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Matt | Krasiph 🔜 HOPE DIES LAST

@krasiph.bsky.social
1.5K followers 730 following 3.6K posts

(they/him/hers) Ex-software engineer, now full time TTRPG designer, actor, & artist. You can find everything I'm building at... infinite-citadel.com Like what I make and want to support me? www.patreon.com/cw/InfiniteCitadel

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Reposted by Matt | Krasiph 🔜 HOPE DIES LAST
Infinite Citadel @infinite-citadel.com · 1h
The print quality for Out of Orbit, core books and workbooks, is so good. We can't wait to show backers and get these in your hands as soon as possible. Here's hoping for calm seas!
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Ben // foresight studio @foresightstudio.bsky.social · 5h
Designs not final but here's a closer look at those cards :)
A mockup of four tarot cards floating against a rough gradient. On top is "XXI - Judgement", featuring three eyes stacked on top of one another with a beam of light descending from the bottom. Second is "XVII - The Star," featuring a ring of light at the top and three small glowing dots toward the bottom. Below is "IX - The Hermit", featuring a cloth-like/candle-like figure with a glowing light hovering above it. At the bottom is a draft of the card back, all black with a thin white border and a vertical line of phases of the moon.
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Jeff VanderMeer @jeffvandermeer.bsky.social · 7h
They quoted me in this New Yorker piece about AI today. www.newyorker.com/culture/the-...
“Let’s say there’s a world or time line I exist in where A.I. has been subject to regulation. It is ethical. It has no footprint environmentally,” the novelist Jeff VanderMeer, a prominent critic of A.I., told me over the phone. “With those guardrails in place, would I read an A.I. book? All I can say is no. And the reason is, in part, because I want to read something coming from a particular mind.” Using A.I., he said, “feels like a betrayal of the whole point of why you’re a writer.”
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Explorers Design @index.www.explorersdesign.com.ap.brid.gy · 8h
3 pricing models for freelance graphic designers and artists in rpgs.
explorersdesign.com
Design Hireling: Pricing Models
# Filthy lucre. A designer's life. What do you charge for your work? How do you get paid? What's your rate? These are the questions I whisper to myself while exporting files and writing emails. The answer? Not enough, too late, and too low. I criminally undervalue my work. The perk and curse of having a full-time job—I treat Freelance Me like a miserable little homunculi. You will do the work for dirt cheap and _you will like it._ Massive caveat going in—today's article is for me. Follow along if you like. Do as I say, not as I do. You know the drill. ## What's my goal for pricing? Allow me to don my mercenary persona. The most important thing for pricing is to make my life better. Ideally better than the average coder, insurance salesman, and—if possible—consultant. It's a tall order, but thankfully with a meager pay and a clean soul, I think we can scrape it. The goal of pricing is to: * **_Make enough to live._** Not survive. I can survive with a shopping cart and tarp. I want to live in a house with book shelves and a fridge redundancy. * **_Live more than I work._** No more than 50 hours a week. Ideally, I'm working so few hours, my neighbors start to wonder if I'm Stephen King's kid. * **_Design cooler stuff._** It's unintuitive, but the really cool clients and projects pay a premium for people that cost an arm and leg. They hate having limbs! These things mean one thing—value pricing. Do not charge people for the cost of your time and tools, but the value it brings to their project, business, game, clout, soul, etc. Frankly, whatever the famous designers say about value to clients is kayfabe. It's about value _to_ _you._ Clients either pay or kick rocks. * * * # What are the different pricing models? They keep inventing new ways to get paid (most of them to get paid less). There are at least three worth knowing as a freelance designer in games: hourly pricing, unit pricing, and flat rate pricing. ### Hourly Pricing Hourly pricing is when you charge people for your time. The most common increment is hourly, but in advertising I know people with day rates. It depends on the company and business. In creative advertising, you spend a lot of time sitting on your hands waiting for client feedback, so agencies buy out your day. Thankfully, we're focused on rpgs, where the illogical and mad spend their energy on monsters and collecting new blackletter fonts. It's a good method when the project scope (what you're being paid to do) is fuzzy. A common predicament in bigger offices. If it's going to happen anywhere in rpgs, it'll be in the Isengard