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John Watson

@jwtsn.bsky.social
71 followers 222 following 182 posts

#indiegame developer working on Guinea Pig Gunner. Wishlist it now on Steam! store.steampowered.com/app/3996660/… Join the Discord here! discord.gg/8xsSUgBwBV

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John Watson @jwtsn.bsky.social · 26/09/2026
Man I really fumbled not submitting Guinea Pig Gunner for @gdocexpo.com this year. Ah well, live and learn!
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Softpale Games Indie Hub @softpalegames.bsky.social · 18/09/2026
Indie Game Coming Soon Game - Guinea Pig Gunner Play as a cyborg guinea pig armed with a throwable teleporter in a fast 2D run-and-gun. Release Date: 21 Sep, 2026 Wishlist Guinea Pig Gunner on Steam. store.steampowered.com/app/3996660 #indiegames #steamgames #indiedev
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John Watson @jwtsn.bsky.social · 24/09/2026
Two (2) positive Steam reviews for Guinea Pig Gunner so far! Onward and upward! 📈 store.steampowered.com/app/3996660/...
Steam review except: GPG is incredibly endearing and it made me excited to see what will come next with this really solid foundation of dialed in and responsive movement mechanics mixed with classic run and gun gameplay that feels like a heartfelt love letter to the likes of both Sonic the Hedgehog and Contra. If you want to form your own opinion, the short and skinny is that you should check it out and see it through to the end.
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John Watson @jwtsn.bsky.social · 23/09/2026
Seeing people log multiple hours of playtime in just the past day since shipping is really validating. My game design is resonating with people. 🥲
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John Watson @jwtsn.bsky.social · 22/09/2026
Just shipped my first Steam game today and already thinking about the next one. Making games is fun!
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John Watson @jwtsn.bsky.social · 21/09/2026
18 months and 25,000 lines of GDScript later, Guinea Pig Gunner is launched today! Taking this from a quirky little experimental action/puzzle platformer on my hard drive to a full-fledged Steam release has been quite the journey. store.steampowered.com/app/3996660/... #indiegames #gamedev #godot
store.steampowered.com
Save 15% on Guinea Pig Gunner on Steam
Play as a cyborg guinea pig armed with a throwable teleporter in a fast 2D run-and-gun. Blink through walls, telefrag enemies, chain acrobatic movement, and tear through an arsenal of weapons to stop ...
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Joe Wintergreen @joewintergreen.com · 20/09/2026
no game dev skill is more important than making up your fuckin mind
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Adriaan @adriaan.games · 17/09/2026
Godot contributors and Godot Foundation people are really good people, ya’ll. There’s so much goodwill and best effort action, many of their efforts unpaid, under-appreciated, and invisible. Please continue to send them kindness. And donate a bit of what you can spare. fund.godotengine.org
fund.godotengine.org
Godot Development Fund
Join the Development Fund and support the Godot Foundation to work on Godot Engine.
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John Watson @jwtsn.bsky.social · 16/09/2026
Guinea Pig Gunner comes out next week! #WishlistWednesday store.steampowered.com/app/3996660/...
store.steampowered.com
Guinea Pig Gunner on Steam
Play as a cyborg guinea pig armed with a throwable teleporter in a fast 2D run-and-gun. Blink through walls, telefrag enemies, chain acrobatic movement, and tear through an arsenal of weapons to stop ...
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BAD Collective @badcollective.bsky.social · 28/08/2026
ICYMI: Playtesting & Pints this past Saturday! Thanks again to everyone who came out to play an #indiegame or two and every #indiedev who showed a game! (If you missed out: don't worry, there'll be another one soon enough!)
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John Watson @jwtsn.bsky.social · 26/08/2026
I added a cool "materialization" effect to the teleporter gun in Guinea Pig Gunner. Shaders are fun! Should I do a devlog about it? Check out the demo and add it to your wishlist! #wishlistwednesday store.steampowered.com/app/3996660/... #indiegames #steam #indiedev #gamedev
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matthew | ENCHAIN out NOW @mattlawr.dev · 17/08/2026
speedrun of a challenge trial from the recent patch. time trials are not a focus but they highlight the game's movement. the past two updates I have made these trials more robust, so they'll be simple to setup in new areas. only thing missing is some kind of replay ghost system...
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Makkon @makkon.bsky.social · 14/08/2026
yall should get South of Midnight now. it's self-published by Compulsion Games, microsoft is out of the picture. they could use the support! store.steampowered.com/app/1934570/...
store.steampowered.com
South of Midnight on Steam
South of Midnight is a new action-adventure from Compulsion Games. Explore the mythos and confront mysterious creatures of the Deep South in this modern folktale while learning to weave an ancient pow...
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John Watson @jwtsn.bsky.social · 08/08/2026
If Half-Life took place today Gordon Freeman would have been born after Half-Life came out. You’re welcome.
