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Chris Murphy

@highlyspammable.bsky.social
2.9K followers 288 following 253 posts

Principal Technical Artist on the Developer Relations Team for Unreal Engine. Generally handle Australia, New Zealand and South East Asia with Epic Games but sometimes you'll find me elsewhere. Have a tendency to rant.

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Chris Murphy @highlyspammable.bsky.social · 21/06/2026
I'm not a lawyer but the EULA spells out that Epic can't change the terms of an agreement like that in section 8 without devs agreeing to it. This was part of why the Unity runtime cost change was so jarring; it wasn't a thing that could happen to UE devs.
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Chris Murphy @highlyspammable.bsky.social · 20/10/2025
The worst line delivery is not by Gal Gadot. It's by Joe Pantoliano in The Matrix. He puts this random emphasis on the word "for" in "the image translators work FOR the construct". Kills me. Every time. Seat in front of me is watching it, and I can hear IT IN MY BRAIN... I still love this movie.
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Chris Murphy @highlyspammable.bsky.social · 29/07/2025
Netflix hitting me with trick questions.
Woodstock 99 documentary "what did you think" text from Netflix basically asking if I like rioting.
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Chris Murphy @highlyspammable.bsky.social · 13/05/2025
Last year a bunch of the Epic Games Technical Artists had a summit at HQ and we had the opportunity to take a 360 photo in the single most appropriate place you could take a 360 photo of Unreal Engine Technical Artists. Importing it into the editor as my default felt strangely wholesome.
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Chris Murphy @highlyspammable.bsky.social · 16/03/2025
GDC bound with @toomanypens.bsky.social. Hopefully I see some of you fine people at one of my two talks!
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Chris Murphy @highlyspammable.bsky.social · 12/02/2025
One of my favourite things to do when making a landscape is to run a Brush Stroke mask texture into a Height Lerp for the blend. This means that the blend will look like each layer is painted into the landscape instead of just linearly interpolated. Takes 30s and adds a lot to the scene! #UETips
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Chris Murphy @highlyspammable.bsky.social · 11/02/2025
In case anyone wants to do this too, just Partition your entry points and throw this into a loop!
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Chris Murphy @highlyspammable.bsky.social · 11/02/2025
The PCG Pathfinding node lets you automatically clear foliage between locations. In this case I'm tracing a path between the front door and the nearest road and clearing any grass or debris between them! #UETips
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Chris Murphy @highlyspammable.bsky.social · 10/02/2025
It's pretty common for folks to prototype spaces in Unreal using the default colour scheme and simply never change it. Often something more vibrant with stronger contrast is more helpful for readability and it takes about 30 seconds to tweak the colours for your style of game to help design. #UETips
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Chris Murphy @highlyspammable.bsky.social · 11/01/2025
Unlike you, I get my news from a reliable source.
A still from Command and Conquers introductory news reel.
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Chris Murphy @highlyspammable.bsky.social · 24/12/2024
I should be focusing on the carols, but my brain is screaming about someone assigning the wrong light map channel to the music bowl.
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Chris Murphy @highlyspammable.bsky.social · 17/12/2024
There's also a sample for the Mutable Plugin now. This is really cool and seems to have snuck by most people: it's a system in UE to handle Character Customization so you can put bits of clothing on characters, trim polys that would've been poking through and merge them into a single Skeletal Mesh.
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Chris Murphy @highlyspammable.bsky.social · 17/12/2024
One and the same. FWIW I believe we're hoping to have Landscape Grass map sampling in PCG soon.
Saturn with Procedurally Generated rings through PCG.
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Chris Murphy @highlyspammable.bsky.social · 16/12/2024
A new one: we have a cool sample up for PCG called the Cassini Sample. This is an accompanying sample to the excellent presentation from the recent Unreal Fest covering new features in 5.5 by @slinkyinvasion.bsky.social and @julienlheureux.bsky.social. Get it here: www.fab.com/listings/3f7...
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Chris Murphy @highlyspammable.bsky.social · 29/11/2024
One of the most overlooked features in Unreal 5.5 is Instanced Actors. It runs Mass, an entity component system, under the hood until you run a trace or overlap against the entity. Unreal invisibly hydrates the entity into an actor and returns a reference as if it had always been an actor. #UETips
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Chris Murphy @highlyspammable.bsky.social · 13/11/2024
It's a little thing but 5.5 moved Simulate from being in the drop down menu to being up there with Play so Play and Simulate are both always visible. Cool kids still use Alt S and Alt P but this'll be helpful for newcomers! For anyone unfamiliar: Simulate runs the game without you in it to observe.
Image of UI button showing Play and Simulate as options in Unreal Engine 5.
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Chris Murphy @highlyspammable.bsky.social · 09/11/2024
I remade an old portal style effect of mine in UE5. Nothing too fancy but it's leveraging collision queries to find portalable world objects and Sim Stages to dynamically paint the entry of the portals. Plus you can pass any number of things in. Any interest in a tutorial for this? #UETips
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Chris Murphy @highlyspammable.bsky.social · 05/11/2024
I grew up on these streets
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Chris Murphy @highlyspammable.bsky.social · 23/10/2024
If you're one of those people that uses Print String aggressively you should consider using the "Key" input. If you give a string a Key it won't spam the screen printing, it'll just keep the text there and update it when a new input comes in! #UETips
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Chris Murphy @highlyspammable.bsky.social · 22/10/2024
There's a rad feature built into Unreal 5.4 and onwards that allows you to see any other actor with a matching property. Just activate the 'Property Color' Viewmode then Ctrl Click on a property and any actor with a matching property will be highlighted. Great for tracking down issues! #UETips
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Chris Murphy @highlyspammable.bsky.social · 29/12/2023
@joewintergreen.bsky.social and I got the same time in Rocket Racing. Initially it showed him as first and then it refreshed and correctly stated that I won. Doesn't matter if you win by an inch or a packet.
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Chris Murphy @highlyspammable.bsky.social · 08/11/2023
I was describing a dude as a 'good egg' and auto-complete nearly had me calling him a 'good egg donor'. Definitely don't want to mix that one up.
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Chris Murphy @highlyspammable.bsky.social · 23/10/2023
I don't mean to brag but I met an Australian icon the other night.
An incredible Australian icon and EC from Lift-off.EC from Lift-Off
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Chris Murphy @highlyspammable.bsky.social · 05/10/2023
This is it. The best pin.
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Chris Murphy @highlyspammable.bsky.social · 27/07/2023
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Chris Murphy @highlyspammable.bsky.social · 27/07/2023
I noticed I've only been replying to people here, and not posting. I figure my first actual post should be a good one so here are 2 pics of my main man Rufus when he was a puppy playing with his sausages.
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Chris Murphy @highlyspammable.bsky.social · 24/07/2023
mate I'm gonna send you a dog picture and you are gonna like it.
A corgi asleep on a couch
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