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Chris Murphy

@highlyspammable.bsky.social
2.9K followers 287 following 253 posts

Principal Technical Artist on the Developer Relations Team for Unreal Engine. Generally handle Australia, New Zealand and South East Asia with Epic Games but sometimes you'll find me elsewhere. Have a tendency to rant.

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Reposted by Chris Murphy
Xergin @xerginmakesgames.bsky.social · 05/09/2026
POV: You’re trying to watch @highlyspammable.bsky.social ‘s Unreal Engine talk but you are easily distracted. @unrealengine.bsky.social #UEDevDays
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Chris Murphy @highlyspammable.bsky.social · 28/08/2026
I wasn't particularly blown away but am somehow more interested in playing it than I was with 5.
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Shiv Ramdas Mens Rice Activist @nameshiv.bsky.social · 26/08/2026
Ozymandias shoulda made two monuments so he could have told people to look upon his works ye mighty and de spare
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Chris Murphy @highlyspammable.bsky.social · 26/08/2026
While I appreciate the callout, this is not a picture of me. I have more hair.
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Chris Murphy @highlyspammable.bsky.social · 24/08/2026
Bangkok covers games and animation too but runs a single track and leans further into art and animation. Technical art, environments, tech animation, characters and real-time animation workflows are all covered complete with a finale by M2 Animation breaking down their internal Unreal pipeline!
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Chris Murphy @highlyspammable.bsky.social · 24/08/2026
KL runs a programming track and an art track, aimed at teams new to Unreal or deep in their first projects. Outside of tips, tricks and workflow callouts sessions break down common game dev problems and show which parts of Unreal are built to solve them, holistically rather than feature by feature.
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Chris Murphy @highlyspammable.bsky.social · 24/08/2026
Epic is hosting two Unreal Engine Dev Days in Kuala Lumpur and Bangkok covering games and animation, complete with a mixer at the end They're aimed at devs and artists new to Unreal. I'm presenting at both, but we're flying in other international speakers too! www.unrealengine.com/events/south...
unrealengine.com
South East Asia Dev Days
Dev Days bring UE developers together to learn, connect, and exchange ideas. Register today and discover new creative opportunities in sessions led by Epic presenters and industry teams.
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Chris Murphy @highlyspammable.bsky.social · 20/08/2026
Oh no. Did they do the classic independent/international switcheroo?
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HEALTH @health.band · 15/08/2026
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Tabbeigh Cat 🏳️‍🌈🏳️‍⚧️ @tabbeigh.bsky.social · 28/07/2026
"The tortoise lays on its back, its belly baking in the hot sun, beating its legs trying to turn itself over, but it can't. Not without your help. But you're not helping." "That's a great point! I should be helping the tortoise. Here are some of my favorite ways to help tortoises..."
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Chris Murphy @highlyspammable.bsky.social · 15/07/2026
The award for best UE5 dev article that could've been a Star Trek/Hitchikers Guide Crossover is the Temporal Quality Guide. It dives into common levers for TSR, Lumen and general ghosting issues that folks encounter. dev.epicgames.com/community/le...
dev.epicgames.com
Temporal Quality Guide | Tutorial
A short guide on temporal rendering artifacts and how to go about improving them
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Reposted by Chris Murphy
Dylan Browne @dylanbrowne.bsky.social · 14/07/2026
If you own Cinematic Lens Flares, please drop a review on FAB, its been a mountain to climb to offset the lower ratings of earlier more basic versions of the system! #GameDev #UnrealEngine #UE5 #TechArt #Cinematic #VFX #CGI
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Chris Murphy @highlyspammable.bsky.social · 12/07/2026
People need to know this kinda stuff. Similarly, the long form of tank is tankouver.
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Chris Murphy @highlyspammable.bsky.social · 05/07/2026
I know you're probably against a fortnite tie in.. but.. hear me out.. Influx Redux Deluxe Reflux Linux Vbucks.
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Chris Murphy @highlyspammable.bsky.social · 04/07/2026
The Influx Redux Deluxe Reflux is real.
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Chris Murphy @highlyspammable.bsky.social · 04/07/2026
Lerping and Slerping are used like it's normal and we don't even think about it.