Orc Pits of Hasbro. When working with smaller companies and creators, the pricing method is usually flexible. **Pros:** * **_Every hour is golden, baby._ **It doesn't matter if the client changes their mind, the project runs over budget, or the game never materializes. The hours you work are the hours you charge and get paid for. * **_Everyone understands hourly._ **It's what the guys and gals working at the Ford Motor Company are doing right now (while singing, surely). No one is going to be confused by a contract with an hourly rate in it. **Cons:** * **_Speed is incentivized._ **Clients want their art, logos, and layout yesterday. When you charge hourly, you're pouring gasoline on a fire that's already crisping your doorstep. I hate negotiating timelines with coupon clippers. * **_Payment chasing is more frequent_. **Charging hourly doesn't mean billing hourly, which means you're vulnerable to getting stiffed. The good news: most clients, especially rpg clients, are sweethearts. It's the no-good-dirty-rotten-pig-stealing clients who see hourly rates as a license to steal. * **_Forecasting hours can be awkward._** You constantly have to update the client so they're not surprised by the bill. And then they're surprised by it anyway. Especially when all they did was change everything last minute—why should that change the time you need? ### Unit Pricing This is the one everyone in rpgs knows. Being charged by the word or page. It's a great way to get paid for your work and not your time—so if you're efficient, you can re-invest your time completing other jobs or doing nothing at all. Not bad! Unit pricing is super common, too. Publishers like MCDM and others use it. **Pros:** * **_Easy to quote and charge._ **Clients do a lot of the leg work on unit pricing, which means your job is mostly to ask questions and check their estimates. In well-oiled operations, they already know how much they're expecting and have the money set aside. It's your job to say yes or no. * **_Efficiency is rewarded._ **The faster you work the faster you get paid. If you finish an 8-hour job in 2 hours, it's good news for everyone. You can re-invest that time into another gig or assembling the new Downton Abbey lego set. **Cons:** * **_Negotiations are slim._** Most publishers have a rate and that's it. There's no wiggle room or opportunity to haggle. Maybe you'll get an advance, bonus, or a small bump—but most of the time 15¢/word is the ceiling. Some shops pay as high as 25¢/word. Unit pricing treats the creative like a commodity—nameless. * **_Thinking isn't accounted for._ **Complexity, craft, and perspective will get you repeat work, but they won't necessarily factor into your rate. That makes unit pricing clumsy for rpgs, where projects of few words and pages often hide a mountain of labor. This was always true of publishing—but game mechanics are another level of complexity on top of pacing, structure, and editing. ### Flat-Rate Pricing Let me spoil my position on pricing. I think creatives, especially graphic designers and artists, should opt for flat-rate pricing. This is the model where you put a price on the final result or set of deliverables. That's what the client wants and that's what they buy (usually with a deposit up front). Flat-rate pricing is the perfect model for well-defined projects and scopes. Think: logos, book covers, art, and finished books. The better you get at designing, the easier it will be for you to estimate the time and resources to make it, then you charge the client what it costs to get that thing _made by you_. Value-based pricing. **Pros:** * **_Everyone knows the price._** The client knows what they paid for, and you know what you have to deliver to get paid. There might be some bugbears along the way, but you know the way out of the dungeon. * **_Efficiency is rewarded._ **Clients are explicitly paying for a result, not the hours, which means you can be efficient without it impacting your income. This is the secret to working fewer hours for more money. * **_Value-filled pricing._** Flat-rate pricing doesn't have a ceiling or throttle the way unit pricing does. If you can prove your value to the clients that can afford it, you can charge that value. **Cons:** * _**The scope must be protected.