Jon Ingold @jon.inkle.co · 20hidk if the Diary of an 8-Bit Warrior books are what you'd call good, but my kid completely loved them 120
Reposted by Jon Ingoldinkle @inkle.co · 20hNew Kaleidiscope Episode! WHY I LOVE TEXT PARSERS Creativity, craft, and designing for text parsers, with the Crimson Diamond's creator @juliaminamata.bsky.social www.inklestudios.com/kaleidoscope... 1298
Reposted by Jon Ingold🔥 Napalm ErAnn🔥 @annlemay.bsky.social · 29/09/2026Question (please share)! What games industry speaker and/or what topic (games or not!) would make you consider travel to attend a conference/convention? Or as a games industry person, what speaker from outside of games would like to see at a con? Or topics that are not games specific? 61522
Jon Ingold @jon.inkle.co · 29/09/2026Worldbuilding and particularly world “look” designers from TV, esp costume, feels underused to me 040
Reposted by Jon IngoldStark Holborn @starkholborn.bsky.social · 29/09/2026Nivalis Nights is out... today! Come watch us (3/4 of the writers room) play it and talk about how some of the weird and wild stories came to life. TONIGHT 8pm BST 👇 m.twitch.tv/calmdowntom/... @karlpoyzer.bsky.social @calmdowntom.bsky.social 1164
Jon Ingold @jon.inkle.co · 29/09/2026The entire of Heaven Vault’s spoken language was built this way. Eg “Maersi” has a translation which shares syllables with “Elasra”, Aliya’s surname, enabling the decipherment of the true meaning of “Heavens Vault” in Book 4. Maersi is “Mars with a few more vowels”. (Iox is Io with an X on it) 0173
Reposted by Jon IngoldNick Barreto @nick-barreto.com · 28/09/2026In big personal news, I’ve resigned and will be leaving Canelo at the end of this year. 241
Reposted by Jon Ingoldinkle @inkle.co · 24/09/2026"... I have... questions." "Answers will come. In time." 57512
Jon Ingold @jon.inkle.co · 23/09/2026You’re very welcome and please buy the next game under our adhoc “subscription model” 030
Jon Ingold @jon.inkle.co · 23/09/2026Yeah. The golf thing was supposed to convince us their strategy works. The incentive was like 2% of the final sale if it happened. No idea why they were picking on *us* for this shit tho 130
Reposted by Jon IngoldSally Beaumont | BAFTA Breakthrough | Voice Actor & Writer @sallybeaumont.bsky.social · 23/09/2026There's still tickets for Sunday which is packed with brilliant talks by @jon.inkle.co @sagarberoshi.bsky.social @baroness.bsky.social @grundislav.games @grickle.bsky.social @eviltrout.com @cressup.bsky.social @trsasamccabe.bsky.social and even... ME Full schedule here: www.adventurexpo.org/schedule 12113
Jon Ingold @jon.inkle.co · 23/09/2026i heard someone say "compost the rich" the other day, which I thought was good. I think they were vegan 120
Jon Ingold @jon.inkle.co · 23/09/2026i suppose if one had started a company that one didn't care about at all, making idk low-grade toilet brushes or something, then it'd be fair enough 060
Jon Ingold @jon.inkle.co · 23/09/2026anyway, being publicly traded is a bit different, i suppose, in that you can keep selling the company over and over without losing it, until someone you can't stop buys it off you 1541
Jon Ingold @jon.inkle.co · 23/09/20261) their boss barely works & mostly plays golf 2) they buy ten companies at a time 3) they buy a nice office with a sign and crew up to a few hundred people 4) they sell the companies to someone bigger for 20-30x the amount paid 5) they shutter the ones that don't sell 48610
Jon Ingold @jon.inkle.co · 23/09/2026we were once approached by a company that wanted to buy inkle and i couldn't understand *why*: our back catalogue isn't especially valuable and our future projects aren't likely to be either. They explained quite cheerfully the following points: 313125
Reposted by Jon Ingoldinkle @inkle.co · 23/09/2026New Kaleidoscope episode! Set-ups, Attempts, Complications and Pay-Offs @joshmlabelle.bsky.social talks us through the process of managing expectations so that we start off strong, and end with a bang. www.inklestudios.com/kaleidoscope... 1176
Jon Ingold @jon.inkle.co · 22/09/2026Ten year anniversary of a major professional milestone, completion of my first fiction tetralogy, the one that at the time I was pretty sure would kill me dead. 2391
Jon Ingold @jon.inkle.co · 22/09/2026I often feel that games have managed flashes of moments like this - really profound connection - but I don’t know if any have bottled and sustained it across a run, which gives me hope that future games may yet still be more compelling and meaningful 010
Jon Ingold @jon.inkle.co · 22/09/2026Cling away! And I don’t want to subtweet you either. Just Got Me Thinking is all 110
Reposted by Jon Ingoldlitotic (elise) @litotic.bsky.social · 21/09/2026Interesting thread! part of my PhD research-creation project was about how to bring more emotional weight (or range) to small interactions in games, especially without using quantitative systems (hence ‘non-mechanical‘ in that sense) (it’ll be soon-ish available via an open access platform) 1121
Jon Ingold @jon.inkle.co · 21/09/2026Fun doesn’t seem to be that important to me; it’s a subcategory of compelling 000
Jon Ingold @jon.inkle.co · 21/09/2026if you can get a flicker of compassion out of her, you call that a win 020
