Jack Knobel @jackknobel.com · 24/09/2026If you’re curious about how we got here I’ll be talking about exactly this ⬆️ at GCAP in Melbourne in less than 2 weeks! registration.crowdcomms.com/gcap2026/sch... Once I’m back from holiday (end of October) I’ll try to get this online 🙌 170
Jack Knobel @jackknobel.com · 24/09/2026And a side by side It’s not perfect, and there’s a lot more I wish we had time for But that is the reality of shipping a multi-platform game of this size! 140
Jack Knobel @jackknobel.com · 24/09/2026Through some considerable hard work between the Resonant team and practically all departments in Northlight here’s where we are today on PS5 in this same spot 160
Jack Knobel @jackknobel.com · 24/09/2026We did a LOT here to improve the performance Here’s where we were a year ago on base PS5 at performance target ( 60hz ) 261
Jack Knobel @jackknobel.com · 24/09/2026For Alan Wake 2 we could hide our level loads through fade to blacks and loading screens For Resonant this wasn’t something we could do Enter the “airlock”, a void between two levels where we can safely do a level load and unload without *hopefully* any of you noticing! 230
Jack Knobel @jackknobel.com · 24/09/2026First I just want to thank my wonderful fiancee @aliviamantel.com, she’s truly the best 😍 AND has a song in the game! You can check it out at Atlantis cafe in zone pattern (near the dancer 👀) 150
Jack Knobel @jackknobel.com · 11/08/2026Been a hot minute since I spoke at GCAP but I’m BACK This time talking about CPU performance on CONTROL Resonant; a mere week and a half after we launch! Stutter struggles were real so I’ll be discussing how we tried to solve some of the worst offenders Join me on Monday 5th Oct 14:00 - 14:50 1100