**_ Your flat-rate lives and dies by what you quoted in the project scope. Any work you do that wasn't quoted is work you're doing for free. When clients add deliverables to the project without paying for it, that's called "scope creep." When _you_ add deliverables to a project (because you're such a nice fella), that's called "scope seep." * **_You get paid the rate no matter what._** If a project takes longer than you expected or costs more than you quoted—you eat that time and money. Clients like flat-rates because they're predictable. With flat-rate pricing, you're betting on yourself to get the job done. You assume the risk. * **_Clients might suffer from sticker shock_** A price tag is a double-edged sword. On one hand, it's predictable. On the other, it hides nothing. A lot of designers complain of clients getting cold feet. Personally, I think the sticker shock is good. The client that backs out of a flat-rate project was likely to dine-and-dash on the hourly model, too. ## What about royalties? Royalties are unreliable in tabletop games. I'd avoid them. The market is too volatile, the audience too small, and the companies too lean to manage them. Hollywood studios and book publishers are outliers. They have accountants and infrastructure for managing royalties—and it's still not seamless. I think its better to negotiate other benefits, like bonuses for reaching certain benchmarks in crowdfunding campaigns, merchandising rights, or the ability to own the work and renegotiate after an allotted time has passed. These terms don't tie your income to the long-term success of your clients (which is largely outside of your control, anyway). * * * ## The next question about pricing models... What do we charge? That's where things get complicated. It will depend on where you live, how experienced you are, and what kind of work you're doing. Certain industries pay more. Others (like rpgs) pay a lot less. Regardless, I think everyone's rate should be competitive, which is why I have a follow-up in the hopper for later. In the meantime, here's what we have to think about: * What does an average income look like in our area? * What are our current expenses? What do we need to get by? * How many hours do we want to work a day, week, and year? * What do we charge per hour to meet our goals? The secret to being a design hireling is decoding your rate. That gives us a baseline to build everything on top of. Even flat rates—which free us from hourly pricing—still need an hourly rate to make rough estimates. But more on that later. If you have any thoughts or ideas about pricing, sound off in the comments below. * * * ## Paying my Joesky Taxes Talking business is a violation of the Joesky Tax. Here are some hirelings. **Gunter Kindle.**_An uncommon but harmless puppet of Lusterdale_. Grows his nose when yelled at. An endless supply of torches. "Need a torch, sir? Is this the right spot, sir? Am I talking too much, sir? Have I been a bad boy, sir?" _Free._ **Barkus.**_A common but hardy porter of The Oakfens._ Ox stare at him open-mouthed when he passes. When he crests hills, people see the backpack first. Clinking. Groaning. Like ropes on a ship. 2 crowns a day plus meals (10 total). **Golda Scribner.**_A common and mostly harmless limner of Sunsound._ Can create a near-perfect likeness of anyone, even people she hasn't met. Costs 2 coros. Always accentuates whatever feature the subject is most sensitive about. "Perfect." **Barny Sees-It.**_An uncommon but harmless wererat of Sunsound._ He keeps a lookout for anything "fucky." Only two-feet tall. Should be discrete. Wishes he never got bitten by that guy. "Shit's pits. I miss being a rat. Fucking pants..." **Freda Mücker.**_A common but hardy stablehand of Buttershire._ Gentle like a rock slide. A horse once kicked Freda. That horse broke its legs. When she walks into stables, horses tell themselves they'll never complain again. 1 coro a night per steed. **Mario de Pinette IV.**_A common and harmless naturalist of Bogford Guild._ He's excited to pay you brutes a crown a day for the opportunity to study slimes in the Hollers of Infinite Pain. Expert in monstrosities. Hobbyist in surgery. Worried parents. **Mister Barber.**_A legendary and dangerous intellect devourer of Pikeaux._ His white gloves tickle the air in front of him. "300 crowns and I'll unlock his memories over a nice dinner. 200, if you bring a bottle of port." * * * ## Additional Reading How to Promote Your WorkHow to reach out to blogs, pods, and media outlets, and the 5 things creators can do to promote their work in a more community-minded way.Explorers DesignClayton NotestineHome - The Graphic Artist GuildSince 1967, we’ve advocated for the Graphic Arts industry and offered robust resources for graphic artists intent on growing their businesses.The Graphic Artist GuildFreelance, and Business, and Stuff (Ebook Only) - HoodzpahA freelance business book for all you creatives looking to start your own business! Contracts, pricing, invoicing, etc. by Amy Hood and Jen HoodHoodzpah * * * Explorers Design_is a production of Clayton Notestine. If you liked this article, please consider liking, sharing, and subscribing._
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Ben // foresight studio @foresightstudio.bsky.social · 29/09/2026
Super excited that The Firmament is officially a Kickstarter Project We Love!! And I put together a new banner image featuring some previews of the card designs. Follow the campaign & see more at ttrpg.fund/firmament!