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Rami Ismail (رامي) @ramiismail.com · 07/08/2026
This isn't about games but same for games. Please don't let anyone tell you you're doing creative things "wrong", including myself. You're not here to make my things, or their things, you're here to make your things. Feedback is just another perspective - believe in yourself.
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Luke Reilly @i2games.bsky.social · 05/08/2026
It’s #WishlistWednesday! ✅ Reply with ONLY your game's name and the storefront link. 🔀 Repost this Let's share and help spread some Indie love! � #indiedev #indiegames #gamedev #madewithunity #art
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𝕵𝖎𝖒𝖒𝖞 𝕸𝖆𝖐𝖊𝖕𝖊𝖆𝖈𝖊 @jimmymakepeace.bsky.social · 03/08/2026
the bullies at school keep making me squeeze through narrow gaps so that they can seamlessly integrate cutscenes into gameplay without a loading screen.
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John Watson @jwtsn.bsky.social · 04/08/2026
Why can’t my game get the same kind of motion as this bullshit comment I left on TikTok a month ago 😭
Screenshot of a TikTok comment saying, “Heels to nuts is crazy”
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John Watson @jwtsn.bsky.social · 03/08/2026
Me with “Halo isn’t good anymore” video essays
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Dan Marshall @danthat.bsky.social · 27/07/2026
Godot's rise is something I've seen a lot of behind the scenes lately. If you're a jobbing coder, it's definitely worth spending some evenings getting to grips with it so you can slap it on your CV. Lots of indie/ AA titles are gravitating towards it.
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John Watson @jwtsn.bsky.social · 26/07/2026
Pro-tip: if you’re thinking about designing a game with a teleporter gun mechanic, don’t 🫩
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John Watson @jwtsn.bsky.social · 24/07/2026
Random grunt marked as friendly in the Truth and Reconciliation mission of Halo: Campaign Evolved, lol (a marine scolded me for taking him out 🥲)
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John Watson @jwtsn.bsky.social · 23/07/2026
Just realized that shader compilation eats into your refund time grace period on Steam. Clever bastards.
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John Watson @jwtsn.bsky.social · 22/07/2026
New Guinea Pig Gunner trailer: www.youtube.com/watch?v=GQrR... Wishlist and grab the demo if you haven't already! store.steampowered.com/app/3996660/... #indiedev #gamedev #indiegames
youtube.com
Guinea Pig Gunner Gameplay Trailer
YouTube video by Glowmatic
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John Watson @jwtsn.bsky.social · 09/07/2026
Chasm of Xal’ Goroth is kinda like “hey what if Doom was Myst for a while” and honestly I’m here for it
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John Watson @jwtsn.bsky.social · 09/07/2026
As a lifelong fan of Doom and Quake the news about id Software is heartbreaking. I'm sure it's wishful thinking but if there was some way for them to band together and create something new, I'd love to see what a team of that caliber can create independently.
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John Watson @jwtsn.bsky.social · 08/07/2026
A lot has changed in a year. 🥹 #gamedev #indiedev #indiegames
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🐔 Brian Bucklew 🐔 ₑͤ>∿<ₑͤ ∞🌮 @unormal.bsky.social · 06/07/2026
imagine if they fired every band member every time an album came out
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John Watson @jwtsn.bsky.social · 07/07/2026
Earlier I was cracking wise about Microsoft laying off id and making future Doom games in Unreal Engine but uh... www.reddit.com/r/pcgaming/c...
reddit.com
From the pcgaming community on Reddit: Scott Miller (Apogee/3D Realms Founder) - "...majority of Id's studio is being laid off, including most (if not all) coders."
Explore this post and more from the pcgaming community
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John Watson @jwtsn.bsky.social · 07/07/2026
The teleporter gun lets you fake out enemies and do cool platforming tricks. Check out the demo if you haven’t already. 😉 #indiegames #gamedev #madewithgodot #steam #wishlist #platformer #megaman #sonic #runandgun #metroidvania
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John Watson @jwtsn.bsky.social · 05/07/2026
A lot of game design feedback these days feels like, "a user has to be able to perfectly execute everything on their first try of playing the game, otherwise it's poorly designed." Like, it's okay if people fail to execute on a challenge and have to try again. Tired of this "retention" mindset...
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John Watson @jwtsn.bsky.social · 01/07/2026
Having a dev account on Steam is funny because what do mean my business dashboard is tied to my edgelord username account I made to play Counter Strike Source when I was 16
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Rémi Verschelde @akien.bsky.social · 22/06/2026
I see some concerns raised about Godot's policy on contributions using AI. TL;DR: Godot isn't vibe-coded. As a whole, the Godot foundation and maintainers are fairly critical of AI usage, and don't make nor accept vibe-coded contributions. Godot doesn't include AI features nor intends to add any.
Godot's current policy on AI-assisted contributions reads like this:

"The use of AI to contribute to Godot is discouraged, and contributions made entirely by AI are prohibited.

We acknowledge that AI can be useful, but we are convinced that human effort results in better and more relevant contributions.

If you do use AI, we expect that you put in effort to proofread and improve anything it generates, and that you disclose what you used AI for. As maintainers spend significant time reviewing your code, please make sure that the code you submit is well-tested and functional. Please be respectful of their time and only submit something you have put thought and effort into."
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John Watson @jwtsn.bsky.social · 22/06/2026
As much as I want to indulge in new hardware, my 5 year old Razer laptop has the same amount of memory as a Steam Machine, along with a 4tb drive I added aftermarket. I can comfortably run DTDA at triple digit frame rates, and my current setup of Pop OS running Cinnamon desktop is running nicely.
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John Watson @jwtsn.bsky.social · 21/06/2026
In this interview I talked about my influences and motivations behind building Guinea Pig Gunner, while the interviewer did his first blind playthrough of the demo. It was a ton of fun! www.youtube.com/watch?v=GJwm... #indiedev #gamedev #indiegames #platformer #sonic #megaman
youtube.com
Developer's Commentary with the Creator of Guinea Pig Gunner (Glowmatic)
YouTube video by wash
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Aerial_Knight @aerialknight.com · 19/06/2026
Happy Juneteenth! If you're looking for something cool to play today to support a black business in the U.S., check out some of my games. - Studio is Black-owned - Black characters - Black Voice Actors And racist trolls hate us ♥️ linktr.ee/aerial_knight
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John Watson @jwtsn.bsky.social · 19/06/2026
Stumbled on this Let's Play of my demo! #SteamNextFest #IndieGames #IndieDev #godotengine www.youtube.com/watch?v=S4yq...
youtube.com
Guinea Pig Gunner by Glowmatic LLC | Indie Game Demo
YouTube video by Croakitoad Gaming
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John Watson @jwtsn.bsky.social · 17/06/2026
Gonna make a running thread of my favorite #SteamNextFest demos. Trying to actually play things instead of just accruing them in my library, lol.
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John Watson @jwtsn.bsky.social · 16/06/2026
Playing random Next Fest games has me feeling like I really should have added card drafting to mine. :/
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John Watson @jwtsn.bsky.social · 15/06/2026
Guinea Pig Gunner is part of Next Fest June 2026. Grab the demo here! store.steampowered.com/app/4637150/... #NextFest #indiegame #indiedev #platformer #runandgun
Next Fest card for Guinea Pig Gunner.
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John Watson @jwtsn.bsky.social · 05/06/2026
Alien AI cultists have taken over the world, and now a cyborg guinea pig is the only one who can stop them. Presenting: Guinea Pig Gunner 🐹 Run-and-gun meets frantic movement shooter energy, with a dash of puzzle platforming. Check out the demo! #PitchYaGame store.steampowered.com/app/4637150/...
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John Watson @jwtsn.bsky.social · 03/06/2026
The demo for Guinea Pig Gunner is now available on Steam. Download it, play it, and drop a wishlist if you like it. 😎 #indiegame store.steampowered.com/app/4637150/...
store.steampowered.com
Guinea Pig Gunner Demo on Steam
Play as a combat cyborg guinea pig in this run-and-gun 2D action platformer. Use your teleporter gun, and a massive arsenal of weapons to fend off a reptilian invasion.
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John Watson @jwtsn.bsky.social · 02/06/2026
I remember in Halo 2 when Miranda Keyes tells Cortana "I don't care if I have clearance," and Cortana says "Aye, ma'am," I was like, "Oh that's not realistic."
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Graham Reid 🌴 @grahamoflegend.com · 22/05/2026
After reporting *that* game to Steam, and after reading Reb's article about calling out Steam, I'd love if you could go wishlist Ourlands and at least 3 other dope indies who are trying really, really hard to get attention but it's all getting sucked up by nonsense, racism, etc. 🙏🏽 Thanks!
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matthew | ENCHAIN out NOW @mattlawr.dev · 15/05/2026
bonus screenshots from last week's update. only 1 more day left in the sale
a challenge level from ENCHAIN, hidden in original launch and formally introduced in the new version.
a spiraling tower stands above the first person view of the player character, with wood grapple points and axeleton enemies along the edgesanother challenge level.
an orange and purple structure stands centered in view. a skeleton hand halfway towards the structure points towards it with a thumb.
a timer at the bottom of the screen indicates time remaining.a large blue facade with pointed towers stands tall, with checkerboard geometry in front of it. a yellow pickup sits on the stairway path up on the right. other yellow indicators can be seen in the sky
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John Watson @jwtsn.bsky.social · 08/05/2026
Submitted the first Steam Playtest build for Guinea Pig Gunner. Soon: no more emailing playtesters zip files. 😎
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matthew | ENCHAIN out NOW @mattlawr.dev · 14/04/2026
to improve experiences of the speed trials, you will soon be able to see your best time and replay the challenge, among other things. these trials are pretty open ended, with strategies evolving as you learn more moves and find stronger tools. only a bit more to fix for this QoL update, stay tuned
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John Watson @jwtsn.bsky.social · 28/04/2026
A tradition of mine is carrying over some sound effects from my previous games to my current project. This morning while playtesting it had the weird side effect of reminding me how far I've come as a developer since my last game. #gamedev #indiegame #solodev
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FAEDEC 🧿 @faedec.zone · 15/04/2026
This is your reminder to play weird little indie games and support the devs
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John Watson @jwtsn.bsky.social · 14/04/2026
Seeing all these huge successes in Godot makes me so happy.
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