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Harry Dean Hudson

@hdh.me
128 followers 205 following 79 posts

Student of media and art. Systems and game designer, former music technology professional. liminal.games playful.work

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Harry Dean Hudson @hdh.me · 22/09/2026
Spectravideo SV-318! Running MS Extended Basic en.wikipedia.org/wiki/SV-318
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ryan cooper @ryanlcooper.com · 22/09/2026
"We are in a moment where you could plausibly argue that Eliezer Yudkowsky and Nick Land are the most influential policy intellectuals in the US conversation. Just look at the state of the two of them. This is not a good thing." www.programmablemutter.com/p/machine-go...
programmablemutter.com
Machine god metaphors eat your brain
There are other ways of thinking about AI
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Harry Dean Hudson @hdh.me · 16/09/2026
ET was a really bad game.
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Kostis Maninakis 妙祇 @maninak.bsky.social · 16/07/2026
The average public repo on the @radicle network is replicated on ~13 independent nodes, spread across 28 countries. No hosting company, no single point of failure. It's just how the protocol works. Measured it from a live seed and built a dashboard: stats.radicle.at
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Harry Dean Hudson @hdh.me · 02/01/2026
Oh! As a note, this is in upscaled GBA resolution (I'm trying it out as a constraint)
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Harry Dean Hudson @hdh.me · 01/01/2026
Happy #Genuary! #genuary1 one shape, one color. Done with the Canvas 2D API directly, follow the link for a "live" version in your browser: playful.work/genuary/2026...
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Raigan Burns @raiganburns.bsky.social · 24/12/2025
ATTENTION BSKY: in celebration of Cinco Paus Day's Eve, please message me if you'd like a free copy of the best game ever made. :) smestorp.itch.io/cinco-paus Also TSLOG are doing an amazing series of podcasts on Michael's games: eggplant.show PLEASE REPOST! OR RE-SKEET! WHATEVER IT'S CALLED!! :)
smestorp.itch.io
Cinco Paus by Michael Brough
Available for Windows, macOS
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Harry Dean Hudson @hdh.me · 13/11/2025
I will be st @gamesground.bsky.social over the next couple days—please reach out if you’re interested in the podcast. I’m starting to put together the interviews for season two. I’m especially interested in the topic of maps and map generation. Let’s meet up and chat!
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Harry Dean Hudson @hdh.me · 13/11/2025
YouTube is here: youtu.be/P3b-6drXlYQ?...
youtu.be
Probably Designed: We Love Uncle GCB
YouTube video by Playful Work
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Harry Dean Hudson @hdh.me · 13/11/2025
RSSis here! media.rss.com/probably-des...
media.rss.com
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Harry Dean Hudson @hdh.me · 13/11/2025
Newest episode of Probably Designed is up, featuring Magic Pro Tour regular Gabe Carleton-Barnes! my.playful.work/probably-des...
my.playful.work
Probably Designed: We Love Uncle GCB
In this week's episode, I had a conversation with Gabe Carleton-Barnes. Gabe is actually an old friend of mine, and this conversation is a little bit different from what you've heard so far on the pod...
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Harry Dean Hudson @hdh.me · 04/11/2025
I'm looking forward to the next set of topics, though! I'd like to do a few epsiodes on dice and dice games, and then a bunch of episodes about maps and map generation. Let me know if you'd like to come on or have suggestions for guests.
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Harry Dean Hudson @hdh.me · 04/11/2025
Dear podcast lovers: I'm still here, but moving to an every other week release schedule for the rest of the year, to clear out a bit of space in my schedule for a couple other projects.
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Harry Dean Hudson @hdh.me · 29/10/2025
RSS feed should be in the normal places: media.rss.com/probably-des...
media.rss.com
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Harry Dean Hudson @hdh.me · 29/10/2025
YouTube here: www.youtube.com/watch?v=rzVV...
youtube.com
Probably Designed: Fabian Fischer, Ludokultist
YouTube video by Playful Work
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Harry Dean Hudson @hdh.me · 29/10/2025
I have a new podcast episode up-a conversation with everyone's favorite Ludokultist, @ludokultur.bsky.social! my.playful.work/probably-des...
my.playful.work
Probably Designed: My Conversation With a Ludokultist
In this week's episode we have a conversation with Fabian Fisher. Fabian is a game designer and developer here in Germany, and he's worked on quite a few games. Some highlights are Crimson Company, Hy...
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Harry Dean Hudson @hdh.me · 15/10/2025
RSS feed here: rss.com/podcasts/pro... YouTube here: youtu.be/SmawFp6fjhI?...
rss.com
Probably Designed | Podcast on RSS.com
A podcast about designing for randomness, and designers who use, abuse, or manage chance and variance in their work.The podcast explores systems and design that are built around chance.While the podca...
