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Harry Dean Hudson

@hdh.me
128 followers 205 following 79 posts

Student of media and art. Systems and game designer, former music technology professional. liminal.games playful.work

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Reposted by Harry Dean Hudson
ryan cooper @ryanlcooper.com · 22/09/2026
"We are in a moment where you could plausibly argue that Eliezer Yudkowsky and Nick Land are the most influential policy intellectuals in the US conversation. Just look at the state of the two of them. This is not a good thing." www.programmablemutter.com/p/machine-go...
programmablemutter.com
Machine god metaphors eat your brain
There are other ways of thinking about AI
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Reposted by Harry Dean Hudson
Kostis Maninakis 妙祇 @maninak.bsky.social · 16/07/2026
The average public repo on the @radicle network is replicated on ~13 independent nodes, spread across 28 countries. No hosting company, no single point of failure. It's just how the protocol works. Measured it from a live seed and built a dashboard: stats.radicle.at
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Harry Dean Hudson @hdh.me · 01/01/2026
Happy #Genuary! #genuary1 one shape, one color. Done with the Canvas 2D API directly, follow the link for a "live" version in your browser: playful.work/genuary/2026...
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Reposted by Harry Dean Hudson
Raigan Burns @raiganburns.bsky.social · 24/12/2025
ATTENTION BSKY: in celebration of Cinco Paus Day's Eve, please message me if you'd like a free copy of the best game ever made. :) smestorp.itch.io/cinco-paus Also TSLOG are doing an amazing series of podcasts on Michael's games: eggplant.show PLEASE REPOST! OR RE-SKEET! WHATEVER IT'S CALLED!! :)
smestorp.itch.io
Cinco Paus by Michael Brough
Available for Windows, macOS
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Harry Dean Hudson @hdh.me · 13/11/2025
I will be st @gamesground.bsky.social over the next couple days—please reach out if you’re interested in the podcast. I’m starting to put together the interviews for season two. I’m especially interested in the topic of maps and map generation. Let’s meet up and chat!
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Harry Dean Hudson @hdh.me · 13/11/2025
Newest episode of Probably Designed is up, featuring Magic Pro Tour regular Gabe Carleton-Barnes! my.playful.work/probably-des...
my.playful.work
Probably Designed: We Love Uncle GCB
In this week's episode, I had a conversation with Gabe Carleton-Barnes. Gabe is actually an old friend of mine, and this conversation is a little bit different from what you've heard so far on the pod...
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Harry Dean Hudson @hdh.me · 04/11/2025
Dear podcast lovers: I'm still here, but moving to an every other week release schedule for the rest of the year, to clear out a bit of space in my schedule for a couple other projects.
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Harry Dean Hudson @hdh.me · 29/10/2025
I have a new podcast episode up-a conversation with everyone's favorite Ludokultist, @ludokultur.bsky.social! my.playful.work/probably-des...
my.playful.work
Probably Designed: My Conversation With a Ludokultist
In this week's episode we have a conversation with Fabian Fisher. Fabian is a game designer and developer here in Germany, and he's worked on quite a few games. Some highlights are Crimson Company, Hy...
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Harry Dean Hudson @hdh.me · 15/10/2025
New episode is live! This is the rest of the conversation with @trampolinetales.com and @newobject.bsky.social wherein we talk about the right medium for a game and vibing. my.playful.work/probably-des...
my.playful.work
Probably Designed: Conversation with Brian Long and Dan DiIorio
This week's episode is a continuation of our conversation with Dan DiIorio of Luck Be A Landlord and Maze Mice, and Brian Long, dev and designer of Ballionaire. Our conversation kicks off from my, at ...
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Harry Dean Hudson @hdh.me · 08/10/2025
@trampolinetales.com on slot machines
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Harry Dean Hudson @hdh.me · 08/10/2025
@newobject.bsky.social on the latest episode
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Reposted by Harry Dean Hudson
Dan DiIorio @trampolinetales.com · 07/10/2025
I had a great time yappin' on Probably Designed. Give it a listen!
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Harry Dean Hudson @hdh.me · 07/10/2025
New episode of Probably Designed is live! This week we have the first of a two-part conversation with @trampolinetales.com (dev/designer of Luck Be A Landlord and Maze Mice)and @newobject.bsky.social (dev/designer of Ballionaire). Blog/transcript version is here: my.playful.work/probably-des...
my.playful.work
Probably Designed: Luck Be A Ballionaire
This week we have a really interesting conversation for you. It's a three-way conversation with myself, Brian Long, the developer and designer of Ballionaire, and Dan DiIorio, the designer and develop...
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Harry Dean Hudson @hdh.me · 06/10/2025
I like this.
