flaschbier was released for the C64 and took schoolyards by storm. Despite its simplicity, it glued us to the C64 for days and its difficulty level was legendary. As a small tribute to the good old days, I created this SNES version: t.co/vzxJgFjv1A
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undisbeliever @undisbeliever.bsky.social · 30/11/2025
I have released a 2nd beta of my SNES audio driver. It adds transpose analysis to the compiler to detect all out-of-range notes caused by driver transpose. I've also rewritten the timer code to increase the max bytecode sleep duration to 65535 ticks. github.com/undisbelieve... #snesdev #spc700
github.com
Release Version 0.2.0 beta 2 · undisbeliever/terrific-audio-driver
Version 0.2.0 beta 2 This testing release adds 2 transpose analysis passes to the MML compiler, allowing it to detect out-of-range notes caused by driver-transpose. It also changes the bytecode fo...
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VGDensetsu @vgdensetsu.bsky.social · 19/11/2025
While employed at Naxat, Yoshiharu Takaoka (Coryoon) worked on Sleeping Overlord, an action RPG for the Super Famicom that was never completed. xcancel.com/freeman_HAL/... 1/2
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Zophar @zophar.bsky.social · 09/11/2025
29 long years have passed since I founded the emulation archive, Zophar's Domain, on 11.9.96. To this very day, the site still stands as a testament to an era that never actually disappeared but continues to live in the hearts of retrogamers all over the word. Emulation Forever!
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Time Extension @timeextension.com · 03/11/2025
Eternal Hunters Is A New SNES Action RPG That Looks Part Secret Of Mana, Part Chrono Trigger. (Image: @HedgeSnes)
timeextension.com
Eternal Hunters Is A New SNES Action RPG That Looks Part Secret Of Mana, Part Chrono Trigger
French composer Raphaël Gesqua is working on the soundtrack
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