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Harry Dean Hudson @hdh.me · 15/10/2025
New episode is live! This is the rest of the conversation with @trampolinetales.com and @newobject.bsky.social wherein we talk about the right medium for a game and vibing. my.playful.work/probably-des...
my.playful.work
Probably Designed: Conversation with Brian Long and Dan DiIorio
This week's episode is a continuation of our conversation with Dan DiIorio of Luck Be A Landlord and Maze Mice, and Brian Long, dev and designer of Ballionaire. Our conversation kicks off from my, at ...
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Harry Dean Hudson @hdh.me · 08/10/2025
@trampolinetales.com on slot machines
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Harry Dean Hudson @hdh.me · 08/10/2025
@newobject.bsky.social on the latest episode
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Dan DiIorio @trampolinetales.com · 07/10/2025
I had a great time yappin' on Probably Designed. Give it a listen!
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Harry Dean Hudson @hdh.me · 07/10/2025
RSS here rss.com/podcasts/pro... (and in the normal podcast places, search for "Probably Designed" and look for the thumb Voltron.
rss.com
Luck Be A Ballionaire (Brian Long and Dan DiIorio) | Podcast Episode on RSS.com
This week we have a really interesting conversation for you. It's a three-way conversation with myself, Brian Long, the developer and designer of Ballionaire, and Dan DiIorio, the designer and develop...
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Harry Dean Hudson @hdh.me · 07/10/2025
On YouTube here: youtu.be/ttZ3jtdMrps
youtu.be
Probably Designed: Luck Be A Ballionaire (Dan DiIorio and Brian Long)
YouTube video by Playful Work
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Harry Dean Hudson @hdh.me · 07/10/2025
New episode of Probably Designed is live! This week we have the first of a two-part conversation with @trampolinetales.com (dev/designer of Luck Be A Landlord and Maze Mice)and @newobject.bsky.social (dev/designer of Ballionaire). Blog/transcript version is here: my.playful.work/probably-des...
my.playful.work
Probably Designed: Luck Be A Ballionaire
This week we have a really interesting conversation for you. It's a three-way conversation with myself, Brian Long, the developer and designer of Ballionaire, and Dan DiIorio, the designer and develop...
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Harry Dean Hudson @hdh.me · 06/10/2025
I agree, it’s a very cool idea!
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Harry Dean Hudson @hdh.me · 06/10/2025
but also, digital music in 2025:
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Harry Dean Hudson @hdh.me · 06/10/2025
I like this.
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Harry Dean Hudson @hdh.me · 05/10/2025
Here's the podcast: podcasts.apple.com/us/podcast/p...
podcasts.apple.com
Probably Designed
Design Podcast · A podcast about designing for randomness, and designers who use, abuse, or manage chance and variance in their work. The podcast explores systems and design that are built around cha...
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Harry Dean Hudson @hdh.me · 05/10/2025
@bastionland.bsky.social Hey there! I've been working on a game design podcast, and I'd be very interested to talk to you in my next round of conversations. I think I'd like to do a short series about maps, and I think what you've done with the maps in Mythic Bastionland is very interesting!
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Harry Dean Hudson @hdh.me · 04/10/2025
and I'm an AGI skeptic
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Harry Dean Hudson @hdh.me · 04/10/2025
We will have AGI before Linux has a unified copy+paste.
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Harry Dean Hudson @hdh.me · 30/09/2025
Episode 4! @calmpewter.games and I yapping about multiplayer. Please, to enjoy: YT: www.youtube.com/watch?v=lAWa... Transcript: my.playful.work/probably-des... and RSS in the normal places: rss.com/podcasts/pro....
youtube.com
Probably Designed: Multiplayer with Calm Pewter
YouTube video by Playful Work
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Harry Dean Hudson @hdh.me · 23/09/2025
Part 2 of this podcast went up this morning! You can find the transcript and a link to YouTube here, but it should also be available in all the normal podcast places. Thanks again to @boxdragon.bsky.social and @pengonauts.com for joining! my.playful.work/probably-des...
my.playful.work
Probably Designed: Eddie Cai and Kev Chang Part 2
This is the second part of an epic two part conversation with Eddie Cai and Kev Chang. Eddie is the lead designer at Pengonauts who released Star⭐Vaders earlier this year. Kev is the director of Box D...
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Box Dragon @boxdragon.bsky.social · 23/09/2025
Harry hosted this excellent podcast where I got to be a guest speaker alongside Eddie Cai, the designer of StarVaders! We chat about various designs of randomness but specifically about card pools in deckbuilders and other card games. Both episodes are now out.
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Harry Dean Hudson @hdh.me · 18/09/2025
Subway stations should be asymmetric so you can orient yourself on the platform more quickly. Feel free to reach out for details if you’re designing any subway stations.