The banner for a kickstarter page for a game called The Firmament. A book floats on the left side of the image against a glowing, grimy gradient with a faint grid overlaid on it. The book features a large white hand reaching up toward the title at the top. On the right side of the image, four tarot cards fall from above, glowing faintly. The most obviously visible one features three eyes looking different directions. The title of the game is written in white text across the bottom of the image.
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Bee O'Connor | To Infiniti and Bee-yond @just-a-bee.bsky.social · 29/09/2026
I very genuinely cannot get over how gorgeous this is. So much incredible talent in here and I LOVE IT.
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tor-in-the-mud @toothandshore.bsky.social · 8h
NEARLY HALFWAY FUNDED!! whoooo wants to push us over the 50% mark?
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Jack Panic | DNGN CLUB @dngnclub.itch.io · 18h
This is a mutual aid request for a person in need. Anything you can give is helpful. Even the smallest amounts can add up if we can all help out.
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Sam King @samcking.bsky.social · 20h
I hope everyone has a Hussein
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Failbetter Games | Wishlist Mandrake on Steam! @failbettergames.com · 11h
We're hiring! We're looking for a Writer and Narrative Designer to join the Fallen London team at a senior or mid level. This position is permanent, remote, and full time, which for us means 35 hours a week. #GamesJobs
Night. The House of Chimes - a tower which you might immediately think of as Big Ben - is adrift in the River Thames. It still seems to be keeping time. In the background, a large, alien building looms over the city of London.
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Andrew Beauman | Hope Dies Last @andrewbeauman.com · 17h
Our manufacturer just sent us a video of the first printing of Out of Orbit. I cried. It's real.
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Andrew Beauman | Hope Dies Last @andrewbeauman.com · 29/09/2026
It has been such a blast working on this project with the team at @plusoneexp.bsky.social. So proud of the art team and beyond excited to see what everyone thinks of the campaign page; this one's gonna be incredibly cool. Its time... to duel. ttrpg.link/kcc
ttrpg.link
Kingdoms Carved Combo
Kingdoms Will Rise & Fall! In The 7th Order become rentacops trying to stop the apocalypse as the Four Horsemen draw near. In Ritual Deck it's time to duel! Take on the ancient king of games as studen...
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tor-in-the-mud @toothandshore.bsky.social · 29/09/2026
Kraldum: a solo fantasy mudlarking RPG is live on Gamefound! create your mudlark, descend to the foreshore, uncover treasures & ancient mysteries, & do your best to survive. here begins a megathread where i go on about this thing until all targets are obliterated 💙 gamefound.com/en/projects/...
gamefound.com
Kraldum: Solo Fantasy Mudlarking RPG by tooth & shore - Gamefound
Go down to the shore below the city. Collect what you can. Survive what lurks there and beat the rising waters to make it home.
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Makkon @makkon.bsky.social · 21h
I'm immensely proud to announce that my texture library that's been in the making for nearly a decade is now available on my itchio store for indie devs to purchase commercial licenses. makkon.itch.io
screenshot of my itchio store, showing several texture packs available for purchse
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Tales of Initiative @talesofinitiative.bsky.social · 29/09/2026
The Pebblecule heads to the realm of the Queen of Night and Shadow to complete their deal and bargain for the safety of Wynvyre. What chains will be broken (or forged) in the Feywild? Come watch and find out! www.twitch.tv/tales_of_ini...
twitch.tv
Tales_of_Initiative - Live on Twitch
The Queen of Night & Shadow | Tales Does Tales | Ep 103 | D&D meets Cosmic Horror | Streaming dungeons & dragons.
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Infinite Citadel @infinite-citadel.com · 29/09/2026
We're eager to answer all your questions about Hope Dies Last, or honestly anything! Already had some great questions about playtesting, imposter syndrome, and worldbuilding. #ama #ttrpg
Come ask us anything! An orange hued dragon speaks out the Reddit quote logo.