Jon Ingold @jon.inkle.co · 21/09/2026So the opposite of mechanical dialogue, maybe, is tentative dialogue. I wonder if you agree 2100
Jon Ingold @jon.inkle.co · 21/09/2026Does it feel like sending a late night text message to someone you really care about? Does it feel like comforting someone whose pain you cannot possibly fix? Does it make you think, “how will this land?” — because if it does, then for that moment, the other character is believed to be real 1100
Jon Ingold @jon.inkle.co · 21/09/2026so how can I tell when it’s working, and when it’s not, if there’s no “game” to it? Much like normal writing really. Does it make you feel vulnerable? Does it make the moment feel like it could go either way? Does it feel like reaching out, tentatively, for a connection, that might be refused 1100
Jon Ingold @jon.inkle.co · 21/09/2026The game we’re working on right now - while being a deduction game really - has quite a lot of interactive dialogue in it. More than we’ve done for some time, the goal of the dialogue is to ground the player in the character not to achieve any particular goal. 190
Jon Ingold @jon.inkle.co · 21/09/2026The game becomes - if I say this, how will it land? What is the subtext and will it be understood? Did I understand the subtext of what the other character just said, and am I responding in kind? Am I empathising enough - but not too much - for this context? 180
Jon Ingold @jon.inkle.co · 21/09/2026So you take a punt, and you read the room for feedback. Did the joke land? Do people understand your accent, your mannerisms? are they accepting, or judgemental. Am I connecting, fitting in? Or am an outsider here? It’s a very visceral trigger, and we can capture it in game writing, I think 280
Jon Ingold @jon.inkle.co · 21/09/2026Public speaking. When you’re asking a question from the audience at a talk, when you’re teaching, when you’re in a new group. When you want to express your ideas and something of who you are, but you don’t know how you’re going to be judged. 160
Jon Ingold @jon.inkle.co · 21/09/2026It’s purely social risk. No values, all judgement. We don’t get that playing games because the score metric trumps everything else. (Ah, what a relief!) But maybe we feel it when we’re roleplaying - we certainly feel it when we’re meeting new people. But you know where it really happens? 150
Jon Ingold @jon.inkle.co · 21/09/2026In particular, what are we hoping for here? Ideally conversations feel significant, memorable, dramatic. Players pause before choices and feel like they’re taking risks - but without any calculable stakes on the table at all. Well, when do people feel like this in real life? 160
Jon Ingold @jon.inkle.co · 21/09/2026Was recording a GNK ep about conversation mechanics (out in Dec but it’s a terrific guest, anyway) and it got me thinking about the *non-mechanical* ways to make conversation options feel weighty. If points&stats encourage players to game the conversation for a goal - what guides players to invest? 2242
Reposted by Jon IngoldDave Gilbert @wadjeteyegames.com · 21/09/2026Nighthawks launches TOMORROW!! Creating this game has taken us eight years. A long time for humans, but just a blink of an eye for an eternal vampire. We are so excited you have no idea. store.steampowered.com/app/1221950/... 419050
Reposted by Jon IngoldAdventureX @adventurex.bsky.social · 21/09/2026Wondering what’s included with your #AdvX26 ticket? Here’s what you can expect, by the numbers! Want in? Tickets available at buytickets.at/adventurexconferencescic/2339289. Find information, schedule, and FAQs at adventurexpo.org. 02615
Reposted by Jon IngoldKitfox Games 🦊 @kitfoxgames.com · 21/09/2026Help us get Thousand Hells to 100 Steam reviews. We're almost there! 011733
Jon Ingold @jon.inkle.co · 21/09/2026i've long maintained that interactive fiction is a development of oral storytelling; the grand homeric tradition of "this is scylla, she's a dragon" / "sounds boring" / "okay, but she's got 2 heads" / "2 heads? is that all? cereberus has 3" / "fine she's got nine heads ok nine" / "...oooh" 020
Jon Ingold @jon.inkle.co · 21/09/2026I remember him saying in an interview once, long ago, that he didn’t think interactive storytelling would work because people want to sit round and fire and be told a story. Of course, I agree with that 110
Jon Ingold @jon.inkle.co · 18/09/2026Jeremy Beadle! Although it's better with teh scare quotes, tbh 130
Jon Ingold @jon.inkle.co · 18/09/2026i still can't get over how this guy is the spitting image of someone i went to school with, although tbf he doesn't exactly talk the same 2121
Reposted by Jon IngoldTom Granger @tomgranger.bsky.social · 17/09/2026Delighted to share that PSYPHON, by @jon.inkle.co, is now available on the eenk stories catalog! "Courier job. Turn up at the hotel, port ready. Several terabytes, but you've cleared the space. Will get your mind back once it's done. Nothing's going to go wrong." 👇 t0mg.github.io/eenk/stories...t0mg.github.ioStories — eenkInteractive Fiction Firmware for Xteink e-ink devices 2113
Jon Ingold @jon.inkle.co · 17/09/2026ooh, he's turning that dial very quickly! she's sitting through that dialogue line like a CHAMP 2220