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Harry Dean Hudson @hdh.me · 05/10/2025
@bastionland.bsky.social Hey there! I've been working on a game design podcast, and I'd be very interested to talk to you in my next round of conversations. I think I'd like to do a short series about maps, and I think what you've done with the maps in Mythic Bastionland is very interesting!
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Harry Dean Hudson @hdh.me · 04/10/2025
We will have AGI before Linux has a unified copy+paste.
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Harry Dean Hudson @hdh.me · 30/09/2025
Episode 4! @calmpewter.games and I yapping about multiplayer. Please, to enjoy: YT: www.youtube.com/watch?v=lAWa... Transcript: my.playful.work/probably-des... and RSS in the normal places: rss.com/podcasts/pro....
youtube.com
Probably Designed: Multiplayer with Calm Pewter
YouTube video by Playful Work
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Reposted by Harry Dean Hudson
Box Dragon @boxdragon.bsky.social · 23/09/2025
Harry hosted this excellent podcast where I got to be a guest speaker alongside Eddie Cai, the designer of StarVaders! We chat about various designs of randomness but specifically about card pools in deckbuilders and other card games. Both episodes are now out.
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Harry Dean Hudson @hdh.me · 18/09/2025
Subway stations should be asymmetric so you can orient yourself on the platform more quickly. Feel free to reach out for details if you’re designing any subway stations.
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Harry Dean Hudson @hdh.me · 17/09/2025
I'm at the Berlin GameScene Talk and Play in a little booth to talk about the podcast (or anything else you wanna chat about). We can also play the WIP rover game: liminal.games/planetaryrov... Or Mosa Lina. ¯\_(ツ)_/¯ Come by and say hi!
liminal.games
Planetary Rover
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Harry Dean Hudson @hdh.me · 16/09/2025
New episode of Probably Designed is up today! This is part 1 of 2 with Eddie Cai @pengonauts.com and Kev Chang @boxdragon.bsky.social Enjoy! It’s also in the normal podcast listening places. my.playful.work/probably-des...
my.playful.work
Probably Designed: Eddie Cai and Kev Chang
This epside is the first of a two part conversation with Eddie Cai and Kev Chang. Eddie is the lead designer at Pengonauts who released Star⭐Vaders earlier this year. Kev is the director of Box Dragon...
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Harry Dean Hudson @hdh.me · 14/09/2025
Love this metaphor from @ezra-szanton.itch.io ! youtube.com/shorts/fx7GT...
youtube.com
Ezra Szanton Climbing the Mountain & Reaching the Playground #gamedesign #podcast #gamedev
YouTube video by Harry Dean Hudson
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Harry Dean Hudson @hdh.me · 12/09/2025
@ezra-szanton.itch.io on input and output randomness:
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Harry Dean Hudson @hdh.me · 09/09/2025
The second episode will go live next Tuesday. It's the first episode of a two-part banger with @pengonauts.com and @boxdragon.bsky.social (Star Vaders and As We Descend). Info on the rest of the season/sign up for email (transcripts, other articles, etc) here: my.playful.work/new-podcast-...
my.playful.work
New Podcast: Probably Designed
Conversations with designers and other interesting people about randomness and chance
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Harry Dean Hudson @hdh.me · 09/09/2025
The first espisode of the new podcast is live! This is my conversation with @ezra-szanton.itch.io and randomness and game design in general. The podcast and transcript are available here but you should also be able to find it on Apple Podcasts, Spotify, etc. Enjoy! my.playful.work/probably-des...
my.playful.work
Probably Designed: Ezra Szanton
For the first episode, I had a really nice conversation with Ezra Szanton, a game designer and developer who's recent work includes design on Mr. Magpie's Harmless Card Game. Ezra and I spoke at leng...
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Harry Dean Hudson @hdh.me · 04/09/2025
Am I the only soulslike enjoyer who doesn’t really like boss fights? 🙈 I really appreciate the craft that goes into the combat and boss design, but I’m mostly in it to learn maps and level routing. The bosses are something I need to pass through to get to more maps. To me bad maps == bad souls like
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Harry Dean Hudson @hdh.me · 03/09/2025
Instead of expecting what you want from other people, try thinking about what other people want and figuring out where things intersect.
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Harry Dean Hudson @hdh.me · 01/09/2025
REPOST: I made a last minute change, let's use this URL... I’ve been making podcast about game design over the past few months, and it’s almost ready to share! The premise: conversations with game designers about how design interacts with randomness and chance. my.playful.work/new-podcast-...
my.playful.work
New Podcast: Probably Designed
Conversations with designers and other interesting people about randomness and chance
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Harry Dean Hudson @hdh.me · 01/09/2025
I’ve been making podcast about game design over the past few months, and it’s just about ready to share! The premise: conversations with designers about how they and their designs interact with randomness and chance. Starts next Tuesday! open.substack.com/pub/harrydea...
open.substack.com
New Podcast: Probably Designed
Conversations with designers and other interesting people about randomness and chance
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Harry Dean Hudson @hdh.me · 01/09/2025
I'm convinced that auto-correct is getting steadily worse as AI language models get "better."