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Harry Dean Hudson @hdh.me · 17/09/2025
I'm at the Berlin GameScene Talk and Play in a little booth to talk about the podcast (or anything else you wanna chat about). We can also play the WIP rover game: liminal.games/planetaryrov... Or Mosa Lina. ¯\_(ツ)_/¯ Come by and say hi!
liminal.games
Planetary Rover
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Harry Dean Hudson @hdh.me · 16/09/2025
New episode of Probably Designed is up today! This is part 1 of 2 with Eddie Cai @pengonauts.com and Kev Chang @boxdragon.bsky.social Enjoy! It’s also in the normal podcast listening places. my.playful.work/probably-des...
my.playful.work
Probably Designed: Eddie Cai and Kev Chang
This epside is the first of a two part conversation with Eddie Cai and Kev Chang. Eddie is the lead designer at Pengonauts who released Star⭐Vaders earlier this year. Kev is the director of Box Dragon...
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Harry Dean Hudson @hdh.me · 14/09/2025
Love this metaphor from @ezra-szanton.itch.io ! youtube.com/shorts/fx7GT...
youtube.com
Ezra Szanton Climbing the Mountain & Reaching the Playground #gamedesign #podcast #gamedev
YouTube video by Harry Dean Hudson
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Harry Dean Hudson @hdh.me · 12/09/2025
full interview here: my.playful.work/probably-des...
my.playful.work
Probably Designed: Ezra Szanton
For the first episode, I had a really nice conversation with Ezra Szanton, a game designer and developer who's recent work includes design on Mr. Magpie's Harmless Card Game. Ezra and I spoke at leng...
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Harry Dean Hudson @hdh.me · 12/09/2025
@ezra-szanton.itch.io on input and output randomness:
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Harry Dean Hudson @hdh.me · 09/09/2025
The second episode will go live next Tuesday. It's the first episode of a two-part banger with @pengonauts.com and @boxdragon.bsky.social (Star Vaders and As We Descend). Info on the rest of the season/sign up for email (transcripts, other articles, etc) here: my.playful.work/new-podcast-...
my.playful.work
New Podcast: Probably Designed
Conversations with designers and other interesting people about randomness and chance
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Harry Dean Hudson @hdh.me · 09/09/2025
The first espisode of the new podcast is live! This is my conversation with @ezra-szanton.itch.io and randomness and game design in general. The podcast and transcript are available here but you should also be able to find it on Apple Podcasts, Spotify, etc. Enjoy! my.playful.work/probably-des...
my.playful.work
Probably Designed: Ezra Szanton
For the first episode, I had a really nice conversation with Ezra Szanton, a game designer and developer who's recent work includes design on Mr. Magpie's Harmless Card Game. Ezra and I spoke at leng...
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Harry Dean Hudson @hdh.me · 04/09/2025
Am I the only soulslike enjoyer who doesn’t really like boss fights? 🙈 I really appreciate the craft that goes into the combat and boss design, but I’m mostly in it to learn maps and level routing. The bosses are something I need to pass through to get to more maps. To me bad maps == bad souls like
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Harry Dean Hudson @hdh.me · 03/09/2025
Instead of expecting what you want from other people, try thinking about what other people want and figuring out where things intersect.
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Harry Dean Hudson @hdh.me · 01/09/2025
Hi! I don’t have the RSS link yet, but I‘ll try to get a short intro blurb set up so I can forward you a feed link. Thanks for your interest!
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Harry Dean Hudson @hdh.me · 01/09/2025
REPOST: I made a last minute change, let's use this URL... I’ve been making podcast about game design over the past few months, and it’s almost ready to share! The premise: conversations with game designers about how design interacts with randomness and chance. my.playful.work/new-podcast-...
my.playful.work
New Podcast: Probably Designed
Conversations with designers and other interesting people about randomness and chance
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Harry Dean Hudson @hdh.me · 01/09/2025
I’ve been making podcast about game design over the past few months, and it’s just about ready to share! The premise: conversations with designers about how they and their designs interact with randomness and chance. Starts next Tuesday! open.substack.com/pub/harrydea...
open.substack.com
New Podcast: Probably Designed
Conversations with designers and other interesting people about randomness and chance
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Harry Dean Hudson @hdh.me · 01/09/2025
I'm convinced that auto-correct is getting steadily worse as AI language models get "better."
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Harry Dean Hudson @hdh.me · 30/08/2025
(and don't get me wrong, I love labor-of-love-that-an-auteur-builds-for-eight-years games)
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Harry Dean Hudson @hdh.me · 30/08/2025
The economics become very warped in terms making games with 1-2 years of scope and a small team earning a living wage.
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