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Plus One Exp @ 🔜 Metatopia @plusoneexp.bsky.social · 29/09/2026
WE ARE LIVE!!! On lucky post #13. Storm the heavens, shuffle your decks, stop the apocalypse (or not), it's time to DUEL!!!!!! The Kingdom Carved Collab is live on @backerkit.com! Zine Club members don't forget that you will get discount pledge codes shortly! ttrpg.link/KCC
ttrpg.link
Kingdoms Carved Combo
Kingdoms Will Rise & Fall! In The 7th Order become rentacops trying to stop the apocalypse as the Four Horsemen draw near. In Ritual Deck it's time to duel! Take on the ancient king of games as studen...
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Conlin (wuz) @wuz.quest · 29/09/2026
Ask us anything! Come by with your burning questions about Daggerheart, Hope Dies Last, the specifics of the campaign frames, and anything else you wanna know about the team or @infinite-citadel.com!
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Mike Underwood @mikerunderwood.bsky.social · 29/09/2026
Today, @infinite-citadel.com and I are hosting an AMA at r/daggerheart! Join us to ask questions about our @gamefound.bsky.social RPG Party project Hope Dies Last - a triptych of Daggerheart-compatible campaign frames (and much more) www.reddit.com/r/daggerhear...
reddit.com
From the daggerheart community on Reddit: We're the team behind Hope Dies Last, a triptych of Daggerheart-compatible frames. AMA!
Explore this post and more from the daggerheart community
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Many Sided Media @manysidedmedia.bsky.social · 28/09/2026
NEW EPISODE - Talk of the Table Our second special @gamefound.bsky.social RPG Party episode is a Daggerheart Double-Feature featuring: Hope Dies Last - @infinite-citadel.com + @mikerunderwood.bsky.social Tales & Twists - @jackofalltracks.bsky.social
open.spotify.com
Daggerheart Double-Feature (RPG Party #2)
Talk of the Table · Episode
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Mike Underwood @mikerunderwood.bsky.social · 28/09/2026
I had a great time chatting with @brianflaherty.bsky.social and @moreblueberries.bsky.social for their RPG Party miniseries! This episode contains what is probably the best pitch I've given for the cool things we're doing w/r/t structure in Shine Your Last, especially the Final Confrontation. :)
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Infinite Citadel @infinite-citadel.com · 29/09/2026
Talking XP is live with part 2 of their two-part Magitech Heist set in Bastion of Hope, one of the three campaign frames that are part of the Hope Dies Last campaign! Come hang out with us in chat and watch the thrilling conclusion of this #daggerheart tale! www.twitch.tv/talkingxp
twitch.tv
TalkingXP - Live on Twitch
Stealing Thunder (Part 2) | Hope Dies Last | #daggerheart @crithitchronicles @talking @danielthedm @howdylovedarlin @thekellhop @ohhellomere | Streaming tabletop rpgs.
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Jack Panic | DNGN CLUB @dngnclub.itch.io · 28/09/2026
Game genres are only really useful in an academic and retail setting. Otherwise they are invisible walls and tribes that become barriers for people to experience the full breath of what these types of games offer. Pbta and OSR are more alike than you think.
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tor-in-the-mud @toothandshore.bsky.social · 28/09/2026
can't believe it's tomorrow 😱 excited and nervousssssss
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Alex @alexsgamingcorner.bsky.social · 28/09/2026
My TTRPG release line up for October, btw: Frankencookie: "Everyone knows that baking is an exact science; but what if it were mad science?" 🍪🧪 Children of Massey Woods: A game of childhood, ghosts, confronting mortality, & finding comfort in friendship 👻 Good Grief!: A Gravestone Guessing Game 🪦
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The Public Domain Review @publicdomainrev.bsky.social · 27/09/2026
The letter "O" from Joris Hoefnagel's Guide to the Construction of Letters (1595), a work designed to aid and inspire calligraphers. Each letter is surrounded by an array of symbolically charged motifs. More here: publicdomainreview.org/collection/h...
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Infinite Citadel @infinite-citadel.com · 27/09/2026
And as if that wasn't already some fantastic news, our other project - The Beckoning Dream - just crossed 500 followers! thebeckoningdream.com/kickstart
A skull-faced Nightmare stands in front of a field of falling tarot cards, each emblazoned with the all-seeing-eye. Magenta flames curl at the sides, burning away those things which cannot survive, but choice or by fate. Text reads, "The Beckoning Dream - Tarot Deck Builder TTRPG"
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Matt | Krasiph 🔜 HOPE DIES LAST @krasiph.bsky.social · 27/09/2026
I love this art so much. @stregawolf.art kills it with their CCLA library.