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Chris Murphy @highlyspammable.bsky.social · 03/07/2026
This hurt to type..
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Chris Murphy @highlyspammable.bsky.social · 03/07/2026
Influxe Reduxe Delux
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Reposted by Chris Murphy
Joe Wintergreen @joewintergreen.com · 26/06/2026
my game InFlux Redux is on sale for HALF OFF on account of the STEAM SUMMER SALE. It's got NO AI IN IT and actually is made by the person who hates AI MOST in the WORLD buy it and leave a POSITIVE REVIEW. if you are a cavalier you will do it immediately store.steampowered.com/app/867150/I...
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Chris Murphy @highlyspammable.bsky.social · 03/07/2026
If you open it in 5.8 you can probably use nanite foliage, PCG micro scattering and Niagara fluid river sims to make an Influx Redux Redux.
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Chris Murphy @highlyspammable.bsky.social · 02/07/2026
Did you watch it straight after Casino Royale? I feel like the huge production gap between the films really took away from this one.
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Chris Murphy @highlyspammable.bsky.social · 28/06/2026
This is a really great breakdown of a technical art problem that helps look at it mathematically piece by piece. If you're new to TA this is the kind talk you should definitely give a watch!
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Chris Murphy @highlyspammable.bsky.social · 24/06/2026
Not something I mess around with, so I can't really point you in a direction there, I've just seen some of the agentic stuff floating around and one of the things with an MCP in the engine is that there's a pathway for external agents to talk to UE graphs.
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Chris Murphy @highlyspammable.bsky.social · 24/06/2026
BPs can be read/written from AI stuff already, plus there's quite a few visual languages that are sticking around so hopefully you can see it's not that. They fundamentally solve problems differently, it's not just a syntax change.
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Chris Murphy @highlyspammable.bsky.social · 23/06/2026
#goals
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Chris Murphy @highlyspammable.bsky.social · 22/06/2026
Unreal is source code accessible so you can make modifications to your version and recompile it to address anything issues like those. On top of that, it's worth noting that the 4.27+ version, which didn't require accepting any future EULA adjustments, still had SDK updates until very recently.
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Chris Murphy @highlyspammable.bsky.social · 21/06/2026
I'm not a lawyer but the EULA spells out that Epic can't change the terms of an agreement like that in section 8 without devs agreeing to it. This was part of why the Unity runtime cost change was so jarring; it wasn't a thing that could happen to UE devs.
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Chris Murphy @highlyspammable.bsky.social · 10/06/2026
Glad you're okay!
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Alan @alanteachesthings.bsky.social · 04/06/2026
Having explored a few options, I've got to say @yarnspinner.dev 's Unreal PlugIn has been my favourite Narrative Design system so far. Really easy to integrate into workflows with everything compartmentalisted into components and some nice detailed information flowing in and out. #gameDev
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Luke Plunkett @lukeplunkett.com · 22/05/2026
her closing point here is why i think normal media should stop engaging in the culture wars at all. just don't cover these chuds or their views. it's not helping anything, it's not changing anyone's mind, it's simply dragging the mud into spaces and lives it doesn't need to touch.
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Chris Murphy @highlyspammable.bsky.social · 19/05/2026
My laptops GPU has died 2 days before I leave for Sweden where I'll be relying on it for numerous talks. I guess it's called Murphy's law for a reason.
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Chris Murphy @highlyspammable.bsky.social · 18/05/2026
Auron in FFX was canonically 35 years old. If it were set today he'd have been a 90s kid.
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MIXTAPE by Beethoven & Dinosaur @mixtapegame.bsky.social · 07/05/2026
Mixtape. OUT NOW. youtu.be/aQoEd5rnxiQ #mixtpe #mixtapegame #indiedev #music #gaming
youtu.be
MIXTAPE | Launch Trailer
YouTube video by Annapurna Interactive
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Chris Murphy @highlyspammable.bsky.social · 04/05/2026
What kind of layouts are you dealing with? Scroll left/right situations or just front to back in a single shot?
