Reposted by Jack Knobel
PIX timing capture functionality has been extracted into a separate library to offer recording of a large number of events including, among others, GPU top/end of pipe timestamps, object lifetime and memory residency/eviction in-game. devblogs.microsoft.com/directx/intr...
devblogs.microsoft.com
Introducing DxTimingCaptureLibrary - DirectX Developer Blog
Today we released DxTimingCaptureLibrary, an open-source C++ library for DirectX developers. It is available on GitHub under the MIT license, and it works