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Infinite Citadel @infinite-citadel.com · 27/09/2026
STRETCH GOAL UNLOCKED! Fear Lives First, a zine of rule expansions for all three Hope Dies Last campaign frames by the incomparable @dngnclub.itch.io, is now available! Those at the All-In tier automatically have it added to their pledge!!
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Azu the Bard @azuthebard.bsky.social · 27/09/2026
@krasiph.bsky.social @mikerunderwood.bsky.social @dngnclub.itch.io Someone just upgraded their pledge to help reach that coveted stretch goal for some juicy DNGN Club stuff! WHAT'S NEXT?????
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Conlin (wuz) @wuz.quest · 27/09/2026
come ask us all your questions!!
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Mike Underwood @mikerunderwood.bsky.social · 27/09/2026
Coming up this Tuesday!
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Jack Panic | DNGN CLUB @dngnclub.itch.io · 27/09/2026
Coming soon...
the cover for "Strahd Must Die" a horror supplement for Daggerheart
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Bard & Raven @bardandraven.bsky.social · 27/09/2026
ICYMI: We recently had the delight of chatting with @krasiph.bsky.social of @infinite-citadel.com & @mikerunderwood.bsky.social about their incredibly inspiring #Daggerheart compatible project HOPE DIES LAST - a Gamefound campaign about defiant heroism in the face of overwhelming odds. More below 🧙
youtu.be
Daggerheart Creator Spotlight with Infinite Citadel & Mike Underwood: Hope Dies Last
YouTube video by Bard & Raven
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Mike Underwood @mikerunderwood.bsky.social · 27/09/2026
This Time, Nobody Dies has nearly caught up to Shine Your Last in our backer poll to determine which of the Hope Dies Last frames will get an adventure zine. If you become a backer, you can vote on this poll and help us push on to higher stretch goals to make more adventures! ttrpg.fund/hdl
The graphic for Hope Dies Last's first adventure zine. At center, an image showing three vertical slices of book covers for Bastion of Hope, Shine Your Last, and This Time, Nobody Dies. At center is a large number 1.
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koyorin @koyorin.bsky.social · 26/09/2026
apex
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Plus One Exp @ 🔜 Metatopia @plusoneexp.bsky.social · 02/09/2026
This fall, Kingdoms rise. Kingdoms fall. Kingdoms come. The 7th Order by Brian Miranda & the Ennie Award-winning Ritual Deck by @drlemons.itch.io are coming Sept 29th on @backerkit.com in the Kingdoms Carved Combo. 2 dynamic mystery games by 2 amazing creators ttrpg.link/KCC 1/X
ttrpg.link
Kingdoms Carved Combo
Get notified when Kingdoms Carved Combo launches on BackerKit!
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Infinite Citadel @infinite-citadel.com · 26/09/2026
FEAR LIVES FIRST A zine of new Daggerheart rules for each of the Hope Dies Last campaign frames by @dngnclub.itch.io. Support the campaign by sharing & pledging so we can unlock this incredible collection! ttrpg.fund/hdl
An expansion-pack zine for Hope Dies Last - FEAR LIVES FIRST.
The Forever Forge: Collect obelisk shards to upgrades your home base, build magitech, and bolster your defenses.
NEME-SYSTEM_EXE: Dynamic rival NPCs who gain power, rank, and credentials in response to your actions.
Galactic Warfare: Simple yet robust rules for small scale shipt-to-ship combat and sector wide armada warfare.
Powered by DNGN CLUB Games. Digital Download included.
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Matt | Krasiph 🔜 HOPE DIES LAST @krasiph.bsky.social · 26/09/2026
Okay, maybe I *do* like going to concerts. It just has to be rock?
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Matt | Krasiph 🔜 HOPE DIES LAST @krasiph.bsky.social · 25/09/2026
The serendipity of exporting a zine for another print run and seeing that the export date of the last version was a year and a day ago. Feels good.