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Chris Murphy @highlyspammable.bsky.social · 04/05/2026
Sorry! Didn't mean to leave this hanging. I haven't seen too much that is 2d specific but, ultimately, it's a pretty similar problem to 3d. What kind of problem are you looking to solve? The pixel generation or is it more the spatial layout of preexisting assets and their placement?
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Chris Murphy @highlyspammable.bsky.social · 21/04/2026
So much better! Really cleans up the final act.
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Chris Murphy @highlyspammable.bsky.social · 21/04/2026
Which Alien 3 cut?
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Winston Tang (ACTING OUT Coming Soon!) @winstonoftang.bsky.social · 12/04/2026
Just crossed 400 wishlists for our coop movie making game, Acting Out! 🎥🍿🎭 If you wanna support unusual multiplayer games, please give us a look and help get that number up! 📈🙏 Trailer below in replies
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Liam Esler @liamesler.bsky.social · 02/04/2026
Summerfall is looking for a 3D character artist to assist us on a new prototype by sculpting a stylised character head and hair for a prototype, based on a Metahuman model. Interested? Send me your portfolio, via DM or email liam@summerfallstudios.com!
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Chris Murphy @highlyspammable.bsky.social · 15/03/2026
Side note: if everyone implementing grenades could look at the FPS camera matrix blending in Unreal to gently lerp between spaces as it leaves your hand it'd be great.
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Chris Murphy @highlyspammable.bsky.social · 09/03/2026
me to my laptop everytime i change timezones but it won't update.
media.tenor.com
two men in suits and ties are standing next to each other and one of them is asking the other " where do you think we are "
ALT: two men in suits and ties are standing next to each other and one of them is asking the other " where do you think we are "
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Chris Murphy @highlyspammable.bsky.social · 05/03/2026
Also, if you're in town and want to chat about your Unreal projects or are looking to swap over from another engine for a project and want to sound out if that's a good idea for it or not hit me up and we can have a chat.
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Chris Murphy @highlyspammable.bsky.social · 05/03/2026
I'm delivering a talk alongside the wonderful @amathlog.bsky.social on Large Procedural Systems with PCG. If you're working with PCG at a large scale, come! There's a lot covered including Biome Core, Builders, Hierarchical Generation and more. All are common problems I keep chatting to Devs about!
schedule.gdconf.com
Developing Large Procedural Systems with Low Friction and Fast Generation (Presented by Epic Games) | Agenda | GDC Festival of Gaming
The GDC Festival of Gaming program blends expert insight with interactive formats designed to spark ideas, sharpen skills, and connect communities.
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Chris Murphy @highlyspammable.bsky.social · 03/03/2026
media.tenor.com
a man with a beard is standing next to a woman with the words `` there can be only one '' .
ALT: a man with a beard is standing next to a woman with the words `` there can be only one '' .
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Chris Murphy @highlyspammable.bsky.social · 03/03/2026
Are you the Managing Director or.. you know.. the other one?
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Chris Murphy @highlyspammable.bsky.social · 03/03/2026
Managing Director is my favourite job title because it implies the existence of another Director who is just.. totally not managing right now.
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Chris Murphy @highlyspammable.bsky.social · 18/02/2026
Oh, cool! That's great to hear it was helpful. And, yeah, I'm always happy to have a bit of a chat with local Unreal devs. The number of features we have checkboxes for that solve minor polish issues is pretty high and missing those for submission only to find out later is.. uhh.. painful.
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Chris Murphy @highlyspammable.bsky.social · 18/02/2026
If you're going for this with an Unreal Engine project and you want some last-minute technical tips for polish advice, feel free to hit me up!
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Mallory Moore @sexabolition.blog · 17/02/2026
People talk about this stuff in terms of how much it'll suck for gaming and I hate to inform you how many MRI machines, X-Rays, all sorts of other vital machinery are just a Windows IoT Edition PC in a beige plastic box with a big magnet/accelerator/whatever attached.
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Chris Murphy @highlyspammable.bsky.social · 14/02/2026
One really interesting thing that seems to be pretty consistent is that the Steam Deck has actually provided a definitive min spec for PC game developers. Historically this was a bit more vibes based for a lot of folks and it's great to see something so standardised.
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