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Fullcannon

@fullcannon.bsky.social
10 followers 51 following 30 posts

Designer of sizable levels & unbounded genre simulations since 2018, part of the GKF lounge team. Selected works: www.smwcentral.net/?p=profile&id=32…

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Fullcannon @fullcannon.bsky.social · 6h
Arriving back at home after a long seasonal holiday, visualized in SMW:
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Fullcannon @fullcannon.bsky.social · 6h
Been a refreshing weekend last week to just walk out again after one month's worth of recovery, visiting several familiar & city locations in nearby territory and getting ahold of SMW chocolate just in time for the next treating season:
SMW Chocolate: Three individual milk chocolate packages that are intended to spell out "SMW", as in Super Mario World for next treating season.
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Fullcannon @fullcannon.bsky.social · 25/09/2026
Salsa City overworld footage from my unreleased OWDC 2023 entry, a year where the overworlds had to be strictly built using vanilla SMW tiles:
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Fullcannon @fullcannon.bsky.social · 25/09/2026
The top 9 favorite games that have shaped my personal life, going back to the DS era where I've first started playing with friends and neighbours alike:
My 9 Games: Minecraft: Java Edition (PC), Super Mario Maker 2 (Switch), New Super Mario Bros. (DS), Super Mario 64 DS, Mario Kart DS, Advance: Wars Dual Strike (DS), Metroid Prime Hunters (DS), Impossible Mission (DS), Construction Simulator 2015 (PC/Steam).
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Fullcannon @fullcannon.bsky.social · 25/09/2026
Valora Valley Golf's BGM1 volcanic course theme ported and rendered to SPC700, with all the sequenced tunes now being available in the SMW Music section:
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Fullcannon @fullcannon.bsky.social · 21/09/2026
Mario no Super Picross is now getting it's own MIDI converter as part of konvertMID, supporting chorded notes and voice controller events as in the original:
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Fullcannon @fullcannon.bsky.social · 19/09/2026
Dekremit, a decremental puzzle game across different grid sizes, timers and conditional quests I've helped designing with courtesy of GKF Lounge who developed the new underlying cursor grid engine and toolkit in this SNES homebrew: gerokonberg.itch.io/dekremit
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Fullcannon @fullcannon.bsky.social · 19/09/2026
After years of going virtually unused in the basement, I'm finally able to use this old Yamaha YPT-240 keyboard as a digital instrument source for liveplay & sequencing as desired within this new cable setup, more to be heard soon:
Keyboard being connected to the laptop as it's recording note & sound data on the screen.
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Fullcannon @fullcannon.bsky.social · 13/09/2026
Today marks the 30th anniversary of Pebble Beach no Hatou New: Tournament Edition, the last T&E Soft golfing title to be released on the Super Famicom and has quite the processing and varied soundtrack (up to 5 course themes!) that is still worth listening today: www.youtube.com/playlist?lis...
youtube.com
Pebble Beach no Hatou New: Tournament Edition (SFC) Soundtrack - YouTube
Soundtrack for the September 1996 Super Famicom release of T&E Soft's Pebble Beach no Hatou New. The sequel to Pebble Beach Golf Links, a golfing simulation ...
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Fullcannon @fullcannon.bsky.social · 12/09/2026
An early version of the tileset used in Sinus Plusminus (2023) has been recovered, including multiplication & comparison tiles which never ended up being implemented anywhere in the final entry due to missing ASM routines at the time of creation:
Pre-converted foreground tiles for Sinus Plusminus (2023), upscaled for higher quality preview.
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Fullcannon @fullcannon.bsky.social · 12/09/2026
In anticipation to the upcoming winter events: I've just got ahold of two new puzzle books of local variety, including a discount at the other northern suburb with one of the few prints to feature actual nonograms and new methods of solving familiar logical puzzles.
Logical puzzle book collection, including two new prints at the bottom.
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Fullcannon @fullcannon.bsky.social · 02/09/2026
Some weekly progress on titles I've been designing over at GKF lounge recently, a tactical number puzzle with an early preview of an internal grid-locked cursor engine that'll become more essential in future level designs and onward:
Puzzle mode of an upcoming SNES homebrew, defusing the 8 would validate a column of 7s which in turn the upper 4 falls down in a row and thus clears out three columns in one turn.
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Fullcannon @fullcannon.bsky.social · 25/08/2026
Since there's been an interesting conversion going on at Summer C3: I'll gonna take an indefinite break from site resources in order to finally take custom ASM seriously (after 2 years of science/tech) and get some basic, reusable puzzle engine done for Onepage Placers 2 & more in the near future.
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Fullcannon @fullcannon.bsky.social · 25/08/2026
8 years and counting, the podium trilogy of medal note blocks have been finally completed at last:
Note block medals (gold/silver/bronze) combined with total submissions.
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Fullcannon @fullcannon.bsky.social · 22/08/2026
On another note, here's the main logotype if placed within the cloud tileset in-game (C3/Place Map16 event):
Fullcannon logo in Map16 cloud tileset.
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Fullcannon @fullcannon.bsky.social · 22/08/2026
Just as I thought the contest peaked, Katun is so close of getting a functional SMW sequencer to edit/insert music outside of text files which is just unheard of this Summer C3: www.youtube.com/watch?v=RXbz...
youtube.com
SPC Studio teaser
YouTube video by Katun24
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Fullcannon @fullcannon.bsky.social · 20/08/2026
SFC8 trivia: Here's some of the physical hardware I ended up using for covers & original sample sources: an outdated computer rack from early 2000s with original CD copies of 3D TippTrainer (Touch Typing NoW!), OeTTINGER Bierspiel and Puzzle Master 2 SE which can still be played back a decade later.
Ancient PC with discs for 3D TippTrainer, Bierspiel & Puzzle Master 2 SE.
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Fullcannon @fullcannon.bsky.social · 20/08/2026
Good morning! As of August 2026, any upcoming progress regarding GKF lounge works & solo game projects (incl. Onepage Placers 2) will be mirrored and shared here in one place together.
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