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tor-in-the-mud @toothandshore.bsky.social · 25/09/2026
also! 308 followers!!! that's nuts. why not join them........
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tor-in-the-mud @toothandshore.bsky.social · 25/09/2026
added an update here with a poll where you can vote on which elements of gameplay you'd like to hear more about during the campaign! gamefound.com/en/projects/...
gamefound.com
Kraldum: Solo Fantasy Mudlarking RPG by tooth & shore - Countdown to launch! - Gamefound
Kraldum will rise on 29 September 2026
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tor-in-the-mud @toothandshore.bsky.social · 25/09/2026
LAUNCH CONFIRMED TUESDAY 29 SEPTEMBER THE RIVER AWAITS TRIBUTE gamefound.com/en/projects/...
gamefound.com
Kraldum: Solo Fantasy Mudlarking RPG by tooth & shore - Gamefound
Go down to the shore below the city. Collect what you can. Survive what lurks there and beat the rising waters to make it home.
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Rise Up Comus @riseupcomus.bsky.social · 25/09/2026
New dungeon for HIS MAJESTY THE WORM with really crisp writing. I like the factions in this one a lot.
crinkycrongler.itch.io
Lighthouse of the False Sun by CrinkyCrongler
A His Majesty The Worm Dungeon
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will jobst @willjobst.bsky.social · 25/09/2026
don't be shy gen con go ahead. don't be shy pax unplugged go ahead. don't be shy origins go ahead. don't be shy gamehole go ahead. don't be shy gary con go ahead. don't be shy page go ahead. don't be shy breakout go ahead. don't be shy dragon con go ahead.
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Bee O'Connor | To Infiniti and Bee-yond @just-a-bee.bsky.social · 24/09/2026
Really juicy update for Hope Dies Last below, as we celebrate another stretch goal and get VERY excited for the next one! Magitech armor? Dynamic rivals? SHIP TO SHIP COMBAT??
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Reposted by Matt | Krasiph 🔜 HOPE DIES LAST
Mike Underwood @mikerunderwood.bsky.social · 24/09/2026
Hope Dies Last now has 3 stretch goals unlocked! 1) Bastion Redux, an update for SRD 2.0 and updated layout. 2) An adventure zine in one of the three campaign settings. 3) A print flip zine of Menagerie + Atlas #1 Next, at $28k, is FEAR LIVES FIRST by @dngnclub.itch.io ttrpg.fund/hdl
Promotional graphic for Hope Dies Last, showing cover mockups for an adventure zine, the Monster Mike Flip Zine, and Fear Lives First. Text in green reads "1st Week Done! Are you ready for more!?"
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Mike Underwood @mikerunderwood.bsky.social · 24/09/2026
Tuesday, Sep 29th, @infinite-citadel.com and I will be holding an AMA on www.reddit.com/r/daggerheart/ to talk about all things HOPE DIES LAST! Prepare your questions about defiant fantasy, expanding Daggerheart into disparate genres, custom mechanics, or anything else DH-compatible design!
reddit.com
Daggerheart
The place for Critical Role's D12 tabletop role-playing game "Daggerheart". [Not affiliated with Critical Role or Darrington Press]
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Infinite Citadel @infinite-citadel.com · 24/09/2026
Check out the update for more info on the flip zine along with... Teaser for our @dngnclub.itch.io collab stretch goal! The newly revealed $35k stretch goal! And a look at another RPG Party project we think you'll love: THE LONG WATCH!
The Long Watch - an uncanny solo rpg - part of Gamefound's RPG Party. An interdimensional lighthouse collapses. Portraits of former Beaconers hang on the wall in the background, along with strange symbols.
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Reposted by Matt | Krasiph 🔜 HOPE DIES LAST
Infinite Citadel @infinite-citadel.com · 24/09/2026
WE GOT THERE! Another stretch goal UNLOCKED! The Monster Mike Flip Zine is available as an add-on, choice of zine, and is automatically added to all of our All-In pledges! gamefound.com/en/projects/...
gamefound.com
Hope Dies Last by Infinite Citadel - Monster Mike is Here! - Gamefound
Another stretch goal has unlocked! Also, we listened to your feedback and added new rewards/add-ons to make sure *everyone* can support Hope Dies Last.
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