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Harry Dean Hudson @hdh.me · 30/08/2025
I think we're currently enduring questionable-attempts-to-capture-low-hanging-fruit phase of the AI hype-cycle.
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Harry Dean Hudson @hdh.me · 24/08/2025
new study on vibe coding dropped pmc.ncbi.nlm.nih.gov/articles/PMC...
pmc.ncbi.nlm.nih.gov
Dopamine Modulates Reward Expectancy During Performance of a Slot Machine Task in Rats: Evidence for a ‘Near-miss' Effect
Cognitive accounts of gambling suggest that the experience of almost winning—so-called ‘near-misses'—encourage continued play and accelerate the development of pathological gambling (PG) in vulnerable...
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Harry Dean Hudson @hdh.me · 17/08/2025
I don’t think superintelligence is an existential threat. It’s superstipidity that we need to be worried about.
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Harry Dean Hudson @hdh.me · 25/07/2025
The idea here is to use MCP as a data boundary, to help users maintain and manage data exposure. It's an idea that's built into MCP, but it hasn't been the focus–folks seem to have have been more interested in just wrapping existing tools up for agentic use cases. open.substack.com/pub/harrydea...
open.substack.com
Use MCP Tools as a Data Fence
MCP might not be perfect, but it can help us define data boundaries
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Harry Dean Hudson @hdh.me · 15/07/2025
One more version of the same story. AI summaries (with no attribution) are killing the sites that they crawled to get the data.
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Reposted by Harry Dean Hudson
Abe Newman @abenewman.bsky.social · 15/07/2025
1/Like Big Tech, US built platform infrastructures for the world. Now, it is squeezing those platforms for power. In short term, dependence is hard to break. In long term, US risks it all. New w/@himself.bsky.social in @wired.com on the enshittification of US power. www.wired.com/story/enshit...
wired.com
The Enshittification of American Power
First Google and Facebook, then the world. Under Trump 2.0, US statecraft is starting to mimic the worst tendencies of Big Tech.
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Harry Dean Hudson @hdh.me · 15/07/2025
“You hearby grant us a perpetual, worldwide, non-exclusive, royalty-free, sublicensable license to use your Content…” 😬
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Harry Dean Hudson @hdh.me · 15/07/2025
The Case for Personal Data Ownership open.substack.com/pub/harrydea...
open.substack.com
The Case for Personal Data Ownership
Where's your data?
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Harry Dean Hudson @hdh.me · 09/07/2025
LLMs are to expertise what Velveeta is to cheese
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Harry Dean Hudson @hdh.me · 03/07/2025
open.substack.com/pub/harrydea...
open.substack.com
I Built a Programmed Movement Game
And it seems decent enough to share
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Harry Dean Hudson @hdh.me · 18/06/2025
sometimes you need to treat yo self
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Harry Dean Hudson @hdh.me · 10/06/2025
Instead of talking about "vibe" or AI-assisted coding, I think we should refer to it as "performing a seance" with our precursor programmers.
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Harry Dean Hudson @hdh.me · 07/06/2025
It’s always the magic hour.
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Harry Dean Hudson @hdh.me · 03/06/2025
The enshitification of chatbots seems extra dangerous for mental health.
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Reposted by Harry Dean Hudson
Ezra Szanton @ezra-szanton.itch.io · 26/05/2025
Wishlist Mr. Magpie's Harmless Card Game on Steam! 👁️Push your luck 👁️Game breaking "perks" 👁️Escape Sunbright Pharma store.steampowered.com/app/3616280/...
store.steampowered.com
Mr. Magpie’s Harmless Card Game on Steam
Push your luck in this mysterious roguelike deckbuilder. Defeat your boss... OR DIE!
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Harry Dean Hudson @hdh.me · 13/05/2025
Aspirational self-portrait
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Harry Dean Hudson @hdh.me · 13/05/2025
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Harry Dean Hudson @hdh.me · 13/05/2025
doodles
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Harry Dean Hudson @hdh.me · 13/02/2025
Today is World Radio Day! www.unesco.org/en/days/worl... It seems as good a time as any to share my weird, ongoing collaged radio project of found cassettes, field recordings, b-roll, and other strangeness: seanceonline.de Enjoy!
seanceonline.de
Seance Online Radio
An eclectic collage of found and foraged sound mixed with abandoned music. Broadcasting 24/7 from digital liminal spaces.
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Harry Dean Hudson @hdh.me · 07/12/2024
Today I did a micro-game jam as a solo dev. And by that, what I really mean is that I spent 4 hours in Aseprite making chicken leg animations, followed by two hours making sprites move around on a tiny tile map.
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